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Microprocessor/Microcontroller. Introduction

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Microprocessor/Microcontroller

Introduction

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Microprocessor/Microcontroller

A microprocessor - also known as a CPU or central processing unit - is a complete computation

engine that is fabricated on a single chip. The first microprocessor was the Intel 4004, introduced in 1971. The 4004 was not very powerful - all it

could do was add and subtract, and it could only do that 4 bits at a time. But it was amazing that everything was on one chip. Prior to the 4004,

engineers built computers either from collections of chips or from discrete components (Transistors and such). The 4004 powered one of the first

portable electronic calculators. (excerpts from

How Microprocessors Work by Marshall Brain)

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Microprocessor/Microcontroller

• The first microprocessor to make it into a home computer was the Intel 8080, a complete 8-bit computer on one chip, introduced in 1974. The first microprocessor to make a real splash in the market was the Intel 8088, introduced in 1979 and incorporated into the IBM PC (which first appeared

around 1982). If you are familiar with the PC market and its history, you know that the PC market moved from the 8088 to the 80286 to the 80386 to the 80486 to the Pentium to the Pentium II to the Pentium III to the Pentium 4. All of these microprocessors are made by Intel and all of them are improvements on the basic design of the 8088. The Pentium 4 can execute any piece of code that ran on the original 8088, but it does it about 5,000 times faster!

(excerpts from How Microprocessors Work by Marshall Brain)

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Microprocessor/Microcontroller

:

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Microprocessor/Microcontroller

• This is about as simple as a microprocessor gets. This microprocessor has:

• An address bus (that may be 8, 16 or 32 bits wide) that sends an address to memory

• A data bus (that may be 8, 16 or 32 bits wide) that can send data to memory or receive data from memory

• An RD (read) and WR (write) line to tell the memory whether it wants to set or get the addressed location

• A clock line that lets a clock pulse sequence the processor

• A reset line that resets the program counter to zero (or whatever) and restarts execution

• Let's assume that both the address and data buses are 8 bits wide in this example.

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Microprocessor/Microcontroller

Here are the components of this simple microprocessor:

Registers A, B and C are simply latches made out of flip-flops.

The address latch is just like registers A, B and C.

The program counter is a latch with the extra

ability to increment by 1 when told to do so, and

also to reset to zero when told to do so.

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Microprocessor/Microcontroller

Microprocessor Instructions

• Even the incredibly simple microprocessor shown in the previous example will have a fairly large set of instructions that it can perform. The collection of

instructions is implemented as bit patterns, each one of which has a different meaning when loaded into the instruction register. Humans are not particularly good at remembering bit patterns, so a set of short words are defined to represent the different bit patterns. This collection of words is called the assembly language of the processor. An assembler can translate the words into their bit patterns very easily, and then the output of the assembler is placed in memory for the

microprocessor to execute.

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Microprocessor/Microcontroller

Here's the set of assembly language instructions that the designer might create for the simple microprocessor in our example:

• LOADA mem - Load register A from memory address

• LOADB mem - Load register B from memory address

• CONB con - Load a constant value into register B

• SAVEB mem - Save register B to memory address

• SAVEC mem - Save register C to memory address

• ADD - Add A and B and store the result in C

• SUB - Subtract A and B and store the result in C

• MUL - Multiply A and B and store the result in C

• DIV - Divide A and B and store the result in C

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Microprocessor/Microcontroller

• COM - Compare A and B and store the result in test

• JUMP addr - Jump to an address

• JEQ addr - Jump, if equal, to address

• JNEQ addr - Jump, if not equal, to address

• JG addr - Jump, if greater than, to address

• JGE addr - Jump, if greater than or equal, to address

• JL addr - Jump, if less than, to address

• JLE addr - Jump, if less than or equal, to address

• STOP - Stop execution

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Microprocessor/Microcontroller

• An opcode (operation code) is the portion of a machine language instruction that specifies the operation to be performed. Their specification and format are laid out in the instruction set

architecture of the processor in question (which may be a general CPU or a more specialized

processing unit). Apart from the opcode itself, an instruction normally also has one or more

specifiers for operands (i.e. data) on which the

operation should act, although some operations

may have implicit operands, or none at all.

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Microprocessor/Microcontroller

• Assembly language, or just assembly, is a low- level programming language, which uses

mnemonics, instructions and operands to

represent machine code. This enhances the

readability while still giving precise control

over the machine instructions.

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ROM-8KB

RA M-256 bytes

EEPROM-512 bytes

PORT A

PULSE ACCUMULAT OR

PERIODIC INTERRUPT COP WAT CHDOG

PAI OC2 OC3 OC4 OC5 O

C 1

IC1 IC2 IC3

PA7 PA6 PA5 PA4 PA3 PA2 PA1 PA0

PE7 PE6 PE5 PE4 PE3 PE2 PE1 PE0

PORT E

VREFH VREFL

A /D CONVERTER

DATA DIRECTION

PORT D SS

SCK MOSI MISO

SPI

T xD

SCI RxD

PD5 PD4 PD3 PD2

PD1 PD0

M68HC11 CPU

A DDRESS DA TA BUS INTERRUPTS

RESET XIRQ IRQ

( VPPBULK) HANDSHA KE I/O

DAT A DIRECT ION C

PORT C PORT B

PARALLEL I/O

SINGLE CHIP P

B 7

P B 6

P B 5

P B 4

P B 3

P B 2

P B 1

P B 0

P C 7

P C 6

P C 5

P C 4

P C 3

P C 2

P C 1

P C 0

S T R A S T R B

A 1 5

A 1 4

A 1 3

A 1 2

A 1 1

A 1 0

A 9

A 8

A D 7

A D 6

A D 5

A D 4

A D 3

A D 2

A D 1

A D 0

R/W A S

EXPAND

OSCILLA TOR

XT AL EXT AL

E

MODA LIR MODB (VSTB Y)

VDD VSS

MODE SELECT

POW ER

Figure 1.2 68HC11A 8 block diagram (redrawn with permis s ion of Motorola)

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7 Accumulator A 0 7 Accumulator B 0

15 Double Accumulator D 0

15 Index Register IX 0

15 Index Register IY 0

15 Stack pointer 0

15 Program Counter 0

A:B D IX IY

PC SP

S X H I N Z V C CCR

Carry Overflow

Negative Zero

I interrupt mask

Half-Carry (from bit 3) X Interrupt Mask Stop Disable Figure 1.3 MC68HC11 Programmer's model

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Memory Addressing

Memory consists of addressable locations

A memory location has 2 components: address and contents

Data transfer between CPU and memory involves address bus and data bus

CPU memory

address bus lines

data bus lines

Figure 1.5 Data transfer between CPU and memory

address contents

Microprocessor/Microcontroller

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ADDRESSING MODES

Operands needed in an instruction are specified by one of the 6 addressing modes

Immediate mode Direct mode

Extended mode Indexed mode Inherent mode Relative mode

Microprocessor/Microcontroller

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68HC11 addressing modes

Table 1.1 Prefix for number representation

Base Prefix

binary octal decimal hexadecimal

%

@ nothing*

$

*Note: Some assemblers use &

Microprocessor/Microcontroller

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Immediate mode

The actual operand is contained in the byte or bytes immediately following the instruction opcode

LDAA #22 ADDA #@32 LDD #1000

Note that the (#) is a critical assembler directive!

Microprocessor/Microcontroller

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Direct mode

A one-byte value is used as the address of a memory operand (located in on-chip SRAM)

ADDA $10 SUBA $20 LDD $30

Extended mode

A two-byte value is used as the address of a memory operand

LDAA $1000 LDX $1000 ADDD $1030

Indexed mode

The sum of one of the index registers and an 8-bit value is used as the address of a memory operand

ADDA 10,X LDAA 3,Y

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Inherent mode

- Operands are implied by the instruction - No address information is needed

ABA INCB INX

Relative mode

- Used in branch instructions to specify the branch target - Specified using either a 16-bit value or a label (preferred)

...

BEQ there ADDA #10 ...

there DECB

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A Sample of 68HC11 Instructions

The LOAD instructions

A group of instructions that place a value or copy the contents of a memory location (or locations) into a register

LDAA <opr> Load Accumulator A LDAB <opr> Load Accumulator B

LDD <opr> Load Double Accumulator D LDX <opr> Load Index Register X

LDY <opr> Load Index Register Y LDS <opr> Load Stack Pointer

<opr> can be immediate, direct, extended, or index mode

Examples LDAA $10 LDX #$1000

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The ADD instruction

A group of instructions perform addition operation

ABA ABX ABY

ADDA <opr>

ADDB <opr>

ADDD <opr>

ADCA <opr>

ADCB <opr>

<opr> is specified using immediate, direct, extended, or index mode

Examples.

ADDA #10 ADDA $20 ADDD $30

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The SUB instruction

A group of instructions that perform the subtract operation

SBA

SUBA <opr>

SUBB <opr>

SUBD <opr>

SBCA <opr> ; A  [A] - <opr> - C flag SBCB <opr> ; A  [B] - <opr> - C flag

<opr> can be immediate, direct, extended, or index mode

Examples

SUBA #10 SUBA $10 SUBA 0,X SUBD 10,X

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The STORE instruction

A group of instructions that store the contents of a register into a memory location or memory locations

STAA <addr>

STAB <addr>

STD <addr>

STX <addr>

STY <addr>

STS <addr>

<addr> can be direct, extended, or index mode

Examples:

STAA $20 STAA 10,X STD $10 STD $1000 STD 0,X

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The 68HC11 Machine Code

A 68HC11 instruction consists of 1 to 2 bytes of opcode and 0 to 3 bytes of operand information

Examples

Machine instructions Assembly instruction (in hex format)

LDAA #29 86 1D STAA $00 97 00 ADDA $02 9B 02 STAA $01 97 01

INY 18 08

Microprocessor/Microcontroller

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machine code assembly instruction format

01 NOP

86 LDAA IMM

96 LDAA DIR

C6 LDAB IMM

D6 LDAB DIR

CC LDD IMM

DC LDD DIR

8B ADDA IMM

9B ADDA DIR

CB ADDB IMM

DB ADDB DIR

C3 ADDD IMM

D3 ADDD DIR

97 STAA DIR

D7 STAB DIR

DD STD DIR

Microprocessor/Microcontroller

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The 68HC11 Instruction Execution Cycle

- Perform a sequence of read cycles to fetch instruction opcode byte and address

information.

- Optionally perform read cycle(s) required to fetch the memory operand.

- Perform the operation specified by the opcode.

- Optionally write back the result to a register or a memory location.

- Consider the following 3 instructions

Assembly instruction Memory location Opcode

LDAA $2000 $C000 B6 20 00

ADAA $3000 $C003 BB 30 00

STAA $2000 $C006 B7 20 00

Microprocessor/Microcontroller

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$B6

$20

$00

$BB

$30

$00

$B7

$20

$00

Figure 1.10 Ins truction 1--Opcode read cycle

Before After

PC PC

$C000 $C001

Memory contents Addres s

$C000

$C001

$C002

$C003

$C004

$C005

$C006

$C007

$C008 CPU

$C000

$B6 Data bus Addres s bus

Instruction LDAA $2000

Step 1. Place the value in PC on the address bus with a request to read the contents of that location.

Step 2. The opcode byte $B6 at $C000 is returned to the CPU and PC is incremented by 1.

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$B6

$20

$00

$BB

$30

$00

$B7

$20

$00

Figure 1.11 Instruction 1--address byte read cycles Before After first read

PC PC

$C001 $C002

Memory contents Address

$C000

$C001

$C002

$C003

$C004

$C005

$C006

$C007

$C008 CPU

Data bus Address bus

$C001

$20

$B6

$20

$00

$BB

$30

$00

$B7

$20

$00

Memory contents Address

$C000

$C001

$C002

$C003

$C004

$C005

$C006

$C007

$C008 CPU

Data bus Address bus

$C002

$00

After second read

PC

$C003

Step 3. CPU performs two read cycles to obtain the extended address $2000 from locations

$C001 and $C002. At the end the value of PC is incremented to $C003

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Figure 1.12 Instruction 1--execution read cycle

Memory contents

$19

$37

CPU .

. .

$2000 Address bus

Data bus

$19

$2000 Address

$3000

Step 4. The CPU performs another read to get the contents of the memory location at

$2000, which is $19. The value $19 will be loaded into accumulator A.

(30)

The End

Microprocessor/Microcontroller

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