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STUDY GUIDE 2015

UNDERGRADUATE

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Welcome to

AUT University

E ngá mana, e ngá reo

E te iti, e te rahi

E ngá mátáwaka o ngá tópito o te ao

Ngá mahuetanga iho e kawe nei i ngá moemoeá o rátou má

Téná koutou katoa

Piki mai rá, kake mai rá,

Nau mai, haere mai ki ténei o ngá wánanga

Whakatau mai i raro i te korowai áhuru o Te Wánanga

Aronui o Támaki Makau Rau

To the prestigious, the many voices

The few, the great

To those of all races and creeds

We who remain to fulfil the dreams and aspirations

of the ancestors

Greetings one and all

Climb, ascend

Embark on the journey of knowledge

Let us at AUT University embrace and empower you

To strive for and achieve excellence

Te whakatupu i te kóunga, i te mana taurite me ngá tikanga matatika, i ngá pükenga ako,

i ngá pükenga whakaako me te áta rangahau hei hápai i ngá hápori whánui o te motu,

otirá, o te ao.

To foster excellence, equity and ethics in learning, teaching, research and

scholarship, and in so doing serve our regional, national and international

communities.

Images on pages 8, 13, 21, 23 and 25 by Alyson Young Photography. Images 1, 5 and 7 on page 5 by Michael Ng. Image 7 on page 6 by Mahmood Monaz. Image on page 35 by Simon Devitt Photographer.

The information contained in this study guide is primarily intended for domestic students. International students should visit

www.aut.ac.nz/international or email [email protected] Disclaimer

Although every reasonable effort is made to ensure accuracy, the information in this document is provided as a general guide only for students and is subject to alteration. All students enrolling at AUT University should consult its official document, the

AUT University Calendar, which is available online at www.aut.ac.nz/calendar, to ensure that they are aware of, and comply with,

all regulations, requirements and policies.

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01 C O NTE NT S gr a d U a t e p r e-d eg r ee p o s t gr a d U a t e

Introduction

02

AUT's faculties and schools

03

Qualifications and study pathways

04

Welcome to art and design

Course information

Undergraduate

Bachelor of Design

07 Overview

09 Course planner

10 Minors

11 Communication Design

14 Digital Design

16 Fashion Design

18 Product Design

20 Spatial Design

22 Textile Design

Bachelor of Visual Arts

24 Overview

26 Course planner

27 Minors

28

Bachelor of Business – Design major

30

Overview of postgraduate

qualifications

32

University life

36

University admission to bachelor's

degrees

Fees and applications

38 Fees and payment

39 How to apply

39 Portfolio guidelines

40

Campus maps

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02

FACULTY OF BUSINESS AND LAW

TE ARA PAKIHI ME TE TURE

Business School

Te Kura Kaipakihi

Law School

Te Kura Ture

FACULTY OF DESIGN AND CREATIVE

TECHNOLOGIES

TE ARA AUAHA

School of Art and Design

Te Kura Toi a Hoahoa

School of Communication Studies

Te Kura Whakapáho

School of Computer and Mathematical

Sciences

Te Kura Pútaiao, Rorohiko, Pángarau Hoki

School of Engineering

Te Kura Hangaanga

Colab: Creative Technologies

Marautanga Matatini

TE ARA POUTAMA

FACULTY OF MÁORI AND INDIGENOUS DEVELOPMENT

FACULTY OF CULTURE AND SOCIETY

TE ARA KETE ARONUI

School of Education

Te Kura Mátauranga

School of Hospitality and Tourism

Te Kura Taurimatanga me te Mahi Tápoi

School of Social Sciences and

Public Policy

Te Kura Hápori Taiao me te Tikanga Tángata

School of Language and Culture

Te Kura Reo me te Ahurea

FACULTY OF HEALTH AND

ENVIRONMENTAL SCIENCES

TE ARA HAUORA A PÚTAIAO

School of Applied Sciences

Te Kura Whakamahi Pútaiao

School of Health Care Practice

Te Kura Hauora Tángata

School of Public Health and

Psychosocial Studies

Te Kura Hauora Túmatanui

School of Rehabilitation and Occupation

Studies

Te Kura Whakamátútú Tángata

School of Sport and Recreation

Te Kura Hákinakina

School of Interprofessional Health

Studies

Te Kura Pákeho Ngaiotanga o Ngá Marau Akoranga Hauora

AUT’s faculties and schools

AUT University has five faculties and 17 schools. The black box in the diagram below shows where the

programmes in this study guide sit within AUT.

A U T ’S F A C U LT IE S A N D S C H O O L S

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03 P lea se n ot e: 1) C om pl et io n o f o ne q ua lif ic at io n d oe s n ot g ua ra nt ee e nt ry t o a h ig he r l ev el q ua lif ic at io n. 2) S tu de nt s a re e nc ou ra ge d t o a pp ly f or t he q ua lif ic at io n f or w hi ch t he y a re b es t s ui te d a nd a re n ot n ec es sa ri ly r eq ui re d t o e nr ol i n t he q ua lif ic at io n t ha t a pp ea rs a t t he l ef t o f t he ab ov e d ia gr am . 3) S om e q ua lif ic at io ns i n t he a b ov e s tu d y p at hw ay s d ia gr am m ay b e p re re qu is it es t o – a nd n ot c re di t t ow ar ds – h ig he r l ev el q ua lif ic at io ns . 4) T he a ca de m ic y ea r i s f ro m M ar ch t o N ov em b er . Fo r f ur th er i nf or m at io n, c on ta ct t he A U T S tu de nt C en tr e o n 0 80 0 A U T U N I ( 08 00 28 8 8 64 ) o r v is it w w w .a ut .ac .n z/ ar tde sig n

Qualifications and study pathways

UN D ER g R A D U AT E P O S Tg R A DU ATE LEVEL 5 LEVEL 6 LEVEL 7 LEVEL 8 LEVEL 9 LEVEL 10

Bachelor of Design Bachelor of Visual Arts

Bachelor of

Art and Design (Honours) Postgraduate Diploma in Art and Design Postgraduate Diploma in Performance and Media Arts Master of Art and Design Master of Performance and Media Arts Master of Philosophy Doctor of Philosophy

Master of Design Master of Arts Management

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04

Welcome to

Art and Design

Design and creative practice are essential skills

in the business world and creative industries,

and are applicable to a vast array of

career opportunities.

Art and design have become valuable global

commodities and are increasingly considered a core practice and specialist skill that informs the use of technology and innovation. AUT’s industry-led School of Art and Design can focus your innovative art and design thinking. Our graduates develop the vision and skills to transform the way that creative industries and businesses appear to the world – often working on real-world, national and international projects. An education in art and design provides a gateway to outstanding career opportunities. If you have a passion for bringing new concepts to light and seeing the results become tangible, you’ll find a community of like-minded people at AUT.

Our courses balance originality, creativity and conceptual development with theoretical and professional studies. The school provides world class facilities including three galleries, a 3D lab, digital, photographic and moving image (including a full MOCAP studio) facilities, a textiles and design laboratory, and specialist design studios.

The School of Art and Design has a strong international reputation for the quality of its staff, programmes and research. There are many international projects undertaken by students and staff, and excellent opportunities for students to study on exchange programmes internationally. We hope you’ll join us and change the world with your take on creativity.

Ron Left

Ron Left

BFA Auck., MA (Hons) Auck.UT, DipTchg.

Head of School, Art and Design/Te Kura Toi a Hoahoa

W E L C O m E T O A r T A N D D E S Ig N

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1 – rookie Fashion Show 2013 - Designer: Katie Philip 2 – Art and design studios 3 – Splendid Addendum by Kirsten Fitzsimons 4 – Nomadic Bed by Finn Stewart 5 – runway at the rookie Fashion Show 2013 6 – On The Edge by Donna Cleveland 7 – rookie Fashion Show 2013 - Designers: greta Bannister and Leona Wang 8 – Students working in the 3D lab

3 4

5 6

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1 – Display wall outside the art and design building 2 – Lady Diamond by ruby Buhler 3 – School of Art and Design Festival 2013 4 – minimal running footwear by reid Douglas 5 – Screenshot from Meta Ever After by Lucius Koh 6 – School of Art and Design Festival 2013 7 – Halo by The Halo Project Team

1 2

3 4

5 6

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07 gr a d U a t e

Bachelor of Design

Overview

Design is everywhere – and its importance

cannot be understated. Design leads people,

companies and futures forward through telling

stories, informing, entertaining and

driving innovation.

The Bachelor of Design helps you bring your

creative ideas to realisation in the commercial

world through highly creative and practical

programmes. There is strong input from

industry partnerships and advisers including

Weta Workshop, Flux Animation Studio, TV3

Auckland, Fisher & Paykel Healthcare, Auckland

Art Gallery, Auckland Council, Creative New

Zealand, and Kate Sylvester.

The programme encourages critical and

creative thinking, idea exploration, visualisation

and practical skills across a number of design

disciplines. Students are also encouraged to

work collaboratively in multi-disciplinary

contexts.

To give you the opportunity to develop

specialist skills across art and design, you

study a major (which makes up 300 points of

your degree) and a minor (60 points) across all

three years of study.

Majors

• Communication Design (formerly Graphic Design) – see page 11

• Digital Design – see page 14 • Fashion Design – see page 16 • Product Design – see page 18 • Spatial Design – see page 20 • Textile Design – see page 22

Minors

• 3D Visualisation • Cinematic Arts

• Creative Entrepreneurship • Creative Sound Design • Design for Sustainability • Digital Fabrication

• Experimental Textile Design • Game and Play Design • Interaction Design

• Mobile Social Media Design • Motion Capture

• Performance and Media Arts

BACHELOR OF DESIGN BDes

Code AK3619

Level of study 7

Points 360 (300 points from your

major and 60 points from your chosen minor)

Duration 3 years full-time

Venue City Campus (all majors) and

South Campus

(Communication Design only)

Start date 2 March 2015

Application

deadline 12 September 2014

Minimum entry

requirements University Entrance (NCEA, CIE or IB) or equivalent (page 36).

Portfolio of artwork (see page 39).

Selection criteria Interview may be required

Preferred school

subjects Digital Design: Classical Studies, Design and Visual

Communication, Design (Practical Art), Digital Technologies, English, Geography, History, History of Art, Mathematics, Media Studies, Photography (Practical Art), Physics

Product Design: Classical

Studies, Design and Visual Communication, Design (Practical Art), English, Geography, History, History of Art, Media Studies, Physics

Communication Design, Fashion Design, Spatial Design, Textile Design:

Classical Studies, Design and Visual Communication (for Spatial Design only), Design (Practical Art), English, Geography, History, History of Art, Media Studies

AUT University encourages early application. Please note, late applications to this programme will only be accepted if there are still places available after this deadline.

B A CH ELO r O F D E S Ig N O V E r V IE W

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08

• Tátai Aro Rangi – Navigating the Oceanic • Temporary Practices

• Urban Practices • Visualising Information

Please see page 10 for further information on these minors.

What this qualification covers

Throughout the three years of your degree you increasingly specialise in your chosen major through the design studio and theory papers. You will also study four papers from your minor which is delivered over the three years of the Bachelor of Design.

Year 1

You will study five core papers related to your chosen major, as well as one paper from your minor.

Year 2

You will build on what you have learnt in Year 1 and specialise further in your chosen major and minor. You will develop specific technical skills and an understanding of design processes and theories. You will study four papers related to your major and one minor paper.

Year 3

You will undertake core design studio and theory papers that will support your final project and prepare you for employment or postgraduate study. At the end of Year 3 you have the opportunity to exhibit your work to media and industry through the AUT School of Art and Design Festival or the AUT Rookie Fashion Show.

In order to ensure our curriculum remains current, relevant papers may change from year to year.

For more information visit www.aut.ac.nz/artdesign

B A CH ELO r O F D E S Ig N O V E r V IE W

Antonio Wan

3rd year student, Bachelor of Design

in Product Design

Student Antonio Wan is already experiencing commercial interest with his innovation and design. Last year his vanity mirror won People’s Choice in an exhibition held at Bloc and a limited run on the product is now selling through Douglas and Bec. “Before this project, I didn’t have the slightest clue what direction I wanted to take my design career, but now I have a clear focus. Bec’s mentorship has been a big part of that.”

Antonio, along with five others, has also had a camping product design developed into a working prototype that is being considered by Freedom Camping as a new product to add to their line.

Learning and doing

These projects and papers have been a huge learning curve, says Antonio.

“They have allowed me to grow far more professionally than I would have ever thought possible and it makes me feel proud of what I have achieved, and that only pushes me further.”

Choosing the degree

Being at AUT provides easy access to a range of technologies, says Antonio, including rapid prototyping (3D printing) and CNC machining. “We get access to these during uni workshop hours, which allows plenty of time for us to pursue our project work and experiment with our personal work.” The tutors and lecturers have extensive knowledge in the design field, making the programme a great place to learn about all forms of design, says Antonio. “I think the programme provides a wide range of skills and knowledge which every designer should have before specialising in a specific area of the field.”

Bachelor of Design

Overview

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09 B A C H E L O r O F D E S Ig N — C O U r S E P L A NNE r Design Studio I

(30 points) major paper (15 points) major paper (15 points)

minor paper (15 points) (Semester 2) Design Studio II

(30 points) major paper (15 points)

Year 1

Year 2

Year 3

Design Studio III

(30 points) major paper (15 points)

minor paper (15 points) (Semester 2) minor paper (15 points)

(Semester 1) Design Studio IV

(30 points) major paper (15 points)

Design Studio V

(30 points) major paper (15 points) minor paper (Semester 1)(15 points)

Design Studio VI

(45 points) major paper (15 points)

Paper structure

Bachelor of Design Digital Design Fashion Design Communication Design Product Design Spatial Design Textile Design Temporary Practices Tàtai Aro rangi –

Navigating the Oceanic Urban Practices

Design for Sustainability

Creative Entrepreneurship

mobile Social media Design Visualising Information Interaction Design Digital Fabrication Creative Sound Design Experimental Textile Design 3D Visualisation

game and Play Design

motion Capture Performance and media Arts Cinematic Arts

300 points

+

=

60 points

total

360 points

Choose one major within the Bachelor of Design Choose one minor*

Programme structure

Bachelor of Design

Course planner

* See page 10 for more information on minors offered within the Bachelor of Design.

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10 m IN O r S — B A C H E L O r O F D E S Ig N A N D B A C H E L O r O F V IS U A L A r T S

In both the Bachelor of Design and Bachelor of

Visual Arts, you choose one minor as part of

your degree, which enables you to broaden your

programme of study. Minors include:

3D Visualisation

3D visualisation is relevant to many fields including film, architecture, urban development and more. Gain the practical know-how by using advanced mapping and rendering techniques, as well as user interface and visualisation methodologies.

Cinematic Arts

Explore cinematic language and production techniques, then apply your new skills and

understanding to create a masterpiece of your own.

Creative Entrepreneurship

Discover business for creative concepts – covering economics, innovation, creative entrepreneurship, strategic thinking, branding and marketing.

Creative Sound Design

Work in new sound recording studios to learn skills in digital audio recording, editing and mixing to be utilised in moving image, gaming, performance and installation art.

Design for Sustainability

Discover how art and design can contribute to a new future where both people and our planet will prosper. Explore ecological and social aspects of design for sustainability.

Digital Fabrication

Use the latest advanced technologies such as 3D printing, computer controlled CNC cutting, milling and routing, and laser cutting to produce work.

Experimental Textile Design

Explore AUT’s leading edge Textile and Design Labs to discover how textiles are made and create your own innovative and experimental fabrics.

Game and Play Design

Covering the full spectrum of game and play design, you will gain the practical know-how to apply new tools and techniques.

minors – Bachelor of Design

Interaction Design

Explore the design of computing technologies, products and systems that are responsive to human behaviours and needs. This includes the background to interaction design, theories of human behaviour and user experience driven design processes.

Mobile Social Media Design

In today’s dynamic technological landscape where mobile computing is at the forefront, explore how information is communicated now, and where it is going in the future.

Motion Capture

Uncover a range of exciting MOCAP applications in state-of-the-art facilities, including 3D animation, digital visual effects, pre-visualisation, gaming and more. Become an expert with a range of approaches to motion capture, including tools and techniques.

Performance and Media Arts

Create experimental and innovative performances that explore the intersection of ‘live’ event, interactivity and digital technologies.

Tätai Aro Rangi – Navigating

the Oceanic

Delve into the contemporary and creative practices unique to the Pacific region. Experience working alongside Máori and Pacific artists and designers.

Temporary Practices

Explore creative practices which are temporary in nature; experiences that deal with site, collaboration, the social, participation and the making of events.

Urban Practices

Discover how cities touch and influence nearly everything in contemporary life. Learn cutting-edge art and design responses to city situations.

Visualising Information

Explore visual communication design as applied to a range of media and information environments. Apply information design and visualisation strategies to translate ideas into visual forms.

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11

Bachelor of Design

Communication Design

see yourself as:π A visualiser

π Brand aware

π Interested in advertising and packaging

π A critical thinker

π Having strong drawing skills and story telling skills

π A graphic novels enthusiast

B A C H E L O r O F D E S Ig N — C O m m U N IC A T IO N D E S Ig N

Communication design is a creative process of

visually communicating ideas and messages in

an evocative way. This includes the analysis,

organisation and presentation of visual

solutions for clients’ communication problems –

a process that requires wide-ranging

intellectual, technical and creative input.

Throughout this programme you will be

introduced to historical and contemporary

concepts of visual design. You will be

encouraged to investigate these through

creative projects across a number of

industry-relevant areas. You will explore a range of

media, tools and materials for the visualisation

and production of print and digital outcomes.

What this major covers

The focus of the major is the exploration of visual forms of communication through design research and creative practice. Throughout this major you will have an ongoing interaction with lecturers and professional designers, and may even be asked to work on real-world projects. All students will study core papers each year, but in the second year, you will continue your study in a specialised area of study (a study pathway).

Students enrolled at the City Campus can study one of the following pathways*:

• Advertising • Branding

• Digital Media Design • Graphic Design

• Illustration and Photography

* Each pathway has a limited number of places. The process of applying for a pathway will be based on online self-enrolments and on a ‘first-come first-served’ basis.

Students enrolled at the South Campus will be studying:

• Visual Communications**

** This is a broad area of study that will cover all of the above specialisations in a condensed form. Students at the South Campus can only enrol in this pathway.

Year 1

In the core Communication Design Studio I and II (Visual Language) papers you will be introduced to the fundamentals of communication design, including the way visual and verbal elements interrelate and form meanings. You will become familiar with basic design elements such as line, tone, composition and

colour, and will learn about layout design, typography, drawing, and photography.

In Design Research I (Design Theory) you will examine how design has developed as a profession, key movements, leading designers and the ideas that have shaped design today.

You also study Materials and Media I and II (Design Software), which will cover the standard Adobe Creative Suite, and will explore font management and in-house duplex colour printing, layout, grids and multipage design using imported imagery and typography techniques. Then, we will introduce you to moving image with the help of Adobe Premier and Adobe After Effects. Here you will learn core animation techniques of frame-by-frame animation, sequenced animation and tweened animation, alongside video editing techniques and effects, and basic sound editing.

All teaching will be delivered at your respective campus and you will not be required to travel between campuses to undertake your core studies.

Year 2

In the second year your core studio papers will be focused on your chosen pathway. In addition to this, you will also study Design Research II (Design Thinking), Materials and Media III (Design Software), as well as two papers related to your minor.

Year 3

You will further your understanding of communication design through Design Studio V and VI. The papers Design Research III and IV (Design Exegesis) will develop your ability to apply your critical thinking. You will develop skills to write formal reports about your own work. You will also study one paper related to your minor.

Pathways at the City Campus:

graphic Design

Graphic design combines typography, illustration and photography to inform, persuade or instruct people. Traditionally, this is one of the most sought after career pathways. We will introduce you to the latest international trends as well as classical design ideas. You will learn how to combine historical conventions of printing and publishing in new contexts, using new technologies and old-school design methods.

gr a d U a t e

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12 B A C H E L O r O F D E S Ig N — C O m m U N IC A T IO N D E S Ig N Career opportunities

The ideas and methods underpinning all your projects will set you up well for varied careers, including print publications, e-publishing, visual identity development, information and environmental graphics, typeface design and more.

Illustration and Photography

We live in a world dominated by images that entertain, tell stories, influence people and provide social commentary and information. Crafting these images takes a great deal of talent and skills. This professional specialist pathway will teach you how to visually communicate a message to an audience in a range of applied contexts. The focus is on the production of high-quality visuals and handcrafted boutique designs. In our supportive and well-equipped studio environments you will develop your personal visual signature by working on projects and live briefs.

Career opportunities

Illustration and photography are applicable to all areas of communication design, from film and music to advertising and publishing. This pathway will enable you to pursue a career as an art director in a range of creative industries.

Advertising

Internationally, advertising offers some of the most rewarding careers in design. In this pathway you will on occasion work on real-world design projects that expose you to national and international trends in advertising. You will team up with advertising students from the School of Communication Studies, learning about creative advertising, copywriting, and client management.

Career opportunities

Advertising skills are in high demand by advertising agencies and marketing firms. This pathway could help you achieve a career as a creative director in a range of corporate and design studio environments.

Branding

Branding involves the formation of a corporate identity that can be applied to any brand, whether product, corporation, organisation or a nation. Branding is an important process that communicates the corporate vision, values, products or services. You will learn about brand style guides, corporate

identity manuals, packaging design, corporate communications, consumer behaviour, marketing, psychology, semiotics and fundamentals of business management.

Career opportunities

Applied branding skills are in high demand by in-house corporate design teams and design consultancies. This pathway could help you to achieve a career as a design consultant in a range of corporate and design studio environments.

Digital Media Design

Digital media design can range from website design to apps for phones and tablets, and more. In this pathway you will study how people interact with digital media and how to deliver screen-based graphic design solutions. You will become familiar with fundamental principles of human-computer interaction when designing for different digital devices, and web and app coding techniques and programming practices. This includes the development of user-centred, screen-based designs that make human interaction with technology simple and efficient.

Career opportunities

This is currently the fastest growing area of design expertise, and the demand in the industry for designers with such skills is extremely high.

Pathway at the South Campus:

Visual Communications

This pathway will enable you to visualise a broad range of ideas, concepts and messages, exploring the full range of areas within the Bachelor of Design. You will be encouraged to develop your own design style across a number of areas including typographic design, information design, publication design, motion graphics, branding, posters, environmental graphics, and more.

Career opportunities

The broad nature of this pathway will allow you to explore a wide range of career opportunities. This pathway is great if you would like to embark on a career as a freelance designer working across a range of areas.

Bachelor of Design

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For graphic designer Emme Jacob, drawing all over the furniture is just part of the course.

“At AUT we had these huge glass desks and you could just get a whiteboard pen and draw all over them. It sounds so simple but for someone who’s interested in creativity and design, being able to draw over everything is so important.”

Emme says the glass desks are just one example of how AUT’s facilities and environment are set up to support creative work, although the human input, from both lecturers and fellow students, is just as vital.

Constructive feedback

“As a design student, you’re constantly critiquing each other’s work and helping each other out – it’s really collaborative in our classrooms. You bring your project and present it to the class, so you’re constantly getting feedback from both the teacher and your peers, which helps push your work so much further forward.” She says the AUT lecturers come with excellent professional credentials and the skills to encourage students to extend themselves and their design practice. They know which blogs, articles, and designers to link students to and also when to offer them extra support.

Emme Jacob

Freelance graphic Designer

Bachelor of Design in graphic Design*

Overseas experience

A highlight for Emme during her degree was the chance to spend five months studying in San Francisco at the Academy of Art University as part of an AUT student exchange.

“I learned so much. The university was just as good as AUT, and since I’ve come back I feel more confident with my own skills.”

Since graduating last December, Emme has been working on rebranding and design work as a freelance designer but further overseas experience beckons, with an opportunity for an internship in New York, followed by travel.

“I would love to work in either Melbourne or London – they’re really awesome places for design. I would love to be a part of a creative team, to give input and collaborate with other people, and just be creative really.”

*The Graphic Design major is now called Communication Design. gr a d U a t e

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14

Bachelor of Design

Digital Design

The Digital Design major focuses on the

application of new and emerging technologies

in the field of “moving image”. It covers

everything from 3D animation, cinema, serious

gaming and visual effects to motion graphics,

television commercials and other emerging

technologies. These include mobile phone apps

and interactive installations for performance.

New Zealand has become extremely well

regarded in the moving image field, a field the

government recognises as of high importance

and is keen to help develop further. This is likely

to translate into major investments and

development within the Auckland region – and

ultimately into jobs.

3D animation is being used not just in the

entertainment industry but also in industries

such as medical, engineering, health and

recreation, architecture, gallery facilities

and education.

What this major covers

The main objective of the major is to enable you to become a creative problem solver and effective story teller. This means that you will be able to approach each project with a variety of creative solutions. You will learn how to animate 3D characters and place them into any moving image project, whether animated or cinematic. You will also learn how to write, plan, shoot and post-produce a digital cinematic narrative. Visual effects within a digital cinema field is another area extensively covered and one many students specialise in.

You learn how to correctly research, with a focus on writing and referencing. On completing the programme, you will be work-ready and also have the skills necessary to further your development in postgraduate programmes. You will be creative thinkers and planners, not just students who can manipulate software.

Year 1

The learning environment in the Digital Design major is studio and software lab based with three classes of 25 students commencing in Year 1.

You will stay in these classes for the three years but also have opportunities to interact with the other classes and the other year groups. First-year digital core papers include Digital Design Studio I, Digital Design Studio II, Theory and Context I, Theory and Context II and Introduction to 3D Animation. You will also study the first paper in the minor of your choice.

Year 2

Second-year digital core papers include Digital Design Studio III, Digital Design Studio IV, Theory and Context III and Theory and Context IV. You will also undertake two papers from the minor of your choice.

Year 3

In the third year the core papers include Digital Design Studio V, Digital Design Studio VI, Theory and Context V with an elective of either Serious Gaming or Motion Capture or Advanced Digital Cinema. You will also complete the last paper of your chosen minor. You will complete 60 hours of work experience in the digital design industry. The choices in the Auckland region are many and varied such as Flux Animation Studio, Watermark, Toybox, TV3 Auckland, Ogilvy Advertising, Yukfoo Animation, Brandspank Ltd, Images and Sound, Fish ‘n’ Clips, and One To One Hundred. This will provide networking opportunities, solid work experience and the opportunity to further develop your showreel (digital portfolio) content.

In order to ensure our curriculum remains current, relevant papers may change from year to year.

For more detailed information about papers associated with this major visit www.aut.ac.nz/artdesign

Career opportunities

• VFX artist • 3D animator • Art director • Games artist • Interactive designer • Motion capture artist • Motion designer • Programmer • Screen arts

see yourself as: π A story teller π Technologically savvy π Visually creative π An early adaptor π A great communicator π A problem solver B A C H E L O r O F D E S Ig N — D Ig IT A L D E S Ig N

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gr a d U a t e

Working for the internationally renowned special effects company that first inspired his career path is a dream come true for AUT digital design graduate Shea Melville.

Based at Wellington’s Weta Digital, the Academy Award winning visual effects facility, Shea works as lead motion tracker. It was Weta’s portrayal of Gollum in The Lord of the Rings, along with an interest in video games and a passion for art, that first inspired Shea’s interest in the 3D and visual effects industry.

“Motion capture is the art of recording a person’s physical performance and placing that performance onto a 3D character like Gollum, for example,” explains Shea.

On the job

In his job Shea mainly cleans the data produced or recorded on the motion capture stage and prepares it for motion editing. He also performs quality control on the data they work with. Since starting at Weta he has worked on projects including The Hobbit: The

Desolation of Smaug, Iron Man 3, and The Hobbit: An Unexpected Journey and is currently working on The Dawn of the Planet of the Apes.

Shea melville

Lead motion Tracker, Weta Digital

Bachelor of Design in Digital Design

Bachelor of Art and Design (Honours)

“It’s rewarding to be working with such talented people across the different departments here at Weta and there’s nothing better than watching the final movie and seeing your name in the credits.”

Student specialist

Motion capture is a specialised field and one Shea immersed himself in while studying at AUT. He says AUT gave him the freedom to focus on his area of interest and specialise while still a student. “At AUT I tried to use it in my projects wherever possible. The skills I developed in motion capture have given me the edge to jump into my current position without feeling too overwhelmed. I believe my experience in motion capture at AUT was the key to landing a job in such a unique and specialised area of work.”

Industry experience

Shea says his honours year gave him concerted time to hone his skills, as he had the year to work on a single project, a projected multimedia installation called I am Yourself.

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16

see yourself as:

π Cultivated, with a strong grasp of design and style

π A creative problem solver

π Innovative and adaptable

π Visionary, with an eye for texture, shape and detail

Bachelor of Design

Fashion Design

Fashion marks time. It responds to the cultural

and political issues that underpin society, and

inspires change. Fashion design at AUT provides

a learning environment where you can actively

participate in this process. You will be

encouraged to develop a strong conceptual

design style, and gain comprehensive

knowledge of practical design skills from

drawing and pattern cutting to an

understanding of the business of fashion.

The major encourages you to be adept in

problem solving and creative reasoning. It

promotes originality based on a thorough

awareness of your chosen field, resulting in the

ability to create innovative fashion work

destined for a multifaceted global industry.

Many of our graduates have taken up exclusive

fashion roles both locally and internationally.

What this major covers

The focus of the programme is the exploration of creativity through design research and fashion theory and the interrelationship of these topics with the broader design process – from concept initiation to final product realisation.

Year 1

You will develop practical fashion design skills such as pattern cutting and drawing, and will be introduced to creative design thinking and fashion theory. You will also enrol into the first paper of the minor you have chosen.

Year 2

Your first-year skills are put into practice through a series of challenging industry-orientated projects that focus on the development of design ideas across broad fashion areas – from streetwear to high fashion.

Core papers include Fashion Design Studio III, Fashion Design Studio IV, Fashion Design Theory II and Industry Practice. You will also undertake a further two papers from the minor you have chosen.

Year 3

Core papers include Fashion Design Studio V, Fashion Design Studio VI, Fashion Design Theory and Technologies for Design. Through these final-year papers, you will develop your own self-directed projects that cover the spectrum of fashion related disciplines, resulting in a body of work that is selected for a professional presentation (runway or showroom) at the end of the year to the fashion media and industry. You will also complete the final paper of the minor you have chosen.

The top fashion students showcase collections in the AUT Rookie fashion show. For many years the show has been a rite of passage for outstanding New Zealand fashion designers including Glen Prentice, Nadeesha Godamunne and Sam Hickey.

In order to ensure our curriculum remains current, relevant papers may change from year to year.

For more detailed information about papers associated with this major visit www.aut.ac.nz/artdesign

Career opportunities

• Fashion designer

• Assistant designer • Workroom assistant

• Fashion and textiles buyer or merchandiser • Fashion management, marketing and

public relations

• Fashion production manager • Fashion writer or editor

B A C H E L O r O F D E S Ig N — F A S H IO N D E S Ig N

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gr a d U a t e

The chance to showcase your designs at AUT’s Rookie fashion show is an invaluable experience, says AUT fashion design graduate Jomnarn Dul.

“In my final year I had the opportunity to showcase my designs at AUT’s Rookie fashion show. That was amazing! At the end of show I was approached by Hallenstein Brothers to join their team,” says Jomnarn who now works as a buyer’s assistant for Hallenstein Brothers.

“That was one of the reasons why I first decided to study at AUT. I had heard it was the best fashion design programme, and the Rookie fashion show is extremely well known. I knew from day one that I wanted to be in it.”

Supportive creative environment

“The fashion industry can be tough, so it was wonderful that the learning environment at AUT was really harmonious,” Jomnarn says.

“We all got along really well. Throughout the degree, you develop close working relationships with your lecturers and fellow students – it’s like a big family. I would really recommend AUT for people interested in furthering their fashion career.”

Jomnarn Dul

Buyer’s Assistant, Hallenstein Brothers

Bachelor of Design in Fashion*

She credits her lecturers for opening up new opportunities for her.

“In the second year of my AUT degree, I was introduced to menswear as a path. That is where I really came into my own as a fashion designer. I was encouraged to trust myself and my unique approach to design. I’m grateful for that creative freedom!”

Taking sustainable design to Hollywood

Jomnarn’s menswear designs have not just impressed her AUT lecturers and her current employers – earlier this year one of her designs graced the red carpet, worn by Twilight star Kellan Lutz to the Academy Awards.

Her design was the winner of the menswear section in the global Red Carpet Green Dress design competition, the brainchild of Suzy Amis Cameron, former actress and wife of Avatar director James Cameron. Jomnarn’s design, a tuxedo made of recycled bottles, was a variation on a tuxedo she originally designed for Hallenstein's Ekocycle suit range.

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18

see yourself as: π A visualiser

π Conscious of the environment

π A ‘design thinker’

π A practical problem solver

Bachelor of Design

Product Design

Product design is an exciting and rapidly

evolving profession. At AUT, a great product is

defined as the end result of a design process

that explores, challenges and responds

creatively to an identified problem. Products

can be tangible, three-dimensional

manufactured objects such as consumer

products, furniture, packaging, medical and

sports equipment and devices or they can be

product interfaces and product-related

systems and services. Many products are

solutions to real world problems.

You receive world-class learning often through

real-world projects with our strong industry

partnership network. You will work in open plan

design studios as well as individual student work

areas with wireless networking. You will be

supported with world-class laboratories and

workshops. These include 3D laboratories, the

rapid prototyping laboratory and the Textiles and

Design Laboratory with 3D scanning capabilities.

You will develop key skills in research, analysis,

critical and creative thinking, design thinking,

ideation, prototyping and communication.

Ethical practices, along with environmental and

social responsibility underpin all aspects of the

major. Our graduates are award-winning and

well prepared for a changing future.

What this major covers

Year 1

You are introduced to the design process, design thinking, and learn fundamental design skills, theories, methods and processes through a range of product design projects.

Core papers include Product Design Studio I, Product Design Studio II, Product Design Technology I, Product Design Theory I and Product Design Drawing and Communication. You will also enrol into the first paper of the minor you have chosen.

Year 2

You will undertake more sophisticated creative product design projects, each exploring key ideas and concepts. In addition you develop skills in computer aided design (CAD), production technology and theory. Core papers include Product Design Studio III, Product Design Studio IV, Product Design Technology II, 3D Digital Modelling I. You will also undertake two papers from the minor you have chosen.

Year 3

You work more independently on projects, and will start to more clearly identify your area of specialisation. Many of these projects are professionally focused, and undertaken in partnership with industry-based clients. These projects usually involve a design brief developed in conjunction with the partner business or organisation, visits and ongoing communication, as well as a final presentation. Partners include: • Medicine Mondiale

• pHd 3 • Essenze

• Fisher & Paykel Healthcare • Zespri • Trade Aid • Return to Sender Coffins • Consortium • Zephyr Technologies • Kathmandu • Freedom Camping • Snow Planet • Auckland District Health Board • Blender Design • Adept • Auckland Transport • Auckland Council Core papers include Product Design Studio V, Product Design Studio VI, 3D Digital Modelling II, Product Design Theory II alongside the last paper in the minor that you have chosen.

In order to ensure our curriculum remains current, relevant papers may change from year to year.

For more detailed information about papers associated with this major visit www.aut.ac.nz/artdesign

Career opportunities

• Product and industrial designer • Computer aided designer • Research designer • Furniture designer

• Ergonomic medical equipment, sport or performance wear designer

• Packaging designer

• Service and experience designer • Technology teacher (secondary school)*

*Upon completion of the Graduate Diploma in Secondary Teaching (one additional year of full-time study and training in how to teach, subject to meeting entry and selection criteria).

More information on the Graduate Diploma in Secondary Teaching may be found in the Teacher Education

Undergraduate: Study Guide 2015.

B A C H E L O r O F D E S Ig N — P r O D U C T D E SI g N

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When Sam Lin saw AUT was offering a degree in product design he decided to leave his mechanical engineering job to return to study.

“I felt I wasn’t using my creative potential enough. I decided I would enrol at AUT because it was where I had done my engineering degree so it was familiar to me and I had enjoyed the teaching environment, small classes and closer interactions with the lecturers.”

Joining Fisher & Paykel

Now a product development engineer in the

refrigeration team at Fisher and Paykel, Sam says he loves working in such a high profile company. “Fisher & Paykel is widely known for its spirit of innovation, and I really like the company culture. It’s great to be working in an established New Zealand company that designs and manufactures premium products to markets around the world.

“I enjoy being involved in the collaborative multi-disciplinary project teams, and it’s a great learning environment,” says Sam who joined Fisher & Paykel after working as an industrial designer at Revolution Fibres Ltd.

Sam Lin

Product Development Engineer, Fisher & Paykel Appliances Ltd

Bachelor of Design in Product Design

Bachelor of Engineering (Honours) in mechanical Engineering

Experience adds up

One of the highlights for Sam was the industry-based experience he gained during his degree.

“At the end of my second year I did an optional summer internship at Revolution Fibres, which gave me valuable work experience. Eventually that led to part-time work in my third year, and then a full-time job after I completed my AUT degree.”

In his third year at AUT, Sam also worked with Zephyr Technologies on the BioHarness health-monitoring product, as well as doing project work with Revolution Fibres on the Nanox respirator mask.

Thinking outside the square

Sam says the skills he developed during his study are essential for his career now.

“I use a lot of mind mapping and idea generating skills and methods that I learned at AUT, especially when we are doing R&D work where there is no real ‘best or right’ method.” gr a d U a t e

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20

Spatial design is the design of human

environments. It incorporates aspects of

interior design, architecture, urban design,

performance, art, and visual technologies.

It involves studying the relationships between

people and their environments, and designing

ways to improve those environments.

Our design approach is strongly driven by ideas

and theoretical insights, particularly about the

city, time, and detail. We aim to bypass cliches

and creatively question conventions about

living, working, and playing.

We foster hands-on, studio-based learning and

experimentation with models, full-sized

prototypes, installations, moving images,

emergent technologies, and a range of graphic

and computer skills. We offer active

engagement with other professionals,

practitioners, groups and communities.

Because our staff are active researchers, often

with many years in design practice, we are

well-placed to deliver not just vital industry skills,

but the creative capacity to thrive in the

changing world of spatial design.

Many spatial designers work in the field of

interior architecture. Others pursue work in

scenography or performance design, the

creation of exhibitions and events, furniture

design or virtual environments.

A career path in spatial design starts with this

major, and continues in postgraduate study.

A one-year honours degree or a two-year

master’s degree will extend your abilities and

allow you to specialise in particular areas of

practice or research.

What this major covers

Year 1

Through Fabrication Studio I in the first semester and Spatial Design Studio I in the second, you learn conceptual thinking, and the making skills and

communication skills necessary to become a spatial designer. The papers Theory I, Digital Techniques I and Spatial Drawing extend your thinking abilities and visualising skills. In the second semester, you undertake the introductory paper of your minor.

Year 2

Design skills learned in the first year are deepened through Fabrication Studio II in the first semester and Spatial Design Studio II in the second. Both papers foster the integration of skills and knowledge gained from the second year of your minor. Digital Techniques II and Theory II similarly contribute to the development of visualising and thinking skills critical to advanced design.

Year 3

Fabrication Studio III in the first semester completes a three-year focus on creative assembly, innovative fabrication and critical construction knowledge. This first semester also sees the completion of your minor and advanced study in Digital Techniques III. In the second semester you complete a culminating design project in Spatial Design III, integrating knowledge from the minor, Theory 3 and the building expertise provided by earlier papers. This design project is in turn exhibited in the AUT School of Art and Design Festival; an occasion that gathers key representatives from media, industry and the design professions.

In order to ensure our curriculum remains current, relevant papers may change from year to year.

For more detailed information about papers associated with this major visit www.aut.ac.nz/artdesign

Career opportunities

Spatial designer working in: • Interior/building design

• Design for theatre, film, television or digital environments

• Urban design • Event design

• Furniture and object design

B A C H E L O r O F D E S Ig N — S P A T IA L D E SI g N

Bachelor of Design

Spatial Design

see yourself as:π Fascinated with the spaces people live, work and play in

π Someone with a love of exploring and experimenting

π A thinker, maker, or planner

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Business partner comment

“It is fairly common to be self-employed in the creative industry, usually in many different disciplines. I cannot speak highly enough about the importance of experience. You need to be unflappable, use initiative and think outside the norm every minute of every day. Celia is self-motivated and has a fantastic aesthetic – good work AUT, thanks for Celia!”

– Ella Mizrahi, Co-Director, Celery Productions

Spending time at a Mexican architecture school and initiating the successful public exhibition Art in the Dark were two major highlights of Celia Harrison’s design study at AUT.

Focus on design theory

Celia chose to study spatial design because of the variety of design covered and the strong focus on design theory.

“AUT offered the best degree that covered all aspects of design that I was interested in alongside having a theoretical approach.”

Bringing ideas to life

“At AUT I was able to use the expertise of the lecturers and the facilities to turn ideas into real projects. I also developed skills in digital design, drawing and conceptual thinking, all of which I use in my work now.”

“Completing projects at university was an important step in my career; it gave me a wealth of knowledge for design and made me dedicated to working hard.”

Celia Harrison

Co-Director, Celery Productions

Bachelor of Design in Spatial Design

Bachelor of Art and Design (Honours)

Finding work and creating work

The skills, knowledge and work ethic that Celia developed during her studies saw her land a job with prestigious events company Inside Out, where she project co-ordinated the opening celebration for the 2011 Rugby World Cup.

“To get into the industry, I went directly to the company I most admired and presented myself. I then worked on creating work for myself.”

After working for Inside Out, Celia collaborated with Ella Mizrahi to form a new event production company, Celery Productions.

“The job involves creating ingenious ideas and spectacular events then producing and project managing them.” gr a d U a t e

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22

In this major you will have the opportunity to

explore methods of developing fabric for

fashion, product and interiors, pushing your

creative ability to explore new areas of textiles

in clothing, furnishing and beyond.

With an emphasis on knitted and printed

textiles and apparel, AUT’s Textile and Design

Laboratory has excellent resources including

computer-aided design systems, digital fabric

and garment printing, electronic intarsia and

WholeGarment® knitting technology. These

new technologies enable you to take an

experimental approach to design and produce

innovative as well as contemporary work.

AUT is unique in that we have the only facility in

New Zealand that houses design, knitwear and

digital printing technology specifically set up to

meet the purposes of design, product

development, sampling and research.

You will be part of the new generation of New

Zealand designers, thinkers and makers. We

encourage you to build your own philosophy of

design, thus educating you to not only problem

solve but also create your own opportunities in

this niche field.

The course has strong links with the fashion,

textiles and interior design industries and

encourages work experience, live projects and

competitions in all three years of study.

Opportunities exist for collaborative projects

with other departments within AUT University

such as fashion, product design and

spatial design.

What this major covers

Year 1

The focus is on core skills. You will be introduced to technical and production methods used in the design of fabrics. You will also explore creative development through drawing, colour work, research and practical skills. You will learn how to develop your ideas into creative design concepts.

The studio-based papers are supported by design theory.

Year 2

You will extend your skills and learn how to use more advanced specialist print and knit software.

You will have the opportunity to engage in live projects with industry, to develop fashion knitwear and printed fabrics and textiles for interiors.

Exchange opportunities

The Fashion and Textiles department runs an exchange programme with design schools in San Francisco, Amsterdam, Toronto and Finland. This is open to Year 2 students.

Year 3

You continue to expand your design practice – you may choose to specialise in print or knitwear or you may prefer to continue to work with a combination of media. You develop your own self-directed projects that cover a range of textile-related disciplines, resulting in a coherent body of work that will be selected for a professional presentation to the media and industry within a dynamic showroom environment or at an innovative runway show.

Textiles at AUT has strong connections with top industry players including Global Textiles, Private Collection, Optimum Knitwear and Gitmans.

In order to ensure our curriculum remains current, relevant papers may change from year to year.

For more detailed information about papers associated with this major visit www.aut.ac.nz/artdesign

Career opportunities

• Knitwear designer

• Textile designer

• Textile production management and quality controller

• Fabric buyer

• Knitwear and print CAD designer • Textile product designer

B A C H E L O r O F D E S Ig N — T E x T IL E D E SI g N

Bachelor of Design

Textile Design

see yourself as:π Having a good eye for colour, pattern, texture and detail

π Creative and flexible

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By studying textile design at AUT, Gabrielle MacDonald combined her interests in fashion and interiors, while gaining practical, hands-on experience.

“With textiles I get the best of both worlds. It’s exciting when I get to see the prints I designed sold across Australia and New Zealand! I’m constantly looking for new and interesting trends I can apply for my prints.”

Textiles in homeware

Now working at homeware design company Basford Brands, Gabrielle enjoys the diversity of her work. “My role consists of both product development and textile design. I create textile designs for the whole packaged division for Australia and New Zealand, which includes ready-made products such as cushions, throws, curtains, blinds, accessories. I’m also responsible for our in-house brands Zaab and Filigree. Being able to work across so many different aspects of the business is what appealed to me. “I have also had the opportunity to assist on a variety of photoshoots, which involved choosing all of the props, styling and preparing the products. It’s a great opportunity to see the products come alive!”

gabrielle macDonald

Product Developer/Textile Designer, Basford Brands, geelong, Australia

Bachelor of Design in Textiles for Fashion*

Another part of her role involves liaising with mills and approving all lab dips, trial weaves, pre-production samples and pre-shipment samples.

“This is a more technical aspect of my role. It helps having an understanding of fabrics and yarns, which we were taught at AUT.”

Industry-level skills

Gabrielle says she learned a variety of skills at AUT that she now applies at work.

“The knowledge I gained through AUT has been hugely beneficial when it comes to my career. I gained the confidence using Illustrator and Photoshop. It’s a huge part of my job and has made me stand out from other graduates.”

Gabrielle decided to complete a variety of work placements throughout her AUT degree, looking for broad experience to help with job hunting.

“Throughout my degree, I was given huge amounts of support from my teachers, which encouraged me to be more confident with everyday decisions.”

*This major is now called Textile Design.

Employer comment

“Gabrielle shows a natural flair and ability to design products to fit the customer’s brief and meet market expectations. Gabrielle’s experience, knowledge and passion for textiles were apparent in our meeting with her – she stood out from other applicants with her energy and her natural ability to design and create.”

Diana Demo, Human Resources Manager, Basford Brands gr a d U a t e

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24

Bachelor of Visual Arts

Overview

This visual arts programme aims to prepare you

for the creative and professional demands of

contemporary art. As a visual arts student you

are encouraged to think critically about a

variety of contemporary art practices and

challenge established ideas. Many of our

graduates are now involved in significant

creative art events, both local

and international.

This is a studio-based programme so students

have their own studio spaces. You will work with

a range of media such as painting, print,

photography, sculpture, moving image, sound

and performance, often incorporating other

media and new technologies. As well as

collaborating with other visual artists, you

could also work with musicians, composers,

filmmakers, animators, choreographers,

directors, actors, set designers and writers

across AUT.

To help you develop a broad range of skills, you

also study a minor (60 points) across all three

years of study, as part of this degree.

Minors

• 3D Visualisation • Cinematic Arts

• Creative Entrepreneurship • Creative Sound Design • Design for Sustainability • Digital Fabrication

• Experimental Textile Design • Game and Play Design • Interaction Design

• Mobile Social Media Design • Motion Capture

• Performance and Media Arts

• Tátai Aro Rangi – Navigating the Oceanic • Temporary Practices

• Urban Practices • Visualising Information

Please see page 27 for more information on minors.

BACHELOR OF VISUAL ARTS BVA

Code AK3352

Level of study 7

Points 360 (including 60 points from

your chosen minor)

Duration 3 years full-time

Venue City Campus

Start date 2 March 2015

Application

deadline 12 September 2014

Minimum entry

requirements University Entrance (NCEA, CIE or IB) or equivalent.

See page 36. Portfolio of artwork (see page 39)

Selection criteria Interview may be required

Preferred school

subjects Classical Studies, English, History of Art, Media Studies,

Painting (Practical Art), Photography (Practical Art), Printmaking (Practical Art), Sculpture (Practical Art)

AUT University encourages early application. Please note: late applications to this qualification will be accepted if places are available after this deadline.

see yourself as:

π A creative thinker-interpreter

π A contemporary artist

π Independent, flexible and self-directed

B A C H E L O r O F V IS U A L A r T S O V E r V IE W

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25 gr a d U a t e B A C H E L O r O F V IS U A L A r T S O V E r V IE W

Ahilapalapa rands

Education Intern, Artspace

Bachelor of Visual Arts

What this qualification covers

Year 1

We introduce you to the fundamentals of visual arts theory and practice. You are encouraged to develop your own artistic interest and approach to art-making. In Semester 2, you will specialise in paint/ print, photography or sculpture.

Core papers:

• Visual Arts Core Studio • Visual Arts Theory I • Visual Arts Studio I

Plus one paper from your chosen minor in Semester 2.

Year 2

You will further explore your individual interests in art-making, and will continue doing a mix of studio and theory.

The aim is for you to become increasingly self-reliant. Core papers this year are Visual Arts Studio II and Visual Arts Theory II, plus two papers from your chosen minor.

Year 3

You will continue to develop your art practice with advanced visual, media, method and conceptual skills and you will develop a coherent body of art, which incorporates complexity and subtlety. Papers this year are Visual Arts Studio III, Visual Arts Theory III, Visual Arts Professional Practice and the final paper from your chosen minor. You are expected to be working in a self-reliant way by your final year. At the end of Year 3, you will have the opportunity to exhibit your work to the art community, media and industry through the AUT School of Art and Design Festival.

Career opportunities

• Artist

• Arts administrator, manager or director • Art consultant

• Art critic, historian, commentator or writer • Art gallery manager or owner

• Curator • Educator

For more information visit www.aut.ac.nz/artdesign

Being chosen as the education intern for leading contemporary gallery Artspace, is one of the many achievements for AUT visual arts graduate Ahilapalapa Rands.

“This nine-month contract is such a fantastic opportunity for me! In this role, I work closely with community groups and local schools to foster engagement with the exhibitions and artists shown here at Artspace. I’m the second ever recipient of this internship, and really proud to have been chosen,” Ahi says.

Focus on Pacific arts

Engaging Pacific students with the arts is a particular focus of Ahi’s role – and it’s an area she knows well. “Last year, I co-curated Close to Home at ST Paul St Galleries, an annual exhibition of tertiary students’ artworks initiated by Tautai Contemporary Pacific Arts Trust. This was a big opportunity for me, and contributed to getting into my current internship at Artspace.

“I will build on this experience during my internship, and am responsible for curating the show Offstage 6 in partnership with Tautai,” says Ahi.

In addition to her role at Artspace, Ahi also works for ecostore as a freelance illustrator.

Studying visual arts

With a passion for design and visual arts, Ahi chose to enrol in AUT’s Bachelor of Visual Arts because it offered a good introduction to different mediums and methods.

“I also liked the academic focus paired with the technical skills aspect of AUT’s degree,” she says.

Figure

graphic Design

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