3D Displays
13 May 2010 Metropolia University of Applied Sciences Lauri Virkki
• What is 3D?
• 3D History
• 3D production
• 3D Displays
• 3D now
Agenda
The Science of Digital Media
3D Displays• What is 3D?
– Eyes are average 64 mm apart
– Objects are seen on slightly different angle for each eye
– Brain processes view from both eyes into one image where objects have different
perspective
The Science of Digital Media
3D Displayshttp://www.vision3d.com/stereo.html
The Science of Digital Media
3D Displays• 3D display techniques exploit the way
human vision works
• On display or screen eyes are focused on
screen level even though images might
appear to be in front or behind the display
– This can cause eye fatigue or other symptoms
3D history
The Science of Digital Media
3D Displays• Concept of stereoscopy was introduced by
Charles Wheatstone in 1830’s
• First ever 3D film show was ‘The Power of
Love’ at Ambassador Hotel theater in Los
Angeles in 1922
• In 1950’s 3D films were featured in movie
theatres
• In 1980’s and 90’s IMAX theatres showed
3D films
The Science of Digital Media
3D Displays• In Japan Nippon BSII digital started the
BSII 3D TV channel in 2007
• In Europe UK broadcaster Sky has started
broadcast of BSkyB 3D channel
• 3D breakthrough in Finland was Avatar in
movie theatres
The Science of Digital Media
3D Displays3D production
The Science of Digital Media
3D Displays• From hype to reality
• In 2008 there were 8 movies in 3D
• In 2009 there were over 20 and they were
more popular than 2D movies
• DreamWorks Animation no longer produce
anything in 2D only
• 2010 football World Cup in South Africa –
up to 25 games filmed in 3D
3D production
Stereo pair
• Based on providing view for left and right
eye separately by various techniques
The Science of Digital Media
3D Displays• Color filters
– Red and green glasses
– Also other color combinations used – No need for 3D display
– Can be used even on print
– Colors can be faded and in any are effected
The Science of Digital Media
3D Displayshttp://www.flickr.com/photos/36085855@N05/3563279123/
The Science of Digital Media
3D Displays• Polarizing filters
– Image for each eye displayed through polarizing filter
– Viewer wears similarly polarized glasses – In projection screen surface must not affect
polarization
– Some overall brightness drop
– Circular polarization used to eliminate image disappearing when tilting head
The Science of Digital Media
3D Displays• Shutter glasses
– Glasses block one eye at the time in sync with display
– Requires high speed display – Glasses have active components
The Science of Digital Media
3D DisplaysAutostereoscopic
• Each eye of the viewer sees the different
image from the same display without use
of glasses
• Narrow viewing position
• Binocular with one viewing position and
multi-view with several viewing positions
The Science of Digital Media
3D DisplaysThe Science of Digital Media
3D Displays• Parallax barrier
– Series of vertical aperture slits are placed in front of the screen that control which part of the screen each eye sees
– Horizontal resolution is halved – Can be turned off for 2D – Small sweet spot
• Lenticular
– Thousands of tiny lenses placed in front of regular LCD screen
– Each eye can focus on different set of sub pixels on LCD element
– LC lenses can be turned of for 2D viewing – Slanted lenses versions for multi-view
The Science of Digital Media
3D DisplaysPhilips optoelectronic
LC-lens-switch concept
The Science of Digital Media
3D Displays• Head tracking
– By tracking viewers head the display optics are kept so that viewer’s eyes stay in stereoscopic area
– Downside is increased system complexity
• Requires system to process tracking data like OpenCV
– Virtual reality systems would be an example of head tracking system integrated into monitor glasses
The Science of Digital Media
3D DisplaysThe Science of Digital Media
3D Displays• Volumetric
– Use a medium to fill or scan a three-dimensional space
– Because depths is part of the space of the volumetric display eye convergent and focus just like in real world
– Swept volume – Solid state system
Sony prototype with 96 x 128 pixel resolution
• Holographic
– Photography technique that records image on three dimensions
– Each point of the holographic screen emits light beams of different color and intensity to various directions
– Cannot be done in real-time for video
The Science of Digital Media
3D DisplaysHoloVizio display principle
The Science of Digital Media
3D Displays3D video signal
Left right independent
Side by side Above-below
Frame independent
Checkerboard
Line by line
The Science of Digital Media
3D Displays• 2D conversion to 3D
– Lack of 3D content – chicken or the egg problem
– 3D display not convertible to 2D cannot sell – Philips has developed algorithms that derive a
depth map for each video frame automatically
The Science of Digital Media
3D Displays • XpanD– Used by Finnkino -16 theatre rooms – Total of 27 theathres in Finland
– Regular white matte screen and shutter glasses synced with IR
• Dolby 3D
– RGB for each eye is split into different wavelengths with the color filter wheel in front of projector and dichroic filter ‘Infitec’ glasses
– Bio Rex in Hämeenlinna
3D now - movies
http://pro.jvc.com/pro/microsite/3d
• RealD
– Circular polarization and silver screen – No theatres in Finland
http://pro.jvc.com/pro/microsite/3d
3D now - movies
The Science of Digital Media
3D Displays • IMAX– Two projectors
– Polarization or shutter glasses
3D now - movies
The Science of Digital Media
3D Displays • JVC– circular polarization – Line by line or side by side
• Samsung
– LED, LCD and plasma – Shutter glasses
• Panasonic
– Plasma – Shutter glasses
– Frame sequential for full HD
3D now - TV
The Science of Digital Media
3D Displays• Sharp
– Autostereoscopic with parallax barrier – Also touch screen
• Sony
– Shutter glasses – Frame sequential
3D now - TV
The Science of Digital Media
3D Displays • December 19th 2009 Blu-ray disk associationannounced final specification for 3D Blu-ray • Multiview Video Coding (MVC) codec
– full backwards compability with players
• First movies available this summer
– Poutapilviä ja lihapullakuuroja (Cloudy With A Chance Of Meatballs)
• nVidia 3D vision
– Screen must be 120 Hz – Compatible display adapter