2015 Catalog
Online Programs
01/2015
Mission
. . . .3
Education Philosophy
. . . .4
History
. . . .5
Degree Programs
. . . .7
AUDIO PRODUC TION
. . . .8
Associate of Science Degree Program
BUSINESS INTELLIGENCE
. . . .18
Master of Science Degree Program
COMPUTER ANIMATION
. . . .2 8
Bachelor of Science Degree ProgramCRE ATIVE W RITING FOR ENTERTAINMENT
. . . . .4 0
Bachelor of Fine Arts Degree ProgramCRE ATIVE W RITING
. . . .5 2
Master of Fine Arts Degree ProgramDIGITAL CINEMATOGR APHY
. . . .61
Bachelor of Science Degree Program
ENTERTAINMENT BUSINESS
. . . .7 3
Bachelor of Science Degree ProgramENTERTAINMENT BUSINESS
. . . .8 5
Master of Science Degree ProgramENTERTAINMENT BUSINESS
. . . .9 4
with a Sports Management Elective Track Master of Science Degree ProgramGAME ART
. . . .10 2
Bachelor of Science Degree ProgramGAME DESIGN
. . . .114
Bachelor of Science Degree Program
GR APHIC DESIGN
. . . .12 6
Bachelor of Science Degree ProgramINNOVATION & ENTREPRENEURSHIP
. . . .137
Master of Science Degree Program
INSTRUC TIONAL DESIGN & TECHNOLOGY
. . . .14 6
Master of Science Degree ProgramINTERNE T MARKE TING
. . . .15 5
Bachelor of Science Degree ProgramINTERNE T MARKE TING
. . . .16 8
Master of Science Degree ProgramMEDIA COMMUNICATIONS
. . . .178
Bachelor of Science Degree Program
MEDIA DESIGN
. . . .191
Master of Fine Arts Degree Program
MOBILE DE VELOPMENT
. . . .19 9
Bachelor of Science Degree ProgramMOBILE GAMING
. . . .211
Master of Science Degree Program
MUSIC BUSINESS
. . . .219
Bachelor of Science Degree Program
MUSIC PRODUC TION
. . . .2 31
Bachelor of Science Degree ProgramNE W MEDIA JOURNALISM
. . . .24 3
Master of Arts Degree ProgramPUBLIC REL ATIONS
. . . .2 5 2
Master of Arts Degree ProgramSPORTS MARKE TING & MEDIA
. . . .2 6 2
Bachelor of Science Degree ProgramWEB DESIGN & DE VELOPMENT
. . . .274
Bachelor of Science Degree Program
INSTRUC TIONAL DESIGN & TECHNOLOGY
. . . .2 8 6
Graduate CertificateINTERNE T MARKE TING
. . . .2 8 9
Graduate CertificateMEDIA COMMUNICATIONS
. . . .2 9 2
Undergraduate CertificateINTERNSHIP
. . . .2 9 6
DEGREE PROGR AMS ON CAMPUS
. . . .2 97
Table of Contents
General Information
. . . .298
ADMISSIONS
. . . .2 9 9
FINANCIAL AID
. . . .3 01
CAREER DE VELOPMENT
. . . .3 0 3
TUITION BRE AKDOWN
. . . .3 0 4
GENER AL INFORMATION
. . . .3 0 5
ONLINE CL ASS SCHEDULES
. . . .3 07
ONLINE HOLIDAY SCHEDULE
. . . .3 0 8
ONLINE EDUCATION AT FULL SAIL
. . . .3 0 9
STUDENT SERVICES
. . . .3 0 9
POLICIES & PROCEDURES
. . . .310
CLOCK HOUR-TO-CREDIT HOUR CONVERSION
. . .317
LICENSES & ACCREDITATION
. . . .317
ADMINISTR ATION
. . . .3 2 0
People from around the world come to Full Sail to
pursue their educational goals, and they share one
thing in common – a passion for creative careers in
the entertainment and media industry.
Full Sail’s mission is to provide students with an
innovative style of education, delivered by a staff
of dedicated individuals, that addresses the career
opportunities available in an ever-growing, constantly
evolving industry. We do this by developing unique
curricula that combine elements of creativity, art,
business and life skills, technical prowess, and academic
achievement. Our education is delivered via immersive
teaching methods, both in Full Sail’s real-world production
studios and classrooms, as well as through our online
learning environment.
Every one of our degree programs is designed to provide
students with knowledge and real-world experience
that will help them realize their career goals in the
entertainment and media industry.
Introduction
MISSION
3 INTRODUCTION
| |
MissionProvide learning environments
that are real world
Full Sail’s online courses and degrees are driven by
a real-world approach that uses current technology
to educate and inspire. Through the capabilities
of today’s Internet, traditional assignments are
complemented by videos, animations, and interactive
exercises. Our online learning environment is also
built around the concept of connecting you with
people – from accessible instructors, to exclusive
guest lecturers, to collaboration tools that enable you
to meet, share, and receive feedback from your peers.
Full Sail’s campus is designed to provide students
with educational environments that are on par with
some of the best production facilities in the world.
In these studios, labs, and classrooms, students
gain real-world experience with the creative and
technical tools employed at all levels of the industry.
At the same time, they learn the same production
workfl ow used in fi lm productions, recording sessions,
live events, animation and design projects, and in
the development of video games, websites, and
entertainment business strategies.
Whether on campus or online, Full Sail’s goal is to
deliver a real-world educational experience that is
engaging and exceptional.
Empower our students through
an active relationship with the
entertainment and media industry
Full Sail is dedicated to serving the needs and careers
of our students and graduates by actively engaging
the companies that make up the entertainment and
media industry, both in the United States and around
the world. At Full Sail, every degree program goes
through ongoing assessment and evolution, ensuring
that students receive an education that is current
and relevant. This is accomplished through industry
feedback and insight, and the specifi c guidance of
groups of entertainment and media professionals who
make up Program Advisory Committees for each of
our degrees. In addition, our commitment to a close
relationship with the industry allows employers to
easily recruit qualifi ed talent, and also allows our
Career Development Department to promote our
graduates to the widest possible audience.
Connect students with educators
and industry guests who inspire
and challenge
The core of Full Sail is our staff, many of whom
bring years of industry credentials and educational
experience to our campus. Because many of our
educators and guests are active in the professional
community through conventions, industry affi liations,
and professional projects, they are able to inspire
students with current knowledge that speaks to
how entertainment and media companies create
exceptional professional product.
Introduction
EDUCATIONAL PHILOSOPHY
Promote professionalism throughout
the educational experience
We believe that students should approach their
education like professionals because it will increase
their chance for success throughout their careers.
There are initiatives woven throughout a student’s
educational journey designed to instill professional
protocol, attitude, and a mindset for creativity and
success. These elements are integral to our real-world
educational formula, alongside up-to-date curricula,
professional settings, immersive projects, and
experienced educators.
4 INTRODUCTION
|
Eductional PhilosophyGraduate credit on
Nirvana’s
Nevermind
#1 Album (Billboard 200) 1991 1979 Founded in Dayton, OhioOur
History
SOME HIGHLIGHTS
1980 Moved to Orlando, Florida 1989-1991For three years in succession, Full Sail wins the prestigious TEC Award (Technical Excellence and Creativity) for Best Recording School/Program, presented annually by Mix Magazine Graduate credit on
Michael Jackson’s
Bad
8 million copies sold
1987 Graduate credit on
LL Cool J
Mama Said Knock You Out
#1 Billboard Rap Single 1990
1997 Lycos presents Full Sail with their Top Five Percent Award for the school’s website 1996
Full Sail earns the Florida-based Educational Award for Most Innovative Program as well as Educator of the Year
8 Graduate credits
Titanic
Top Grossing Film of All Time - OSCAR® Winner for “Best Picture”
1997
Graduate credits on
Kiss
Reunion Tour
Top Grossing World Tour ‘96
1996 3 Graduate credits on
The Rolling Stones
Voodoo Lounge Tour
Top Grossing World Tour 1994
1994
GRAMMY
®WINNING
First
Graduate
1996 Graduate credit onBraveheart
OSCAR® Winner for “Best Picture”
1995
Graduate credit on
PIXAR’S
Toy Story
#1 Box Offi ce Film - OSCAR® Nominated
1995
EMMY
®WINNING
Graduate XVIII Olympic Games
“Most Outstanding Technical Team”
1998 1989
Full Sail moves into its current home in Winter Park, Florida
Since Full Sail’s inception in 1979, over 34,000 graduates
have prepared for careers in the entertainment and media
industry. The following features some of the highlights of
Full Sail’s history as well as that of our graduates.
In 1980, Full Sail moved from its original home in Dayton,
Ohio to Orlando, Florida. During the six years that followed,
new audio courses were added to the original recording arts
offering until, in 1986, the Recording Arts Comprehensive
Program was introduced. In 1988, a new curriculum with
a focus on the visual arts was born — the Video and Film
Production Comprehensive Program. In July 1989, Full Sail
moved into its current home in Winter Park, Florida
(a suburb of Orlando) which has since expanded into
a 110+ studio multimedia campus.
August 1990 marked a milestone in history when Full Sail
received accreditation allowing students to earn Specialized
Associate Degrees upon successful completion of the
curricula in the Recording Arts and/or Film and Video
Production Programs. A third Specialized Associate Degree
in Digital Media was launched in March 1995 – this addition
marked Full Sail’s entrance into training for the vast,
emerging fi eld of interactive media.
March 1998 witnessed the introduction of the Game
Design Specialized Associate Degree as well as the Show
Production & Touring Specialized Associate Degree.
In January of that same year, Full Sail achieved additional
accreditation and licensing enabling students to earn
Associate of Science Degrees in Recording Arts, Film
and Video Production, and Digital Media.
1979
EST.
Yo
u c
an g
et t
her
e f
ro
m h
er
e
5 INTRODUCTION|
Our History2015
TODAY
2005
“One of the 5 Best Music Programs
in the Country”
– Rolling Stone Magazine
2005
“One of the 3 Best Music Business
Departments”
– Schools That Rock
The Rolling Stone College Guide
2005
“One of the Top 5 Film Schools in the Country”
– UNleashed Magazine (2005)
2007
“Full Sail is the Harvard of Game Schools”
– Tips & Tricks Magazine
2007
Full Sail’s redesigned website receives multiple nominations in the Webby Awards for Best Home/ Welcome Page and Best Website - School
2008 Full Sail University named School/College of the Year by the Florida Association of Postsecondary Schools & Colleges (FAPSC)
Saw
Graduate Directs2,3,4
#1 Box Offi ce Film on Halloween 3 Years in a Row
2005-2007
OSCAR
First Graduate®Nomination 2005
111
Graduates
involved with
GRAMMY
® nominated projects 2006 2014 Full Sail University celebrates its 35th Anniversary & 5th Annual Hall of Fame CelebrationIn February of 1999, a new accredited program was
introduced — the Computer Animation Associate of
Science Degree. Additionally, the Game Design and
Show Production & Touring Programs were modifi ed and
approved to be offered as Associate of Science Degrees.
In November 2003, Full Sail offered its fi rst Bachelor’s
Degree - the Entertainment Business Bachelor of Science
Degree Program. In addition, the Game Development
Degree Program was revised and expanded to become
a Bachelor of Science Degree Program.
Another milestone was achieved in August 2005 when
three of Full Sail’s Associate of Science Degrees were
revised and expanded to become Bachelor of Science
Degrees – Computer Animation, Digital Arts & Design
(formerly Digital Media), and Film. In April of 2006, the
Entertainment Business Bachelor’s Degree Program
changed focus slightly and was renamed Music Business.
In June 2007, Full Sail launched its fi rst Master of Science
Degree in Entertainment Business, and in July 2007,
Full Sail launched a new Associate of Science Degree
in Graphic Design.
October 2007 was a historic month, with the introduction
of Full Sail’s fi rst online degree program — an online
version of the school’s existing Entertainment Business
Master of Science Degree Program. The launch of this
fi rst online degree was years in the making and saw the
school build a proprietary online learning platform from
the ground up.
In December 2007, Full Sail launched a new on-campus
degree program — the Game Art Bachelor of Science
Degree — designed to meet the growing demand for
game-specifi c artists. In January 2008, Full Sail launched
two additional online degree programs — the Education
Media Design & Technology Master of Science Degree
and the Entertainment Business Bachelor of Science Degree,
and a new on-campus degree program — the Web Design
& Development Bachelor of Science Degree.
In March 2008, Full Sail was granted University status
and became known as Full Sail University. Since then, the
school has continued to expand its online and campus
degree offerings into new fi elds, including Game Design,
Internet Marketing, Graphic Design, and more, while also
revising and expanding its fl agship Recording Arts and
Show Production programs to be offered as Bachelor of
Science Degrees.
2002
“One of the Top 5 Game Degree Programs
in the World”
– Electronic Gaming Monthly
Graduate credit on
PIXAR’S
The Incredibles
OSCAR® Winner for “Best Animated
Feature Film”
2003
GRAMMY® “Album of the Year”
Outkast Speakerboxxx/ The Love Below
3 Graduates Win
2003
Graduate credit on
Lord of the Rings:
Return of the King
OSCAR® Winner for “Best Picture”
2003
Throughout the world, Full Sail graduates are employed
in music recording, fi lm production, video production,
animation, sound design, web development, concert
sound, concert lighting, postproduction, game design,
music, interactive title development, graphic design,
virtual reality and simulation, entertainment companies,
and worldwide corporations. Hundreds of media
businesses have been built and GRAMMY
®, Emmy
®,
Addy
®, and Recording Industry Association of America
(Gold and Platinum Records) awards have been earned
by numerous alumni. In addition, 2005 marked the fi rst
graduate to ever be nominated for an OSCAR.
Our History
(Cont.)
6 INTRODUCTION
|
Our HistoryDegree
Programs
7 DEGREE PROGRAMS
Fine Arts
Modeling
Animation
Effects
Final Project/
Demo Reel
Cre-ation
Areas of Focus
Associate of Science Degree Program
The program has been designed to provide
you with foundations in audio basics before
immersing you in project-based courses.
You’ll explore the networking,
project-management, and client-relation skills
necessary to thrive in this entrepreneurial
fi eld, while also learning how to translate
client requests into professional-sounding
content in your own home studio. Whether
you’re operating out of your bedroom or a
commercial studio, or recording live music,
harnessing the power of computer-based
production is an essential step in achieving
your goals.
As the recording industry continues its rapid
evolution, it’s more important than ever that
audio professionals are able to think beyond
the traditional studio. Conventional studios
have combined with home project studios
to form a new model for audio production.
While brick and mortar facilities still set
the standard for quality, project studios are
effi cient, mobile, and easily modifi ed to
produce professional quality sound in what
are often less-than-optimal settings, and the
fl exibility that comes with an untethered
studio is apparent to both seasoned
professionals and beginning engineers alike.
Full Sail’s Audio Production associate of
science degree encourages independence and
entrepreneurial thinking in light of the project
studio revolution. Geared toward individuals
with a self-starting mentality, the program
brings Full Sail’s team of knowledgeable
industry professionals to you through the
power of digital learning.
Audio
Fundamentals
Recording
Technology
Business
of Audio
Audio
Production
8 AUDIO PRODUCTION|
Associate of Science Degree ProgramAreas of Focus
AUDIO
PRODUCTION
AUDIO
FUNDAMENTALS
RECORDING
TECHNOLOGY
BUSINESS OF AUDIO
of
aspects
RECORDING
set-ups
DIGITAL
environmental
factors
SKILLS
listening
rigs
RECORDING
CONTROL
sound
capture
+
EDITING
techniques
BASICS
sequencing
of
+
copyright
publishing
royalties
music
publishing,
contracts,
+
AUDIO
PRODUCTION
AUDIO
FUNDAMENTALS
RECORDING
TECHNOLOGY
BUSINESS OF AUDIO
of
aspects
RECORDING
set-ups
DIGITAL
environmental
factors
SKILLS
listening
rigs
RECORDING
CONTROL
sound
capture
+
EDITING
techniques
BASICS
sequencing
of
+
copyright
publishing
royalties
music
publishing,
contracts,
+
AUDIO
PRODUCTION
AUDIO
FUNDAMENTALS
RECORDING
TECHNOLOGY
BUSINESS OF AUDIO
of
aspects
RECORDING
set-ups
DIGITAL
environmental
factors
SKILLS
listening
rigs
RECORDING
CONTROL
sound
capture
+
EDITING
techniques
BASICS
sequencing
of
+
copyright
publishing
royalties
music
publishing,
contracts,
+
AUDIO
PRODUCTION
AUDIO
FUNDAMENTALS
RECORDING
TECHNOLOGY
BUSINESS OF AUDIO
of
aspects
RECORDING
set-ups
DIGITAL
environmental
factors
SKILLS
listening
rigs
RECORDING
CONTROL
sound
capture
+
EDITING
techniques
BASICS
sequencing
of
+
copyright
publishing
royalties
music
publishing,
contracts,
+
Audio Fundamentals
Audio production, from inception to execution, is
an exciting and ever-changing fi eld. With a focus
on computer-based aspects of recording, the Audio
Production associate’s degree will familiarize you
with methods of adapting big studio sound to
smaller, digital set-ups.
You’ll start by learning how sound functions— how
it travels and interacts with the human auditory
system. You’ll study physics to better understand
environmental factors that affect how sound waves
behave. You’ll hone your listening skills, developing
an ear capable of detecting audio nuances.
9 AUDIO PRODUCTION
|
Associate of Science Degree ProgramAreas of Focus
AUDIO
PRODUCTION
AUDIO
FUNDAMENTALS
RECORDING
TECHNOLOGY
BUSINESS OF AUDIO
of
aspects
RECORDING
set-ups
DIGITAL
environmental
factors
SKILLS
listening
rigs
RECORDING
CONTROL
sound
capture
+
EDITING
techniques
BASICS
sequencing
of
+
copyright
publishing
royalties
music
publishing,
contracts,
+
AUDIO
PRODUCTION
AUDIO
FUNDAMENTALS
RECORDING
TECHNOLOGY
BUSINESS OF AUDIO
of
aspects
RECORDING
set-ups
DIGITAL
environmental
factors
SKILLS
listening
rigs
RECORDING
CONTROL
sound
capture
+
EDITING
techniques
BASICS
sequencing
of
+
copyright
publishing
royalties
music
publishing,
contracts,
+
AUDIO
PRODUCTION
AUDIO
FUNDAMENTALS
RECORDING
TECHNOLOGY
BUSINESS OF AUDIO
of
aspects
RECORDING
set-ups
DIGITAL
environmental
factors
SKILLS
listening
rigs
RECORDING
CONTROL
sound
capture
+
EDITING
techniques
BASICS
sequencing
of
+
copyright
publishing
royalties
music
publishing,
contracts,
+
AUDIO
PRODUCTION
AUDIO
FUNDAMENTALS
RECORDING
TECHNOLOGY
BUSINESS OF AUDIO
of
aspects
RECORDING
set-ups
DIGITAL
environmental
factors
SKILLS
listening
rigs
RECORDING
CONTROL
sound
capture
+
EDITING
techniques
BASICS
sequencing
of
+
copyright
publishing
royalties
music
publishing,
contracts,
+
Recording Technology
Learning to harness the power of evolving
technology is essential to maintaining an edge in the
recording industry. In order to grow your career in
audio production, it’s critical to stay up-to-date on
the latest innovations within the fi eld.
You’ll explore options for operating systems,
storage, and networking in order to fi nd solutions
that fi t your business. To prepare you for a career in
digital production, our faculty teaches using a variety
of software and hardware in order to familiarize
you with multiple potential recording rigs. From
there, you’ll learn how to capture and control sound,
editing techniques, and the basics of sequencing.
You’ll look at how recording methods have
developed through the years, and examine the future
of the industry in light of current technology.
10 AUDIO PRODUCTION
|
Associate of Science Degree ProgramAreas of Focus
Areas of Focus
AUDIO
PRODUCTION
AUDIO
FUNDAMENTALS
RECORDING
TECHNOLOGY
BUSINESS OF AUDIO
of
aspects
RECORDING
set-ups
DIGITAL
environmental
factors
SKILLS
listening
rigs
RECORDING
CONTROL
sound
capture
+
EDITING
techniques
BASICS
sequencing
of
+
copyright
publishing
royalties
music
publishing,
contracts,
+
AUDIO
PRODUCTION
AUDIO
FUNDAMENTALS
RECORDING
TECHNOLOGY
BUSINESS OF AUDIO
of
aspects
RECORDING
set-ups
DIGITAL
environmental
factors
SKILLS
listening
rigs
RECORDING
CONTROL
sound
capture
+
EDITING
techniques
BASICS
sequencing
of
+
copyright
publishing
royalties
music
publishing,
contracts,
+
Business of Audio
As project studios become more and more common,
it creates exciting entrepreneurial opportunities for
independent audio professionals. One of the core
goals of the program is to foster business acumen in
every student.
Through study of copyright and publishing concepts,
you’ll learn how to protect your work and the work of
your clients. The program also provides foundational
overviews of music publishing, contracts, and
royalties. You’ll also learn how to craft a professional
portfolio featuring an original track highlighting your
newly gained skills.
11 AUDIO PRODUCTION
|
Associate of Science Degree ProgramAUDIO PRODUCTION
OVERVIEW & OBJECTIVE
Overview
Full Sail University began in 1979 as a
recording school. Since then, developments
in the recording industry have created new
opportunities to build upon the university’s
foundational recording curriculum.
Changes in technologies have restructured
the industry, making audio production
the domain of independent recording
engineers, editors, vocal specialists, and
other craftspeople who work in small
facilities and project studios. As such, the
Audio Production Associate of Science
Degree Program provides students with
the knowledge, skills, and attitudes
necessary to conduct business as
independent audio creators.
This program’s curriculum prepares
graduates for successful careers in
the recording industry with courses
that encompass audio basics, music
foundations, listening skills, recording
technology, editing and mixing skills,
interactive and game audio, and audio
postproduction. In addition to audio
production skills and techniques, the Audio
Production Associate of Science Degree
Program also has foundational courses
focusing on college mathematics, physics,
and business skills. Through these courses,
an emphasis on project-based learning
allows students to gain a real-world
educational experience that prepares them
for entering the recording industry.
Objective
The goal of the Audio Production Associate
of Science Degree Program is to prepare
its graduates for successful careers in
the recording industry with the ability to
record and mix audio for music projects,
games, new media, video, and fi lm. This
program is focused on computer-based,
project studio production—a rapidly
emerging fi eld in the professional audio
industry. With this focus, graduates will
gain the technical profi ciency required
to record and mix for a variety of audio
projects. Graduates of the program will
also be equipped with the recording and
business knowledge, skills, and attitudes
necessary to become independent audio
professionals in today’s recording industry.
In addition to these academic aims,
the curriculum of the Audio Production
Associate of Science Degree Program
was designed to develop each student’s
critical-thinking and listening skills as
well as creative problem-solving abilities
to support lifelong learning and enable
gainful employment in the recording
industry.
12 AUDIO PRODUCTION
|
Associate of Science Degree ProgramTOTAL CREDIT HOURS:
80
TOTAL WEEKS:
80
PROGRAM CORE
Code Course Credit Hours
REC 1010 Audio Foundations 3.00
APR 2099 Audio Mastery I 2.00
APR 3099 Audio Mastery II 2.00
APR 3601 Audio Production Business Fundamentals 4.00 APR 3722 Audio Production Demo Project 4.00
REC 3414 Audio Workstations 4.00
APR 2703 Contemporary Music Production Techniques 4.00 MPR 1852 Digital Recording Principles 3.50
APR 2355 Fundamentals of Music 3.00
REC 3624 Interactive Audio 4.00
APR 3211 Listening Skills for Audio Professionals 4.00
APR 3466 Mixing Techniques 4.00
MUM 3308 Music Copyright and Publishing† 4.00
MUH 2050 Music History I 3.00
SHP 2061 Networks and Server Technology in Entertainment 2.50 OAA 1000 Overview of the Audio Arts Industries 3.00
REC 1732 Sequencing Technology 4.00
Totals: 58.00
Audio Production
Associate of Science Degree Program
Chronological Schedule by Months
1 2 3 4 5
DIGITAL
LITERACY PSYCHOLOGY OF PLAY OVERVIEW OF THE AUDIO ARTS INDUSTRIES COMPOSITION IENGLISH FUNDAMENTALS OF MUSIC
6 7 8 9 10
COLLEGE
MATHEMATICS FUNDAMENTALS OF PHYSICS FOUNDATIONSAUDIO DIGITAL RECORDING PRINCIPLES
MUSIC HISTORY I AUDIO MASTERY I 11 12 13 14 15 SEQUENCING TECHNOLOGY CONTEMPORARY MUSIC PRODUCTION TECHNIQUES
NETWORKS & SERVER TECHNOLOGY IN
ENTERTAINMENT LISTENING SKILLS FOR AUDIO PROFESSIONALS AUDIO WORKSTATIONS PROFESSIONAL COMMUNICATION & PRESENTATION 16 17 18 19 20 MIXING TECHNIQUES AUDIO PRODUCTION BUSINESS FUNDAMENTALS INTERACTIVE
AUDIO MUSIC COPYRIGHT & PUBLISHING AUDIO PRODUCTION DEMO PROJECT AUDIO MASTERY II
GENERAL EDUCATION
Code Course Credit Hours
MGF 1213 College Mathematics† 4.00
DGL 1012 Digital Literacy 3.00
ENC 1101 English Composition I† 4.00
PHY 1000 Fundamentals of Physics† 4.00
COM 3109 Professional Communication and Presentation† 4.00
DEP 1013 Psychology of Play 3.00
Totals: 22.00
13 AUDIO PRODUCTION
|
Associate of Science Degree ProgramCourse Descriptions
Program Core
REC 1010
Audio Foundations
Any professional in the audio industry needs a solid grasp of the fundamental principles of sound production and audio. The Audio Foundations Course explores the nature of sound, from how we perceive it to how we capture and manipulate it. Topics such as frequency, amplitude, distortion, noise, waveforms, and harmonics lay the foundation on which all subsequent audio courses depend.
Course Outline
The Nature of Sound Audio Analysis and Metering Wave Properties and Behaviors Listening Like a Professional Audio Signal Characteristics
Total credit hours 3.00 Course length 4 weeks
APR 2099
Audio Mastery I
Students will be challenged to integrate and demonstrate the skills and knowledge they have gained in their prior course work. By encouraging active learning and employing mastery principles, this course ensures that students have established a solid foundation for their subsequent coursework.
Course Outline
Demonstrate an understanding of music notation and form
Apply math skills to physics and audio concepts Apply basic critical listening skills in
both musical and acoustic terms
Demonstrate basic recording and editing skills
Apply critical thinking skills to problems regarding the physics of sound
Total credit hours 2.00 Course length 4 weeks
APR 3099
Audio Mastery II
Students will be challenged to integrate and demonstrate the skills and knowledge they have gained in their prior course work. By encouraging active learning and employing mastery principles, this course ensures that students have established a solid foundation for their subsequent coursework.
Course Outline
Apply Critical Listening Skills and Knowledge of Signal Processing to Solve Mix Problems
Demonstrate Knowledge of Synthesis and Sequencing Techniques Demonstrate Intermediate Recording
and Editing Skills
Apply Knowledge of Sequencing, Looping, Editing, and Musical Structures to Create Basic Tracks Identify Specific Frequencies,
Level Changes, Common Signal Processing Techniques, and Common Audio Problems
Total credit hours 2.00 Course length 4 weeks
APR 3601
Audio Production Business Fundamentals
In the Audio Production Business Fundamentals Course, students will learn the business skills and attitudes necessary to succeed in today’s entertainment and media industries. Students will also learn entrepreneurial business strategies and behaviors that are specific to the audio production industry, covering topics that include financing, marketing, copyright, ethical decision making, leadership, and personal branding. Upon completion of this course, students will understand the requirements for entering the music business and how to achieve their entrepreneurial goals.
Course Outline
Business Strategies Entrepreneurial Leadership Personal Branding Business Ethics Copyright
Total credit hours 4.00 Course length 4 weeks
APR 3722
Audio Production Demo Project
Students will combine the knowledge and skills developed thus far to create a song comparable to a songwriter’s demo. This course will draw on previous topics including recording, editing, mixing, and musical structure. Students will be required to create and adhere to a production plan emulating highly-compressed real-world deadlines. The finished product will be a portfolio-ready recording.
Course Outline
Preproduction Editing
Recording Mixing
Total credit hours 4.00 Course length 4 weeks
REC 3414
Audio Workstations
The Audio Workstations Course explores the digital audio workstation environment through an overview of digital audio concepts and practices. Students receive instruction and practical experience with powerful computer-based recording systems typically found in the modern recording and show production industry.
Course Outline
Workstation Hardware and Software File Management Workstation Techniques
and Procedures
Digital Audio Theory and Practice
Total credit hours 4.00 Course length 4 weeks
14 AUDIO PRODUCTION
|
Associate of Science Degree ProgramCourse Descriptions
Program Core
APR 2703
Contemporary Music Production Techniques
Contemporary music production integrates sampling, loops, MIDI, and live recording to craft modern hits. In this course, students will learn to use industry-standard tools for computer-based music creation.
Course Outline
Basic audio loop editing Live triggering of audio Tempo-based audio manipulation Integrating audio and synthesis
via MIDI
Total credit hours 4.00 Course length 4 weeks
MPR 1852
Digital Recording Principles
Advancements in computer hardware and software have led to a revolution in music production. High-quality results can now be achieved economically without the necessity for large-format facilities. In the Digital Recording Principles
Course, students receive training on how to get professional-sounding results from
their laptop-based project studio environment.
Course Outline
Mac OS System Audio Standard Music Production Practice Recording Software Overview Common Challenges in the Project
Studio Environment Maximizing Input Devices
Total credit hours 3.50 Course length 4 weeks
APR 2355
Fundamentals of Music
The Fundamentals of Music Course will explore the basic concepts of harmony, melody, rhythm and form with an introduction to music notation and ear training. Relevant musical structures will be examined and discussed in the context of popular music using common industry terms.
Course Outline
Musical Notation Form and Style
Scales, Keys, and Chords Ear Training Meter and Rhythm
Total credit hours 3.00 Course length 4 weeks
REC 3624
Interactive Audio
The Interactive Audio Course introduces students to the importance of high quality audio for all applications of interactive media. Students delve into specific examples of audio components and explore how the elements apply to the final product. The course provides a survey of audio, computer, and synthesis fundamentals as applied to streaming audio, video games, and other interactive content.
Course Outline
Fundamentals of Audio for Interactive Sound Design and Postproduction for Various Interactive Media
Media Applications Digital Audio Theories and Interactive Media Issues
Multichannel Surround Sound Formats and Applications
Total credit hours 4.00 Course length 4 weeks
APR 3211
Listening Skills for Audio Professionals
In this course, students will be challenged to develop their listening skills and acquire the knowledge, skills, and discipline to continue a lifelong process of growth. They will learn to distinguish frequencies, dynamics, common audio processes, and various types of noise and distortion.
Course Outline
The Ear Recognition of Amplitude Changes
Frequency Recognition By Octave Common Audio Processes Tonal Relationships Distortion and Noise
Total credit hours 4.00 Course length 4 weeks
APR 3466
Mixing Techniques
The Mixing Techniques Course explores the use of audio processors and mixers to shape high-quality mixes, building on the students’ gear knowledge and listening skills. Students will learn to use principles of blend, contrast, space, and dynamics to build listener interest and serve the needs of the program material.
Course Outline
Mix Dimensions Shaping a Song Through the Mix Mix Analysis/Critical Listening Delivery Standards
Mixing and Orchestration
Total credit hours 4.00 Course length 4 weeks
15 AUDIO PRODUCTION
|
Associate of Science Degree ProgramCourse Descriptions
Program Core
MUM 3308
Music Copyright and Publishing
†The Music Copyright and Publishing Course teaches students how to protect their creative works and provides an overview of the business mechanisms that can affect the use of their songs and those of their clients. Along with the global topics of copyright and music publishing, the course also covers the history of the music publishing industry, royalties, the songwriter’s contract, publishing options, and an overview of publishing companies.
Course Outline
Historical Overview of the Music Publishing Industry
Copyright Protection Music Publishing Overview
and Concepts
Copyright and Digital Technology
Copyright Law Royalties
Copyright Requirements and Regulations
Total credit hours 4.00 Course length 4 weeks
REC 2050
Music History I
The American music industry has generated hits and new style combinations throughout every decade. The Music History Course surveys this rich evolution from its roots through modern times – through both sound and video – while examining each musical style’s respective sociological and technological precedents.
Course Outline
Folk and Country Music Popular Music of America 1850-1995 Blues, Soul Gospel, and Jazz
Total credit hours 3.00 Course length 4 weeks
SHP 2061
Networks and Server Technology
in Entertainment
The Networks and Server Technology in Entertainment Course explores computer operations, networking, and storage options as they relate to use in recording and live event production. Students will examine various operating systems, network media and peripheral uses, as well as networked computer environments and their protocols. Students will also learn about communications within single and multiple computers, network communications, and communication protocols. A history of Ethernet and the Internet is also explored.
Course Outline
Computers, Network Media and Peripherals
Protocols & Network Devices Open System Interconnection Network Management
Total credit hours 2.50 Course length 4 weeks
OAA 1000
Overview of the Audio Arts Industries
The Overview of the Audio Arts Industries Course examines the various and interrelated sectors of the industry, enabling students to develop a view of it from the perspective of a professional. Students will explore common terms prevalent across the audio arts industries as a means of studying the discipline from a wide-angle view. In addition, students will examine current industry trends and the variety of careers available in the audio arts, with an eye toward developing the requisite skills for their discipline of study.
Course Outline
Overview of the Audio Arts Industries Current Trends and Visions of the Future The Disciplines that Comprise
the Audio Arts Industries
Skill Sets and Focus Areas of the Audio Arts Industries
Total credit hours 3.00 Course length 4 weeks
REC 1732
Sequencing Technology
The Sequencing Technology Course explores the use of MIDI-based hardware and software in music production, live performance, and studio control. Musical Instrument Digital Interface (MIDI) is the electronic marriage of music and computer technology that revolutionized music composition, recording, performance, and arrangement. Students will be introduced to the history, principles, and varied uses of MIDI, as well as sequencing techniques, synchronization, troubleshooting, and MIDI system design. Students will also survey the effect of MIDI on the modern recording studio environment and examine live MIDI applications.
Course Outline
MIDI Concepts MIDI Hardware and Software
Sequencing Synchronization
Total credit hours 4.00 Course length 4 weeks
Course Descriptions
General Education
MGF 1213
College Mathematics
†The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.
Course Outline
Review of Basic Arithmetic Graphing Operations with the Real
Number System
Proportions, Formulas, and Word Problems
Measurement and Number Systems Introductory Statistics and Probability Exponents & Radical Expressions Business Applications and
Mathematical Models Linear Equations & Inequalities
Total credit hours 4.00 Course length 4 weeks
DGL 1012
Digital Literacy
The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.
Course Outline
Terms, Themes, and Concepts Effective Digital Communication Strategies Digital Tools and Resources Global Digital Citizenship Digital Literacy Skills
Total credit hours 3.00 Course length 4 weeks
ENC 1101
English Composition I
†The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.
Course Outline
Invention and Drafting Essay Structure Revising and Editing Audience Awareness Grammar
Total credit hours 4.00 Course length 4 weeks
PHY 1000
Fundamentals of Physics
†The Fundamentals of Physics Course teaches students how to understand the world through physics. Real-world phenomena such as light, mechanics, motion, collisions, and magnetism are introduced. Emphasis is placed on how problems, in describing nature, are approached in terms of physical theories and mathematical formulae.
Course Outline
Kinematics Electromagnetic Spectrum
Motion Survey of Light
Energy and Mechanics Physical Theories and Formulae Electricity and Magnetism
Total credit hours 4.00 Course length 4 weeks
COM 3109
Professional Communication
and Presentation
†The Professional Communication and Presentation Course exposes students to various forms of written and oral communication through technical, electronic, and creative writing activities. In addition, students will develop competency in visual presentation design. Through practice and development of written and oral skills, students will sharpen their abilities to craft effective documents and presentations, while gaining confidence in both the content of their message and their ability to clearly convey it.
Course Outline
Modes of Written and Oral Presentation Audience Analysis Presence and Image of
Written Communication
Technical Development of a Presentation Generating Ideas, Identifying Purpose,
and Developing Content
Personal Image Presentation Strategies
Total credit hours 4.00 Course length 4 weeks
DEP 1013
Psychology of Play
In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring key works of historical and current researchers and theorists, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize a psychological perspective of play to examine how this relates to their life, their education, and their chosen creative field.
Course Outline
Overview of Theories and Concepts of Play
Critical-Thinking Skills Play and the Brain Collaboration and Team Building
Total credit hours 3.00 Course length 4 weeks
Computer
Animation
Bachelor of Science Degree Program
Fine Arts
Modeling
Animation
Effects
Final Project/
Demo Reel
Cre-ation
Areas of Focus
Master of Science Degree Program
and develop key technical and analytical skills
in data visualization, creative reporting, case
studies, project management, and leadership
development through a series of integrated
learning activities.
Each of your courses will contribute to the
development of your capstone project, which
will be to design and plan the implementation
of a data warehouse – a comprehensive
database supplied by a variety of external
sources. You will demonstrate your abilities
as a BI professional by conducting your own
research, developing and presenting your
fi ndings and recommendations.
The explosive growth of data from the
Internet, social networks, business networks,
as well as the evolution of data management
systems, has given businesses, government
and other organizations the tools to amass a
wealth of information about the individuals
and entities they engage with in a wide
variety of transactions. Organizations are
now recognizing the value this ocean of
data represents. This awareness has fueled
the need for professionals that can mine it,
analyze it, and turn it into effective strategic
and operational actions.
In Full Sail University’s Business Intelligence
master of science degree program, you’ll
learn how to collect, manage, mine, analyze,
interpret, and create visual representations
of Big Data using a variety of tools and
technologies.
You’ll examine topics including data
management, qualitative analysis, and
business intelligence technologies,
Foundations
of Business
Intelligence
BI Technologies
BI Analytics
Personal
Development
& Leadership
Skills
Business
Intelligence
18 BUSINESS INTELLIGENCE|
Master of Science Degree ProgramAreas of Focus
Areas of Focus
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
managementREPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF BUSINESS INTELLIGENCE BI TECHNOLOGIES BI ANALYTICS PERSONAL DEVELOPMENT AND LEADERSHIP SKILLScore
processes
BUSINESSDATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSINGtransactional
online
processing
ANALYTIC
project
MANAGEMENTDATA
EVALUATIONset
managementREPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementationmanagament
PROCESS
data
TOOLSREPORTING
managementBUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSINGtransactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATIONset
managementREPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
Foundations of
Business Intelligence
Creating effective business intelligence solutions
relies on a data scientist’s foundational knowledge of
the core concepts, processes, and tools of business
intelligence. In the Business Intelligence program,
you’ll be introduced to the core business processes –
as well as the network, online, data management and
reporting tools – that represent the building blocks
of BI systems. Upon completion of the program
students will have a thorough understanding of the
key components needed to construct an effective
business intelligence infrastructure.
BI Technologies
Business intelligence technologies are key building
blocks of a BI solution. In the Business Intelligence
master’s program you’ll acquire an understanding of
data management technologies, with an emphasis
on the design and creation of a data warehouse.
Your courses will teach you the practical planning
and management of data warehouse projects,
including architecture and physical design. You’ll
explore BI systems architecture and the operational
dimensions of BI technology, including database
administration, data warehousing, and data mining.
You will also examine the role of transactional
databases and online transactional processing, and
learn common business intelligence tasks including
reporting, performance monitoring, and forecasting.
19 BUSINESS INTELLIGENCE
|
Master of Science Degree ProgramAreas of Focus
Areas of Focus
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BI Analytics
Extracting meaningful information from an
organization’s data management system is a critical
step in supporting decision-making within the world
of business intelligence. Your lessons in the Business
Intelligence master’s program will cover topics
including statistical inference, decision-making under
uncertainty, predictive modeling, and modeling of
random processes. Assignments emphasize the role
of business process analysis and critical thinking in
project-planning situations.
Throughout the program, you’ll learn how
technologies such as data warehouses, data
cubes, data marts, and online analytic processing
(OLAP) are used to access, analyze, and distribute
information. You’ll also develop an understanding
of basic statistical and analytic techniques used
in the evaluation of large data sets.
20 BUSINESS INTELLIGENCE
|
Master of Science Degree ProgramAreas of Focus
Areas of Focus
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESSDATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSINGtransactional
online
processing
ANALYTIC
project
MANAGEMENTDATA
EVALUATIONset
managementREPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLSREPORTING
managementBUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
BUSINESS
INTELLIGENCE
FOUNDATIONS OF
BUSINESS INTELLIGENCE
BI TECHNOLOGIES
BI ANALYTICS
PERSONAL DEVELOPMENT
AND LEADERSHIP SKILLS
core
processes
BUSINESS
DATA
technologies
management
statistical
INFERENCE
PERSUASIVE
skills
BI
systems
data
MINING
process
analysis
active
listening
online
PROCESSING
transactional
online
processing
ANALYTIC
project
MANAGEMENT
DATA
EVALUATION
set
management
REPORTING
data
PROJECTS
warehouse
PREDICTIVE
modeling
implementation
managament
PROCESS
data
TOOLS
REPORTING
management
Personal Development
& Leadership Skills
In order to successfully adopt and implement a BI
proposal, a business intelligence professional must
be able to elicit information from participants, and
explain complex concepts and processes to different
audiences. They must also have the persuasive
skills to encourage buy-in and organizational
change, as well as the leadership skills to manage
implementation processes.
During your time in the Business Intelligence
program, your courses will support the development
of your communication and leadership abilities
by emphasizing skills such as active listening,
negotiation, project management, and presentation
skills. You’ll also learn how to match visualizations and
infographics with text and motion graphics to create
effective, informative, and engaging presentations
in a range of media. Additionally, you will build
vital management skills such as vendor selection,
management reporting, meeting management,
and legal issues that affect BI policy execution.
21 BUSINESS INTELLIGENCE
|
Master of Science Degree ProgramBUSINESS INTELLIGENCE
OVERVIEW & OBJECTIVE
Overview
The Business Intelligence master of
science degree program prepares
students for careers in Big Data, including
business analysts, data warehouse
administrators, and consultants. Business
Intelligence master of science students
receive graduate-level instruction that
develops the technical, business, and
analytic competencies necessary to inform
effective organizational decision-making.
Graduate courses in data management,
qualitative analysis, and business
intelligence technologies introduce core
knowledge and skills through a series
of interconnected learning experiences.
Students further develop key technical and
analytical skills in courses that address
topics such as data mining methodologies,
pattern recognition and analysis, and
process modeling. As they complete the
program, students will refi ne
their critical thinking and communication
skills by examining a variety of
real-world business challenges, through
advanced lessons in data visualization,
creative reporting, case studies,
project management, and leadership
development. Each course will develop
the student’s academic research skills,
tools, and methodologies as students learn
how to utilize academic research for a
variety of contexts and learning activities.
Throughout the program, students will
develop their capstone thesis project
focusing on building a data warehouse,
which they will deliver in the fi nal month
of the degree.
Objective
Today’s businesses have access to a
vast amount of information that can be
utilized to improve their products and
services, make their companies run more
effectively, and transform their business.
As such, utilizing Big Data to make
informed business decisions is a rapidly
growing trend for businesses around
the world. The objective of the Business
Intelligence master of science degree
program is to prepare students to collect,
manage, prepare, analyze, interpret,
and communicate this information for
the improvement of specifi c business
processes and to inform business
decisions. This goal will be accomplished
by providing students with the knowledge,
skills, and abilities necessary to effectively
utilize data for the improvement
of business results. It will also be
accomplished through project-based
learning activities and guided academic
research applications, which will enable
students to use the appropriate tools
and technologies for data management,
analysis, visualization, and communication.
22 BUSINESS INTELLIGENCE
|
Master of Science Degree ProgramTOTAL CREDIT HOURS:
36
TOTAL WEEKS:
48
PROGRAM CORE
Code Course Credit Hours
BIN 560 Business Intelligence Analytics 3.00 BIN 680 Business Intelligence Capstone 3.00 BIN 660 Business Intelligence Case Studies 3.00 BIN 650 Business Intelligence
Leadership & Communication S