• No results found

810061b KP3 Podium Upright

N/A
N/A
Protected

Academic year: 2021

Share "810061b KP3 Podium Upright"

Copied!
135
0
0

Loading.... (view fulltext now)

Full text

(1)

P/N 810061 Rev B P/N 810061 Rev B Konami Gaming, Inc.

Konami Gaming, Inc. 585 Trade Center Drive 585 Trade Center Drive Las Vegas, NV 89119-3720 Las Vegas, NV 89119-3720 Phone: (866) KGI-SLOT Phone: (866) KGI-SLOT Fax: Fax: (702) (702) 361-9020361-9020

Operators Manual

Operators Manual

(2)
(3)
(4)

DOCUMENT REVISION

DOCUMENT REVISION HISTORHISTORYY

E ECC RREEVVIISSIIOONN DDEESSCCRRIIPPTTIIOON N OOF F CCHHAANNGGEE DDAATTEE AAPPPPRROOVVEEDD 4 4663366 AA RREELLEEAASSE E FFOOR R PPRROODDUUCCTTIIOONN 1111--0022--1100 RRLLJJ 5 5003322 BB AADDDDEED D FFOORRTTUUNNE E CCHHAASSEER R WWIIRRIINNG G DDIIAAGGRRAAM M ((PPg g 66--44)) 99--1122--1111 RRLLJJ

(5)
(6)

SECTION 1

Introduction

Radio Interference ...1-1 Overview...1-1

Section 1 - Introduction ...1-1 Section 2 - Set Up & Operation...1-1 Section 3 - Parts, Assemblies & Hardware ...1-1 Section 4 - Troubleshooting ...1-1 Section 5 - Preventative Maintenance ...1-1 Section 6 - Wiring Diagrams ...1-1 Section 7 - Glossary & Index ...1-1 Section 8 - Appendix ...1-1

Features ...1-2 Hardware Features ...1-2 Top Box Options ...1-2 Hardware Options...1-2 Terminology ...1-3 Notices...1-3 Customer Support ...1-3

Warranty and RMA Process ...1-3 Warranty Policy ...1-3 RMA Process ...1-3

RMA Tag ...1-3 Shipping Charges ...1-4 Serial Number Plate Location ...1-4 Serial Number Plate ...1-4 Serial Number Plate on Main Cabinet ...1-4

SECTION 2

Set-Up & Operations

Overview...2-1 Physical Specifcations ...2-1

Cabinet Specifcations ...2-1

Environmental Specifcations ...2-1

Unpack and Inspect ...2-1 Installing the Candle ...2-2 Stand Drill Guide ...2-2 Candle Pin Assignment ...2-2 Drop Box Switch ...2-2 Check Drop Switch Operations ...2-2 Slot Accounting System ...2-3 Overview ...2-3 Connections ...2-3 Fiber Optic Interface ...2-3 Player Tracking Bracket ...2-3 Removal ...2-3 Installation ...2-3

Cabinet Installation ...2-3

Initialization ...2-3 Serial Number Plate ...2-3 Using The Serial Number Plate ...2-4 Referring To The Stamped Serial Number ...2-4 Opening and Closing the Doors ...2-4 Main Door ...2-4

Sub-Door (Belly Door) ... 2-5 Bill Validator Door ... 2-5 Display and System Doors ... 2-5 Changing Locks ... 2-6 Lock Dimensions ... 2-6 Lock Hardware ... 2-6 Lock Cams... 2-6 Main Door Lock ... 2-7 Logic Unit Door Lock ... 2-7 Belly Door Lock ... 2-8 Bill Validator Door Lock ... 2-8 Display Door Lock ... 2-8 Setting the Hopper Level Probe ... 2-9 Coin Acceptor Sample Coins ... 2-9 Option the Bill Acceptor (Factory Preset) ... 2-9

Startup ...2-9

Inspection of the cabinet... 2-9 Inspection of the use environment... 2-9 Inspection after connecting the AC plug to the

recep-tacle... 2-9

Turning On the Power Switch ...2-9 Game Initialization Procedure (RAM Clear) ...2-9

Procedure for RAM Clearing ... 2-10 RAM Clear ... 2-10 Setup-Game Initialization ...2-11 Starting Up (Normally) ...2-11 KMS Mode ...2-11 Returning from the KMS mode ...2-11 Setup Menu ...2-11 Operation ...2-11 Game Screen ...2-11 (A) CREDIT, BET AND WIN AREA ...2-11 (B) GAME AREA ...2-11 (C) HELP BUTTON AND DENOM. BUTTON  AREA ...2-11 Game Screen ...2-11 Help and Pay Table ... 2-12 Reflling Hopper ... 2-12 Collecting Bills ... 2-12 Collecting Coins... 2-12 Player/Operator Interface ...2-12 CHANGE Button ... 2-12 CASHOUT Button ... 2-12 SELECT NUMBER OF LINES Buttons ... 2-12 SELECT BET PER LINE Buttons ... 2-12 BET MAX Button ... 2-12 SPIN Button ... 2-12 Bill/Ticket Entry ... 2-13 Coin/Token Entry ... 2-13 Ticket Chute ... 2-13 22" LCD w/Touchscreen ... 2-13 MULTI DENOM Button ... 2-13  Audit Mode ... 2-13 How to Enter and Exit Audit Mode ... 2-13

User Interface Button Panel Operations ...2-13

The Basic Button Panel ... 2-13 Pull Down Menu ... 2-13 Check Box ... 2-13 Combo Box ... 2-13

(7)

Numeric Keypad ... 2-14 KMS main menus ... 2-14  Audit Meters ... 2-14 Setting Audit Meters ... 2-14  Audit Meters-General Meters 1 ... 2-14  Audit Meters-Bill/Tickets ... 2-16  Audit Meters-Cashless/Bonusing 1 ... 2-16  Audit Meters-Cashless/Bonusing 2 ... 2-17 Setting Game Meters... 2-17 Game Meters-Game Play ... 2-18 Game Meters-Progressive Jackpots ... 2-18 Game Meters-Per Game ... 2-19 Game Meters-Per Denomination ... 2-19 Setting Logs... 2-20 Logs-Bill In ... 2-20 Logs-Ticket In ... 2-21 Logs-Ticket Out ... 2-21 Logs-Jackpot ... 2-21 Logs-Progressives ... 2-21 Logs-Cancelled Credit Handpay... 2-22 Logs-AFT Transaction ... 2-22 Logs-EFT Transaction ... 2-22 Logs-System Bonus ... 2-22 Logs-Cashout ... 2-23 Setting Game Events... 2-23 Game Events-Meters... 2-23 Game Events-Logs ... 2-23 Setting Game Recall... 2-24 Game Recall ... 2-24 Game Recall-Detail ... 2-24 KMS-Setup Menu ... 2-24 Setup Menus ... 2-24 Setting Machine Number and Asset Number ... 2-25 Setting Credit Setup ... 2-27 Credit Setup ... 2-27 Setup-Credit Limit ... 2-28 Setup-Hopper Limit... 2-28 Setup-Jackpot Reset Limit... 2-28 Setup-Machine Cashout Limit ... 2-28 Setup-Jackpot Limit ... 2-29 Setup-Ticket Limit ... 2-29 Setup-Mystery Jackpot Threshold ... 2-29 Setup-Jackpot Limit Evaluation ... 2-29 Setup-Secondary Hopper ... 2-30 Setup-Jackpot Reset to Credit Meter ... 2-30 Setup-Partial Pay... 2-30 Setup-Residual Credits Gamble ... 2-30 Setup-Auto Cashout ... 2-31 Setting Cash Device Setup... 2-31 Cash Device Setup ... 2-31 Setting Cash Device Setup-Bill Validator ... 2-32 Cash Device Setup-Bill Validator ... 2-32 Setting Bill Acceptance, Tilt If The Stacker Is Full,

Demo Barcode Scannable ... 2-32 Setting Ticket Out Sound, Show Paper Low Candle,

Coin Acceptor and Coin Hopper... 2-32 Cash Device Setup-Ticket Out Sound, Show Paper

Low Candle, Coin Acceptor and Coin Hopper... 2-32 Cash Device Setup-Ticket Title Strings ... 2-32 Setting Security Setup ... 2-33 Security Setup ... 2-33 Security Setup-#1 Coin In... 2-33 Setting Electro-Mechanical Meters ... 2-33

Security Setup-Drop Door Switch and Fill Box Door Switch ...2-34 Communications Setup menus ...2-34 Setting Communication Channel Setup ...2-34 Communication Channel Setup ...2-34 Communication Channel Setup-CH1 Address ...2-35 Communication Channel Setup-Communication Proto-col ...2-35 Communication Channel Setup-Lockup ...2-35 Setting Controller Setup ...2-35 Controller Setup ...2-36 Controller Setup-Machine Control...2-36 Setting SAS Protocol Setup ...2-36 SAS Protocol Setup ...2-36 Setting Validation Setup ...2-37 Validation Setup ...2-37 Validation Setup-Validation Mode ...2-38 Validation Setup-Cashable Voucher Expiration ...2-38 Validation Setup-Location ...2-38 Setting Cashless Transfer Setup ...2-39 Cashless Transfer Setup...2-39 Cashless Transfer Setup-Cashless Transfer-AFT .2-39 Setting Progressive Setup ...2-40 Progressive Setup...2-40 Progressive Setup-Progressive Controller ...2-40 Progressive Setup-Progressive Group ...2-40 Setting Sound Setup ...2-41 Setting-Game Common Setup ...2-42 Game Common Setup ...2-42 Game Common Setup-Credit Intervention...2-42 Game Common Setup-Touch Panel ...2-43 Game Common Setup-Attract Interval Time ...2-43 Game Common Setup-Default Language...2-43 Game Common Setup-Available Language ...2-43 Setting Pay Table Setup...2-44 Paytable Setup...2-44 Play Table Setup (payout percentages) ...2-44 Play Table Setup-Play Lines (pull down menu)...2-44 Play Table Setup-Play Lines ...2-45 Setting Denomination Setup ...2-45 Denomination Setup ...2-45 Denomination Setup-Default Denomination...2-45 Setting Diagnostic ...2-46 Diagnostic Menus ...2-46 Diagnostic-Touch Panel ...2-46 Touch Panel-Touch Test ...2-46 Touch Panel-Touch Test (touch panel test) ...2-47 Touch Panel-Calibration ...2-47 Touch Panel-touch panel test...2-47 Touch Panel-Calibration (complete) ...2-47 Setting Diagnostic-Button ...2-47 Diagnostic-Button...2-48 Setting Diagnostic-Door ...2-48 Diagnostic Door ...2-48 Setting Diagnostic-Out Port ...2-48 Diagnostic-Out Port...2-49 Out Port-Tower Lamp 2 ...2-49 Setting Diagnostic-Coin Acceptor ...2-49 Diagnostic-Coin Acceptor...2-49 Coin Acceptor-Acceptance...2-50 Coin Acceptor-Diverter ...2-50 Setting Diagnostic-Coin Hopper...2-50 Diagnostic-Coin Hopper ...2-50

(8)

Setting Diagnostic-Hardware Monitor ...2-51 Diagnostic-Hardware Monitor ...2-51 Hardware Monitor-Terperature Threshold ...2-51 Setting Diagnostic-Bill Acceptor ...2-51 Diagnostic-Bill Acceptor ...2-52 Bill Acceptor-Acceptance ...2-52 Setting Diagnostic-Printer ...2-52 Diagnostic-Printer ...2-52 Setting Diagnostic-Sound ...2-53 Diagnostic-Sound...2-53 Sound-Sound volume was changed ...2-53 Setting Diagnostic-Screen ...2-53 Diagnostic-Screen...2-54 Setting Diagnostic-Communication ...2-54 Diagnostic-Communication ...2-54 Setting Diagnostic-Game ...2-54 Setting Game-African Diamond ...2-55 Game-African Diamond ...2-55 Setting Game-RNG Test Mode ...2-55 Game-RNG Test Mode ...2-55 Setting Diagnostic-Machine ID...2-56 Diagnostic-Machine ID ...2-56 Setting Out of Service ...2-56 Out Of Service ...2-56

SECTION 3

Parts, Assemblies &

Hardware

Overview...3-1 Required Tools ...3-1 Commonly-Used Hardware ...3-2 Functional Overview ...3-2 Parts Removal ...3-3 Parts Installation ...3-3

Main Door Switch ...3-3 Removal ...3-3 Installation ...3-3 Top Box Door Switch...3-3 Removal ...3-3 Installation ...3-3 Belly Door Switch ...3-3 Removal ...3-3 Installation ...3-3 Switch Wiring ...3-3 Hopper ...3-4 Removal ...3-4 Installation ...3-4 Power Supply ...3-4 Removal ...3-4 Installation ...3-4 Bill Validator ...3-4 Removal ...3-4 Installation ...3-4 Logic Unit ...3-4 Removal ...3-4 Installation ...3-4 Main Processing Unit ...3-4

Removal ...3-4 Installation ...3-4

Backplane Board...3-5 Removal ...3-5 Installation ...3-5 Logic Unit Switch ...3-5 Removal ...3-5 Installation ...3-5 Key Switch ...3-5 Removal ...3-5 Installation ...3-5 Removal ...3-5 Installation ...3-5 Printer Assembly ...3-5 Removal ...3-5 Installation ...3-5 Belly Glass ...3-5 Removal ...3-5 Installation ...3-5 Power Distribution Assembly ...3-6

Removal ...3-6 Installation ...3-6 Bill Validator Switch Assembly ...3-6 Removal ...3-6 Installation ...3-6 LCD Unit ...3-6 Removal ...3-6 Installation ...3-6 Speakers ...3-6 Removal ...3-6 Installation ...3-6 Meter Assembly ...3-7 Removal ...3-7 Installation ...3-7 Main Machine Assembly - Ext Top Box with LCD or

LED Lt Panel (shelf or non-shelf) ...3-8 Main Machine Assembly - Tbstn Top Box with LCD or

LED Lt Panel (shelf or non-shelf) ...3-9 Main Machine Assembly - Short Top Box with LED Lt

Panel (shelf or non-shelf) ...3-10 P/N 330953 Assy, Main Cabinet (shelf) ...3-12 P/N 330954 Assy, Main Cabinet (non-shelf) ... 3-12 P/N 330732 Assy, Main Door ...3-14 P/N 330730 Assy, System Enclosure, shelf ...3-16 P/N 330832 Assy, System Enclosure, non-shelf ....3-17 P/N 330709 Assy, Main Display ...3-18 P/N 330710 Assy, Ext Top Box w/ LCD ...3-19 P/N 330715 Assy, Ext Top Box w/ LED Lt Panel ....3-20 P/N 330733 Assy, Tbstn Top Box w/ LCD ...3-21 P/N 330753 Assy, Tbstn Top Box w/ LED Lt Panel 3-22 P/N 330787 Assy, Short Top Box Dr w/ LED Lt Panel

  ...3-23 P/N 330720 Assy, Ext Top Box Door w/ LED Light

Panel ...3-23 P/N 330707 Assy, Main Display Door ...3-24 P/N 330754 Assy, Tbstn Top Box Door w/ LED Light

Panel ...3-24 P/N 330708 Assy, Ext Top Box Door (w/LCD) ...3-24 P/N 330734 Assy, Tbstn Top Box Door (w/LCD) ....3-24 P/N 330788 Assy, Door, Short Tb, Lt Pnl ...3-25 P/N 330745 Assy, BV/Printer Bezel ...3-25 P/N 310287 Assy, Power Supply ...3-25 P/N 330706 Assy, Belly Door ...3-25 P/N 330881 Assy, Bezel, BV, JCM Sentry ...3-26 P/N 330952 Assy, CPU Housing, K3 ...3-26

(9)

P/N 330099 Assy, BV Door Switch ...3-26 P/N 330698 Assy, Hsg, BV, JCM ...3-26 P/N 330699 Assy, Hsg, BV, MEI, Cashow SCM ...3-27 P/N 330838 Assy, Hsg, BV, MEI, Cashow SC ...3-27 P/N 330879 Assy, Hsg, BV, Ardac.. ... 3-27 P/N 330886 Assy, Hsg, BV, JCM, 1000 note ...3-27 P/N 330714 Assy, Pwr Cntrl Pnl (US/Canada) ...3-28 P/N 330762 Assy, Pwr Cntrl Pnl (International) ...3-28 P/N 330700 Assy, PTR Mtg Bkt ...3-29 P/N 330728 Assy, Pnl, 15 Btn ...3-29 P/N 330743 Assy, Pnl, 10 Btn ...3-29 P/N 330852 Assy, 10 Btn Pnl, Red Halo ...3-29 P/N 330853 Assy, 15 Btn Pnl, Red Halo ...3-29 P/N 330854 Assy, Btn Pnl, Fixed Line, Xtra Rwd ...3-30 P/N 330855 Assy, Btn Pnl, Xtra Rwd ...3-30 P/N 330858 Assy, Pnl, 10 Btn, Hex Bet ...3-30 P/N 330859 Assy, Pnl, 10 Btn, Barrel Bet ...3-30 P/N 330944 Assy, Btn pnl, Xtra Rwd, Conv ...3-31 P/N 330945 Assy, Btn Pnl, Xtra Rwd, Fixed ...3-31 P/N 330764 Assy, Ptr, Future Logic Gen 2 ...3-31 P/N 330765 Assy, Ptr, Ithaca 950 ...3-31 P/N 330766 Assy, Ptr, Paycheck 3 ... 3-31 P/N 330895 Assy, Ptr, Paycheck 4 ... 3-32 P/N 330703 Assy, Coin Panel ...3-32 P/N 330003 Assy, Meter ...3-32 P/N 330705 Assy, Logo, Belly Door ...3-32 P/N 330304 Assy, Coin Handling ...3-33 P/N 310221 thru 310274 Hopper, Side Eject ...3-33 P/N 330760 Assy, Optic Sensor, Cab Side ... 3-33 P/N 330761 Assy, Optic Sensor, Door Side ...3-33 P/N 530289 Assy, LCD, w/Touch Screen 22” ...3-34 P/N 310182 Assy, BV (UBA10 Std) ... 3-34 P/N 310183 Assy, BV (UBA10 ICB) ... 3-34 P/N 310188 Assy, BV (UBA11 Std) ...3-34 P/N 310189 Assy, BV (UBA11 ICB) ...3-34 P/N 310092 Assy, BV (MEI SC6607) ...3-34 P/N 310205 Assy, BV (MEI Cashow w/EZ trax) ..3-34 P/N 310275 Assy, BV (MEI SC8307) ...3-34 P/N 310288 Assy, BV (MEI SCM6607YE) ...3-34 P/N 310289 Assy, BV (Ardac Elite) ...3-34 P/N 310301 Assy, BV (MEI SC7607 Cashow) ....3-34 P/N 310305 Assy, BV (CashCode 600 note) ...3-34 P/N 310330 Assy, BV (MEI SCM6607 1000nt ) ....3-34 P/N 310331 Assy, BV (MEI SCM6607E w/EZ ) ...3-34 P/N 630004 Assy, Tower, Two Tier, Tall (chr) ...3-34 P/N 630007 Assy, Tower, Two Tier, Sht (chr) ...3-34 P/N 630015 Assy, Tower, Two Tier, Tall (gold) ...3-34 P/N 630016 Assy, Tower, Two Tier, Sht (gold) ...3-34 P/N 630025 Assy, Tower, Three Tier, Sht (chr) ...3-34 P/N 630026 Assy, Tower, Three Tier, Sht (gold) ...3-34 Table: Signal Tower Filters Part Numbers...3-34 P/N 330847 Assy, SAS Unit, 100-240V (Opt) ...3-35 Table: Game Power Cord Options ...3-35

SECTION 4

Troubleshooting 

Troubleshooting Charts ...4-1 General Information ...4-1 Door Security ...4-1 Handpay...4-2 Coin Acceptor/Divertor ...4-2 Hopper ...4-2 Bill Validator ...4-2 Printer ...4-3 Touchscreen...4-3 Control Panel ...4-3 Illumination ...4-3 Electro-Mechanical Counter...4-3 Battery...4-4 Real Time Clock ...4-4 EEPROM ...4-4 Thermometer ...4-4 Communication ...4-4 Self Test on Boot Up ...4-4 Self Test On Run Time ...4-5 Internal Software Error ...4-5 Self Diagnostic On Boot Up ...4-5 CPU Exception...4-5 Suspended Operation ...4-6 Jackpot Reset ...4-6  Attendant Pay ...4-6 Error Message in Display ...4-6 Coin Jamming ...4-6 When the Coins are Jammed in the Coin Accep-tor: ...4-6 When the Coins are Jammed in the Coin Track Unit:...4-6 Installing a Sample Coin (Coin Mech) ...4-6  Adjusting the Coin Comparitor (Coin Mech) ...4-6 Coin Learn Procedure (IDX) ...4-7 Teach and Run Procedure (Condor) ...4-7

SECTION 5

Preventive Maintenance

Overview...5-1 Hopper ...5-1 Overview ...5-1 Removal ...5-1 Inspection (90 Day Interval) ...5-1 Cleaning (90 Day Interval) ...5-1 Lubrication ...5-1  Adjust Hopper Knife (180 Day Interval) ...5-1  Adjust Hopper Coin Out Sensor (180 Day

Inter-val) ...5-2 Set Hopper Coin-Level Probe Circuit (As Re-quired) ...5-2 Coin Acceptor...5-2 Overview ...5-2 Removal ...5-2 Inspection (90 Day Interval) ...5-2 Coin Diverter ...5-2 Overview ...5-2 Inspection (90 Day Interval) ...5-2 Bill Acceptor ...5-2 Overview ...5-2 Inspection (90 Day Interval) ...5-2 Removing/Opening the Validator Head & Transport Unit ...5-2 Validator Module ...5-3 LCD Assembly ...5-3 Overview ...5-3 Inspection (90 Day Interval) ...5-3

(10)

Cleaning (90 Day Interval) ...5-3 LCD Controls (Overview) ...5-3 OSD Adjustment ...5-3 Calibrate Touch Screen (180 Day Interval) ...5-4 MPU Assembly...5-4

Overview ...5-4 Cleaning (180 Day Interval) ...5-4 Cabinet...5-4 Inspection (90 Day Interval) ...5-4 Buttons ...5-4

Overview ...5-4 Inspection (90 Day Interval) ...5-4 System Batteries ...5-4 Overview ...5-4 Removal ...5-4 Installation ...5-4

SECTION 6

Wiring Diagrams

Sheet 1 ...6-2 Sheet 2 ...6-3 Fortune Chaser Top Box...6-4

SECTION 7

Glossary & Index 

Overview...7-1 Glossary ...7-1 Index ...7-5

SECTION 8

 Appendix

Overview...8-1 Electrical Components ...8-1 Fuses ...8-1 Calibration Paper ...8-1 PCBs ...8-1 Board Components ...8-1 PCB, K3, MPU ...8-1 PCB, K3-IFB, BACKPLANE ...8-2

(11)

SECTION 1

Introduction

Document Part Number: 810061 Date of Publication: 11-02-10

Operators Manual

This manual is subject to revision. Konami Gaming, Inc. distributes all revisions.

© 2010 Konami Gaming, Inc.  ALL RIGHTS RESERVED

Reproduction in whole or part of this manual by photographic, elec-tronic or any other form of recording is prohibited by law. This manual may not be transmitted or copied for public or private use without the

express consent of Konami Gaming, Inc. For permission write:

Konami Gaming, Inc. 585 Trade Center Drive, Las Vegas, NV 89119-3270 Customer Service & RMA Information,

Installation & Field Service, call: Phone: 866.KGI.SLOT

Fax: 702.361.9020 Domestic Sales, call: Phone: 866.KGI.INFO

Fax: 702.952.1596

Radio Interference

This device complies with part 15 of the FCC Rules. Operation is subject to the following two (2) conditions: This device may NOT cause harmful interference and this device must accept any interference received including interference that may cause undesired operation. Improper installation or maintenance may result in radio interference.

Overview

This manual is for operators, technicians and Konami Gam-ing service personnel. It provides useful information for operatGam-ing the Konami Gaming, Inc. PODIUM to aid in the set up, operation and maintenance of the machine. It provides required information such as an introduction to the equipment, operation, handling errors, troubleshooting tables and maintenance. This manual describes the following items:

Section 1 - Introduction

Section 1 contains general machine information, contact infor-mation, a description of manual content, and a general list of features.

Section 2 - Set Up & Operation

Section 2 contains installation, set up and operational informa-tion for use in installing, conguring and opinforma-tioning a machine in the eld.

Section 3 - Parts, Assemblies & Hardware

Section 3 describes machine components, the removal and installation of these components, and an illustrated parts manual.

Section 4 - Troubleshooting

Section 4 contains the troubleshooting tables necessary to diagnose and repair errors or malfunctions.

Section 5 - Preventative Maintenance

Section 5 lists the maintenance required to keep the ma-chine error free and performing as designed.

Section 6 - Wiring Diagrams

Section 6 contains the overall system wiring diagram for the components in the machine.

Section 7 - Glossary & Index

Section 7 contains reference to technical terminology used in this document.

Section 8 - Appendix

(12)

Features: (Top Box options shown) Hardware Features

• 22” wide aspect LCD.

Crisper graphics, high resolution. Screen angled for player comfort.

Hardware included provides touch screen functionality. • Ergonomically designed Button Panel.

Molded wrist pad. • Logical button layout.

Top Box Options

• Extended top w/22” LCD or LED light panel. • Tombstone top w/22” LCD or LED light panel. • Short top w/LED light panel.

Hardware Options • Bill Acceptors JCM UBA 10 Standard JCM UBA 10 ICB JCM UBA 11 Standard JCM UBA 11 ICB Mars SC6607

Mars Cashow w/EZ Trax Mars SC8307

Mars SCM6607YE, 1000 Note • Coin Acceptors Coin Mechanism MC-40 Condor CN130 IDX X10 Microsystem Microcoin QL • Printers

Future Logic Gen 2 Ithaca 950

(13)

Terminology

The term Machine is used throughout this manual and is dened as a physical piece of electromechanical equipment designed and manufactured by Konami Gaming, Inc. This equipment is only for sale and use as an amusement apparatus or in jurisdictions permit-ting such devices.

The term Game is used throughout this manual and is dened as the programmed operation of the machine after money, tokens, coupons, or equivalent are accepted. Typical game characteristics in-clude, player interaction with the machine through the use of buttons, or mechanical reels spinning and stopping at programmed stop locations, and payout of coins, tokens, coupons, or equivalent when reel symbol combinations appear on the payline and match the game’s paytable. The term Operator is used throughout this manual and is dened as any person, partnership, company, or corporation, and/or their legal representatives, who own, operate, service, maintain, and/ or derive prot from their association with this machine.

The term Player is used throughout this manual and is dened as any person who deposits money, tokens, coupons, or equivalent into the machine described in this manual for the purpose of playing the games offered by the machine as dened by the rules and odds set by the machine’s Operator.

Notices

This document contains the following important notes: This symbol indicates aCAUTION orWARNING. These indicate actions or situations that can be damaging or dangerous to you or your equipment. Read and observe all cautions and warnings.

This symbol indicates a NOTE or TIP. Notes and tips are items of special interest pertaining to the section or procedure you are reading about. They typically augment or clarify the material.

Customer Support

Konami Gaming, Inc is committed to offering the highest quality 24 hour, seven (7) day a week, technical support. Service calls can be requested by calling 1.866.KGI.SLOT. E-Mail support can be requested at [email protected]. All calls are logged into a database to track response times, the nature of the calls and developing trends.

Warranty and RMA Process

Warranty Policy

Warranty: 90 days parts and labor from date of sale. RMA Process

• RMA tags are included in the spare parts kit.

• RMA numbers are issued by calling the Customer Support

Hotline at 1.866.KGI.SLOT.

• Parts returned to Konami Gaming, Inc. will only be accepted

with an RMA number. Please do NOT send any parts back without an RMA number.

• Once a replacement part is issued, the Operator has 30 days

to return the old part without being charged. If the old part is not returned within 30 days, the Operator will be charged the full retail price for the item.

RMA Tag (RMA) CASE # MACHINE SERIAL # CASINO PART # PART SERIAL # PART DESCRIPTION PROBLEM JURISDICTION

WH ITE - F IELD EN G. YELLOW - SH IPPI NG MANI LA - PART TECHNICIAN NAME

SERVICE

PARTICIPATION WARRANTY CUSTOMER CAUSED TRIAL CONTRACT MAINTENANCE

NOTE: RMA tags are used to repair damaged equipment to its original state of operation. Filling the RMA tag completely is required before any repair is attempted.

(14)

Shipping Charges

• Konami Gaming, Inc. pays for standard ground shipping on

warranty items only.

• The Operator is responsible for shipping charges on expedited

delivery or non-warranty items.

Serial Number Plate Location

 All requests for service or RMA replacement require the ma-chine serial number, located on the upper right side of the cabinet. See the illustration below for location of the Serial Number Plate.

Serial Number Plate

585 Trade Center Drive, Las Vegas, NV, USA 89119

~

Serial Number Plate on Main Cabinet

(15)

SECTION 2

Set-Up & Operations

Overview

In Section 2, Set-Up & Operations, describes addressing the installation, setting up the machine and operations.

This section covers the following topics: • Physical Specications

• Environmental Specications • Unpacking and Inspecting • Candle (Signal Tower) Installation • Drop Box Door Switch

• Slot Accounting System • Opening and Closing Doors • Lock Installation

• Setting the Hopper Level Probe • Installing Coin Acceptor Sample Coins • Bill Validator Options

• Power-Up

• Random-Access Memory (RAM) Clearing • Option Settings

HEIGHT

WIDTH   DEPTH

(CABINET) DEPTH (AT COIN BOWL)

Physical Specications

Cabinet Specifications

• Height (Extended Top) 52.39" 133.0cm • Height (Tombstone Top) 54.39" 138.3cm • Height (Short Top) 45.00" 114.3cm • Depth (At Coin Bowl) 19.44" 49.4cm • Depth (Cabinet Only) 15.00" 38.1cm • Width (Cabinet) 22.00" 55.9cm • Weight 234.5 lbs 516kg

Environmental Specications

Line Voltage Input: 100–240 VAC, 50 or 60 Hz.

The following calculations are based on an input voltage of 120 VAC:

• Power supply input voltage 110 VAC: 108–120 VAC (nominal 120 VAC) at 50/60 Hz.

• Power supply output voltage: +12 VDC, +24 VDC. • Current draw at rest: 1.83 A (220 W).

• Current draw during game play: 1.9 A (228 W). • Maximum operating ambient temperature: 104° F

(40° C).

• Minimum operating ambient temperature: 32° F (0° C). • Maximum surface ambient temperature: 105° F (41.5° C).

• Minimum surface ambient temperature: 32° F (0° C). • Maximum relative humidity: 95% (non-condensing).

Unpack and Inspect

Unpack and inspect the machine before power is turned on. If the machine has been damaged during shipping, contact your Konami Distributor, or Konami Customer Service Representative, depending on warranty and sales contract terms.

For Return Merchandise Authorization (RMA) information, see Section 1 of this manual.

Carefully unpack and remove all loose parts and shipping materials. Inspect components for damage. Verify the power cord is properly routed out of the cabinet. Verify all wire connectors are rmly seated. Check all display areas for signs of broken glass or bulbs.

(16)

Installing the Candle

Open the Top Box Door. Pass the connector of the Candle through the “Z” shaped hole in the top of the Top Box. Then, mount the Candle inside the top box using the two (2) UNC 8-32 screws. Connect the Candle connector so that the Candle stays horizontal. If so equipped, secure the frame ground (FG) wire of the Candle with one of the 8-32 screws. Close and lock the door. Turn the power on and verify that the Candle illuminates.

NOTE: If the Tower Light is not required, order P/N 191050 (Cover, Candle Mounting).

Stand Drill Guide

8.500 15.00 4.074 1.648 21.88 14.949 2.50 DIA 12.448 (6x) .375 DIA .806 8.828 14.027 19.228 20.268 2.12 SQ R .12 CTR 10.94

(ALL DIMENSIONS ARE IN INCHES) BACK DROP HOLE POWER CORD HOLE

NOTE: To ensure proper spacing between machines, the minimum allowable width of the stand a Konami machine can be mounted on is 28”.

Candle Pin Assignment

CANDLE PIN ASSIGNMENT

PIN NUMBER WIRE COLOR SIGNAL ASSIGNED LIGHT LOCATION

1 BROWN TL0 BOTTOM 2 BLUE TL1 TOP 3 VIOLET TL2 4 GREY TL3 RESERVED 5 N.C. N.C. 6 YELLOW +24V

Drop Box Switch

NOTE: The Drop Box switch wiring is typically used ONLY when the machine is not connected to a slot accounting system.

Open the Main Door. Locate the connector labeled DROP (on the main cabinet harness). Connect the optional Drop Switch Harness (P/N 110324). Connect the three spade connectors to the Drop Switch.

Check Drop Switch Operations

If the following problem arises after turning the power on, check that the Drop Box Switch is installed properly.

• The 031 DROP DOOR ACCESSED error message is not displayed even after the power is turned on again with the drop-door closed.

• The 041 DROP DOOR PORT error message is displayed.

• No error messages appear when the Sub-Door is opened and closed.

 A Drop Door open accessed error can be detected even with the power turned off. Reset the error and turn the power on to check that the switch is installed correctly.

DROP BOX SWITCH PIN ASSIGNMENT

PIN # PIN ASSIGNMENT DESCRIPTION

1 GND GND(COM) 2 SW_DROP SECURITY

(SW DROP BOX DOOR (N.O.)) 3 BSW_DROP SECURITY

(SW DROP BOX DOOR (N.C.))

(17)

-Slot Accounting System

Overview

The Slot Accounting System (SAS) communication with the video gaming machine takes place via interface connectors located on the Backplane board in the Logic Unit box and setting s in the KONAMI Maintenance System (KMS).

Connections

Under typical conditions, CNB35/Port 1 on the backplane, is for interconnection to the SAS Unit, used for ber optic interface. CNB36 and CNB37 are used for serial communications with conventional wiring.

CNB35 COM1

CNB36 COM2

CNB37 COM3

The Backplane is shown in greater detail in Section 8.

Fiber Optic Interface

When ber optic communication lines are used, they are rst routed to the SAS Unit mounted in the machine. The SAS Unit is equipped with two input and two output ber optic receptacles. The SAS unit is also equipped with a serial input/output connector and attached wiring, the output of which is connected to the CNB35 port on the Backplane board.

  S   E   R    I  A   L    I  /  O   A  C  1   1   5   V    I   N

  G  r  e  e  n  :  C  o   m  m  u  n   i  c  a   t   i  o  n

   B   l   i  n   k    L   i   t   O  f  f      N   o    r    m   a      l   E  r  r   o  r   I  d    l   i  n  g       N   o    r    m   a      l   E  r  r  o  r   I  d   l

   i  n  g       N   o    r    m   a      l   E  r   r  o  r   I  d    l   i  n  g     R  e  d  :  O   p   t  o   I   N  2   M  o  n   i   t  o  r

    Y  e    l    l  o   w   :    T  e   r    m    i   n  a    l   S  e   r    i  a

    l   D  a   t  a SERIAL I / O OUT1 OUT2 IN1 IN2 SERIAL I/O FIBER OPTIC OUT 1 FIBER OPTIC OUT 2 FIBER OPTIC IN 2 FIBER OPTIC IN 1

115 VAC IN

Player Tracking Bracket

The SAS components are mounted on a removable bracket installed on top of the box. Use the following illustration to remove and install the bracket.

Removal

Open the Main Door and turn power off. Open the system enclosure by un-locking the door. Loosen, but do not remove, two (2) 6-32x1/4 screws holding the bracket in place. Lift the bracket and pull it forward to remove.

Installation

Place the bracket keyhole slots over the 6-32x1/4 screws. Slide the bracket down and tighten the screws.

Cabinet Installation

This section, Installation, describes the procedure for installing the cabinet and the initial settings of the equipment.

• Initialization • Serial Number 

• Opening and Closing the Doors • How to Change Locks

Initialization

This section describes how to check the version of the cabinet and the optional parts provided. This information will help in perfor ming the work from initialization to operation of this machine.

Serial Number Plate

Check the serial number. The following explains how to check the serial number using the Serial Number Plate or referring to the stamped or engraved serial number.

(18)

Using The Serial Number Plate

The Serial Number Plate for the cabinet is installed on the upper right side of the outside of the Main Cabinet.

SERIAL NUMBER PLATE

585 Trade Center Drive, Las Vegas, NV, USA 89119

~

The Serial Number Plate is installed on the upper right side of the Main Cabinet.

The information displayed on the Serial Numb er Plate includes:

MACHINE TYPE

: Series name of the cabinet (PODIUM for this machine).

MANUFACTURE DATE

: Date of manufacture.

SERIAL NUMBER

: Cabinet-specic number.

VAC, HZ, A

: Usage environment for the cabinet.

Referring To The Stamped Serial Number 

The serial number is stamped or engraved on the front inside of the cabinet. This serial number is identical with the serial number found on the Serial Number Plate. If you nd a different serial number, contact your KGI representative immediately.

LOCATION OF ENGRAVED SERIAL NUMBER

Opening and Closing the Doors

Main Door 

To open the Main Door, insert the key into the cylinder on the right side of the cabinet. Turn the key 90° clockwise. Pull up the Main Door lever with the key turned. Open the door by pulling the door toward you.

To close the Main Door, close the door with the Main Door lever pulled up. Turn the key 90° counter-clockwise. Remove the key from the cylinder.

(19)

Sub-Door (Belly Door)

To open the Belly Door, insert the Sub-Door key into the Sub-Door key cylinder on the right of the Main Door. Turn the key 90° clockwise. Press the Sub-Door open button with the key turned. Open the Sub-Door.

To close the Belly Door, close the door while pressing the Sub-Door open button with the key turned clockwise. Turn the key 90° counter-clockwise. Remove the key from the cylinder.

Bill Validator Door 

To open the Bill Validator Door, insert the key into the cylinder for the Bill Stacker door key on the Bill Stacker Door. Turn the Bill Stacker Door key 90° counterclockwise. Open the Bill Stacker Door. To close the Bill Validator Door, close the Bill Stacker Door. Turn the Bill Stacker Door key 90° clockwise. Remove the Bill Stacker Door key from the cylinder.

Display and System Doors

To open the Display or System Doors, turn either key 90° clockwise and open the door.

To close the Display or System Doors, close the respective door and turn the key 90° counter-clockwise.

Logic Unit Door 

The following describes how to open the Logic Unit Door with the Main Door open.

To open the Logic Unit Door, insert the Logic Unit door key into the cylinder on the front of the Logic Unit. Turn the key 90° counter-clockwise. Open the Logic Unit door by pulling the logic door toward you and up to clear the mounting tabs.

To close the Logic Unit Door, insert the Logic Unit door tabs into the slots and pivot into the locking position. Turn the logic door key 90° clockwise. Remove the Logic Unit Door key from the cylinder.

(20)

Changing Locks

Lock Dimensions

The following shows the standard lock dimensions.

.87 .68 .39 .73 .62 1.28 .58

(ALL DIMENSIONS ARE IN INCHES)

Lock Hardware

The following shows the standard lock hardware.

Lock Cams

The following shows the standard lock cams required for this machine. CAM, LOCK, LOGIC UNIT DOOR CAM, LOCK, BV DOOR CAM, LOCK, MAIN DOOR CAM, LOCK, BELLY DOOR 190020 190048 191543 191513 LOCKING CAMS PART # DESCRIPTION 191563 CAM, LOCK, TOP BOX

NOTE: Locks are supplied for shipping purposes only. It is recommended that all locks be replaced with owner/ operator approved and secured locks.

(21)

Main Door Lock

Open the Main Door. Remove the 9/32-28 UNF nut from the shaft. Remove the cam. Remove the 3/4-28 UNF nut from the lock. Remove the key cylinder from outside the cabinet. Install the new key cylinder. Turn the key 90° clockwise to open the Main Door then return it to the original position. Make sure the lock is installed properly by opening and closing the Main Door.

If the following problems exist before turning the power on, check that the key works properly for the installed lock.

• The door will not open or close easily. • The latch does not engage easily. • The key cannot be removed or turned.

If the 010 MAIN DOOR OPEN message appears after turning the power on, make sure that the above procedure was performed properly.

The probable causes of the error are: • The lock is not installed properly.

• The Main Door switch is not depressed completely. If the 030 MAIN DOOR ACCESSED message appears after turning the power on, turn the Reset key-switch.

Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check Main Door switch and sensor.

Logic Unit Door Lock

Open the Main Door. Open the Logic Unit Door. Remove the 9/32-28 UNF nut from the lock. Remove the cam. Remove the 3/4-28 UNF nut from the lock. Remove the key cylinder from outside the Logic Unit door. Install a new key cylinder. Turn the key 90° counterclockwise to open the Logic Unit door, then return it to the original position.

Make sure that the lock is installed properly by locking and unlocking the door.

If the following problems exist before turning on the power, check that the key works properly for the installed lock.

• The door will not open and close easily.

• The key cannot be removed or turned.

If the 012 LOGIC DOOR OPEN message appears after turning on the power, check that the above procedure was performed properly.

The probable causes of the error are: • The lock is not installed properly.

• The logic door switch is not depressed completely. If the 032 LOGIC DOOR ACCESSED message appears after turning on the power, turn the Reset key-switch.

Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check the Logic Door switch.

(22)

Belly Door Lock

Open the Main Door. Remove the 9/32-28 UNF nut from the lock. Remove the cam. Remove the 3/4-28 UNF nut from the lock. Remove the key cylinder from outside the Main Door. Install a new key cylinder. Turn the key 90° clockwise to open the Sub-Door, then return it to the original position.

Make sure that the lock is installed properly by opening and closing the door.

If the following problem arise before turning on the power, check that the above procedure was performed properly.

• The door will not open and close easily. • The door release does not engage easily. • The key cannot be removed or turned.

If the 013 SUB DOOR OPEN message appears after turning the power on, check that the above procedure was performed properly.

The probable causes of the error are: • The lock is not installed properly.

• The sub door switch is not depressed completely. If the 033 SUB DOOR ACCESSED message appears after turning the power on, turn the Reset key-switch.

Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check Sub Door switch.

NOTE: Remove the spacer for a short lock. Retain the spacer and other small parts for future use if not required for this application.

Bill Validator Door Lock

Open the Main Door. Open the Bill Validator Door. Remove the 9/32-28 UNF nut from the back of the Bill Validator Door. Remove the cam. Remove the 3/4-28 UNF nut from the lock. Pull out the Bill Validator Door lock from the Bill Validator Door. Install a new key cylinder. Turn the key 90° counterclockwise to open the Bill Stacker Door, then return it to the original position.

Make sure that the lock is installed properly by opening and closing the door.

If the following problem arises before turning the power on, check that the above procedure was performed properly.

• The door will not open and close easily. • The key cannot be removed or turned.

If the 014 BILL DOOR OPEN message appears after turning on the power, check that the above procedure was performed properly.

The probable causes of the error are: • The lock is not installed properly.

• The Bill Validator Door switch is not depressed completely.

If the 034 BILL DOOR ACCESSED message appears after turning the power on, turn the Reset key-switch.

Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check the bill box door switch.

Display Door Lock

(Installation is similar for System Door Lock.)

Open the Display Door and remove the LCD, if equiped. Open the Main Door. Remove the 9/32-28 UNF nut from the lock. Remove the cam. Remove the 3/4-28 UNF nut from the lock. Remove the key cylinder from outside the Main Door. Install a new key cylinder. Turn the key 90° clockwise to open the Sub-Door, then return it to the original position.

Make sure that the lock is installed properly by opening and closing the door.

If the following problem arise before turning on the power, check that the above procedure was performed properly.

• The door will not open and close easily. • The door release does not engage easily. • The key cannot be removed or turned.

If the 013 SUB DOOR OPEN message appears after turning the power on, check that the above procedure was performed properly.

The probable causes of the error are: • The lock is not installed properly.

• The sub door switch is not depressed completely. If the 033 SUB DOOR ACCESSED message appears after

(23)

turning the power on, turn the reset-key switch.

Go to DIAGNOSTIC DOOR in the KMS Diagnostics to check Sub-Door Switch.

Setting the Hopper Level Probe

The Konami Hopper is equipped with a level probe to measure the number of coins in the Hopper bowl. When a desired amount is reached, the diverter actuates and directs the coins to the drop bucket. Changing the position of the level probe determines the amount of coins in the Hopper. By moving the probe to a lower location, less coins will be added to the Hopper. See the illustrations below to change the level probe position.

HIGHEST LEVEL PROBE SETTING

LOWER SETTING

Coin Acceptor Sample Coins

The Coin Acceptor validates and either accepts or rejects coins or tokens inserted through the coin head. Insert a high quality sample coin or tokens (matching the machine’s denomination) into the sample coin sliding holder on the coin acceptor. Insert a number of coins or token through the coin head and verify the coin acceptor properly functions. If an excessive number of coins are rejected, the acceptor may need adjusting (Refer to Section 5 - Preventative Maintenance).

Option the Bill Acceptor (Factory Preset)

The Bill Acceptor validates, either accepting or rejecting bills inserted into the Bill Validator module (bill head). Accepted bills are transported to the cash cassette, and an appropriate number of credits register on the credit meter. For example, an accepted U.S. $1.00 bill shows as four (4) credits on a 25¢ machine. Rejected bills are returned to the Player. Remove the bill validator module (refer to the Section 3 - Assemblies, Parts & Hardware). MARS DIP switches are located along the left side of the unit. WBA DIP switches are along the right

side of the unit. Set MARS DIP switches to ON or WBA DIP switches to OFF to accept desired bills.

Startup

Check the following items before connecting the AC plug of the Machine to a receptacle.

Inspection of the cabinet

• Check that all the units are plugged in rmly. • Check that all the connectors are connected. • Check that the AC cord is not damaged.

• Check that the Power Switch is to the OFF position. • Check that fuses are not opened.

Inspection of the use environment

• Check that the power supply meets the specication for the cabinet.

• Check that the AC cord is not strained (do not bend the AC cord at a sharp angle, coil it or put a heavy weight on it).

• Check that there is nothing containing water near the power supply.

Inspection after connecting the AC plug to the receptacle

• Check that the smell of smoke is not present.

• Check that no sparks, smoke or ame are produced. • Check that the AC cord does not get too hot.

Turning On the Power Switch

The rst time the game is started a RAM CLEAR procedure is required.

Game Initialization Procedure (RAM Clear)

The Game Initialization Procedure clears all game data in non-volatile memory, lling each byte with 00 (Hex). The RAM Clear process clears all audit meters, logs, and game information. The game option settings can be cleared by operator choice. An operator is allowed to change the following settings during the Game Initializa-tion Procedure.

• Machine Number Settings • Clock and Date Settings • Credit Settings

• Cash Device Settings • Security Settings

• Communications Settings

• Standalone Mystery Jackpot Settings • Sound Settings

• Denomination Setting • Game Common Settings • Pay Table Settings

(24)

Each individual setting is discussed in a greater detail in the following SET-UP sections.

Procedure for RAM Clearing

Perform the RAM Clear procedures as follows: 1. Power the Machine off.

2. Open the Logic Unit Door and slide out the Main Processing Unit (MPU) board to allow easy access to the Compact Flash cards and connectors, as shown below.

RAM CLEAR

COMPACT FLASH CARD (UNDER SIDE)

SYSTEM

COMPACT FLASH CARD (UPPER SIDE)

GAME

COMPACT FLASH CARD (UPPER SIDE)

3. Install the RAM CLEAR Compact Flash Card into the lower Flash Card connector on the underside of the MPU.

4. Return MPU board to its slot, by pressing rmly on the front edge of the board, making sure that the board is fully engaged.

5. Close the Logic Unit Door.

6. Power the Machine up. The following screen is displayed.

RAM Clear 

7. Select the RAM CLEAR button to select the RAM CLEAR procedures.

Maintenance All Reset

8. Press the RESET button to reset all the settings saved as their default values (This procedure is highly recommended for the initial game initialization.). Press the CURRENT button to keep previously saved settings and continue the procedures.

Setup Menu

9. The KMS SETUP menu is displayed (See also the SETUP section in this manual for details on each item on the screen).

10. When nished changing the options, press the Exit button to return to the KMS SETUP screen and press the Exit button.

(25)

Setup-Game Initialization

11. Wait until the message shown above is displayed. 12. Power off the machine to complete the game

initialization.

13. Power on the machine to return to the GAME mode.

Starting Up (Normally)

Open the Main Door to turn the Power Switch on, then close the Main Door. The self-check screen appears. When no error is found in all the items, the game screen appears.

KMS Mode

Turn the Reset key forward to enter the KMS mode. From the KMS mode, an operator can access and change a number of options: •  Audit settings including Audit Meters, Game Meters,

Logs and Events • Game Recall Settings

• Setup (Please note that options in the Setup menu accessed from KMS mode are limited. All options can be accessed only while in the RAM CLEAR mode.) • Diagnostic

• Out of Service

Each setting will be reviewed in a greater detail in the following sections.

Returning from the KMS mode

Turn the Reset key to return to the game from the KMS mode. If no option has been changed, the following game screen will be ap-peared. If any option has been changed, the game must be restarted.

Setup Menu

Operation

See the following descriptions to identify the game screen items listed below.

Game Screen

The game screen consists of the following areas, which are (A), (B) and (C).

(A) CREDIT, BET AND WIN AREA

The credit, bet and win area displays the available credits, the amount bet, the amount won, the maximum credits that can be wagered and the amount wagered per line.

(B) GAME AREA

The game area displays image that corresponds to game type. For example, Reels and Play lines are displayed in the Slot game. The cards and pay table is displayed in the Poker or Black Jack game. During the featured game, the game area is changed into the feature’s image.

(C) HELP BUTTON AND DENOM. BUTTON AREA

The help and paytable button displays the instructions for game play and the currently installed game’s paytable, and the SELECT DE-NOM button allows the player to select the denominat ion of the game.

(26)

Help and Pay Table

NOTE: Help and Paytable screens are gamespecific and will vary according to the installed game. Screens displayed are for example only and may differ from the currently installed game.

The following is an example, HELP (30-Line Game) and PAY TABLE.

• Screen 1 of 6 displays the line conguration for this game. • Screen 2 of 6 displays the button instructions for this game.

• Screen 3 of 6 displays the scatter pay awards.

• Screen 4 of 6 displays the sofa so good bonus awards.

• Screen 5 of 6 displays the days off bonus awards. • Screen 6 of 6 displays the days off award schedule.

Refilling Hopper 

When the Coin Hopper becomes empty, the HOPPER EMPTY or HOPPER JAM message appears. These messages will suspend the game until the Hopper is relled with coins according to the fol -lowing procedures.

1. Open the Main Door.

2. Check if the Coin Hopper contains coins. If the Coin Hopper contains coins, there is a possibility the hopper is jammed. If jammed, clear the jam and reset the game. If the Coin Hopper is empty, rell it with coins. 3. Make sure not to drop coins inside the cabinet when

relling the Hopper.

4. Close the Main door and turn the Reset key-switch to recover from the error.

Collecting Bills

When the Bill Stacker is full of bills, the BILL STACKER FULL message appears. This suspends the game until the bills are col-lected according to the following procedure. Bills should be colcol-lected periodically before the Bill Stacker becomes full.

1. Open the Sub-Door. 2. Open the Bill Stacker Door.

3. Pull down the lever next to the Bill Stacker handle to unlock and pull out the Bill Stacker.

4. Unlock the locks (two (2) places) on the back of the Bill Stacker at the same time and remove the bills. 5. Install the Bill Stacker in the Bill Validator unit. 6. Close the Bill Stacker Door and Sub-Door.

7. Turn the Reset key-switch to recover from the error.

Collecting Coins

Normally, the Coin Hopper holds the inserted coins. When the Coin Hopper becomes full of coins, the diverter moves coins into the Drop Box. Since no error message will appear when the Drop Box becomes full of coins, the coins should be collected periodically.

Player/Operator Interface

The following illustration identies the Player/Operator interface items used to play the game.

PLAYER TRACKING PANEL SPEAKER BILL/TICKET ENTRY SPIN BUTTON BET MAX BUTTON COIN/TOKEN ENTRY

SELECT BET PER LINE BUTTONS SELECT NUMBER OF LINES BUTTONS CASHOUT BUTTON   MULTI-DENOM BUTTON 22” LCD W/TOUCH SCREEN SPEAKER TICKET CHUTE CHANGE BUTTON CHANGE Button

The CHANGE button is used to illuminate the upper Signal Tower light with a steady ash, indicating to the Operator that change is required at the Machine.

CASHOUT Button

The CASHOUT button is used by the Player to retrieve unused credits from the Machine. When pressed, the Hopper activates drop-ping coins into the coin bowl, triggering an attendant pay, printing a ticket or a combination of events.

SELECT NUMBER OF LINES Buttons

The SELECT LINE(s) button allows the player to choose the number of lines played.

SELECT BET PER LINE Buttons

The BET X PER LINE buttons allow the player to select the number of credits played for each of the selected lines.

BET MAX Button

The BET MAX button wagers the maximum number of credits for each time it is pressed. A credit equals the current denomination X 1 (if the machine is optioned with a denomination of 50¢, and the maximum number of coins is 45, the bet max value would be $22.50). When the BET MAX button is pressed, the reels spin automatically.

SPIN Button

The SPIN button can act as a REPEAT BET button. After the number of lines are selected, the credits wagered per line activates the game. The SPIN button then activates the next game.

(27)

Bill/Ticket Entry Bill/Ticket Entry

 Accepts paper c

 Accepts paper currency and conveurrency and converts it into credits arts it into credits accordingccording

to the denomination of the machine. If a $20.00 bill is inserted, and

to the denomination of the machine. If a $20.00 bill is inserted, and

the denomination of the machine is 5¢, 400 credits will be added to

the denomination of the machine is 5¢, 400 credits will be added to

the credit meter.

the credit meter.

Coin/Token Entry Coin/Token Entry

Location where coins or tokens can be inserted into the

Location where coins or tokens can be inserted into the

ma-chine.

chine.

Ticket Chute Ticket Chute

The ticket printer is used to dispense tickets that reect the

The ticket printer is used to dispense tickets that reect the

amount of credits remaining on the machine that

amount of credits remaining on the machine that can be cashed forcan be cashed for

their monetary value, or in some cases, can be inserted into another

their monetary value, or in some cases, can be inserted into another

machine to add credits and enable play.

machine to add credits and enable play.

22" LCD w/Touchscreen 22" LCD w/Touchscreen

The LCD screen is

The LCD screen is used to display animations, bonus gamesused to display animations, bonus games

and bonus pays to the player. It is also used to access the KMS to

and bonus pays to the player. It is also used to access the KMS to

display game information, audit information, log les, game recall

display game information, audit information, log les, game recall

les, event info les and system info les. It is also used to display

les, event info les and system info les. It is also used to display

diagnostic screens and game test

diagnostic screens and game test screens.screens.

MULTI DENOM Button MULTI DENOM Button

The MULTI DENOM button allows the player to select the

The MULTI DENOM button allows the player to select the

denomination of the game.

denomination of the game.

Audit Mode Audit Mode

How to Enter and Exit Audit

How to Enter and Exit Audit ModeMode

In this machine, the Audit mode

In this machine, the Audit mode is called as “Konami Mainte-is called as “Konami

Mainte-nance System” (abbreviated as KMS)

nance System” (abbreviated as KMS) mode.mode.

The KMS screen will automatically return to the game screen

The KMS screen will automatically return to the game screen

in 15 seconds if no operation is performed and the following

in 15 seconds if no operation is performed and the following

condi-tions exist.

tions exist.

• The Main Door is The Main Door is closed.closed.

• The Audit key-switch is not turned on.The Audit key-switch is not turned on.

• No button is pressed.No button is pressed.

User Interface Button Panel Operations User Interface Button Panel Operations

The displayed menus can be accessed by pressing the buttons

The displayed menus can be accessed by pressing the buttons

on the touchscreen or, in the event of a

on the touchscreen or, in the event of a touchscreen failure, by press-touchscreen failure, by

press-ing the lit buttons on

ing the lit buttons on the user interface button panel.the user interface button panel.

The Basic Button Panel

The Basic Button Panel

The function of the basic button

The function of the basic button panel is shown below.panel is shown below.

BASIC BUTTON PANEL BASIC BUTTON PANEL BUTTON

BUTTON FUNCTIONFUNCTION

Pr Prevevioious us IIttemem MoMoveves s ththe e cucursrsor or tto o ththe e prprevevioious us ititemem.. N Neexxt t IItteemm MMoovvees s tthhe e ccuurrssoor r tto o tthhe e nneexxt t iitteemm.. Se Selelect ct IItetemm SeSellecects ts ththe e ititem em whwherere e tthe he cucursrsor or is is plplacaceded.. E Exxiitt RReettuurrnns s tto o tthhe e pprreevviioouus s mmeennuu..

Pull Down Menu

Pull Down Menu

Use the Next Item/Previous Item button to go to the target

Use the Next Item/Previous Item button to go to the target

eld. When the target eld is

eld. When the target eld is selected, press the Select Item buttonselected, press the Select Item button

to show the pull down menu, and then press the

to show the pull down menu, and then press the Next Item/PreviousNext Item/Previous

Item button as needed to go to the new eld. Press the Select Item

Item button as needed to go to the new eld. Press the Select Item

button again to enter

button again to enter the selection.the selection.

Check Box

Check Box

Use the Next Item/Previou

Use the Next Item/Previous Item button to go to the target eld.s Item button to go to the target eld.

When the target eld is selected, press the Select Item button to make

When the target eld is selected, press the Select Item button to make

the item

the item checked/uncchecked/unchecked.hecked.

Combo Box

Combo Box

Use the Next Item/Previou

Use the Next Item/Previous Item button to go to the target eld.s Item button to go to the target eld.

When the target eld is selected, press the Select Item button to make

When the target eld is selected, press the Select Item button to make

the selection

the selection enabled/unenablenabled/unenabled.ed.

Digital Keyboard

Digital Keyboard

The Previous Item button moves the cursor to the previous item,

The Previous Item button moves the cursor to the previous item,

the Next Item button moves the cursor to the next item, the Shift button

the Next Item button moves the cursor to the next item, the Shift button

changes the keyboard to lower/upper case, the Select Item button

(28)

selects the item where the cursor

selects the item where the cursor is placed, the Enter button entersis placed, the Enter button enters

the current selection and the Cancel button cancels the current oper

the current selection and the Cancel button cancels the current opera-

a-tion. Set the alphanumeric characters, move the cursor to the Enter

tion. Set the alphanumeric characters, move the cursor to the Enter

button, and then press the

button, and then press the Select Item button to enter the Select Item button to enter the selection.selection.

Numeric Keypad

Numeric Keypad

The Previous Item button moves the cursor to the previous item,

The Previous Item button moves the cursor to the previous item,

the Next Item button moves the cursor to the next item, the Select Item

the Next Item button moves the cursor to the next item, the Select Item

button selects the item where the

button selects the item where the cursor is placed, the Enter buttoncursor is placed, the Enter button

enters the current selection and the Cancel button cancels the current

enters the current selection and the Cancel button cancels the current

operation. Set the numeric characters, move the cursor to the

operation. Set the numeric characters, move the cursor to the EnterEnter

button, and then press the

button, and then press the Select Item button to enter the Select Item button to enter the selection.selection.

KMS main menus KMS main menus

The screen shows the main KMS menus for

The screen shows the main KMS menus for maintenance.maintenance.

The displayed menus can be accessed by pressing the buttons

The displayed menus can be accessed by pressing the buttons

on the touchscreen. The Previous Item button moves the cursor to

on the touchscreen. The Previous Item button moves the cursor to thethe

previous item, the Next Item button moves the cursor to

previous item, the Next Item button moves the cursor to the next item,the next item,

the Select Item button selects the item where the

the Select Item button selects the item where the cursor is placed, thecursor is placed, the

Exit button returns to the

Exit button returns to the previous menu.previous menu.

KMS MENU KMS MENU M

MEENNUU DDEESSCCRRIIPPTTIIOONN

 AUDIT

 AUDIT Displays various Software Meters.Displays various Software Meters.

G GAAMME E RREECCALALLL DDiissppllaay y tthhe e ggaamme e hhiissttoorryy.. S SEETTUUPP AAlllloowws s tthhe e sseettuup p ooppttiioonns s ffoor r tthhe e ggaammee.. DI DIAGAGNONOSTSTICIC DiDiagagnonoseses s vavaririouous s dedeviviceces s ininststalalleled d on on ththe e gagameme.. OUT OF SERVICE

OUT OF SERVICE Displays “OUT OF SERVICE” message and locksDisplays “OUT OF SERVICE” message and locksthe machine.the machine.

Audit Meters Audit Meters

Various Audit Meters are available. Press the AUDIT button in

Various Audit Meters are available. Press the AUDIT button in

the KMS menu. The following screen is displayed.

the KMS menu. The following screen is displayed.

Setting Audit Meters Setting Audit Meters

The displayed menus can be accessed by pressing the buttons

The displayed menus can be accessed by pressing the buttons

on the touchscreen. The Previous Item but

on the touchscreen. The Previous Item button moves the cursor to theton moves the cursor to the

previous item, the Next Item button moves the cursor to

previous item, the Next Item button moves the cursor to the next item,the next item,

the Select Item button selects the item where the

the Select Item button selects the item where the cursor is placed, thecursor is placed, the

Exit button returns to the

Exit button returns to the previous menu.previous menu.

Press the AUDIT METERS button to enter the

Press the AUDIT METERS button to enter the selection. Theselection. The

following screen is

following screen is displayed.displayed.

Audit Meters-General Meters 1 Audit Meters-General Meters 1

The following table describes the functions for each item in the

The following table describes the functions for each item in the

GENERAL METERS 1 screen.

(29)

AUDIT-GENERAL METERS 1 AUDIT-GENERAL METERS 1 I ITTEEMM DDEESSCCRRIIPPTTIIOONN COIN IN COIN IN

This meter accumulates the total credits wagered to

This meter accumulates the total credits wagered to

game play from any source including credits wagered

game play from any source including credits wagered

from the credit meter, inserted coins directly wagered

from the credit meter, inserted coins directly wagered

and residual credits wagered to the Mini Game.

and residual credits wagered to the Mini Game.

COIN OUT

COIN OUT

This meter accumulates the total won credits from

This meter accumulates the total won credits from

both regular game play and the Mini Game paid by

both regular game play and the Mini Game paid by

the machine. If the game is initialized with RAM Clear

the machine. If the game is initialized with RAM Clear

Compact Flash Cards of

Compact Flash Cards of NV, MI, MS, ONT and QUE,NV, MI, MS, ONT and QUE,

this meter does not include any win from progressive

this meter does not include any win from progressive

or external bonuses. Otherwise, this meter includes

or external bonuses. Otherwise, this meter includes

any won credits paid by

any won credits paid by the machine.the machine.

COIN DROP

COIN DROP This meter accumulates the total amount of coins orThis meter accumulates the total amount of coins ortokens dropped into the cash box.tokens dropped into the cash box.

 ATTENDANT

 ATTENDANT PAIDPAID

JACKPOTS

JACKPOTS

This meter accumulates the total credits won from

This meter accumulates the total credits won from

regular game play paid by attendant. If the game is

regular game play paid by attendant. If the game is

initialized with RAM Clear Compact

initialized with RAM Clear Compact Flash Card of Flash Card of NV,NV,

MI, MS, ONT and QUE, this meter does not include

MI, MS, ONT and QUE, this meter does not include

any won form progressives and external bonuses.

any won form progressives and external bonuses.

Otherwise, this meter includes any won credits paid

Otherwise, this meter includes any won credits paid

by attendant.

by attendant.

 ATTENDANT

 ATTENDANT PAID CAN-PAID

CAN-CELLED CREDITS

CELLED CREDITS

This meter accumulates the total credits paid by

This meter accumulates the total credits paid by

at-tendant in cash-out.

tendant in cash-out.

PHYSICAL COIN IN

PHYSICAL COIN IN This meter accumulates the total amount of coins orThis meter accumulates the total amount of coins or

tokens accepted including inappropriate coins in.

tokens accepted including inappropriate coins in.

PHYSICAL COIN OUT

PHYSICAL COIN OUT

This meter accumulates the total amount of coins or

This meter accumulates the total amount of coins or

tokens out from the Hopper including overpaid coins

tokens out from the Hopper including overpaid coins

and Hopper runaway.

and Hopper runaway.

BILL IN

BILL IN This meter accumulates the total amount of cash inThis meter accumulates the total amount of cash in

from bills.

from bills.

VOUCHER IN

VOUCHER IN This meter accumulates the total amount of cashableThis meter accumulates the total amount of cashable

tickets accepted and redeemed.

tickets accepted and redeemed.

VOUCHER OUT

VOUCHER OUT This meter accumulates the total amount of cashableThis meter accumulates the total amount of cashable

tickets printed.

tickets printed.

MACHINE PAYOUT PERCENTAGE

MACHINE PAYOUT PERCENTAGE

FROM PAYTABLE WON

FROM PAYTABLE WON

PAYOUTS

PAYOUTS

Machine payout percentage form payable won

Machine payout percentage form payable won

pay-outs. outs. WITH PROGRESSIVE WITH PROGRESSIVE JACKPOTS JACKPOTS

Machine payout percentage with progressive

Machine payout percentage with progressive

jack-pots.

pots.

WITH EXTERNAL BONUS

WITH EXTERNAL BONUS

 AWARDS

 AWARDS

Machine payout percentage with external bonus

Machine payout percentage with external bonus

awards. awards. WEIGHTED AVERAGE WEIGHTED AVERAGE PAYBACK PAYBACK

This meter shows Weighted Average Theoretical

This meter shows Weighted Average Theoretical

Payback Percentage of the payable and each bet

Payback Percentage of the payable and each bet

category.

category.

Press the Next Page button to go

Press the Next Page button to go to the GENERAL METERSto the GENERAL METERS

2 screen.

2 screen.

Audit Meters-General Meters 2 Audit Meters-General Meters 2

The following table describes the functions for each item in the

The following table describes the functions for each item in the

GENERAL METERS 2 screen.

GENERAL METERS 2 screen.

AUDIT - GENERAL METERS 2

AUDIT - GENERAL METERS 2

I

ITTEEMM DDEESSCCRRIIPPTTIIOONN

TOTAL DROP

TOTAL DROP

This meter accumulates the total amount of

This meter accumulates the total amount of

drop including coins dropped to the cashbox,

drop including coins dropped to the cashbox,

bill drop, ticket drop and credits transferred

bill drop, ticket drop and credits transferred

to the machine.

to the machine.

HOPPER TEST

HOPPER TEST This meter accumulates the total number ofThis meter accumulates the total number of

coins paid out in hopper test mode.

coins paid out in hopper test mode.

HOPPER

HOPPER OVERPAOVERPAYY This meter shows the total number of occur-This meter shows the total number of

occur-rences of hopper overpay.

rences of hopper overpay.

HOPPER RUNWAY

HOPPER RUNWAY This meter shows the total number of occur-This meter shows the total number of

occur-rences of hopper

rences of hopper runaway.runaway.

NUMBER OF EXCESSIVE

NUMBER OF EXCESSIVE

COIN-IN (AFTER TILT)

IN (AFTER TILT)

This meter shows the total number of coins

This meter shows the total number of coins

accepted with inhibited from accepting coins.

accepted with inhibited from accepting coins.

OVERFED COINS LEFT

OVERFED COINS LEFT This meter shows the total amount of coinsThis meter shows the total amount of coins

inserted after game start.

inserted after game start.

RESIDUAL CREDIT

RESIDUAL CREDIT PAPAYOFFYOFF

GAMES PLAYED

GAMES PLAYED This meter shows the total number of This meter shows the total number of gamesgames

played in the residual credit removal game.

played in the residual credit removal game.

GAMES WON

GAMES WON This meter shows the total number of This meter shows the total number of gamesgames

won in the residual credit removal game.

won in the residual credit removal game.

COIN IN

COIN IN This meter shows the total amount of coins This meter shows the total amount of coins inin

from the residual credit removal game.

from the residual credit removal game.

COIN OUT

COIN OUT This meter shows the total amount of coinsThis meter shows the total amount of coinsout from the residual credit removal game.out from the residual credit removal game.

MACHINE PAID WON JACKPOTS

MACHINE PAID WON JACKPOTS

MACHINE PAID PAYTABLE WON

MACHINE PAID PAYTABLE WON

PAYOUTS

PAYOUTS

This meter shows the total amount of

This meter shows the total amount of

win-nings the machine paid from the paytable.

nings the machine paid from the paytable.

MACHINE PAID

MACHINE PAID

PROGRESSIVE

PROGRESSIVE PAPAYOUTYOUT

This meter shows the total amount of

This meter shows the total amount of

win-nings the machine paid from the

nings the machine paid from the

progres-sives.

sives.

MACHINE PAID

MACHINE PAID

EXTERNAL BONUS

EXTERNAL BONUS PAPAYOUTSYOUTS

This meter shows the total amount of

This meter shows the total amount of

win-nings the machine paid from the external

nings the machine paid from the external

bonus.

bonus.

 ATTENDANT P

 ATTENDANT PAID WON PAAID WON PAYOUTYOUT

 ATTENDANT

 ATTENDANT PAID PPAID PAYTAYTABLEABLE

WON PAYOUT

WON PAYOUT

This meter shows the total amount of

This meter shows the total amount of

win-nings the attendant paid from the paytable.

References

Related documents

If a key switch control station is used to operate the door, turn the key to the “OPEN” position to open the door, turn the key to the “CLOSE” position to close the door, push

For the event, the American Youth Harp Ensemble will collaborate with over 80 singers from the Richmond Montessori School Honors Choir, the Richmond Symphony Orchestra

Diagnosis of one of the following A.) unresectable or metastatic melanoma with documented BRAF V600E or V600K mutation as detected by a FDA-approved test and used in combination

If a key switch control station is used to operate the door, turn the key to the “OPEN” position to open the door, turn the key to the “CLOSE” position to close the door, push

Until 2012, the School of Architecture and Planning’s Timber Technology seminar course at the University of Auckland had focused each semester on the construction of

Easy to Control - CONVENIENTLY OPEN AND CLOSE your garage door with your mobile device anywhere, anytime.. Open Alert - Remind you while the door is open for a set

””Stop garage door ’Limit switch garage door is open OR Close_In ’Push button inside Close OR Close_out ’Push button outside Close THEN RESET Relay_op ’Open garage

Never colonized by the definition of open door policy in partitioning the employees feel free access to build with an employee has set the workplace.. Honest communication between