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AMBRISH

AMBRISH ANIL ANIL ANKIT ANKIT ANKITANKITAA

DEEPIKA

DEEPIKA KARTIK KARTIK D D SONALSONAL

RAVISHANKAR

RAVISHANKAR

RITU

(2)

AGENDA

AGENDA

• IDEO

IDEO

Timeline

Timeline

Palm-V Project

Palm-V Project

INTRODUCTION INTRODUCTION

• Process

Process

• Organisation

Organisation

• Culture

Culture

• Management

Management

BUSINESS MODEL BUSINESS MODEL

• Introduction

Introduction

Evaluation of

Evaluation of

Options

Options

• Recommendation

Recommendation

HANDSPRING HANDSPRING PROJECT PROJECT

(3)

INTRODUCTION

INTRODUCTION

Estd. in

Estd. in 1991

1991: David Kelley Design merged with ID Two, (Bill

: David Kelley Design merged with ID Two, (Bill

Moggridge) and Matrix (Mike Nuttall)

Moggridge) and Matrix (Mike Nuttall) –– Kelley, CEO

Kelley, CEO

Merger

Merger

pioneered

pioneered the

the design

design version

version of

of “concurrent

“concurrent

engineering

engineering””

Major clients: Apple Computer, AT&T, Samsung, Philips, Amtrak,

Major clients: Apple Computer, AT&T, Samsung, Philips, Amtrak,

Steelcase, Baxter International, NEC Corp & Hollywood film projects

Steelcase, Baxter International, NEC Corp & Hollywood film projects

Equal emphasis

Equal emphasis on design and engineering;

on design and engineering; Diverse

Diverse product portfolio

product portfolio

World’s

World’s

largest award-winning

largest award-winning design

design firm

firm

Brainstorming Brainstorming Methodology Methodology Prototyping Prototyping Design Design Philosophy Philosophy Phased Phased Development Development Innovation Innovation Process Process

(4)

TIMELINE

TIMELINE

1978:

1978:

David

David

Kelley

Kelley

Design

Design

formed

formed

Mid 1980s:

Mid 1980s:

Newton =>

Newton =>

handheld

handheld

Computing

Computing

starts

starts

1991:

1991:

Merger

Merger

to form

to form

IDEO

IDEO

Late 1990s

Late 1990s::

IDEO had

IDEO had

300 staff,

300 staff,

design

design

centers

centers

across

across

geography

geography

1996:

1996:

Revenues

Revenues

of $40-$50

of $40-$50

million

million

• Fall:

Fall:

Palm V

Palm V

Project

Project

starts

starts

1997-98:

1997-98:

Phases I

Phases I ––

IV of Palm

IV of Palm

V

V

1999:

1999: 11

stst

shipment

shipment

of Palm

of Palm

V

V

expected

expected

Re-engineered engineered shopping shopping cart cart ABC’s ABC’s Nightline Nightline illustration illustration National National prominence prominence

(5)

PALM

PALM

-

-

V

V

PROJECT

PROJECT

Early 1990s - Apple

Early 1990s - Apple

Computer’s

Computer’s

Newton pad

Newton pad

- ahead of

- ahead of

its time

its time

met near demise

met near demise

March 1996:

March 1996:

Palm Pilot

Palm Pilot

; critical technologies (Graffiti

; critical technologies (Graffiti

program for handwriting recognition and

program for handwriting recognition and

“syncing,”

“syncing,”

Hawkins - maniacal focus on product simplicity -

Hawkins - maniacal focus on product simplicity -

wood

wood

prototype

prototype

Palm Compan

Palm Compan

y to U.S.

y to U.S.

Robotics to

Robotics to

3Com

3Com

New approach -

New approach -

female users

female users

- turned to IDEO

- turned to IDEO

Inspiration

Inspiration

- sleek Motorola StarTac mobile phone,

- sleek Motorola StarTac mobile phone,

metal Canon minicamera, Pentax opera glasses, and a

metal Canon minicamera, Pentax opera glasses, and a

telescoping pair of

telescoping pair of

eyeglasses

eyeglasses

 Janice

 Janice

Robert,

Robert,

VP

VP

3Com

3Com

“appeal

“appeal

at not just the

at not just the

rational level but the

rational level but the

emotional level

emotional level

Late 1996:

Late 1996:

Palm V project

Palm V project

Boyle - observational database

Boyle - observational database

spread to 200 staff

spread to 200 staff

Market release

(6)
(7)

Innovation Process

Innovation Process

PROTOTYPING

PROTOTYPING

Central to IDEO’

Central to IDEO’

s design philosophy

s design philosophy

Tool to communicate with everyone

Tool to communicate with everyone

Ensured that everyone was imagining the same d

Ensured that everyone was imagining the same d

esign

esign

during discussions about a product

during discussions about a product

Followed the three “R’

Followed the three “R’

s”: “Rough, Rapid, and Right!”

s”: “Rough, Rapid, and Right!”

BRAINSTORMING

BRAINSTORMING

Daily sessions

Daily sessions

Brainstormers

Brainstormers

(8)

Innovation Process

(9)

PHASE IV: Implement (manufacturing liaison)

PHASE IV: Implement (manufacturing liaison)

PHASE III: Implement (detailed engineering)

PHASE III: Implement (detailed engineering)

PHASE II: Evaluating/Refining

PHASE II: Evaluating/Refining

PHASE I: Visualize/ Realize

PHASE I: Visualize/ Realize

PHASE 0: Understand/ Observe

PHASE 0: Understand/ Observe

IDEO’s

IDEO’s

product creation process is unique in that it embraces the

product creation process is unique in that it embraces the

eccentricities of its corporate culture, and does so to increase the

eccentricities of its corporate culture, and does so to increase the

creativity and value of the designs it produces.

creativity and value of the designs it produces.

Product Development Process

(10)

Organization > Structure

Organization > Structure

• No organization chart

No organization chart

• No permanent job assignments or job titles

No permanent job assignments or job titles

• Motivation from peer pressure

Motivation from peer pressure

• No administrative issues

No administrative issues

Flat organization

Flat organization

Followed Amoeboid growth strategy

Followed Amoeboid growth strategy

(11)
(12)

CULTURE

CULTURE

Desirability

Desirability

o

o

Focusing on small section

Focusing on small section

o

o

Greater number of iteration

Greater number of iteration

o

o

“Enlightened trial and error” –

“Enlightened trial and error” –

failure part of the culture

failure part of the culture

Democracy

Democracy

of ideas

of ideas

Archived

Archived

discarded ideas for

discarded ideas for

future

future

Smaller units

Smaller units

Playroom atmosphere

Playroom atmosphere

 –

 –

“show

“show-and-

-and-tells”

tells”

 –

 –

“Tech Box”

“Tech Box”

W

Workspace to refle

orkspace to reflect personalities

ct personalities

Encouraged to leave their work &

Encouraged to leave their work &

walk around

walk around –– loner bicycles

loner bicycles

Email brainstorming

Email brainstorming

• •

Synthesis

Synthesis

• •

Ideation

Ideation

• •

Prototyping

Prototyping

(13)

MANAGEMENT

MANAGEMENT

Recruitment

Recruitment

o

o Young individuals out of its own internship programsYoung individuals out of its own internship programs o

o Long processLong process –– meeting with 10 staff membersmeeting with 10 staff members

Projects

Projects

o

o 1 large project as 1 large project as principalprincipal o

o 3 to 4 3 to 4 projects as contributoprojects as contributorr o

o TTeams disbanded eams disbanded after after project completionproject completion o

o No permanent assignments /job titlesNo permanent assignments /job titles o

o High involvement of clientsHigh involvement of clients o

o “creeping“creeping elegance”elegance”

Assessment

Assessment

o

o Peer review sessionsPeer review sessions o

o High performers rewardedHigh performers rewarded •

• Challenging projectsChallenging projects •

• Shares in its Shares in its client venture capital baseclient venture capital base o

o No fire policyNo fire policy

Compensation

Compensation

o

o Increase in attrition from 5% to 10% led to compensationIncrease in attrition from 5% to 10% led to compensation

strategy change strategy change

o

o Compensation strategy redone to do more equity deals andCompensation strategy redone to do more equity deals and

seek

seek royalroyaltiesties

Begin at the beginning Begin at the beginning Take a human-centered Take a human-centered

approach approach

Fail early and often Fail early and often

Seek outside help Seek outside help Blend big and small Blend big and small

projects projects

Budget to the pace of Budget to the pace of

innovation. innovation. Find talent Find talent

Design for the cycle Design for the cycle

(14)

HANDSPRING PROJECT

(15)

Hawkins and

Hawkins and

Donna Dubinsky

Donna Dubinsky

Resigned from

Resigned from

3Com

3Com

Formation

Formation

Come up with a

Come up with a

new

new fully

fully

compatible

compatible , ,

slightly

slightly smaller

smaller

and

and

inexpensive

inexpensive

clone of palm

clone of palm

Addressing palm’s

Addressing palm’s

inability to add

inability to add

functionality

functionality

Objective

Objective

 Joined by

 Joined by ten

ten

members

members of

of

original palm

original palm

team

team

Collaborated with

Collaborated with

IDEO to come up

IDEO to come up

with the new

with the new

product

product

Team

Team

INTRODUCTION

INTRODUCTION

(16)

Inspiration

Inspiration

from

from

Nintendo

Nintendo

Game boy

Game boy

Springboard slot at

Springboard slot at

the back

the back

Ability to link

Ability to link

up through

up through

“ROM” cards

“ROM” cards

Games, Pagers,

Games, Pagers,

Cellphones, GPS,

Cellphones, GPS,

voice recorders,

voice recorders,

MP3, Cardiac

MP3, Cardiac

monitors, etc.

monitors, etc.

Simplicity was

Simplicity was

the main

the main

mantra

mantra

Launch of

Launch of

project

project

At a time when

At a time when

hand held devices

hand held devices

were used for

were used for

minor activities

minor activities

Price

Price

150 $ rather 300$

150 $ rather 300$

demanded by

demanded by

Palm

Palm

Deadline

Deadline

Late 1999 just in

Late 1999 just in

time for the

time for the

holiday season

holiday season

To ensure

To ensure

maximum sales at

maximum sales at

the time of product

the time of product

launch

launch

Specifications

(17)

Accept the Visor project ??

Accept the Visor project ??

Short term v/s long

Short term v/s long

term

term

• Monetary gains v/s

Monetary gains v/s

image

image

Ideologies at

Ideologies at

loggerhead

loggerhead

• Rigorous customer

Rigorous customer

centered

centered

development

development ––

IDEO

IDEO

• Felt unnecessary to

Felt unnecessary to

engage in market

engage in market

research ot time

research ot time

intensive

intensive

experimentation

experimentation

:-Visor

Visor

Reputation at

Reputation at

stake

stake

• IDEO worked long

IDEO worked long

and hard to create a

and hard to create a

culture of

culture of

innovation and

innovation and

creativity

creativity

(18)

Reasons to Stick to Schedule

Reasons to Stick to Schedule

Considerable knowledge acquired

Considerable knowledge acquired

during Palm V

during Palm V

Team at Handspring same as Palm V

Team at Handspring same as Palm V

Project

Project

Being Secretive within IDEO itself

Being Secretive within IDEO itself

could be difficult

could be difficult

Reasons to Extend

Reasons to Extend

• Number of functionalities plannedNumber of functionalities planned –– 1010 •

• Each function, different user Each function, different user profile,profile,

different use-case different use-case

• Each functionality will go through partsEach functionality will go through parts

of each of the phases of

of each of the phases of designing atdesigning at IDEO

IDEO

• Palm V Project still “ON”Palm V Project still “ON”

Dec 1996

Dec 1996

––

Phase 0

Phase 0

Mar 1997

Mar 1997

––

Phase I

Phase I

May 1997

May 1997

––

Phase II

Phase II

Sep 1997

Sep 1997

––

Phase III

Phase III

Sep 1997

Sep 1997

––

Phase III

Phase III

Jan 1998

Jan 1998

––

Phase IV

Phase IV

Oct 1998

Oct 1998 –– Process Smoothing

Process Smoothing

Feb 1999

Feb 1999

––

Market Release

Market Release

Per

(19)

Decline the Project ??

Decline the Project ??

Legal contract

Legal contract –– 3Com may take legal action against IDEO3Com may take legal action against IDEO

Conflict of interest

Conflict of interest within IDEOwithin IDEO

Philosophy & Culture

Philosophy & Culture - IDEO had created a - IDEO had created a supportive culture for creativity andsupportive culture for creativity and innovation

innovation

Informality & free ideations would not be possible as the project would have to be kept Informality & free ideations would not be possible as the project would have to be kept secret from other IDEO employees

secret from other IDEO employees Unique methodology

Unique methodology –– not a mainstream design not a mainstream design companycompany, design process cons, design process consisted ofisted of intense prototyping & brainstorming

intense prototyping & brainstorming Fear of failure

Fear of failure –– reputation could be damaged by taking on a product that has suchreputation could be damaged by taking on a product that has such tight cost and time constraints

tight cost and time constraints Losing trust

Losing trust in the marketin the market –– new clients would be apprehensive of hiring IDEO for newnew clients would be apprehensive of hiring IDEO for new projects

(20)

HANDSPRING PERSPECTIVE

HANDSPRING PERSPECTIVE

IDEO is its

IDEO is its best betbest bet to complete the design of its new device in the short period,to complete the design of its new device in the short period, should

should try to convincetry to convince with commitment of more resourceswith commitment of more resources

As IDEO has already worked on similar products with the client team, it

As IDEO has already worked on similar products with the client team, it can do awaycan do away with the Phase 0 & I

with the Phase 0 & I

Handspring leadership is also

Handspring leadership is also committedcommitted to serve the customer needs and isto serve the customer needs and is experienced in

experienced in sensing the market pulsesensing the market pulse––Leverage this expertiseLeverage this expertise

Handspring should try to push for sticking to the proposed aggressive timelines Handspring should try to push for sticking to the proposed aggressive timelines otherwise the

otherwise the new Palm V might eat into a lot of potentialnew Palm V might eat into a lot of potential customer basecustomer base

IDEO should be persuaded to deviate from its tried & tested process to take up this IDEO should be persuaded to deviate from its tried & tested process to take up this project as a challenge with time & cost constraints

(21)

RECOMMENDATIONS

RECOMMENDATIONS

Competencies

Competencies

IDEO’s Deep

IDEO’s Deep

Drive,

Drive,

large

large

resources

resources

pooled to

pooled to

achieve more

achieve more

in short time

in short time

eg: shopping

eg: shopping

cart in just 5

cart in just 5

days

days

Time

Time

Time should

Time should

not be a

not be a

constraint

constraint

Need of

Need of

shorter

shorter

product

product

development

development

cycle

cycle

Market

Market

research

research

Palm and Visor

Palm and Visor

fundamentally

fundamentally

different

different

In sync with

In sync with

IDEO’s

IDEO’s

practices

practices

Resources

Resources

Allocation

Allocation

IDE

IDE

O’

O’

s

s

reputation on

reputation on

line

line

Better Visor

Better Visor

(Quality &

(Quality &

Design)

Design)

Accept the Project

Accept the Project

(22)

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