STUDY GUIDE 2015
UNDERGRADUATE
Welcome to
AUT University
E ngá mana, e ngá reo
E te iti, e te rahi
E ngá mátáwaka o ngá tópito o te ao
Ngá mahuetanga iho e kawe nei i ngá moemoeá o rátou má
Téná koutou katoa
Piki mai rá, kake mai rá,
Nau mai, haere mai ki ténei o ngá wánanga
Whakatau mai i raro i te korowai áhuru o Te Wánanga
Aronui o Támaki Makau Rau
To the prestigious, the many voices
The few, the great
To those of all races and creeds
We who remain to fulfil the dreams and aspirations
of the ancestors
Greetings one and all
Climb, ascend
Embark on the journey of knowledge
Let us at AUT University embrace and empower you
To strive for and achieve excellence
Te whakatupu i te kóunga, i te mana taurite me ngá tikanga matatika, i ngá pükenga ako,
i ngá pükenga whakaako me te áta rangahau hei hápai i ngá hápori whánui o te motu,
otirá, o te ao.
To foster excellence, equity and ethics in learning, teaching, research and
scholarship, and in so doing serve our regional, national and international
communities.
Images on pages 8, 13, 21, 23 and 25 by Alyson Young Photography. Images 1, 5 and 7 on page 5 by Michael Ng. Image 7 on page 6 by Mahmood Monaz. Image on page 35 by Simon Devitt Photographer.
The information contained in this study guide is primarily intended for domestic students. International students should visit
www.aut.ac.nz/international or email [email protected] Disclaimer
Although every reasonable effort is made to ensure accuracy, the information in this document is provided as a general guide only for students and is subject to alteration. All students enrolling at AUT University should consult its official document, the
AUT University Calendar, which is available online at www.aut.ac.nz/calendar, to ensure that they are aware of, and comply with,
all regulations, requirements and policies.
01 C O NTE NT S gr a d U a t e p r e-d eg r ee p o s t gr a d U a t e
Introduction
02
AUT's faculties and schools
03
Qualifications and study pathways
04
Welcome to art and design
Course information
Undergraduate
Bachelor of Design
07 Overview
09 Course planner
10 Minors
11 Communication Design
14 Digital Design
16 Fashion Design
18 Product Design
20 Spatial Design
22 Textile Design
Bachelor of Visual Arts
24 Overview
26 Course planner
27 Minors
28
Bachelor of Business – Design major
30
Overview of postgraduate
qualifications
32
University life
36
University admission to bachelor's
degrees
Fees and applications
38 Fees and payment
39 How to apply
39 Portfolio guidelines
40
Campus maps
02
FACULTY OF BUSINESS AND LAW
TE ARA PAKIHI ME TE TUREBusiness School
Te Kura Kaipakihi
Law School
Te Kura Ture
FACULTY OF DESIGN AND CREATIVE
TECHNOLOGIES
TE ARA AUAHA
School of Art and Design
Te Kura Toi a Hoahoa
School of Communication Studies
Te Kura Whakapáho
School of Computer and Mathematical
Sciences
Te Kura Pútaiao, Rorohiko, Pángarau Hoki
School of Engineering
Te Kura Hangaanga
Colab: Creative Technologies
Marautanga Matatini
TE ARA POUTAMA
FACULTY OF MÁORI AND INDIGENOUS DEVELOPMENT
FACULTY OF CULTURE AND SOCIETY
TE ARA KETE ARONUI
School of Education
Te Kura Mátauranga
School of Hospitality and Tourism
Te Kura Taurimatanga me te Mahi Tápoi
School of Social Sciences and
Public Policy
Te Kura Hápori Taiao me te Tikanga Tángata
School of Language and Culture
Te Kura Reo me te Ahurea
FACULTY OF HEALTH AND
ENVIRONMENTAL SCIENCES
TE ARA HAUORA A PÚTAIAO
School of Applied Sciences
Te Kura Whakamahi Pútaiao
School of Health Care Practice
Te Kura Hauora Tángata
School of Public Health and
Psychosocial Studies
Te Kura Hauora Túmatanui
School of Rehabilitation and Occupation
Studies
Te Kura Whakamátútú Tángata
School of Sport and Recreation
Te Kura Hákinakina
School of Interprofessional Health
Studies
Te Kura Pákeho Ngaiotanga o Ngá Marau Akoranga Hauora
AUT’s faculties and schools
AUT University has five faculties and 17 schools. The black box in the diagram below shows where the
programmes in this study guide sit within AUT.
A U T ’S F A C U LT IE S A N D S C H O O L S
03 P lea se n ot e: 1) C om pl et io n o f o ne q ua lif ic at io n d oe s n ot g ua ra nt ee e nt ry t o a h ig he r l ev el q ua lif ic at io n. 2) S tu de nt s a re e nc ou ra ge d t o a pp ly f or t he q ua lif ic at io n f or w hi ch t he y a re b es t s ui te d a nd a re n ot n ec es sa ri ly r eq ui re d t o e nr ol i n t he q ua lif ic at io n t ha t a pp ea rs a t t he l ef t o f t he ab ov e d ia gr am . 3) S om e q ua lif ic at io ns i n t he a b ov e s tu d y p at hw ay s d ia gr am m ay b e p re re qu is it es t o – a nd n ot c re di t t ow ar ds – h ig he r l ev el q ua lif ic at io ns . 4) T he a ca de m ic y ea r i s f ro m M ar ch t o N ov em b er . Fo r f ur th er i nf or m at io n, c on ta ct t he A U T S tu de nt C en tr e o n 0 80 0 A U T U N I ( 08 00 28 8 8 64 ) o r v is it w w w .a ut .ac .n z/ ar tde sig n
Qualifications and study pathways
UN D ER g R A D U AT E P O S Tg R A DU ATE LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10
Bachelor of Design Bachelor of Visual Arts
Bachelor of
Art and Design (Honours) Postgraduate Diploma in Art and Design Postgraduate Diploma in Performance and Media Arts Master of Art and Design Master of Performance and Media Arts Master of Philosophy Doctor of Philosophy
Master of Design Master of Arts Management
04
Welcome to
Art and Design
Design and creative practice are essential skills
in the business world and creative industries,
and are applicable to a vast array of
career opportunities.
Art and design have become valuable global
commodities and are increasingly considered a core practice and specialist skill that informs the use of technology and innovation. AUT’s industry-led School of Art and Design can focus your innovative art and design thinking. Our graduates develop the vision and skills to transform the way that creative industries and businesses appear to the world – often working on real-world, national and international projects. An education in art and design provides a gateway to outstanding career opportunities. If you have a passion for bringing new concepts to light and seeing the results become tangible, you’ll find a community of like-minded people at AUT.
Our courses balance originality, creativity and conceptual development with theoretical and professional studies. The school provides world class facilities including three galleries, a 3D lab, digital, photographic and moving image (including a full MOCAP studio) facilities, a textiles and design laboratory, and specialist design studios.
The School of Art and Design has a strong international reputation for the quality of its staff, programmes and research. There are many international projects undertaken by students and staff, and excellent opportunities for students to study on exchange programmes internationally. We hope you’ll join us and change the world with your take on creativity.
Ron Left
Ron Left
BFA Auck., MA (Hons) Auck.UT, DipTchg.
Head of School, Art and Design/Te Kura Toi a Hoahoa
W E L C O m E T O A r T A N D D E S Ig N
1 – rookie Fashion Show 2013 - Designer: Katie Philip 2 – Art and design studios 3 – Splendid Addendum by Kirsten Fitzsimons 4 – Nomadic Bed by Finn Stewart 5 – runway at the rookie Fashion Show 2013 6 – On The Edge by Donna Cleveland 7 – rookie Fashion Show 2013 - Designers: greta Bannister and Leona Wang 8 – Students working in the 3D lab
3 4
5 6
1 – Display wall outside the art and design building 2 – Lady Diamond by ruby Buhler 3 – School of Art and Design Festival 2013 4 – minimal running footwear by reid Douglas 5 – Screenshot from Meta Ever After by Lucius Koh 6 – School of Art and Design Festival 2013 7 – Halo by The Halo Project Team
1 2
3 4
5 6
07 gr a d U a t e
Bachelor of Design
Overview
Design is everywhere – and its importance
cannot be understated. Design leads people,
companies and futures forward through telling
stories, informing, entertaining and
driving innovation.
The Bachelor of Design helps you bring your
creative ideas to realisation in the commercial
world through highly creative and practical
programmes. There is strong input from
industry partnerships and advisers including
Weta Workshop, Flux Animation Studio, TV3
Auckland, Fisher & Paykel Healthcare, Auckland
Art Gallery, Auckland Council, Creative New
Zealand, and Kate Sylvester.
The programme encourages critical and
creative thinking, idea exploration, visualisation
and practical skills across a number of design
disciplines. Students are also encouraged to
work collaboratively in multi-disciplinary
contexts.
To give you the opportunity to develop
specialist skills across art and design, you
study a major (which makes up 300 points of
your degree) and a minor (60 points) across all
three years of study.
Majors
• Communication Design (formerly Graphic Design) – see page 11
• Digital Design – see page 14 • Fashion Design – see page 16 • Product Design – see page 18 • Spatial Design – see page 20 • Textile Design – see page 22
Minors
• 3D Visualisation • Cinematic Arts
• Creative Entrepreneurship • Creative Sound Design • Design for Sustainability • Digital Fabrication
• Experimental Textile Design • Game and Play Design • Interaction Design
• Mobile Social Media Design • Motion Capture
• Performance and Media Arts
BACHELOR OF DESIGN BDes
Code AK3619
Level of study 7
Points 360 (300 points from your
major and 60 points from your chosen minor)
Duration 3 years full-time
Venue City Campus (all majors) and
South Campus
(Communication Design only)
Start date 2 March 2015
Application
deadline 12 September 2014
Minimum entry
requirements University Entrance (NCEA, CIE or IB) or equivalent (page 36).
Portfolio of artwork (see page 39).
Selection criteria Interview may be required
Preferred school
subjects Digital Design: Classical Studies, Design and Visual
Communication, Design (Practical Art), Digital Technologies, English, Geography, History, History of Art, Mathematics, Media Studies, Photography (Practical Art), Physics
Product Design: Classical
Studies, Design and Visual Communication, Design (Practical Art), English, Geography, History, History of Art, Media Studies, Physics
Communication Design, Fashion Design, Spatial Design, Textile Design:
Classical Studies, Design and Visual Communication (for Spatial Design only), Design (Practical Art), English, Geography, History, History of Art, Media Studies
AUT University encourages early application. Please note, late applications to this programme will only be accepted if there are still places available after this deadline.
B A CH ELO r O F D E S Ig N O V E r V IE W
08
• Tátai Aro Rangi – Navigating the Oceanic • Temporary Practices
• Urban Practices • Visualising Information
Please see page 10 for further information on these minors.
What this qualification covers
Throughout the three years of your degree you increasingly specialise in your chosen major through the design studio and theory papers. You will also study four papers from your minor which is delivered over the three years of the Bachelor of Design.Year 1
You will study five core papers related to your chosen major, as well as one paper from your minor.
Year 2
You will build on what you have learnt in Year 1 and specialise further in your chosen major and minor. You will develop specific technical skills and an understanding of design processes and theories. You will study four papers related to your major and one minor paper.
Year 3
You will undertake core design studio and theory papers that will support your final project and prepare you for employment or postgraduate study. At the end of Year 3 you have the opportunity to exhibit your work to media and industry through the AUT School of Art and Design Festival or the AUT Rookie Fashion Show.
In order to ensure our curriculum remains current, relevant papers may change from year to year.
For more information visit www.aut.ac.nz/artdesign
B A CH ELO r O F D E S Ig N O V E r V IE W
Antonio Wan
3rd year student, Bachelor of Design
in Product Design
Student Antonio Wan is already experiencing commercial interest with his innovation and design. Last year his vanity mirror won People’s Choice in an exhibition held at Bloc and a limited run on the product is now selling through Douglas and Bec. “Before this project, I didn’t have the slightest clue what direction I wanted to take my design career, but now I have a clear focus. Bec’s mentorship has been a big part of that.”
Antonio, along with five others, has also had a camping product design developed into a working prototype that is being considered by Freedom Camping as a new product to add to their line.
Learning and doing
These projects and papers have been a huge learning curve, says Antonio.
“They have allowed me to grow far more professionally than I would have ever thought possible and it makes me feel proud of what I have achieved, and that only pushes me further.”
Choosing the degree
Being at AUT provides easy access to a range of technologies, says Antonio, including rapid prototyping (3D printing) and CNC machining. “We get access to these during uni workshop hours, which allows plenty of time for us to pursue our project work and experiment with our personal work.” The tutors and lecturers have extensive knowledge in the design field, making the programme a great place to learn about all forms of design, says Antonio. “I think the programme provides a wide range of skills and knowledge which every designer should have before specialising in a specific area of the field.”
Bachelor of Design
Overview
09 B A C H E L O r O F D E S Ig N — C O U r S E P L A NNE r Design Studio I
(30 points) major paper (15 points) major paper (15 points)
minor paper (15 points) (Semester 2) Design Studio II
(30 points) major paper (15 points)
Year 1
Year 2
Year 3
Design Studio III
(30 points) major paper (15 points)
minor paper (15 points) (Semester 2) minor paper (15 points)
(Semester 1) Design Studio IV
(30 points) major paper (15 points)
Design Studio V
(30 points) major paper (15 points) minor paper (Semester 1)(15 points)
Design Studio VI
(45 points) major paper (15 points)
Paper structure
Bachelor of Design Digital Design Fashion Design Communication Design Product Design Spatial Design Textile Design Temporary Practices Tàtai Aro rangi –Navigating the Oceanic Urban Practices
Design for Sustainability
Creative Entrepreneurship
mobile Social media Design Visualising Information Interaction Design Digital Fabrication Creative Sound Design Experimental Textile Design 3D Visualisation
game and Play Design
motion Capture Performance and media Arts Cinematic Arts
300 points
+
=
60 points
total
360 points
Choose one major within the Bachelor of Design Choose one minor*Programme structure
Bachelor of Design
Course planner
* See page 10 for more information on minors offered within the Bachelor of Design.
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10 m IN O r S — B A C H E L O r O F D E S Ig N A N D B A C H E L O r O F V IS U A L A r T S
In both the Bachelor of Design and Bachelor of
Visual Arts, you choose one minor as part of
your degree, which enables you to broaden your
programme of study. Minors include:
3D Visualisation
3D visualisation is relevant to many fields including film, architecture, urban development and more. Gain the practical know-how by using advanced mapping and rendering techniques, as well as user interface and visualisation methodologies.
Cinematic Arts
Explore cinematic language and production techniques, then apply your new skills and
understanding to create a masterpiece of your own.
Creative Entrepreneurship
Discover business for creative concepts – covering economics, innovation, creative entrepreneurship, strategic thinking, branding and marketing.
Creative Sound Design
Work in new sound recording studios to learn skills in digital audio recording, editing and mixing to be utilised in moving image, gaming, performance and installation art.
Design for Sustainability
Discover how art and design can contribute to a new future where both people and our planet will prosper. Explore ecological and social aspects of design for sustainability.
Digital Fabrication
Use the latest advanced technologies such as 3D printing, computer controlled CNC cutting, milling and routing, and laser cutting to produce work.
Experimental Textile Design
Explore AUT’s leading edge Textile and Design Labs to discover how textiles are made and create your own innovative and experimental fabrics.
Game and Play Design
Covering the full spectrum of game and play design, you will gain the practical know-how to apply new tools and techniques.
minors – Bachelor of Design
Interaction Design
Explore the design of computing technologies, products and systems that are responsive to human behaviours and needs. This includes the background to interaction design, theories of human behaviour and user experience driven design processes.
Mobile Social Media Design
In today’s dynamic technological landscape where mobile computing is at the forefront, explore how information is communicated now, and where it is going in the future.
Motion Capture
Uncover a range of exciting MOCAP applications in state-of-the-art facilities, including 3D animation, digital visual effects, pre-visualisation, gaming and more. Become an expert with a range of approaches to motion capture, including tools and techniques.
Performance and Media Arts
Create experimental and innovative performances that explore the intersection of ‘live’ event, interactivity and digital technologies.
Tätai Aro Rangi – Navigating
the Oceanic
Delve into the contemporary and creative practices unique to the Pacific region. Experience working alongside Máori and Pacific artists and designers.
Temporary Practices
Explore creative practices which are temporary in nature; experiences that deal with site, collaboration, the social, participation and the making of events.
Urban Practices
Discover how cities touch and influence nearly everything in contemporary life. Learn cutting-edge art and design responses to city situations.
Visualising Information
Explore visual communication design as applied to a range of media and information environments. Apply information design and visualisation strategies to translate ideas into visual forms.
11
Bachelor of Design
Communication Design
see yourself as:π A visualiserπ Brand aware
π Interested in advertising and packaging
π A critical thinker
π Having strong drawing skills and story telling skills
π A graphic novels enthusiast
B A C H E L O r O F D E S Ig N — C O m m U N IC A T IO N D E S Ig N
Communication design is a creative process of
visually communicating ideas and messages in
an evocative way. This includes the analysis,
organisation and presentation of visual
solutions for clients’ communication problems –
a process that requires wide-ranging
intellectual, technical and creative input.
Throughout this programme you will be
introduced to historical and contemporary
concepts of visual design. You will be
encouraged to investigate these through
creative projects across a number of
industry-relevant areas. You will explore a range of
media, tools and materials for the visualisation
and production of print and digital outcomes.
What this major covers
The focus of the major is the exploration of visual forms of communication through design research and creative practice. Throughout this major you will have an ongoing interaction with lecturers and professional designers, and may even be asked to work on real-world projects. All students will study core papers each year, but in the second year, you will continue your study in a specialised area of study (a study pathway).
Students enrolled at the City Campus can study one of the following pathways*:
• Advertising • Branding
• Digital Media Design • Graphic Design
• Illustration and Photography
* Each pathway has a limited number of places. The process of applying for a pathway will be based on online self-enrolments and on a ‘first-come first-served’ basis.
Students enrolled at the South Campus will be studying:
• Visual Communications**
** This is a broad area of study that will cover all of the above specialisations in a condensed form. Students at the South Campus can only enrol in this pathway.
Year 1
In the core Communication Design Studio I and II (Visual Language) papers you will be introduced to the fundamentals of communication design, including the way visual and verbal elements interrelate and form meanings. You will become familiar with basic design elements such as line, tone, composition and
colour, and will learn about layout design, typography, drawing, and photography.
In Design Research I (Design Theory) you will examine how design has developed as a profession, key movements, leading designers and the ideas that have shaped design today.
You also study Materials and Media I and II (Design Software), which will cover the standard Adobe Creative Suite, and will explore font management and in-house duplex colour printing, layout, grids and multipage design using imported imagery and typography techniques. Then, we will introduce you to moving image with the help of Adobe Premier and Adobe After Effects. Here you will learn core animation techniques of frame-by-frame animation, sequenced animation and tweened animation, alongside video editing techniques and effects, and basic sound editing.
All teaching will be delivered at your respective campus and you will not be required to travel between campuses to undertake your core studies.
Year 2
In the second year your core studio papers will be focused on your chosen pathway. In addition to this, you will also study Design Research II (Design Thinking), Materials and Media III (Design Software), as well as two papers related to your minor.
Year 3
You will further your understanding of communication design through Design Studio V and VI. The papers Design Research III and IV (Design Exegesis) will develop your ability to apply your critical thinking. You will develop skills to write formal reports about your own work. You will also study one paper related to your minor.
Pathways at the City Campus:
graphic DesignGraphic design combines typography, illustration and photography to inform, persuade or instruct people. Traditionally, this is one of the most sought after career pathways. We will introduce you to the latest international trends as well as classical design ideas. You will learn how to combine historical conventions of printing and publishing in new contexts, using new technologies and old-school design methods.
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12 B A C H E L O r O F D E S Ig N — C O m m U N IC A T IO N D E S Ig N Career opportunities
The ideas and methods underpinning all your projects will set you up well for varied careers, including print publications, e-publishing, visual identity development, information and environmental graphics, typeface design and more.
Illustration and Photography
We live in a world dominated by images that entertain, tell stories, influence people and provide social commentary and information. Crafting these images takes a great deal of talent and skills. This professional specialist pathway will teach you how to visually communicate a message to an audience in a range of applied contexts. The focus is on the production of high-quality visuals and handcrafted boutique designs. In our supportive and well-equipped studio environments you will develop your personal visual signature by working on projects and live briefs.
Career opportunities
Illustration and photography are applicable to all areas of communication design, from film and music to advertising and publishing. This pathway will enable you to pursue a career as an art director in a range of creative industries.
Advertising
Internationally, advertising offers some of the most rewarding careers in design. In this pathway you will on occasion work on real-world design projects that expose you to national and international trends in advertising. You will team up with advertising students from the School of Communication Studies, learning about creative advertising, copywriting, and client management.
Career opportunities
Advertising skills are in high demand by advertising agencies and marketing firms. This pathway could help you achieve a career as a creative director in a range of corporate and design studio environments.
Branding
Branding involves the formation of a corporate identity that can be applied to any brand, whether product, corporation, organisation or a nation. Branding is an important process that communicates the corporate vision, values, products or services. You will learn about brand style guides, corporate
identity manuals, packaging design, corporate communications, consumer behaviour, marketing, psychology, semiotics and fundamentals of business management.
Career opportunities
Applied branding skills are in high demand by in-house corporate design teams and design consultancies. This pathway could help you to achieve a career as a design consultant in a range of corporate and design studio environments.
Digital Media Design
Digital media design can range from website design to apps for phones and tablets, and more. In this pathway you will study how people interact with digital media and how to deliver screen-based graphic design solutions. You will become familiar with fundamental principles of human-computer interaction when designing for different digital devices, and web and app coding techniques and programming practices. This includes the development of user-centred, screen-based designs that make human interaction with technology simple and efficient.
Career opportunities
This is currently the fastest growing area of design expertise, and the demand in the industry for designers with such skills is extremely high.
Pathway at the South Campus:
Visual CommunicationsThis pathway will enable you to visualise a broad range of ideas, concepts and messages, exploring the full range of areas within the Bachelor of Design. You will be encouraged to develop your own design style across a number of areas including typographic design, information design, publication design, motion graphics, branding, posters, environmental graphics, and more.
Career opportunities
The broad nature of this pathway will allow you to explore a wide range of career opportunities. This pathway is great if you would like to embark on a career as a freelance designer working across a range of areas.
Bachelor of Design
For graphic designer Emme Jacob, drawing all over the furniture is just part of the course.
“At AUT we had these huge glass desks and you could just get a whiteboard pen and draw all over them. It sounds so simple but for someone who’s interested in creativity and design, being able to draw over everything is so important.”
Emme says the glass desks are just one example of how AUT’s facilities and environment are set up to support creative work, although the human input, from both lecturers and fellow students, is just as vital.
Constructive feedback
“As a design student, you’re constantly critiquing each other’s work and helping each other out – it’s really collaborative in our classrooms. You bring your project and present it to the class, so you’re constantly getting feedback from both the teacher and your peers, which helps push your work so much further forward.” She says the AUT lecturers come with excellent professional credentials and the skills to encourage students to extend themselves and their design practice. They know which blogs, articles, and designers to link students to and also when to offer them extra support.
Emme Jacob
Freelance graphic Designer
Bachelor of Design in graphic Design*
Overseas experience
A highlight for Emme during her degree was the chance to spend five months studying in San Francisco at the Academy of Art University as part of an AUT student exchange.
“I learned so much. The university was just as good as AUT, and since I’ve come back I feel more confident with my own skills.”
Since graduating last December, Emme has been working on rebranding and design work as a freelance designer but further overseas experience beckons, with an opportunity for an internship in New York, followed by travel.
“I would love to work in either Melbourne or London – they’re really awesome places for design. I would love to be a part of a creative team, to give input and collaborate with other people, and just be creative really.”
*The Graphic Design major is now called Communication Design. gr a d U a t e
14
Bachelor of Design
Digital Design
The Digital Design major focuses on the
application of new and emerging technologies
in the field of “moving image”. It covers
everything from 3D animation, cinema, serious
gaming and visual effects to motion graphics,
television commercials and other emerging
technologies. These include mobile phone apps
and interactive installations for performance.
New Zealand has become extremely well
regarded in the moving image field, a field the
government recognises as of high importance
and is keen to help develop further. This is likely
to translate into major investments and
development within the Auckland region – and
ultimately into jobs.
3D animation is being used not just in the
entertainment industry but also in industries
such as medical, engineering, health and
recreation, architecture, gallery facilities
and education.
What this major covers
The main objective of the major is to enable you to become a creative problem solver and effective story teller. This means that you will be able to approach each project with a variety of creative solutions. You will learn how to animate 3D characters and place them into any moving image project, whether animated or cinematic. You will also learn how to write, plan, shoot and post-produce a digital cinematic narrative. Visual effects within a digital cinema field is another area extensively covered and one many students specialise in.
You learn how to correctly research, with a focus on writing and referencing. On completing the programme, you will be work-ready and also have the skills necessary to further your development in postgraduate programmes. You will be creative thinkers and planners, not just students who can manipulate software.
Year 1
The learning environment in the Digital Design major is studio and software lab based with three classes of 25 students commencing in Year 1.
You will stay in these classes for the three years but also have opportunities to interact with the other classes and the other year groups. First-year digital core papers include Digital Design Studio I, Digital Design Studio II, Theory and Context I, Theory and Context II and Introduction to 3D Animation. You will also study the first paper in the minor of your choice.
Year 2
Second-year digital core papers include Digital Design Studio III, Digital Design Studio IV, Theory and Context III and Theory and Context IV. You will also undertake two papers from the minor of your choice.
Year 3
In the third year the core papers include Digital Design Studio V, Digital Design Studio VI, Theory and Context V with an elective of either Serious Gaming or Motion Capture or Advanced Digital Cinema. You will also complete the last paper of your chosen minor. You will complete 60 hours of work experience in the digital design industry. The choices in the Auckland region are many and varied such as Flux Animation Studio, Watermark, Toybox, TV3 Auckland, Ogilvy Advertising, Yukfoo Animation, Brandspank Ltd, Images and Sound, Fish ‘n’ Clips, and One To One Hundred. This will provide networking opportunities, solid work experience and the opportunity to further develop your showreel (digital portfolio) content.
In order to ensure our curriculum remains current, relevant papers may change from year to year.
For more detailed information about papers associated with this major visit www.aut.ac.nz/artdesign
Career opportunities
• VFX artist • 3D animator • Art director • Games artist • Interactive designer • Motion capture artist • Motion designer • Programmer • Screen artssee yourself as: π A story teller π Technologically savvy π Visually creative π An early adaptor π A great communicator π A problem solver B A C H E L O r O F D E S Ig N — D Ig IT A L D E S Ig N
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Working for the internationally renowned special effects company that first inspired his career path is a dream come true for AUT digital design graduate Shea Melville.
Based at Wellington’s Weta Digital, the Academy Award winning visual effects facility, Shea works as lead motion tracker. It was Weta’s portrayal of Gollum in The Lord of the Rings, along with an interest in video games and a passion for art, that first inspired Shea’s interest in the 3D and visual effects industry.
“Motion capture is the art of recording a person’s physical performance and placing that performance onto a 3D character like Gollum, for example,” explains Shea.
On the job
In his job Shea mainly cleans the data produced or recorded on the motion capture stage and prepares it for motion editing. He also performs quality control on the data they work with. Since starting at Weta he has worked on projects including The Hobbit: The
Desolation of Smaug, Iron Man 3, and The Hobbit: An Unexpected Journey and is currently working on The Dawn of the Planet of the Apes.
Shea melville
Lead motion Tracker, Weta Digital
Bachelor of Design in Digital Design
Bachelor of Art and Design (Honours)
“It’s rewarding to be working with such talented people across the different departments here at Weta and there’s nothing better than watching the final movie and seeing your name in the credits.”
Student specialist
Motion capture is a specialised field and one Shea immersed himself in while studying at AUT. He says AUT gave him the freedom to focus on his area of interest and specialise while still a student. “At AUT I tried to use it in my projects wherever possible. The skills I developed in motion capture have given me the edge to jump into my current position without feeling too overwhelmed. I believe my experience in motion capture at AUT was the key to landing a job in such a unique and specialised area of work.”
Industry experience
Shea says his honours year gave him concerted time to hone his skills, as he had the year to work on a single project, a projected multimedia installation called I am Yourself.
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see yourself as:
π Cultivated, with a strong grasp of design and style
π A creative problem solver
π Innovative and adaptable
π Visionary, with an eye for texture, shape and detail
Bachelor of Design
Fashion Design
Fashion marks time. It responds to the cultural
and political issues that underpin society, and
inspires change. Fashion design at AUT provides
a learning environment where you can actively
participate in this process. You will be
encouraged to develop a strong conceptual
design style, and gain comprehensive
knowledge of practical design skills from
drawing and pattern cutting to an
understanding of the business of fashion.
The major encourages you to be adept in
problem solving and creative reasoning. It
promotes originality based on a thorough
awareness of your chosen field, resulting in the
ability to create innovative fashion work
destined for a multifaceted global industry.
Many of our graduates have taken up exclusive
fashion roles both locally and internationally.
What this major covers
The focus of the programme is the exploration of creativity through design research and fashion theory and the interrelationship of these topics with the broader design process – from concept initiation to final product realisation.
Year 1
You will develop practical fashion design skills such as pattern cutting and drawing, and will be introduced to creative design thinking and fashion theory. You will also enrol into the first paper of the minor you have chosen.
Year 2
Your first-year skills are put into practice through a series of challenging industry-orientated projects that focus on the development of design ideas across broad fashion areas – from streetwear to high fashion.
Core papers include Fashion Design Studio III, Fashion Design Studio IV, Fashion Design Theory II and Industry Practice. You will also undertake a further two papers from the minor you have chosen.
Year 3
Core papers include Fashion Design Studio V, Fashion Design Studio VI, Fashion Design Theory and Technologies for Design. Through these final-year papers, you will develop your own self-directed projects that cover the spectrum of fashion related disciplines, resulting in a body of work that is selected for a professional presentation (runway or showroom) at the end of the year to the fashion media and industry. You will also complete the final paper of the minor you have chosen.
The top fashion students showcase collections in the AUT Rookie fashion show. For many years the show has been a rite of passage for outstanding New Zealand fashion designers including Glen Prentice, Nadeesha Godamunne and Sam Hickey.
In order to ensure our curriculum remains current, relevant papers may change from year to year.
For more detailed information about papers associated with this major visit www.aut.ac.nz/artdesign
Career opportunities
• Fashion designer• Assistant designer • Workroom assistant
• Fashion and textiles buyer or merchandiser • Fashion management, marketing and
public relations
• Fashion production manager • Fashion writer or editor
B A C H E L O r O F D E S Ig N — F A S H IO N D E S Ig N
gr a d U a t e
The chance to showcase your designs at AUT’s Rookie fashion show is an invaluable experience, says AUT fashion design graduate Jomnarn Dul.
“In my final year I had the opportunity to showcase my designs at AUT’s Rookie fashion show. That was amazing! At the end of show I was approached by Hallenstein Brothers to join their team,” says Jomnarn who now works as a buyer’s assistant for Hallenstein Brothers.
“That was one of the reasons why I first decided to study at AUT. I had heard it was the best fashion design programme, and the Rookie fashion show is extremely well known. I knew from day one that I wanted to be in it.”
Supportive creative environment
“The fashion industry can be tough, so it was wonderful that the learning environment at AUT was really harmonious,” Jomnarn says.
“We all got along really well. Throughout the degree, you develop close working relationships with your lecturers and fellow students – it’s like a big family. I would really recommend AUT for people interested in furthering their fashion career.”
Jomnarn Dul
Buyer’s Assistant, Hallenstein Brothers
Bachelor of Design in Fashion*
She credits her lecturers for opening up new opportunities for her.
“In the second year of my AUT degree, I was introduced to menswear as a path. That is where I really came into my own as a fashion designer. I was encouraged to trust myself and my unique approach to design. I’m grateful for that creative freedom!”
Taking sustainable design to Hollywood
Jomnarn’s menswear designs have not just impressed her AUT lecturers and her current employers – earlier this year one of her designs graced the red carpet, worn by Twilight star Kellan Lutz to the Academy Awards.
Her design was the winner of the menswear section in the global Red Carpet Green Dress design competition, the brainchild of Suzy Amis Cameron, former actress and wife of Avatar director James Cameron. Jomnarn’s design, a tuxedo made of recycled bottles, was a variation on a tuxedo she originally designed for Hallenstein's Ekocycle suit range.
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see yourself as: π A visualiser
π Conscious of the environment
π A ‘design thinker’
π A practical problem solver
Bachelor of Design
Product Design
Product design is an exciting and rapidly
evolving profession. At AUT, a great product is
defined as the end result of a design process
that explores, challenges and responds
creatively to an identified problem. Products
can be tangible, three-dimensional
manufactured objects such as consumer
products, furniture, packaging, medical and
sports equipment and devices or they can be
product interfaces and product-related
systems and services. Many products are
solutions to real world problems.
You receive world-class learning often through
real-world projects with our strong industry
partnership network. You will work in open plan
design studios as well as individual student work
areas with wireless networking. You will be
supported with world-class laboratories and
workshops. These include 3D laboratories, the
rapid prototyping laboratory and the Textiles and
Design Laboratory with 3D scanning capabilities.
You will develop key skills in research, analysis,
critical and creative thinking, design thinking,
ideation, prototyping and communication.
Ethical practices, along with environmental and
social responsibility underpin all aspects of the
major. Our graduates are award-winning and
well prepared for a changing future.
What this major covers
Year 1You are introduced to the design process, design thinking, and learn fundamental design skills, theories, methods and processes through a range of product design projects.
Core papers include Product Design Studio I, Product Design Studio II, Product Design Technology I, Product Design Theory I and Product Design Drawing and Communication. You will also enrol into the first paper of the minor you have chosen.
Year 2
You will undertake more sophisticated creative product design projects, each exploring key ideas and concepts. In addition you develop skills in computer aided design (CAD), production technology and theory. Core papers include Product Design Studio III, Product Design Studio IV, Product Design Technology II, 3D Digital Modelling I. You will also undertake two papers from the minor you have chosen.
Year 3
You work more independently on projects, and will start to more clearly identify your area of specialisation. Many of these projects are professionally focused, and undertaken in partnership with industry-based clients. These projects usually involve a design brief developed in conjunction with the partner business or organisation, visits and ongoing communication, as well as a final presentation. Partners include: • Medicine Mondiale
• pHd 3 • Essenze
• Fisher & Paykel Healthcare • Zespri • Trade Aid • Return to Sender Coffins • Consortium • Zephyr Technologies • Kathmandu • Freedom Camping • Snow Planet • Auckland District Health Board • Blender Design • Adept • Auckland Transport • Auckland Council Core papers include Product Design Studio V, Product Design Studio VI, 3D Digital Modelling II, Product Design Theory II alongside the last paper in the minor that you have chosen.
In order to ensure our curriculum remains current, relevant papers may change from year to year.
For more detailed information about papers associated with this major visit www.aut.ac.nz/artdesign
Career opportunities
• Product and industrial designer • Computer aided designer • Research designer • Furniture designer• Ergonomic medical equipment, sport or performance wear designer
• Packaging designer
• Service and experience designer • Technology teacher (secondary school)*
*Upon completion of the Graduate Diploma in Secondary Teaching (one additional year of full-time study and training in how to teach, subject to meeting entry and selection criteria).
More information on the Graduate Diploma in Secondary Teaching may be found in the Teacher Education
Undergraduate: Study Guide 2015.
B A C H E L O r O F D E S Ig N — P r O D U C T D E SI g N
When Sam Lin saw AUT was offering a degree in product design he decided to leave his mechanical engineering job to return to study.
“I felt I wasn’t using my creative potential enough. I decided I would enrol at AUT because it was where I had done my engineering degree so it was familiar to me and I had enjoyed the teaching environment, small classes and closer interactions with the lecturers.”
Joining Fisher & Paykel
Now a product development engineer in the
refrigeration team at Fisher and Paykel, Sam says he loves working in such a high profile company. “Fisher & Paykel is widely known for its spirit of innovation, and I really like the company culture. It’s great to be working in an established New Zealand company that designs and manufactures premium products to markets around the world.
“I enjoy being involved in the collaborative multi-disciplinary project teams, and it’s a great learning environment,” says Sam who joined Fisher & Paykel after working as an industrial designer at Revolution Fibres Ltd.
Sam Lin
Product Development Engineer, Fisher & Paykel Appliances Ltd
Bachelor of Design in Product Design
Bachelor of Engineering (Honours) in mechanical Engineering
Experience adds upOne of the highlights for Sam was the industry-based experience he gained during his degree.
“At the end of my second year I did an optional summer internship at Revolution Fibres, which gave me valuable work experience. Eventually that led to part-time work in my third year, and then a full-time job after I completed my AUT degree.”
In his third year at AUT, Sam also worked with Zephyr Technologies on the BioHarness health-monitoring product, as well as doing project work with Revolution Fibres on the Nanox respirator mask.
Thinking outside the square
Sam says the skills he developed during his study are essential for his career now.
“I use a lot of mind mapping and idea generating skills and methods that I learned at AUT, especially when we are doing R&D work where there is no real ‘best or right’ method.” gr a d U a t e
20
Spatial design is the design of human
environments. It incorporates aspects of
interior design, architecture, urban design,
performance, art, and visual technologies.
It involves studying the relationships between
people and their environments, and designing
ways to improve those environments.
Our design approach is strongly driven by ideas
and theoretical insights, particularly about the
city, time, and detail. We aim to bypass cliches
and creatively question conventions about
living, working, and playing.
We foster hands-on, studio-based learning and
experimentation with models, full-sized
prototypes, installations, moving images,
emergent technologies, and a range of graphic
and computer skills. We offer active
engagement with other professionals,
practitioners, groups and communities.
Because our staff are active researchers, often
with many years in design practice, we are
well-placed to deliver not just vital industry skills,
but the creative capacity to thrive in the
changing world of spatial design.
Many spatial designers work in the field of
interior architecture. Others pursue work in
scenography or performance design, the
creation of exhibitions and events, furniture
design or virtual environments.
A career path in spatial design starts with this
major, and continues in postgraduate study.
A one-year honours degree or a two-year
master’s degree will extend your abilities and
allow you to specialise in particular areas of
practice or research.
What this major covers
Year 1Through Fabrication Studio I in the first semester and Spatial Design Studio I in the second, you learn conceptual thinking, and the making skills and
communication skills necessary to become a spatial designer. The papers Theory I, Digital Techniques I and Spatial Drawing extend your thinking abilities and visualising skills. In the second semester, you undertake the introductory paper of your minor.
Year 2
Design skills learned in the first year are deepened through Fabrication Studio II in the first semester and Spatial Design Studio II in the second. Both papers foster the integration of skills and knowledge gained from the second year of your minor. Digital Techniques II and Theory II similarly contribute to the development of visualising and thinking skills critical to advanced design.
Year 3
Fabrication Studio III in the first semester completes a three-year focus on creative assembly, innovative fabrication and critical construction knowledge. This first semester also sees the completion of your minor and advanced study in Digital Techniques III. In the second semester you complete a culminating design project in Spatial Design III, integrating knowledge from the minor, Theory 3 and the building expertise provided by earlier papers. This design project is in turn exhibited in the AUT School of Art and Design Festival; an occasion that gathers key representatives from media, industry and the design professions.
In order to ensure our curriculum remains current, relevant papers may change from year to year.
For more detailed information about papers associated with this major visit www.aut.ac.nz/artdesign
Career opportunities
Spatial designer working in: • Interior/building design• Design for theatre, film, television or digital environments
• Urban design • Event design
• Furniture and object design
B A C H E L O r O F D E S Ig N — S P A T IA L D E SI g N
Bachelor of Design
Spatial Design
see yourself as:π Fascinated with the spaces people live, work and play inπ Someone with a love of exploring and experimenting
π A thinker, maker, or planner
Business partner comment
“It is fairly common to be self-employed in the creative industry, usually in many different disciplines. I cannot speak highly enough about the importance of experience. You need to be unflappable, use initiative and think outside the norm every minute of every day. Celia is self-motivated and has a fantastic aesthetic – good work AUT, thanks for Celia!”
– Ella Mizrahi, Co-Director, Celery Productions
Spending time at a Mexican architecture school and initiating the successful public exhibition Art in the Dark were two major highlights of Celia Harrison’s design study at AUT.
Focus on design theory
Celia chose to study spatial design because of the variety of design covered and the strong focus on design theory.
“AUT offered the best degree that covered all aspects of design that I was interested in alongside having a theoretical approach.”
Bringing ideas to life
“At AUT I was able to use the expertise of the lecturers and the facilities to turn ideas into real projects. I also developed skills in digital design, drawing and conceptual thinking, all of which I use in my work now.”
“Completing projects at university was an important step in my career; it gave me a wealth of knowledge for design and made me dedicated to working hard.”
Celia Harrison
Co-Director, Celery Productions
Bachelor of Design in Spatial Design
Bachelor of Art and Design (Honours)
Finding work and creating work
The skills, knowledge and work ethic that Celia developed during her studies saw her land a job with prestigious events company Inside Out, where she project co-ordinated the opening celebration for the 2011 Rugby World Cup.
“To get into the industry, I went directly to the company I most admired and presented myself. I then worked on creating work for myself.”
After working for Inside Out, Celia collaborated with Ella Mizrahi to form a new event production company, Celery Productions.
“The job involves creating ingenious ideas and spectacular events then producing and project managing them.” gr a d U a t e
22
In this major you will have the opportunity to
explore methods of developing fabric for
fashion, product and interiors, pushing your
creative ability to explore new areas of textiles
in clothing, furnishing and beyond.
With an emphasis on knitted and printed
textiles and apparel, AUT’s Textile and Design
Laboratory has excellent resources including
computer-aided design systems, digital fabric
and garment printing, electronic intarsia and
WholeGarment® knitting technology. These
new technologies enable you to take an
experimental approach to design and produce
innovative as well as contemporary work.
AUT is unique in that we have the only facility in
New Zealand that houses design, knitwear and
digital printing technology specifically set up to
meet the purposes of design, product
development, sampling and research.
You will be part of the new generation of New
Zealand designers, thinkers and makers. We
encourage you to build your own philosophy of
design, thus educating you to not only problem
solve but also create your own opportunities in
this niche field.
The course has strong links with the fashion,
textiles and interior design industries and
encourages work experience, live projects and
competitions in all three years of study.
Opportunities exist for collaborative projects
with other departments within AUT University
such as fashion, product design and
spatial design.
What this major covers
Year 1The focus is on core skills. You will be introduced to technical and production methods used in the design of fabrics. You will also explore creative development through drawing, colour work, research and practical skills. You will learn how to develop your ideas into creative design concepts.
The studio-based papers are supported by design theory.
Year 2
You will extend your skills and learn how to use more advanced specialist print and knit software.
You will have the opportunity to engage in live projects with industry, to develop fashion knitwear and printed fabrics and textiles for interiors.
Exchange opportunities
The Fashion and Textiles department runs an exchange programme with design schools in San Francisco, Amsterdam, Toronto and Finland. This is open to Year 2 students.
Year 3
You continue to expand your design practice – you may choose to specialise in print or knitwear or you may prefer to continue to work with a combination of media. You develop your own self-directed projects that cover a range of textile-related disciplines, resulting in a coherent body of work that will be selected for a professional presentation to the media and industry within a dynamic showroom environment or at an innovative runway show.
Textiles at AUT has strong connections with top industry players including Global Textiles, Private Collection, Optimum Knitwear and Gitmans.
In order to ensure our curriculum remains current, relevant papers may change from year to year.
For more detailed information about papers associated with this major visit www.aut.ac.nz/artdesign
Career opportunities
• Knitwear designer• Textile designer
• Textile production management and quality controller
• Fabric buyer
• Knitwear and print CAD designer • Textile product designer
B A C H E L O r O F D E S Ig N — T E x T IL E D E SI g N
Bachelor of Design
Textile Design
see yourself as:π Having a good eye for colour, pattern, texture and detailπ Creative and flexible
By studying textile design at AUT, Gabrielle MacDonald combined her interests in fashion and interiors, while gaining practical, hands-on experience.
“With textiles I get the best of both worlds. It’s exciting when I get to see the prints I designed sold across Australia and New Zealand! I’m constantly looking for new and interesting trends I can apply for my prints.”
Textiles in homeware
Now working at homeware design company Basford Brands, Gabrielle enjoys the diversity of her work. “My role consists of both product development and textile design. I create textile designs for the whole packaged division for Australia and New Zealand, which includes ready-made products such as cushions, throws, curtains, blinds, accessories. I’m also responsible for our in-house brands Zaab and Filigree. Being able to work across so many different aspects of the business is what appealed to me. “I have also had the opportunity to assist on a variety of photoshoots, which involved choosing all of the props, styling and preparing the products. It’s a great opportunity to see the products come alive!”
gabrielle macDonald
Product Developer/Textile Designer, Basford Brands, geelong, Australia
Bachelor of Design in Textiles for Fashion*
Another part of her role involves liaising with mills and approving all lab dips, trial weaves, pre-production samples and pre-shipment samples.
“This is a more technical aspect of my role. It helps having an understanding of fabrics and yarns, which we were taught at AUT.”
Industry-level skills
Gabrielle says she learned a variety of skills at AUT that she now applies at work.
“The knowledge I gained through AUT has been hugely beneficial when it comes to my career. I gained the confidence using Illustrator and Photoshop. It’s a huge part of my job and has made me stand out from other graduates.”
Gabrielle decided to complete a variety of work placements throughout her AUT degree, looking for broad experience to help with job hunting.
“Throughout my degree, I was given huge amounts of support from my teachers, which encouraged me to be more confident with everyday decisions.”
*This major is now called Textile Design.
Employer comment
“Gabrielle shows a natural flair and ability to design products to fit the customer’s brief and meet market expectations. Gabrielle’s experience, knowledge and passion for textiles were apparent in our meeting with her – she stood out from other applicants with her energy and her natural ability to design and create.”
– Diana Demo, Human Resources Manager, Basford Brands gr a d U a t e
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Bachelor of Visual Arts
Overview
This visual arts programme aims to prepare you
for the creative and professional demands of
contemporary art. As a visual arts student you
are encouraged to think critically about a
variety of contemporary art practices and
challenge established ideas. Many of our
graduates are now involved in significant
creative art events, both local
and international.
This is a studio-based programme so students
have their own studio spaces. You will work with
a range of media such as painting, print,
photography, sculpture, moving image, sound
and performance, often incorporating other
media and new technologies. As well as
collaborating with other visual artists, you
could also work with musicians, composers,
filmmakers, animators, choreographers,
directors, actors, set designers and writers
across AUT.
To help you develop a broad range of skills, you
also study a minor (60 points) across all three
years of study, as part of this degree.
Minors
• 3D Visualisation • Cinematic Arts
• Creative Entrepreneurship • Creative Sound Design • Design for Sustainability • Digital Fabrication
• Experimental Textile Design • Game and Play Design • Interaction Design
• Mobile Social Media Design • Motion Capture
• Performance and Media Arts
• Tátai Aro Rangi – Navigating the Oceanic • Temporary Practices
• Urban Practices • Visualising Information
Please see page 27 for more information on minors.
BACHELOR OF VISUAL ARTS BVA
Code AK3352
Level of study 7
Points 360 (including 60 points from
your chosen minor)
Duration 3 years full-time
Venue City Campus
Start date 2 March 2015
Application
deadline 12 September 2014
Minimum entry
requirements University Entrance (NCEA, CIE or IB) or equivalent.
See page 36. Portfolio of artwork (see page 39)
Selection criteria Interview may be required
Preferred school
subjects Classical Studies, English, History of Art, Media Studies,
Painting (Practical Art), Photography (Practical Art), Printmaking (Practical Art), Sculpture (Practical Art)
AUT University encourages early application. Please note: late applications to this qualification will be accepted if places are available after this deadline.
see yourself as:
π A creative thinker-interpreter
π A contemporary artist
π Independent, flexible and self-directed
B A C H E L O r O F V IS U A L A r T S O V E r V IE W
25 gr a d U a t e B A C H E L O r O F V IS U A L A r T S O V E r V IE W
Ahilapalapa rands
Education Intern, Artspace
Bachelor of Visual Arts
What this qualification covers
Year 1
We introduce you to the fundamentals of visual arts theory and practice. You are encouraged to develop your own artistic interest and approach to art-making. In Semester 2, you will specialise in paint/ print, photography or sculpture.
Core papers:
• Visual Arts Core Studio • Visual Arts Theory I • Visual Arts Studio I
Plus one paper from your chosen minor in Semester 2.
Year 2
You will further explore your individual interests in art-making, and will continue doing a mix of studio and theory.
The aim is for you to become increasingly self-reliant. Core papers this year are Visual Arts Studio II and Visual Arts Theory II, plus two papers from your chosen minor.
Year 3
You will continue to develop your art practice with advanced visual, media, method and conceptual skills and you will develop a coherent body of art, which incorporates complexity and subtlety. Papers this year are Visual Arts Studio III, Visual Arts Theory III, Visual Arts Professional Practice and the final paper from your chosen minor. You are expected to be working in a self-reliant way by your final year. At the end of Year 3, you will have the opportunity to exhibit your work to the art community, media and industry through the AUT School of Art and Design Festival.
Career opportunities
• Artist• Arts administrator, manager or director • Art consultant
• Art critic, historian, commentator or writer • Art gallery manager or owner
• Curator • Educator
For more information visit www.aut.ac.nz/artdesign
Being chosen as the education intern for leading contemporary gallery Artspace, is one of the many achievements for AUT visual arts graduate Ahilapalapa Rands.
“This nine-month contract is such a fantastic opportunity for me! In this role, I work closely with community groups and local schools to foster engagement with the exhibitions and artists shown here at Artspace. I’m the second ever recipient of this internship, and really proud to have been chosen,” Ahi says.
Focus on Pacific arts
Engaging Pacific students with the arts is a particular focus of Ahi’s role – and it’s an area she knows well. “Last year, I co-curated Close to Home at ST Paul St Galleries, an annual exhibition of tertiary students’ artworks initiated by Tautai Contemporary Pacific Arts Trust. This was a big opportunity for me, and contributed to getting into my current internship at Artspace.
“I will build on this experience during my internship, and am responsible for curating the show Offstage 6 in partnership with Tautai,” says Ahi.
In addition to her role at Artspace, Ahi also works for ecostore as a freelance illustrator.
Studying visual arts
With a passion for design and visual arts, Ahi chose to enrol in AUT’s Bachelor of Visual Arts because it offered a good introduction to different mediums and methods.
“I also liked the academic focus paired with the technical skills aspect of AUT’s degree,” she says.