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(1)

Humanity and

Computation

(2)

 Announcements  Course Review

 Technology in the Social Sciences  Technology and Philosophy

 Technology and its Limits  15 Minute Break

 Access Demonstration

 HTML Portfolio Demonstration  Lab

(3)

 Questions and Concerns

 PMI Update

 The course schedule for the next two weeks

 Status Reports

 If you have questions or concerns, please

see me.

(4)

Hardware

Software

Networking

Web Technologies

Office Applications

Data Analysis

Core skills related to most professions

How does technology contribute to my

profession and related disciplines?

(5)

Network Analysis

Game Theory

Advanced Modeling

Operations Research

(6)

 Networking

 Network Theory and Graph Theory

 Facebook/MySpace as Social Networks

 Google page rank as network analysis

 Network Analysis and U.S. Law

(7)

Network Analysis

(8)

Social Network Analysis

Person as node

(9)

Social Network Analysis

(10)

 Each web page is a node

 Each hyperlink <a href></a> to a web

page increases the importance of that page

 Each link to a web page is essentially a vote

 The votes are weighted such that more

important sites affect the page rank more

 When you create a link for a web page, you

vote for that page

(11)

 U.S. Law works through precedents

 Supreme Court opinions are considered

nodes

 Citations to Supreme Court opinions are

considered links

◦ outward citations

◦ inward citations

 Researchers analyzed these precedents to

determine which Constitutional cases were most important

 more links, greater importance

(12)

 Cases 10 years old have 12% chance to be

cited

 Cases 50 years old have a 3% chance to be

cited

 Cases 100 years old have a 1% chance

 But, cases 210 years old have a 2% chance

to be cited

(13)

 Game theory attempts to model the

behavior of actors in strategic situations

 Game theory is a formal way to analyze

interaction among a group of rational agents who behave strategically

 Game theory is used in political science to

model arms races

 Game theory is important for economic

models

 Game theory is worth exploring if you wish

to understand diplomacy

(14)

Prisoner B Stays

Silent Prisoner B Betrays Prisoner A Stays

Silent Each serves 6 months Prisoner A: 10 yearsPrisoner B: goes free

Prisoner A Betrays Prisoner A: goes free

Prisoner B: 10 years Each serves 5 years

Game Theory:

Prisoner's Dilemma

* Most players will betray despite the benefits of cooperation

(15)

 Some problems are so difficult to solve that

we can only solve them with advanced techniques

◦ Genetic Algorithms

◦ Simulated Annealing

◦ Swarm Intelligence

 Use biological or physical processes as ways

to optimize a search of the solution space

 Don't worry - this is pretty hard stuff

(16)

 Based on Darwin's Theory of Evolution  Genetic information is stored in DNA

 We often look for the best solution in a

specific subset of solutions called search space

 We code our problem into DNA like strings  We create a fitness function to measure

solutions

 We allow our solutions to reproduce

 After each generation, the solution will

improve: survival of the fittest

(17)

 Harness advanced techniques to solve very

hard business, logistics or transportation problems

 Also called Management Science

 Scheduling problems

 Critical path problems

 Supply chain problems

(18)

Critical Path

• Microsoft Project allows users to plan projects with Gantt charts

• Gantt charts identify critical paths for simple projects

• With very complicated projects, identifying the critical path can be extremely challenging

• Operations research addresses complex critical path issues

(19)

 Turing Test

 Eliza

 Deep Blue

 Intelligence and Creativity

 Universality Principle

 NP-Complete and Unsolvable Problems

(20)

 Alan Turing devised a test to determine if a

computer is intelligent

 Place a person in one room

 Place a computer in another room

 Allow a judge to question the computer and

the person

 If the judge cannot determine which is the

computer and which is the person, then we can say that the computer is intelligent

(21)

Eliza, the Doctor Program, was

programmed to ask questions in dialog

like a psychotherapist and a patient

Took word cues, noticed use of negatives

Dialog was essentially pre-planned to

appear intelligent, but was not

Artificial Intelligence (AI):

To exhibit

intelligence, computer has to "understand"

a complex situation and reason well

enough to act on its understanding (no

scripting)

(22)

Playing Chess

 Clean task: Clear rules

and definition of

success (beat a grand master)

 The Board

(23)

Playing Chess

The Game Tree

◦ To decide on move, computer explores moves to determine whether the move will make it better or worse off

Evaluation Function: Assigns a numerical value to each piece and computes a score for the

move. Positive score is better; negative score is worse

Computer checks Evaluation Function on every legal

(24)
(25)

Using the Game Tree

Tactically

For each board configuration under the

Evaluation Function, computer considers

every possible next move from opponent

and analyzes them

◦ Can't go all the way to end of game in planning because the number of possible moves

increases geometrically

Using a Database of Knowledge

(26)

Using Parallel Computation

Chess programs improved under this basic

logic

◦ Combination of faster computers, more

complete databases, and better evaluation functions

Parallel computing—application of several

(27)

The Deep Blue Matches

1996, Garry Kasparov vs. IBM's Deep Blue

◦ Deep Blue: parallel computer composed of 32 special purpose computers and 256 custom chess processors

◦ Kasparov won

1997, Kasparov vs. Deep Blue

(28)

Interpreting the Outcome of the

Matches

The problem was basically solved by

speed

◦ Deep Blue could look "deeper" into the game tree

◦ But it did so intelligently

◦ Intelligence may be the ability to consider many alternatives in an informed and directed way

◦ Did it demonstrate that the computer was intelligent, or that IBM's experts and

programmers were intelligent?

The program responds to new inputs and realizes state

(29)

Acting Creatively

Can a computer be creative?

◦ Can it create art?

◦ Creativity is by definition a process of breaking rules

◦ Java applets that create designs in the style of Mondrian are only producing variations on

(30)
(31)

Acting Creatively

Creativity as a spectrum

◦ Inspiration ranges from "flash out of the blue" to hard work "incremental revision"

◦ The Hard Work Forms

 Bruce Jacob wrote a program to compose musical canons (variations on a theme)

 Randomly generates new themes, assesses as good or bad, discards bad ones

Forcing random variation to fit rules sometimes produces

new techniques

(32)

What Part of Creativity is

Algorithmic?

The more deeply we understand creativity,

the more we find ways in which it is

algorithmic

To the extent that creativity is algorithmic,

a computer can be creative

Progress in understanding creativity

(33)

The Universality Principle

 What makes one computer more powerful

than another?

 Any computer using simple instructions

could simulate any other computer

Universality Principle: All computers have the same power

(34)

Universal Information

Processor

 Computer is sufficient for any task if we can

buy or write the software needed

 General purpose, not specialized

 People play a big role in customizing

(35)

Practical Consequences of the

Universality Principle

Computers perform same computations,

but at different rates

Obvious difficulties:

◦ Why doesn't Macintosh software run on PC?

◦ How do old machines become outmoded if they're all the same?

(36)

Macintosh vs. PC

Processors have different combinations of

instructions

◦ Encoded differently, operate differently, and contain separate instructions

◦ It is possible to write a program for each

machine to process instructions of the other machine

(37)

Outmoded Computers

Speed is the main difference

New software runs slowly on old machines

Hardware and software products may be

incompatible with older machines

(38)

The Laptop and the

Microwave

Computers are embedded in consumer

products because it is cheaper than

implementing same system with custom

electronics

Embedded computers could run other

computer applications, but

◦ Their programs are fixed

(39)

Work Proportional to n

2

 When we observe that one computation is taking

more time than another despite requiring the

same amount of data, it is generally because the algorithm does more work to solve the problem

 Work-proportional-to-n algorithm:

◦ Doing the task on 1000 items takes 1000 times as long as on 1 item

 Work-proportional-to-n2 algorithm:

(40)

How Hard Can a Problem

Be?

 NP-Complete Problems

◦ No known practical algorithmic solutions

◦ Intractable: Only solution is to try all possible solutions and pick the best (like finding the

cheapest set of airline tickets for touring n cities)

Large data sets cannot be solved with a realistic

amount of computer time

 We use Advanced Modeling and Operations

(41)

 number of cities

 costs of travelling from any city to any city  what is the least-cost round-trip route that

visits each city exactly once and then returns to the starting city?

 this is a practical problem

 this is a very complicated problem  there are n factorial possibilities!!!

(42)

Abraham Lincoln: Circuit Court

(43)

23-43

How Hard Can a Problem Be?

Unsolvable Problems

◦ Some problems have no algorithms at all

◦ Computer cannot determine if a program has a bug (like an infinite loop) in it

Computers cannot solve all problems!!!

Gödel's Proof: no formal system of

significant complexity can be both

consistent and complete!

There is at least one true and unprovable

(44)

 Health

 Education

 Family and Friends

References

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