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INF5120

”Modellbasert Systemutvikling”

Forelesning 17.03.2005 Agile Methods & Architecture

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INF5120 - Forelesninger - 2005

M: MDA, T: Eclipse, IBM tool, C: COMET, U

M: MDA, T: Eclipse, IBM tool, C: COMET, U:: UML 2.0 (Literature references) UML 2.0 (Literature references)

 1. Intro to System Modeling, Background: OO and UML, RUP, MDA

 2. Enterprise Architecture - Enterprise Modeling & MAF&MAFE, BPEL/BPMN (E1)

 3. Requirements Modeling (Mappings from Enterprise to System architecture)

 4. Software Architecture – and architecture modeling (E2)

 5. Enterprise and IT architecture (17. February – DnD)

 6*. UML 2.0 and UML SysML profile (Birger & Øystein) ?

 7. PIM modeling and PSM mappings/transformations (MDA, MOF, QVT)

 8*. Component Modeling and OCL, Model transformation tools&QVT Modelware (JOEA)

9. Agile Methods and Agile Modeling, + QVT/ATL/M2T (17. March) – F8 (E4)

 10. Architectural Patterns, Design Patterns *tool and Refactoring (E2-a)

 11*. Non-functional requirements – Quality of service, a QoS profile in UML (JOEA)

 12. Service Oriented Architectures – UML profile, Interoperability and Data Architectures – ADM and Ontologies (ATHENA) (E3) (E2-b)

 13. Usability and human centered design (E5)

 14. Aspect Oriented Computing, Agents, … other PSMs

 15. Product Lines – Families, Frameworks, Reuse, RAS, Teamwork (E6)

 16. LAST: Summary – preparation for exam

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A Practical Guide to Enterprise

Architecture

 1: Systems Architecture

 2: Software Architecture

 3: Service Oriented Architecture

 4: Software Product Lines

 5: Methodology overview

 6: Enterprise Unified Process

7: Agile Architecture

8: Agile Modeling

 9: Presentation Tier Architecture

 10: Usability and User Experience

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Agile Methods – Smidige metoder

 The Agile Manifesto

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Agile Software Development Alliance

Manifesto for Agile Software Development

We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:

 Individuals and interactions over processes and tools

Working software over comprehensive documentation Customer collaboration over contract negotiation

Responding to change over following a plan

 That is, while there is value in the items on the right, we value the items on the left more.

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The Agile Alliance

Kent Beck

Mike Beedle

Arie van Bennekum Alistair Cockburn Ward Cunningham Martin Fowler James Grenning Jim Highsmith Andrew Hunt Ron Jeffries Jon Kern Brian Marick Robert C. Martin Steve Mellor Ken Schwaber Jeff Sutherland Dave Thomas

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Extreme Programming – XP (p. 114)

 Kent Beck, Ward Cunningham – Chrysler 1996

(8)

XP - 4 basic principles and practices

 4 basic principles:  Feedback  Communication  Simplicity  Courage  4 main practices:  Continuous Planning  Continuous Design  Continuous Coding  Continuous Testing  Customers  Developers  Coaches/Managers

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Agile Architecture

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An Agile approach to Architecture

 Focus on people, not technology or techniques

 Keep it simple

 Work iteratively and incrementally

 Roll up your sleeves

 Build it before you talk about it

 Look at the whole picture

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Potential problems with traditional

approaches to Enterprise Architecture

 There is not an architecture effort

 Skewed focus

 Developers do not know that the architecture exists

 Developers do not follow the architecture

 Developers do not work with the architects

 Outdated architecture

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What should Architecture efforts produce?

 Support for the customers of the architecture

 A vision and plan to achieve that vision

 A collection of models and documentation describing the architecture

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Potential problems with an Agile approach

 It does not include an explicit way to ensure compliancy

 It depends on people being responsible

 It requires you to actively strive to keep things simple

 It requires you to accept an agile approach to modeling and documentation

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Agile Modeling – Extreme Modeling

 Traditionally

 - either - insist on sophisticated models before coding

 - or – think that modeling is paper-intensive, overly bureaucratic, and waste of time

 Architect – pro-modeling

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Agile Modeling values

 Communication  Courage  Feedback  Humility  Simplicity

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Principles of agile modeling

 Assume simplicity

 Embrace change

 Enabling the next effort is you secondary goal

 Incremental change

 Maximize stakeholder investment (onsite customer)

 Model with a purpose

 Multiple Models

 Quality work

 Rapid feedback

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Principles of agile modeling (2)

 Travel light

 Content is more important than representation

 Everyone can learn from everyone else

 Know your models

 Know your tools

 Local adaptation

 Open and honest communication

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Agile Modeling – core practices

 Active stakeholder particpation

 Apply the Right Artifacts

 Collective Ownership

 Consider testability

 Create several models in parallell

 Create simple content

 Depict models simply

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Agile Modeling (2)

 Iterate to another artifact

 Model in small increments

 Model with others

 Prove IT with code

 Use the simplest tools

 Apply modeling standards

 Apply patterns gently

 Discard temporary models

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Agile Modeling (3)

 Model to communicate

 Model to understant

 Reuse existing resources

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Agile Models

 Agile models fulfil their purpose

 Agile models are understandable

 Agile models are sufficiently accurate

 Agile models are sufficient consistent

 Agile models are sufficiently detailed

 Agile models provide positive value

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Implications for Architects

 It’s about people, not models and documents

 Models do not equal documents

 You can’t think everything through from the start, and you do not need

to anyway

 You must embrace multiple models

 Be prepared to take an iterative and incremental approach

 Your work needs to be just barely good enough, it does not need to

be perfect

 The longer you go without feedback, the greater the risk that your

architecture does not reflect the needs of your stakeholders

 It is your stakeholder’s money that is being spent, not yours, therefore

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