AMBRISH
AMBRISH ANIL ANIL ANKIT ANKIT ANKITANKITAA
DEEPIKA
DEEPIKA KARTIK KARTIK D D SONALSONAL
RAVISHANKAR
RAVISHANKAR
RITU
AGENDA
AGENDA
•
• IDEO
IDEO
•
•
Timeline
Timeline
•
•
Palm-V Project
Palm-V Project
INTRODUCTION INTRODUCTION
•
• Process
Process
•
• Organisation
Organisation
•
• Culture
Culture
•
• Management
Management
BUSINESS MODEL BUSINESS MODEL•
• Introduction
Introduction
•
•
Evaluation of
Evaluation of
Options
Options
•
• Recommendation
Recommendation
HANDSPRING HANDSPRING PROJECT PROJECTINTRODUCTION
INTRODUCTION
••
Estd. in
Estd. in 1991
1991: David Kelley Design merged with ID Two, (Bill
: David Kelley Design merged with ID Two, (Bill
Moggridge) and Matrix (Mike Nuttall)
Moggridge) and Matrix (Mike Nuttall) –– Kelley, CEO
Kelley, CEO
••
Merger
Merger
pioneered
pioneered the
the design
design version
version of
of “concurrent
“concurrent
engineering
engineering””
••
Major clients: Apple Computer, AT&T, Samsung, Philips, Amtrak,
Major clients: Apple Computer, AT&T, Samsung, Philips, Amtrak,
Steelcase, Baxter International, NEC Corp & Hollywood film projects
Steelcase, Baxter International, NEC Corp & Hollywood film projects
•
•
Equal emphasis
Equal emphasis on design and engineering;
on design and engineering; Diverse
Diverse product portfolio
product portfolio
••
World’s
World’s
largest award-winning
largest award-winning design
design firm
firm
Brainstorming Brainstorming Methodology Methodology Prototyping Prototyping Design Design Philosophy Philosophy Phased Phased Development Development Innovation Innovation Process Process
TIMELINE
TIMELINE
1978:
1978:
David
David
Kelley
Kelley
Design
Design
formed
formed
Mid 1980s:
Mid 1980s:
Newton =>
Newton =>
handheld
handheld
Computing
Computing
starts
starts
1991:
1991:
Merger
Merger
to form
to form
IDEO
IDEO
Late 1990s
Late 1990s::
IDEO had
IDEO had
300 staff,
300 staff,
design
design
centers
centers
across
across
geography
geography
1996:
1996:
Revenues
Revenues
of $40-$50
of $40-$50
million
million
•
• Fall:
Fall:
Palm V
Palm V
Project
Project
starts
starts
1997-98:
1997-98:
Phases I
Phases I ––
IV of Palm
IV of Palm
V
V
1999:
1999: 11
ststshipment
shipment
of Palm
of Palm
V
V
expected
expected
Re-engineered engineered shopping shopping cart cart ABC’s ABC’s Nightline Nightline illustration illustration National National prominence prominencePALM
PALM
-
-
V
V
PROJECT
PROJECT
•
•
Early 1990s - Apple
Early 1990s - Apple
Computer’s
Computer’s
Newton pad
Newton pad
- ahead of
- ahead of
its time
its time
–
–
met near demise
met near demise
•
•
March 1996:
March 1996:
“
“
Palm Pilot
Palm Pilot
”
”
; critical technologies (Graffiti
; critical technologies (Graffiti
program for handwriting recognition and
program for handwriting recognition and
“syncing,”
“syncing,”
•
•
Hawkins - maniacal focus on product simplicity -
Hawkins - maniacal focus on product simplicity -
wood
wood
prototype
prototype
•
•
Palm Compan
Palm Compan
y to U.S.
y to U.S.
Robotics to
Robotics to
3Com
3Com
•
•
New approach -
New approach -
female users
female users
- turned to IDEO
- turned to IDEO
•
•
Inspiration
Inspiration
- sleek Motorola StarTac mobile phone,
- sleek Motorola StarTac mobile phone,
metal Canon minicamera, Pentax opera glasses, and a
metal Canon minicamera, Pentax opera glasses, and a
telescoping pair of
telescoping pair of
eyeglasses
eyeglasses
•
•
Janice
Janice
Robert,
Robert,
VP
VP
3Com
3Com
–
–
“appeal
“appeal
at not just the
at not just the
rational level but the
rational level but the
emotional level
emotional level
”
”
•
•
Late 1996:
Late 1996:
Palm V project
Palm V project
•
•
Boyle - observational database
Boyle - observational database
–
–
spread to 200 staff
spread to 200 staff
Market release
Innovation Process
Innovation Process
PROTOTYPINGPROTOTYPING
•
•
Central to IDEO’
Central to IDEO’
s design philosophy
s design philosophy
•
•
Tool to communicate with everyone
Tool to communicate with everyone
•
•
Ensured that everyone was imagining the same d
Ensured that everyone was imagining the same d
esign
esign
during discussions about a product
during discussions about a product
•
•
Followed the three “R’
Followed the three “R’
s”: “Rough, Rapid, and Right!”
s”: “Rough, Rapid, and Right!”
BRAINSTORMING
BRAINSTORMING
•
•
Daily sessions
Daily sessions
•
•
Brainstormers
Brainstormers
•
Innovation Process
PHASE IV: Implement (manufacturing liaison)
PHASE IV: Implement (manufacturing liaison)
PHASE III: Implement (detailed engineering)
PHASE III: Implement (detailed engineering)
PHASE II: Evaluating/Refining
PHASE II: Evaluating/Refining
PHASE I: Visualize/ Realize
PHASE I: Visualize/ Realize
PHASE 0: Understand/ Observe
PHASE 0: Understand/ Observe
IDEO’s
IDEO’s
product creation process is unique in that it embraces the
product creation process is unique in that it embraces the
eccentricities of its corporate culture, and does so to increase the
eccentricities of its corporate culture, and does so to increase the
creativity and value of the designs it produces.
creativity and value of the designs it produces.
Product Development Process
Organization > Structure
Organization > Structure
•
• No organization chart
No organization chart
•
• No permanent job assignments or job titles
No permanent job assignments or job titles
•
• Motivation from peer pressure
Motivation from peer pressure
•
• No administrative issues
No administrative issues
Flat organization
Flat organization
Followed Amoeboid growth strategy
Followed Amoeboid growth strategy
CULTURE
CULTURE
••
Desirability
Desirability
o
o
Focusing on small section
Focusing on small section
oo
Greater number of iteration
Greater number of iteration
oo
“Enlightened trial and error” –
“Enlightened trial and error” –
failure part of the culture
failure part of the culture
•
•
Democracy
Democracy
of ideas
of ideas
••
Archived
Archived
discarded ideas for
discarded ideas for
future
future
•
•
Smaller units
Smaller units
••
Playroom atmosphere
Playroom atmosphere
––
“show
“show-and-
-and-tells”
tells”
––
“Tech Box”
“Tech Box”
••
W
Workspace to refle
orkspace to reflect personalities
ct personalities
••
Encouraged to leave their work &
Encouraged to leave their work &
walk around
walk around –– loner bicycles
loner bicycles
••
Email brainstorming
Email brainstorming
• •
Synthesis
Synthesis
• •Ideation
Ideation
• •Prototyping
Prototyping
•MANAGEMENT
MANAGEMENT
•
•
Recruitment
Recruitment
o
o Young individuals out of its own internship programsYoung individuals out of its own internship programs o
o Long processLong process –– meeting with 10 staff membersmeeting with 10 staff members
•
•
Projects
Projects
o
o 1 large project as 1 large project as principalprincipal o
o 3 to 4 3 to 4 projects as contributoprojects as contributorr o
o TTeams disbanded eams disbanded after after project completionproject completion o
o No permanent assignments /job titlesNo permanent assignments /job titles o
o High involvement of clientsHigh involvement of clients o
o “creeping“creeping elegance”elegance”
•
•
Assessment
Assessment
o
o Peer review sessionsPeer review sessions o
o High performers rewardedHigh performers rewarded •
• Challenging projectsChallenging projects •
• Shares in its Shares in its client venture capital baseclient venture capital base o
o No fire policyNo fire policy
•
•
Compensation
Compensation
o
o Increase in attrition from 5% to 10% led to compensationIncrease in attrition from 5% to 10% led to compensation
strategy change strategy change
o
o Compensation strategy redone to do more equity deals andCompensation strategy redone to do more equity deals and
seek
seek royalroyaltiesties
Begin at the beginning Begin at the beginning Take a human-centered Take a human-centered
approach approach
Fail early and often Fail early and often
Seek outside help Seek outside help Blend big and small Blend big and small
projects projects
Budget to the pace of Budget to the pace of
innovation. innovation. Find talent Find talent
Design for the cycle Design for the cycle
HANDSPRING PROJECT
Hawkins and
Hawkins and
Donna Dubinsky
Donna Dubinsky
Resigned from
Resigned from
3Com
3Com
Formation
Formation
Come up with a
Come up with a
new
new fully
fully
compatible
compatible , ,
slightly
slightly smaller
smaller
and
and
inexpensive
inexpensive
clone of palm
clone of palm
Addressing palm’s
Addressing palm’s
inability to add
inability to add
functionality
functionality
Objective
Objective
Joined by
Joined by ten
ten
members
members of
of
original palm
original palm
team
team
Collaborated with
Collaborated with
IDEO to come up
IDEO to come up
with the new
with the new
product
product
Team
Team
INTRODUCTION
INTRODUCTION
Inspiration
Inspiration
from
from
Nintendo
Nintendo
Game boy
Game boy
Springboard slot at
Springboard slot at
the back
the back
Ability to link
Ability to link
up through
up through
“ROM” cards
“ROM” cards
Games, Pagers,
Games, Pagers,
Cellphones, GPS,
Cellphones, GPS,
voice recorders,
voice recorders,
MP3, Cardiac
MP3, Cardiac
monitors, etc.
monitors, etc.
Simplicity was
Simplicity was
the main
the main
mantra
mantra
Launch of
Launch of
project
project
At a time when
At a time when
hand held devices
hand held devices
were used for
were used for
minor activities
minor activities
Price
Price
150 $ rather 300$
150 $ rather 300$
demanded by
demanded by
Palm
Palm
Deadline
Deadline
Late 1999 just in
Late 1999 just in
time for the
time for the
holiday season
holiday season
To ensure
To ensure
maximum sales at
maximum sales at
the time of product
the time of product
launch
launch
Specifications
Accept the Visor project ??
Accept the Visor project ??
Short term v/s long
Short term v/s long
term
term
•
• Monetary gains v/s
Monetary gains v/s
image
image
Ideologies at
Ideologies at
loggerhead
loggerhead
•
• Rigorous customer
Rigorous customer
centered
centered
development
development ––
IDEO
IDEO
•
• Felt unnecessary to
Felt unnecessary to
engage in market
engage in market
research ot time
research ot time
intensive
intensive
experimentation
experimentation
:-Visor
Visor
Reputation at
Reputation at
stake
stake
•
• IDEO worked long
IDEO worked long
and hard to create a
and hard to create a
culture of
culture of
innovation and
innovation and
creativity
creativity
Reasons to Stick to Schedule
Reasons to Stick to Schedule
•
•
Considerable knowledge acquired
Considerable knowledge acquired
during Palm V
during Palm V
•
•
Team at Handspring same as Palm V
Team at Handspring same as Palm V
Project
Project
•
•
Being Secretive within IDEO itself
Being Secretive within IDEO itself
could be difficult
could be difficult
Reasons to Extend
Reasons to Extend
•
• Number of functionalities plannedNumber of functionalities planned –– 1010 •
• Each function, different user Each function, different user profile,profile,
different use-case different use-case
•
• Each functionality will go through partsEach functionality will go through parts
of each of the phases of
of each of the phases of designing atdesigning at IDEO
IDEO
•
• Palm V Project still “ON”Palm V Project still “ON”
•
•
Dec 1996
Dec 1996
––
Phase 0
Phase 0
••
Mar 1997
Mar 1997
––
Phase I
Phase I
••
May 1997
May 1997
––
Phase II
Phase II
••
Sep 1997
Sep 1997
––
Phase III
Phase III
•
•
Sep 1997
Sep 1997
––
Phase III
Phase III
••
Jan 1998
Jan 1998
––
Phase IV
Phase IV
••
Oct 1998
Oct 1998 –– Process Smoothing
Process Smoothing
••
Feb 1999
Feb 1999
––
Market Release
Market Release
Per
Decline the Project ??
Decline the Project ??
Legal contract
Legal contract –– 3Com may take legal action against IDEO3Com may take legal action against IDEO
Conflict of interest
Conflict of interest within IDEOwithin IDEO
Philosophy & Culture
Philosophy & Culture - IDEO had created a - IDEO had created a supportive culture for creativity andsupportive culture for creativity and innovation
innovation
Informality & free ideations would not be possible as the project would have to be kept Informality & free ideations would not be possible as the project would have to be kept secret from other IDEO employees
secret from other IDEO employees Unique methodology
Unique methodology –– not a mainstream design not a mainstream design companycompany, design process cons, design process consisted ofisted of intense prototyping & brainstorming
intense prototyping & brainstorming Fear of failure
Fear of failure –– reputation could be damaged by taking on a product that has suchreputation could be damaged by taking on a product that has such tight cost and time constraints
tight cost and time constraints Losing trust
Losing trust in the marketin the market –– new clients would be apprehensive of hiring IDEO for newnew clients would be apprehensive of hiring IDEO for new projects
HANDSPRING PERSPECTIVE
HANDSPRING PERSPECTIVE
IDEO is its
IDEO is its best betbest bet to complete the design of its new device in the short period,to complete the design of its new device in the short period, should
should try to convincetry to convince with commitment of more resourceswith commitment of more resources
As IDEO has already worked on similar products with the client team, it
As IDEO has already worked on similar products with the client team, it can do awaycan do away with the Phase 0 & I
with the Phase 0 & I
Handspring leadership is also
Handspring leadership is also committedcommitted to serve the customer needs and isto serve the customer needs and is experienced in
experienced in sensing the market pulsesensing the market pulse––Leverage this expertiseLeverage this expertise
Handspring should try to push for sticking to the proposed aggressive timelines Handspring should try to push for sticking to the proposed aggressive timelines otherwise the
otherwise the new Palm V might eat into a lot of potentialnew Palm V might eat into a lot of potential customer basecustomer base
IDEO should be persuaded to deviate from its tried & tested process to take up this IDEO should be persuaded to deviate from its tried & tested process to take up this project as a challenge with time & cost constraints
RECOMMENDATIONS
RECOMMENDATIONS
Competencies
Competencies
•
•
IDEO’s Deep
IDEO’s Deep
Drive,
Drive,
large
large
resources
resources
pooled to
pooled to
achieve more
achieve more
in short time
in short time
eg: shopping
eg: shopping
cart in just 5
cart in just 5
days
days
Time
Time
•
•
Time should
Time should
not be a
not be a
constraint
constraint
•
•
Need of
Need of
shorter
shorter
product
product
development
development
cycle
cycle
Market
Market
research
research
•
•
Palm and Visor
Palm and Visor
fundamentally
fundamentally
different
different
•
•
In sync with
In sync with
IDEO’s
IDEO’s
practices
practices
Resources
Resources
Allocation
Allocation
•
•
IDE
IDE
O’
O’
s
s
reputation on
reputation on
line
line
•
•
Better Visor
Better Visor
(Quality &
(Quality &
Design)
Design)