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AbovlII: From Tall" Drl"er. with .... U.tlc blood and. 80re by the le8end.ry Dick Smith. Smith·. own formul. for blood. .... keup and. Ib .MI. de.crlbed. In lbl. I •• ue on page 28. Right: SF FU ... Production.· new logo ts cr_ted by Era •• t F.rino • ..en h .... workJog wlth.n O.bel'TJ .rum.tlon .tand.

Left: .... odel .... ker .... ualclan .nd co ... poaer. KeDnelb W.Lker deten. • • tep-by-.tep ca.e biatory of • ... odel .p.ce.hJp in the mU1og. W.lker·. lIlode.1 HlcenUy _ OD flrat prize. In the ··~tcII-,b.nt .. category.t the. Interaatioaal PI_tic .... odel.,..· Society COD beld. in Rlchlllond. V •• The eo-_ _ Uon regutsrly dr . .. ... odeJen from the . . . tern United Statea~

(3)

,

Editorial

4

Don Dahler and Dave Ellis

comment about the SF Short Film Search entries

Filmmakers'

Forum

_ _

_

6

. A regular department devoted to readers' comments about

filmmaking

, their

problems and

s

olutions

Contest

Winners

The results of the SF Short Film Search

Building

Your

9

Spaceship

Step-by-step construction history by model maker Kenneth Walker

Producers'

Bulletin

Board

_ _

Latest news of our readers productions

A Flash

24

in Space

_

The creation of a new logo for SF Film Productions

The

Crimson

Effect

_ _

Number2

28

Dick Smith's formula for realistic

blood

BuDding

Your Own

Smoke

Generator

32

A simple method of generating smoke for miniature set and title effects

Close.up

_

3 3

Put your smoke generator to work

making

light

beam effects and

dazzling

tit

les

(4)

@vzid'.

Publlahed by:

O'QUINN STUDIOS, INC. 475 Park Avenue South

New York, N.Y. 10016

PubU.be ... :

Norman Jacobs/Kerry O'Quinn Founder of CINEMAGIC and

Editorial Con.ulunt:

Don Dohler

Edltol'·In·Chlef:

David Hutchison

DealgD Director:

Robert P. Ericksen

Dealgner:

Elaine Ashburn-Silver

fiIlaoaglD9 Editor:

Bob Woods

Editorial Contributor.:

Kenneth Walker Dan Taylor Dick Smith

ArtSbff:

Laura O'Brien Robert Sefcik

A

••

oclate Publisher

:

Ira Friedman

A ••

I .... nt Publi.her:

Rita Eisenstein

F.". Ad>'enloing inlor""""",,, 114 Friedman, lIila E($<.nstefn (212) 689·2830

ClNEJIIAGIC ~ publWw><! q ... ne<ly by Q'Q/JINN STUDIOS, INC., 47' hlk ,'wen ... South. Ne .... yo,k. N.Y. l00!6.1SSN"OO9I).}OOO. Thi.i._Nu~ 2. Volume I. Content i. :.:lo C"?yrlgllt 1919 by O'QUINN STUDIOS, mc. All right> ,~..,,,,ed_ Rep.lnl .... repI<.d""tion in pcort <If in '"""'" without ... ,i\!~n p."",l •• ,,,,, (,om II><: p,,\>Iishe,' i$ SI<klly lo,t>,,w,.n. C!NVOIAG/C ..,e~pt. "" '''Sj>Of»ibilily 1 <>f

,,"1<>1

iel' ~d mall\ltcriPlO. f>h.oIoo, "" or Olltef m"er~!s.. I>u! il /reela~ .,,~mlttols

'If,.

lICtomP<l",ed 1>.1' ~ srll· add .. _d .• !~mpodwvel<>Pf'. lhey willl>e U<iOUSlY cONi"","" ~rul. if n«~UiI'y. ,,,luroM. Prod"",", bd"",Il •• d ~," not ""UfUri!y en\l".ud by ClNEl<\AGIC. MId .oy _itw, e"p,,,,,ud in ~ll",",1 COI'Y .re no! ne<_<,lY !~ 01 CltiEl"lAaK;. $ub¥:'ipti<>n r.'~ .5.99 """ ye¥ {fo~' \uueo) <k'"",",d jn

u.s ..

C.ro.da .1><1 ~iro, f<>t~I~ wt>ocrlptio<l. $8~ In O.S. f<!odSoo!y./'Ww .ubK.lp· Ij""", ,~n._Is.1><I ~mnge 01

add"".

>hould l><o "'." d!,~ly 10: ONf)o\AGIC. O'QuI"" SICldi4s.I<\<: •. 47!i P.,kAv~n~South.Ne ... Va,k.N.Y. 10016. Print""ln

U.s ...

W

ith lots of publiCity generated in STARLOG. FUTURE LIfE. CINEMAGIC and other film magazines, we had only a rough idea of how many entries to expect for the 1st Annual SF Short Film Search. A total of I I I films passed through our mailbox, through our pro·

jectors and-more importantly-through our minds. It was quite an experience,

often exciting, often terribly dull, but when the prejudging sessions ended after

our final, four-hour screening on Sunday, April 8, 1979, one thing was clear:

there is a huge interest in amateur. fantastic filmmaking.

However, as exciting as the actual numbers are, some hard realities must be

discussed here. Although the 16mm entries were generally well conceived and executed (probably due to more experience on the part of the filmmakers), the

Super·8 entries were another matter.

With 80 Super-8 entries to try to judge and score objectively, we saw the

same mistakes about 65 times too often. Many of the films ran between 40

minutes and

as

minutes (1) each, with the faults becoming more painfully

ob-vious to the point where a competantly made film was elevated to a rare joy. Next year, we hope that mosl entries are "rare joys" and in order to provide some guidelines and helpful hints, here is a list of the major problem areas evi· dent in the majority of this year's Super-S films:

Shots Held Too Long-Sure, your miniature looks neat and your animated

creature has charm_ but don't dwell on it and ruin the pace of the overall scene. Learn to cut to different angles, actions and reactions, Audiences don't care

how much work went into 8 complicated set-up if a particular shot is too long, Aim Too Long OveraU-Stay away from overly long "explanatory" dialogue ("'You see. this is how the thing-a-ma-bob overreacted and caused radiation which made the grasshoppers grow so big .. _ . ") Use short, snappy dialogue and imagery to "explain" complicated things; even if they are complicated ex·

planations, they won-t seem that way. Learn to edit scenes down to only what is

absolutely necessary.

Learn To Lighl-The biggest drawback to most of this year's films was flat, uninspired lighting_ Part of this problem may be due to the fast. Ektachrome

films and fast camera lenses, but those sort of modern-day advantages should

make it easier to get the lighting effect you want, rather than being an excuse to

"get by" with the least amount of light. It takes some time and experimentation

to achieve intriguing lighting effects, but it's worth the extra effort.

Use a Tripod-A hand-held camera constantly shaking and jiggling would

give The Crawling Eye a headache! Hand-held shots have their place, but mostly

they are out o{place in a polished production.

Acling- There's little credibility to a \3-year-old "professor," or an 18-year-old

starship captain! Let kids play kids, and get adults to play adults.

Sound-A good soundtrack can enhance a mediocre visual; a poor track can

ruin a perfect visual! Get used to the basics of recording and try for a uniform level and "feel" to the sound for each film. Try to recognize distortion and do

your best to eliminate clicks, pops, wind-noise and other pitfalls inherent to

single-system sound movies_ If you choose to put your soundtrack on open reel

or cassette tape, stick to a simple narration or musical background_ Without

some sort of syncing mechanism, dialogue will neuerwork on a separate, taped

track (and some of our entries proved thai).

Be Original-Sure, the term "be original" is a cliche, but so were half of the

films entered. If you're stuck for a good idea, find someone else who has one.

Filmmaking is usually a collaborative art, and if you're going to work hard for a month, or a year, on a film project, spend a week or two in advance on an

original, imaginative script. A good film begins with a good story, and if it's

not

a good idea or story, it's probably not worth filming.

Remember, we are not here to discourage creative filmmaking_ We only want

to see each and every filmmaker improve his craft, to be proud of his finished

product, and to know that he has done everything possible to create a good

amateur movie. The winners of this year's Short Film Search didn't have extra fancy equipment, just extra fancy ideas and imagination.

Finally, we'd like to say thanks to George Stover, Gary Svehla, Pam Dohler,

Don and Mary Leifert, Del Winans, Bill Littman and Sylvia Starshine who,

dur-ing the course of several weeks, helped us to prejudge and select the finalists. -Don Dohler and Daue Ellis

(5)

THE GUIDEBOOK FOR FILMMAKERS

The authoritative guide to Super 8 is back

in a newly revised edition. With the latest

equipment and prices, the latest systems

and techniques for serious users of the

Super 8 medium.

And ... a sturdy

spiral binding!

second edition

Handbook

of SuftAr

8

ProcJ.iCtion

MARK

MIKOLA,S.ndG!~

TMcomjHl.

hands-on gukt.

Get your hands on Super 8 now

with the complete guide, a $16.00 Investment

that will pay for itself hundreds of times!

Handbook of Super 8 Production-the book thai gives you Super 8 at its best-is back In a newly revised edition. Gunther Hoos and Mark Mlkoias have brought their complete hands-on guide up-to-date with the changing technologies of Super 8 production-atl the latest equipment, systems, techniques and prices are here, In more than 300 pages of Information on everything in Super8. And now, a sturdy spiral binding to make the Handbook even handier!

You've read about Gunther Hoo$ and Mark Mikolas In Industrial Photography, Audio-Visual Communications and Super 8 Fllmaker, where their reports have helped thousands of serious Super 8 film producers improve their craft. But have you seen the reviews for the Handbook?

"The Handbook's 312 pages contain just about everything there Is to know about the craft and business of Super8 filmmaking. It deserves the attention of anyone seriously interested In the present state and future prospects of professional Super8 film production."-Matthew Fleury In Millimeter.

"It's only the biggest, longest, heftiest, fullest, most firmly packed compendium of Information about the gauge ever to greet our unbeliev-ing eyes."-Det HlIIgartner in Filmmakers Newsletter.

"The most comprehensive book on Super 8. The authors, who are among the most knowledgeable of Super 8 filmmakers, describe the equipment that is available, tell how to select what's best for an Individu-al's needs, and describe how to make Inexpensive substitutes. More importantly, they detail how to use the equipment to its best advantage. It is an amazing compendium of Information, much of it unavailable elsewhere, making this a book that is a must for any serious Super 8 filmmaker".-Elinor Stecker, Camera column, The New York Times.

The second edition of Handbook of Super

'8

Production is ready for you. Use the coupon below to order yours today!

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CINEMAGIC

DEPT

.

C2

CIO

O'QUINN STUDIOS, INC.

475 Pari< Avenue South

New Yori< NY 10016

Here

's my cash, check or money order

f

or

$16.00

Send me my copy of the second edition

of

Handbook

of Super 8 Production.

Payable to "O'QUINN STUDIOS,INC .. "

Checks must be payable in U.S.lunds. Canadian orders add one dollar. Other foreign orders add two doilars. No C.O.O.'s.

Name ____________________________ _

Company

________________

__

__________ _

Address ___________________________ __

(6)

In Defense Of

""ToothJl'lcks

And

Rubber aand."

... While recently living in the Los Angeles tHee, the "film cepltel of the world," I was able to see, first·hend, some of the professional film modeling techniques thet are currently be· ing used In the great profusion of sclence·flction and fantasy space films being produced out there. And, to put It bluntly,! wes somewhat surprised at $Ome of the professional modelers' lit· titude.s; that the use of state·of· the·art technology Is the only way to fly. The older, tried·and· true modelbullding techniques. which have been called "by toothpicks and rubber bands."' seem to have .somehow gone by the wayside, and have been replaced by the great techno· logical impr~ment.s of epolty (listing resins, silicone rubber molding techniques and the like. It Is a.s if the current

technological boom in the film industry has made It almost mandatory to spend the most money to buy the latest model· fabriceting technical ad· vlloces ... and in the meantime, practically abandon the older methods of scratchbulldlng, used with greel effect up until practicelly the present time by the mejorlty of film·orlented modelmakers (not to mention amateurs), thus effectively leav -ing the "old school" modelers, with their seemingly old· fashioned techniques end ways, out In the cold.

I'm sure most people who have this magazine In their hands have read stories of the "old Hollywood," when many special·efrects technicians and modelmakel"3 did their work largely by the "seat of their pants:' Fantestic result.s were ach~ using no fancy com· puter controls, no monstrously overblow budgets, Just hard work and YdIl. These past masters pretty much did what had to be done with the rne.terial.s at hend. In the new Hollywood, a.s it appears to me, this Is no longer the case; it Is a.s if the older materials and techni· ques of yesterday have been laid aside In favor of whlltever new technology Is IIvallable at the moment. Of course, I edmlt I

Modehn.ker, musician snd composer, Ken Walker eppU.s surface detailing to his spec_hlp ror CJJIIVIlAGIC,

could have received a somewhat biased view of the current Holly -wood trend toward super. technology, as my tours through the studios were almost elt· elusively through the better· known. better·equipped facilities out there. But I very firmly believe that there is still value In using the older techniques and methods, where the quaiity of the finished product depends on the handiwork and skill of the in· dividual techniciarv'artisl, not 00

his materials. Do not misUike this for a condemnatioo of technical advancement; I welcome chenge as much as anyone else. M.y quarrel is with what I sense to be a ch2Inge in at· titude among "modern" film modelers, an attitude which seems to say that knowledge of technical advances is worth, perhaps, more than modetir19 skill. I disagree with this notion. It all reminds me of the days of (the original) King Kong where, even though the Kong model Itself WllS e product of the then· new foam·rubber technology, the model of the sea· going ship

In the film, the ship which car· ried the intrepid elO:plorers to Skull bland, was created melnly from "cardbolord and brns e5CUtcheon pins," a "toothpicks and rubber bends" technique if there ~r was one. And this model was superbly realistic on the

screen

, which

is really the important thing. But somehow,l

don't bel~ that the current Hollywood technology-orlented syndrome would allow such " In-ferio(R craftsmanship to be used. It ITIlIkes one feel as if a college degree In chemistry and elec· tronies is whet is now required to build rno<tels. And this Is quite a shame, since elO:cellenl modeling Is a reflection and a result of the sIciJl of /he modeler, not of his materials.

Ken Walker 5421 Silbert Road Norfolk, VA 23509

Readef3 are /nulled 10 carefully ex·

emine end comment on Mr. Walker's uety detailed Miele on "'The Toodlpkk end'RubberBand" school

of

model

conslrucllon-this I5sI.Je's COl.Ier slory.

Smoke Effects

... Try this for a realistic and In· cltpensive way of making billowy smoke. Go to your local hobby shop or chemical distributor and pick up ammonium chlo-ride. Heat it over an alcohol burner, etc., but not in the direct flame. You can use an old spoon. Also, do not use too much of the ammonium chlo· ride, since a Uiblespoon could fiJI your house with "smoke"-nevcr use it indoors.

David Kramer

3704 Mount Vernon Rd. Sebastopol, CA95472

Lift

-

off Tecbnlque

... In the course of my film elt -periments, I came upon a way to make a rocket launch that doesn't look like iI's beir19 pulled up by a string. This should be the last effect done with the rocket. Build your leunch ~d

and some sort of background. Piece the background directly behind the ~d and make a thin incision from the bottom up to five inches from the top of the background. On the side of the rocket glue a T·shaped piece around five inches long. Now, thiS is the tough part; turn the set entirely upsidedown. Find some way of suspending the set and tack the background. if us· ing canvas or a similar material. to a flat board on the floor or your table. Plaa! the 'T' piece through the front of the incision and slide it up. Hold it UghL Place your Cl!lmera upside down and begin to eltpo5e. When you are ready for lift·off, simply let go of the"T' piece. Be sure to place something like a pillow at the bottom to cushion the impact.

A smoke effect is achieved by placing" small smoke bomb in the end. The smok~ should '('111 down simulating the lighter· then·air effect seen in .s-ctual launches.

If the instructions are fol· lowed. you will re<:eive realistic results that will leave your friends open·mouthed. I would really like to hear about the \Vay you use this effect.

Joey Niedbala 3288 Skipper Drive Virginia Beach, CA 23452

(7)

CONTEST WINNERS

The SF Science Ficlion Short Film Search

T

hese are the winners of the

first annual SF Short Film Contest. Final judging took place at Balticon on April 15 with STARlOG publisher Kerry O'Qulnn, C!NEMAGIC editor David Hutchison and Wade Williams of Mossman-Williams Productions, Kansas City, acting as final judges. Don Dohler lind David

Ellis

headed

up

the

team that

spent

many hours screening the entries for the first round of eliminations. Their first-hand reactions are the subject for this month's guest editoril!li on page 4. STARLOG -26 will include II feature on the winners with more behlnd·the -scenes stills and interviews with the filmm1lkers.

8mm:

Grand Prize AbducUon Raymond

::;an-loro. Holley

,

NY

8mm Science Fiction:

Arst Prize NighJ.speed. Mark Sullivan, Columbus, OH

Second PrIze

Aliens

William Clyne

,

fraser,

MI

Third Price Dr. Romayo's Zombie

Em·

pire Richard Geiwitz, Baltimore, MD

8mm Horror

I

Fanu.y:

First Prize Godzilla's Interview Blede Gelentine, Alexandria, VA

Second Prize Midnight Fanwy William Gowdy, Canoga Park, CA

Third Prize Dr€am Killer Mark laRue,

AatRock, MI

8mm Honorable Mention

:

Galactic W.m: Mike Lanzetta, Milford,MI

Rigel-7 Syndrome

Terry

L

Hornsey,

Alton, IL

Sorcerer's Duel Mark Hann<:lh, Delton,

GA

Captain ennaton from Prom.o Spo~.

16mm:

Grand Prize At The Movies Carl Surges, Milwaukee, WI

16mm Science Fiction:

Arst Prize Ful.uropolis Steve Segal,

Richmond, VA

Second Prize inleslines From Space Pat Carroll, Sliver Spring, MD

Third Prize Promo Spot Jeffrey

W.

Johnston, Oregon City, OR

16mm Horror

I

F.n .... y:

First Prize

The

Fight.

Game

David

W.

Renwick, Northville, MJ

Second Prize Elixir Pa t Cannon, Chicago. IL

Third Prize

Grog

John Dods, New Brunswick, NJ

1 6 _ Honorable Mention:

Monster Monster Steve Segal, Rich· mond, VA

2002:

A

Space Odyssey

Michael H, Okuda, Honolulu, HI

The Sleepeater Woody Welch, Los

Angeles, CA

(8)

... Filmmakers

'

orum

BucklngThe

Odds .. .

... These unique creations are

the work of Zin (short for Dzin· tars) Mezulis, an artist and sculptor residing in Toronto, Canada. Zin's whimsical

cha-racters should be an inspiration

for any of us who fuss and fume over the "rigors" of SC\.Jlpting a

detailed model in ciay. because

these pieces, believe it or not, lire made of stoneware-and

they life all one piece sculptures!! lin Melulis, born in Sussex, Eng1;~md. ""<:IS first taught to use htmdtools by his father. This led

to an unyielding desire to meke "things" and entertain local neighborhood kids by creating elaborate puppet shows.

Although he attended an art

school, lin found formClI

educa-tion to be distrllcting ("I was a

classic truant and unde

r-achiever."), so he rejected school· Ing In favor of real·llfe exper· ience. For six years Zin traveled throughout Europe. the Middle

E."st, Asia, Africa Dnd Central and South AmedcD. But his trll' vels were IIbruptly halted: he became seriously ill, was put in·

to a hospital for several months

lind finllily had to have a kidney

trllnsplant in March of 1976, Zin has bucked the odds, though, and is now enjoying II

thriving demand for his unusual stone and metal sculptures.

"I initially beglln in stoneware

because of its recognition as a legitimate Drt form by galleries

and collectors, since each piece

How to Create

00u9ual. Eerie

Special Effects

With Blackllghts

. Here's Dn ideD for unusual ef· fects with models, miniatures

selSand titles: blacklightcine· matography! The only materials you need are an XL or similar camera capable of using high· speed Ektachrome 160 film, fiourescent paints and, of course, some blacklightlamps (bulb·types will work well in

movie lamp reflectors).

Essentially, all you have to do Is paint your animation model or

,

Stoneware, goo tall,

is one of a kind lind not repro-ducable," Zin says. "'And being

self·taught, I developed many

tricks for rendering in high detail and I've found that because ifs

technically difficult to fire the

kind of thing I do, I don't really have much competition."'

It takes lin two to three weeks to create one piece; and he is

swamped with work these days, one of the main reasons why he can't get heavily into another

love-animation and special·

effects filmmaking. Neverthe·

less. he hopes that one day the

right opportunity will come along where his particular

abilities will be applicable to a

feature motion picture. Zin's sculptures. which are sold to private collections around the world, have been eK'

hibited throughout Canada and the U.S.

Don Dohler

miniature set·pieces with the

desired colors of fiourescent

paints, turn on the blacklights

and shoot! You don't need can·

ventional white (3200) light for

this type of shooting and, in fact.

the white light will spoil the bril·

liant effects of the blacklight glow.

Titles can also be shot under blacklight. One way is to paint

your lettering right onto a piece of glll55 and position the title in

front of a rellT·projected slide of

a background scene from your

film. An even easier method of this super·irnposed title look is

to blacklight a color photograph

(using white light) and position

Backwlodlog

Flaw?

.. ,[ just received your premiere

issue of CINEMAGIC and love it!

But one thing in it disturbed me

greatly-the article by John

Cosentlno on backwinding

Super·a. I found all his advice correct. Yet, when I presented

the solution to my father (he be-ing II man who understands the mechanics of how things work),

he told me about Mr.

Cosentino's and the entire Craven production's one fatal

flaw.

When you want to super, you

must put masking tape on the drive disk to prevent It from rotating. Now the tape is rorcibly stopping the drive disk, correct?

If so, does this not put a stroin on the drive motors? If iI's true, then, in time, the camera would

break, due 10 the strain on the

system. It may take months,

seasons, a year ... who knows? All I'd like to know is: what can I

do about it? My camera is a

relatively cheap GAF XL 120.

Secondly, when you super· impose people a'galnst little cave

sets, for instance, must the pe0-ple be photographed against a

black screen to prevent a '·ghosted"' image? My camera

does not have a through· the· lens

viewfinder, so how on E."rth can I

blend Images without

overlap-ping supered objects? Remember,l have lliow budgel

Doug Vorlsek 12 Arden Lane Matawan, NJ 07747

your title glass In front of it. In

both cases, the low intensity of

the blacklight will not cause the slide or photo to be washed out, and since your're shooting with

high·speed film, both the bright

flourescent titles and the back·

ground will eJ(pose IIdequately.

With some eJ(perlmentation, cinematography can new avenue of . lind the I to standard Steve Polwort 787 Portland Collinsville, IL 62234

AulhOf" John Cosentino replies:

'"Yes, the tape forcibly $lops the

cameras drive: disk, but as I

understand the mechanics of

Super·8 camera motors, the

molar's shaft keeps ttuning freely

with only a very minor strain (If

any al all) since a slip clutch is Incorporated into the molor·drioe

disk design. The purpose 0{ a slip

clutch is to prevent damage to the

motor should the drive disk ever becomejammed. I am not a

camera designer or repairman and therefore cannot guarantee mal

every Super·8 camera euer made

has a slip clutch capable of pro.

lecling its motor, but it is logical to

assume so. Personally, I have

used this backwlnding technique

far the pasl ten years with a

Super·a Canon (also on occa·

sion with a Kodak and a fulex); I

haue never had one spci:k of trou·

ble with the cameras molars. If

you are still worried. the best ad·

vice I can give you is to write the manufacturer concerned or lalk 10 a repairman about your camera.

As regaJds Mr. Vorisek's sec· ond lItld third questions. it would

take a whole al1.icle to answer them in detail, but uery brie(ly without gelling Into beam splitter

effects, two projectors, traveling

malles. etc ••... Yes, people

should be photographed In front

of a black background. The miniature set must also have a dark area to "super'" the people In· to so as to avoid a 'ghost·image.'

Laslly. without a reflex camenl it

is almost impossible 10 do exacl

aligning of multiple exposures.

Reloading Slngle-S

•.. For practically all space

shots J hllve taken Kodachrome

40 (which hilS eJ(ceiJent grain

quality) into a darkroom and trllnsferred it into a Fujica car· tridge, With the Fujica camera I have complete backwindlng

cap-ability. Blending these effects with Jive action and some anima·

tion (for computer·simulated graphics) I have nearly com·

pleted my film. High Frontier,

which features an O'Neil\esque

space station, and a stargate se· quence at the c!imaJ(.

Jerry Genco

136 Oakvlew Ave.

(9)

@jk'1MIf

COVER STORY

BuDding

Your

Spaceship

A de

t

a

il

ed step-by-step

case

history_

By KENNET

H

WALKER

T

ome, making models (or

"building miniatures," as

we modelmakers like to

say) is more than just a

relaxing hobby: it is an outlet for

creative expr~ion in three-dimen·

sions, and gives one the feeling of

sharing in the present creative

explo-sion of Hollywood special effects. It fol -lows from this that a true model· ing/special-effects fanatic like myself

would want to go

that

one step further

and actually design 8 model from the ground up, without relying on com -mercially bought kits or other peopl~' designs at all. (If sculptors and painters

can do it, why not modelers?) I wanted

to build a really s~cuJar. omi·

nous, war·ready spacecruiser, using as

orIginal a design as possible, with

working raygun lights, cargo bays that

opened and dosed, etc.

From the start, I plemned on using

my model in some way in a Super·8 or

16mm science-fiction film opus. And this ultimate use was actually the guiding factor in the model's overtJlI

design and construction. I didn·t realize

at the time lhtJt what was plarmed to be

a three·ta-four week labor of love

would turn into tJ year· long project.

As the months of part·time

assembly of my model progressed, I

first became fascinated and then totally

absorbed in the quest for a model I

would be retJlly proud of; one that

would look as realistic as possible

when viewed on the screen.

Certainly I could have finished the

model in a month or so, just to see it

completed; but the more I worked, the

more I saw that I could improve and

add to the model. just to.give it that ell.' tra bit of realism. This additional time

and effort paid off In a model that,

when seen on film, looks like an enor·

mous battlecruiser, but is in reality an

lS-lnch.long conglomeration of wood,

plastic and cardboard.

Initial Design

My main idea for the spaceship

model came from a single drawing I

Autbor and modelm.-ker Kennetb Walker, whUe In Loa A.ngelea.

made back. in 1976, and my inspiration

for that came from-believe it or

nOI-the shape of a front door house key! It

had the perfect "spacecraft" configura·

tion: sharp angles, a large "body" and a

protruding front section. From that

one small drawing I decided to make a

full·size ·'blueprint"· of the basic shape

of the model. This was rather detailed, since I was planning to take my parts

measurements from it Basically, it

showed the

outline

of all the different

angles, levels and outcrops the model

was to have. I should mention that I

was doing a lot of rough sketches of

changes that I wanted to incorporate into the ship, concurrently with doing

the blueprint. These sketches included

such things as pra<:ticallighting pla~,

ment (including internal wiring

schemes), movable-and removable

-sections of the model and general

·'fay·gun" placement. This Illst area was

a phase of design and construction thllt

I gave a lot of time to, since I wanted

armament pltJcement- much of it

prnctical and working-to blend in

with the overall design of the ship.

A few tips before starting construe·

tion of a scratchbuilt model; Build it as

large as you reasonably can. A larger

model can usually be made much

more realistic· looking, since it is easier

to add small detail to, and the "scale"

of your detailing and painting can

more nearly equal the scale of the

model. (To show what lengths pro film

modelers will go to for realism: Derek

Meddings' Supertanker "miniature"

from The

Spy

Who Loved Me was

63

feet longl) My own model ended up be·

ing 18 inchl!s long, and I found that af·

ter finishing it that it should have been

about

24

inches long. A larger model

is much easier to photogrnph: it will fill

the film

image

while being that much

farther from the camera's lens, and will

therefore be easier to keep in focus,

And you'll want to film your miniature

with as wide·angle a lens setting as

possible; this approximates "real

world" perspective distortion.

PrIor

to

Starting Construction

As this model was going to be: the

most complexly designed thing 1 hlId

attempted up to this time, I reasoned

that some preliminary thinking-about

materials, techniques, tools needed, etc.-certainly couldn't hurt, and

might prepare me for unforseen diffi·

culties. My first order of business was

to buy a motorized hobby saw (the

Ore-mel Motosaw, available from hobby

shops for the stiff price of around $60).

I knew I would be doing a lot of com·

plex. sawing of balsa wood, and figured

that such a fine piece of equipment

would come in handy, if only to speed

up the sheer bulk of the proposed

woodcutting. This was probably the

best investment I made, as this

saw

came in handy for practically every

type of cutting job,

Of

course, motor·

ized equipment like this is not essential

to the making of an e)(cellent model:

(10)

the skill

of

modelbuilding lies in the

...., modeler. not in his equipment. But I

Imust ~dmit that this saw and my mo· torize!!! hobby drill (from Se~rs. for

about $40) made life a lot easier,

These two major expenditures out of

the way. I started thinking about the proper

glues

to~, As most of

my

proposed model would be made out of

cardboard. balsa and plastic, I decided

on one of the water·soluble white glues like Elmer's. The reason I usually

prefer white glue over regular

(tube-type) plastic cement is that the former

does not react chemico!llly with styrene

plastic sheeting, and can be wiped off

The _pa ... te plec_ of ... tte

t.o.rd hlive been cut Into I.yers. Note. the. .upport rod at right.

in case of a mistake. True, a much bet· ter weld could be made with plastic ceo ment. but it seems to invllriably get on

the outside 01 parts where It doesn't belong, and actually etches its way into the plastic before it can be cleaned off.

White glue presents no such problems,

and holds well enough for most jobs; besides, it's thicker ~nd acts as a sealant. For cementing small details, however, white glue is more trouble than it's worth.

Two more types of adhesive are

definitely worth mentioning. About

three·quarters of the wo!ly through the

construction of my model. I "dis·

covered" Kodak

910 Superglue

~nd Plastruct Plastic Weld cement (~ liquid

that comes in a jar, and is available at most hobby shops). Both have proven

to be indispensible; I only wish I had known about them when I started on the model. Plastic Weld cement can be brushed on a plastic part with a small artist's brush, and creates an actual

weld between two pilistic pieces that is

almost stronger than the material itself-and no glue "streamers."

Perfect for joining very tiny details to a

surface with practically no mess.

Kodak's 910 also allows you to glue

semi· rigid plastic sheeting over rounded forms In the space of ~bout 5·10 seconds drying lime-practically im· possible with normal plastic model ce-ment. My main use for this stuff,

though, was in sticking small plastic

details to A) previously painted sur·

faces, and B) to non·plastic surfaces,

where ordinary plaslic cement would nol have worked.

All glues, however, share one qual· ity: They are excellent for some ap· plications, poor for others. Unfor· tunately, there is no such thing as a truly univerSllI glue (even Superglue

has its limitations). Match your adhesive to the materials you are us· ing. For example, to join two pieces of balSll wood together you would use a

glue with some type of water base (Elmer's). since water will absorb into

the grain of the wood itself and create a very strong bond when dry. And have a damp sponge handy when working with white glue. as you'll probably be using your fingers a lot to rub glue off of the places where it shouldn't be; and if it dries on your fingers you'lI end up transferring globs of dried glue 10 the surface of your model. Q·tip swabs make excellent "wiping cloths" to get excess white glue out of normo!llly inac· cessable pllICes. (Any dried while glue

that remains on a plastic surface can

be easily "erased" off with a pencil eraser.) No matter what type of glue

you decide to use, be sure to take a

piece of sandpaper and roughen up the back of any plastic sheeting you will be applying ... il helps the glue to do a better job of bonding.

Since yoo might be using many dif· ferent liquids in the construction of your model (fiberglass resins, glues. paints. etc.). it's best to pick a suitable brush for each substance and label that brush for its one purpose only; this will keep the bristles in better condition.

I also gathered together.!ln lIssart· ment of X·acto hobby knives. hand SlIWS and the like. plus many different types of SlIndpaper.

Assembling the Basic Structure

Since this article concerns the build· ing of a spaceship model to be used solely for filming purposes, certain de·

sign, detailing and painting schemes

ho!Id to be worked out-schemes that are somewhat exclusive to such a use of models.

The basic substructure of my model

was constructed of matte board-thick cardboard-which is available at any art supply house. The ship's main form

was built up in "levels" of this matte

board: large pieces were cut to eKactly match the basic

shapes

outlined on the life·size blueprint. then blocks of balsa wood were glued between the layers to

separate them the correct distance. At this stage of construction. the model was really nothing more than sepa· rated. horizontal pieces of cardboard. But this "skeleton structure" was the part of the modellhat had to

be

the strongest, in order for the model to

hold together during subsequent film· ing and rough handling. This SlIme

··building·in·levels" technique can be done with plywood taking the place of the matte board, but the increase in weight may offset the advantage of the extra strength. Basic matte board is ac· tually quite strong.

How I was going to finally support

my spaceship model during filming' was something that I had to fig· ure out at the very outset of construc· tion. in order to make any mounting

poinls."n integrlll port of the: model, Rlther than something just added on as an afterthought. I immediately scratch· ed the idea of using string or wire to support the model, because even the most Hinvisible" thread or wirestrand tends to show up in the finished film. I

(11)

wanted the model to be supported very firmly, by supports that would not be visible to the camera at all, My method was to build a long. hollow, rectangular "socket" that would run the whole length of the ship, into which would go a support rod made of hardwood (this is the poor man's '·self·indexing" mount), This support socket would then allow the mounting of the ship from either the back or front, to facilitate holding the model in the dif· ferent positions it would occupy in front of the camera. In other words. I would mount the ship from the rear if I wanted to photograph it from the front,

and vice versa, thus hiding the support with the model itself. Of course, I would also need to cover the pro· truding support rod with black velvet, so that

none

of it could be seen-as when photographing the model from the side-and then strive to keep the movie lights off of it as well.

Obviously, this support socket need· ed to be built into the model at an ear· Iy stage of its construction. I did this by taking my first major m2ltte board tem· plate-which happened to be the one that ran down the horizontal "center" of the model, "slicing~ it into an upper and a lower part-and laying my wood· en support rod on it. then simply build· ing the socket iUOtJfId the rod by enclosing it in balsa wood glued to the matte board. Then I simply slid the support rod out of its temporary "coc· coon" while the glue dried, I was amazed at the strength of this struc· ture; my support rod scheme is so strong that I can lill my ship at any an· gle for fftming by simply rotating the support rod itself. (i.e" by tilting the camera tripod head that I had clamped the support rod to).

Once the problem of supporting the model was taken care of, I began the actu2l1 construction of the ship. My original plans called for several work· ing lighting systems to be located throughout the model, for ray·gun ef· fects,engines, "conning tower" lights and so on. This meant I!lying out the internal wiring for these lights and building electrical hook·up points near the exterior of the ship for feeding power to the bulbs. Since I would be moonting my ship from both the front and rear, I decided to put in identical power hook-Up points at both places. This meant running two sets of iden· tical wires throughout the model. Some of the lights, however, needed

only one electrical hook-up point, since these lights would be seen only if the can-oera were looking directly at them, These included the "engine" lights (wires were run to a separate electrical plug facing the front of the ship) and the front "headlight" (wires were run to the back of the ship only), TIle electrical wire I used, Radio Shack two-c:onductor, 24-gauge "speaker

wire" (50 feet for about $1.50). [chose for its flexibility, which makes it perfect for getting into small places.

I decided to use "miniature" phone plugs and sockets for the hook-up points themselves; they're available from Radio Shack also, Since the sockets are meant to be mounted

Ihrough holes cut into thin, nat material like sheet metal, I needed to devise some way of permanently moonting these things rigidly to my model, in a very small amoont of space, and somewhere away from 'the actual surface of the model where they wouldn't be seen. Using a small alu· minum plate drilled with holes for the sockets was out of the question, since there was really no way of rigidly moonting a piece! of metal to a balsa· wood·and-cardboard structure that would withstand the pushing in and pulling out of electrical plugs. So I decided to make a small flat plate out of l/l·inch·thick plastic sheeting, drill· ing hol!!s into it for the sockets_ I then glued this plate into a long deep slot cut into a pil!Cl! of balsa wood; this balsa constructIon was then glued to one of the! matte board levels at the front of the ship (near

the

mounting point), and more balsa was butted up and glUl!d against the

top of

the plastic plate wher!! it mI!t the next higher matte board level. This made: for a very strong electrical socket support, and !oince there was no metel involved. the! sockets were all!!lectrically isolated from each other. The rear hook·up points were similarly built and in· stalled. While running all the wiring to the lights themselves, I found that I had to cut "tunnels" into many of the balsa· wood support blocks located through-out the armature of the model; this could have been avoided had I planned my construction better,

After the electrical wiring and sub· structure of the model were com -pleted, I started building up the outer surfaces of the model. I envisioned my ship having many angular, tWisting, sharply defined details, without any truly rounded surfaces at all. To me, roundness signifies a soft. graceful look-which was exactly what I wanted to avoid. since this was to be a mas· sive, powerful space bauJeship, not en aerodynamically designed glider. The curving, twisting 21ngles of my model (known as "developed surfaces") were constructed by first building "ribs~ of balsa wood between the mette board layers at all of the edges where any two surface planes were to meet-similar 10 walls being built between one floor 21nd another of an open·faced building -and then gluing "Silkspan" over these supports. (The wood that would be in actual contact with the Silkspan was carved down to almost a knife edge. Ihus forming a perfect support to "fold" the surfacing material over.)

Don't skimp on the number of wood -en rib supports for the Silkspan-yoo'lI need one everywhere the surface is supposed to change direction. Silk-span,21 paper·type material, is one of the products used to cover the wings of flying model airplanes; it is available 21t most hobby shops and is very inexpen· sive. A square yard costs about 45<: (that's enough to completely cover two small models), For gluing this stuff to balsa and cardboard, you can use ei· ther white glue or dear model·airplane

"dope," a thick lacquer product avell· !lble at hobby shops, My method of creating the surfaces out of Silkspan

The .ssembly or the v.rious

levels with wood block .p.c::us.

was to build each single curving sur -face of the model separately, cutting a separate piec:e of Silkspan for every open cavity that existed betwl!en the wooden support ribs. Start at a single place on the model, and branch out from there as if you were building a "hoose of cards." only the C!lrds here are the adjoining surfaces·to·be. You'll be using one small side area of a pre· viously "built" surface to glue the next adjoining paper surface in con-junction with the remaining wooden support ribs around the

new

open cavi· ty. This is much e2lsier and logical in practice than it sounds on paper. This technique even works for curved, twisted angles and surfaces! In other words, the wooden support ribs need not all be the same height or length. or even parallel.

Each time I finished gluing a section of Silkspan material over an open cavi· ty-over the surrounding wooden sup-ports and leaving 00 side of the mate-rial unsupported- I wet it with water. This caused each piece to actually shrink and to pull tight, getting rid of any wrinkles still In the material and produced a very tight. smooth surface (the whole object of using the Silkspan in the first place). Be careful oot to gl!t any glue on the large flat expanses of Silkspan prior to the wetting process. because it will not dry and stretch cor· rectly; use glue only around the edge!s of the material that will come in con-tact with wood or with other surroond-ing (already-stretched) Silkspan areas.

11

(12)

Which brings up one other important efforts on it, since there is almost

no-detail: Each wooden cavity must be thrrr~ptadic.i!ll that can be done. About,

covered and "stretched" one-at·a·time~ree-quarters of the way through con· if you cover

all the spaces

at On<;f! and struction of my ship,

I

found that

I

had

then

wet this large surface ar~ as one to go back and "repairH some of the

piece, you'll find that any dried glue model's dried and shellacked Silkspan

that Is holding adjacent overlapping due to too many wrinkles ... the result

pieces of Silkspan to each other will of my not checking the stuff dose elso be practically impervious to enough the first time it was applied. I

water-which means that these small either repapered over the first layer. or

areas, when dried, will not have tried to fill in the go!lps with modeling stretched with the rest of the piece, and putty. Neither of these emergency

so will cause a lot of wrinkles o!Ind de- measures worked very convincingly, so

pressions in the surface. j!'or this I finally ended up gluing thin plastic

reason, apply and wet the Silkspan sheets to these areas to give them a flat

pieces one at a lime. You'll find thzlt surface. When you're not careful the any glue which happens to get on first time through, it simply means

these already·stretched surfaces will more work later

on:

you can't fix a not cause any problems. And bear in mistake by making more mistakes!

mind that this stuff is still paper: wo!ltch I used masking tlIpe to build up the

that you don't poke your finger curving angles on the underside of the

through it. ship's ·'snout." I begl!Jn by cutting o!I

Tbe wooden .upport .tlck

In_rted into the model.

Another, perhaps easier, method of

Silkspanning is to wet each piece of

material

before

it is glued Of shellac:ed

down. This technique works equally

well, but is messier.

After the Silkspan material has thor·

oughly dried, it will need to be totally covered with more model airplane dope to build up its thickness and strength: around 15 or so coats were

needed on my model to give these sur·

foc:es 0 semi·rigid strength-rigid

enough to glue surface details to later.

When planning out the areas you

want covered with Silkspan don't at·

tempt to stretch it across sp&ees IMt ore smaller than about

¥_

inch square-the material will not stretch enough to make up for wrinkles, etc. Other surfacing techniques should be

used-or at least tried beforehand,

By the way, I've found that the

quicker Silkspan dries, the tighter it

stretches; so I used one of those hondo

held hair dryers-on a /ow heat setting!

-to speed the drying time. You can

also dry your dope cOo!ltings this way,

which will allow you to build up 15

coats in no time. And don't expect your coatings of dope to hide any wrin·

kll!S tho!It are still in the material; in

fact, wrinkles are slightly accentuated.

So

If you end up with a wrinkled piece

of c:oated Silkspan, you'll have to tear it off ond start over: don't waste future

12

number of l/_·inch·wide strips of tlIpe,

whose lengths were slightly longer

tho!In the distonce between the two sepllroted horizontal motte board lev·

els(templotes). Then I o!Ipplied

these

strips of tape to the two surfaces, thus covering up

the

gop between the lev·

els.

1

slightly overlapped each piece of

tlIpe, ond in the end had "built up" a

curving surfece thzlt would hzlve been very difficult to make any other wo!ly. I then coated this mosklng tlIpe surface with mo!lny coatings of dope, to give it

more rigidity o!Ind to hide the overlap· ping tape ridges. (You c:ould use fiber. glass rl!Sin for this.)

B6id6 Silkspanning the surface of my model. I decided to carve large ir·

regularly shaped outcrops and such out of blocks

of

balsa wood. This

meant finding 0 way to give a very

smooth surface to a

wood

IMt is essen·

tially porous. full of many $ITIo!I1I

""vo!llleys" in the groin. A magozine arti· de I happened to read at the time men·

tioned thot balsa could acquire 0

smooth, glass-like finish by being C:Oo!It·

ed with a stuff c:alled "polyester sand·

ing resin:' FIberglass resin is another

name for it. It's basically the

sc:.

ne liq·

uid that is brushed over fiberglass

cloth, the material used for c:overing surfboards and for making speedboats. Gloss resin, which Isn't really thot ex·

pensive-o!Ibout $2.75 for a pint can,

enough to cover several whole models

-can

be

bought ot hobby shops under

various names, When dry and sanded

with very fine sandpllper--220 grit or

higher-it does produce a very

smooth, almost plostlc·like finish on

well·sanded balsa wood. Naturally,

polyester sanding resin gives a great

finish to surfboard·type fOo!lm if that is

who!It you've carved your model out of

... but not. to basic styrofoam. They ore two different animals: glo!lss resin will eat into styrofOo!lm! Watch that you

don't get it on muc:h of anything else,

either. I tried brushing a C:mlt on over

some of the doped Silksplln mo!lteriall

had c:onstruc:ted earlier, hoping the glll55 resin would make this stuff even smoother. Well, just the opposite oc·

cured. The resin's instruction'ssaid not

to use it over shellac (dope), but I

wllnted to ~ for myself-unfortunate·

Iy. This produced e "melted slag"" look

on the Silkspan, which necessitated even more work to correct! Perhaps

the resin could produce o!I nice hard fin·

ish when epplied to fresh Silkspan. al·

though I never tried this.

Interestingly, some top Hollywood pro modelmokers came the entire basic: shape

of

their models not out of balsa, but from another imported wood known as ""plIttemmaker's wood, M whic:h is said to be infinitely more carv· eble and SlIndable than balsa, And then, instead of using this Cllrved piece

itself liS the model's basic structure, a

mold

1

5

made of it (similar to e mold being made of II clay lInimation model for later fOo!lm c:asting); but instead of filling the two halves of the finished silicone rubber mold with liquid fOo!lm rubber as

one

would for on animotlon model, 0 liquid

epoxy

is used in con·

junction with a layer of woven fiber·

glass c:loth (which is a finer grade of material IMn regulor surfboard·type fiberglass doth). So actually, many of the Hollywood models one ~s on the screen are pretty much one·piece epoxy castings, IIB·inch thic:k or

so,

with holes and such drilled Into them

for lights, etc:.

After you've applied one or two COlIts

of

gloss resin to lIlI of the ex·

posed wood ond motte board on your model. you'lI most likely need to sal'ld the surfaces slightly to get a really glass-like finish. I mo!lde sevellli

miniature sanding blocks for this pur·

pose, some no larger than II, inch x 1 inch. For SlIndpllper [used -220 grit all the way up to extremely fine -600 grit.

I use 3M·brand 'Wetordry Trl·m·ite."

o!Ivoliable at most well·stocked hzlrd· ware stores. Surprisingly, mony hobby

shops do not stock this paper. By the

WllY, some modelers even wet their sandpllper to get the smoothest possl· ble finish on their models: this is up to

you. With my homemade sanding

blocks, I was o!Ible to get into the tiniest

nooks and crevices, which is important

if one 15 looking for e professional·type glassy finish.

A wooden .upport db I. placed

(13)

The elec:trlu.l harnu_ &. run to the front "headUghb"

prior to buDding up the front of the model.

Although most of the compound an· (a{!er the doping step Is complete) and

gles on the surface of my model were wipe it off. This should comp1etely fill

easily creat~ using the wooden·ribs in the crack, leaving what looks like

technique, I had to devise a different one continuous surf&ee.

method to create those angles that

would meet another surface concavely.

ElIch of these new surfaces was built

by first cutting out an appropriately

sized sheet of Silkspan material (with

enough extra material to slightly over·

lap t~ surrounding areas). One ~ge

of thi5 Silk.spon WtlS then glued to a

long, thin strip of hardwood (like a

popsicle stick), one ~ge of the stick

having been sanded down to e knife·

like edge-necessary for the new sur·

face to "wrap around" the piece of

hardwood, creating a sharply delin·

eated line where the two different plane

surfaces would be meeting. My Sears

motorized hobby drill-with a sanding

drum attached-made quick work of

these knlfe·edged wooden parts and

produc~ some very sharp edges. You

can also create these by using regular

sandpaper: glue or tepe a 5heet of

sandpaper to a flat surface end run the

wood over it. The next step wes to glue

the knife·edged wooden stick (with the

Silkspan atteched) to the well of the

space

that I wented to cover, meking

sure that the knife edge of the stick

was

exactly

up against the edjoinlng

plane surfece line. At this point the

Silkspen wes still wevlng freely In the

air. After the stick had dried in posi· tion, I wet the Silkspan end lit the same

time glued it over ell the remllining

wooden supports rT\lIklng sure to get it

liS tight liS possible. Use Elmer's or

clear dope for this. When the entire

construction had dried, 1I flat, tight sur· fece had been produced. Then I

pro-ceeded to COdt the new surface with

dope. If there happens to be a crack

along the line where the two Silk·

spanned surfaces are meeting, simply

squirt some white glue on the crack

BuUcllng

the

""

Bomb Bay

Iby

Gun

"

The "Bomb Bay Ray Gun" (hereafter the B.B.R.) is the term I geve to the

sec·

tion of the underside

of

the ship that I

had designed to fold out of the model (hence the term "bomb MY"'). ThIs WoM

to be a type of powerful ray gun, with a working light to simulate its "rey eye"

I found it neceSSllry to build the

main body of the model lind the B.B.R.

es separate units, In order to speed

construction i!lnd detlliling of the B.B.R. I envisioned it having meny

interior details, whkh me2!lnt that I

couldn't have done this type of work

on it had I gone ahei!ld lind built the B.B.R. into the ship et the beginning.

Building in the lighting system would

also have been overly difficult this way.

And, since I hadn't reelly worked out

the complete conflguration of the rlly

Dnd its method of "lIppearing"' out of

the bottom of the ship, I could design

-and change designs-as [ went aiong,

The first order of business, before

starting work on the B.B.R. sub-unit it·

self, WllS to design and build the hole

or bay in the bottom of the ship from

which the B.B.R. would emerge. In

keeping with

the

overall design of

the

model, I wanted this opening to be

shDrply angular; I thus chose a pen· tagon shape for it. This hole needed to

be

built at the outset of

tlH!

model's

construction, since when the B.B.R.

was retracted into the ship, it would be

occupying space nellr meny interior

electrical wires, and near

the

model's

mounting rod coccoon. (Actually,

these three construction schemes-the

bomb bay rey gun, the internal wiring

and the method of building mounting

points Into the model-all had to be

designed Simultaneously, so that they

wouldn't interfere with each other.) The

one constant idea I wanted to incor·

porate Into the 8,B.R. was that it

should fold down out of the shIp, from

hinges elong its rear; and that, when

folded up into

the

ship, it would appear

as just part of the continuous surface

of the ship's underbelly.

The first step to building the B.BR

sub·unit WllS to design lind construct

the ray gun light source itself. (By this

time I had a feirly good idee of what [

wanted the final B.B.R. to look like.)

The front (visible) part would be a

rounded hemisphere, like lin eye. This

WllS cut out from part of a clear pli!lstic

oval·shaped hemisphere I bought at a

local arts·and·crafts store (these lire

normally used for enclosing decou· page kits, dried flowers, etc). To cut a

portion of the hemisphere lIway from

the surrounding plastic WIIS a some·

Removable top glvu ac:c _ _ to

"RaJ' G_" and .older points.

whDt difficult lDsk.

I first taped the hemisphere down to

1I piece

of

matte board, on which I had

drawn two para.llellines. These lines

were my cutting guides, liS I WllS going

to use my motorized hobby

saw-whose blade isaround three inch·

es long, longer than the height of the

plastic hemisphere Itself -to cut

through both cardboard lind, ebove it,

the plastic of the hemisphere. This

method worked quite satisfactorily,

since the S21w'S blade was perfectly lit

right engles to the cllrdboard cutting

guide.

To the convex (front) side of this

piece of plestic hemisphere I added

very thin horizontal strips of flat·bleck·

painted masking tape.

1bHe

strips

were placed close enough together so

that only very thin strips of the plastic

hemisphere were showing through.

Behind this ph!!lStic I wanted several

bright lightbulbs, to "'beam" light out

between the

tape

strips. The bulbs I

chose to use for this (and for most of

the other) model's lighting w@reGen·

13

(14)

eral Electric (GE)

-233

and

-222

(fo-cused) bulbs, available at hardware

stores. These are very bright when

hooked up to just one flashlight bat·

tery, and you can usul:llly increase their brilliance by hooking another battery up to them in series. (Test this scheme

before you seal such bulbs up inside

your model.)

For the "ray eye" I used two GE

-

233

bulbs and one

-

222 f

ocused

bulb in the center, for the "pupil" of the

ray

eye.

I built balsa wood mounts for

these bulbs by carving out a circular

trough in the wood blocks, and taped and glued the bulbs into these troughs. Since there would really be no way of getting to these bulbs once the B.BR

A e bulbs. The entire hemisphere can·

struction was then enclosed in sheet plastic on the top. bottom and sides.

whose dimensions exactly fit those of the pentagon·shaped hole already cut

in to a section of the bottom of the

model.

To create the hinges for attaching the rear of the B.B.R. to the hole in the

model. I used several layers of masking tape. and simply taped the back of the B.B.R. to the outside of the moder! un·

derbelly. This tape would be covered over with plastic sheeting in a later

step. Be sure to use enough layers of

masking tape (or other super·sticky

tape), as I found out that. due to repeat· ed flexing, the tape hinge became

"Bomb b.y Ray Gun .... _mbly mounted Into the model with ray "eye" visible. was sealed to the model itself. I decid,

ed to solder wires to the bulbs. and

forego the use of sockets. When at,

tempting to solder II wire to one of thc:se GE bulbs, you'lI flnd that

the

metal (brass. I think) of the bulb casing

itself will not "eccept" the solder. What I did was to teke some fine emory metal sanding cloth end polish the

small solder points already on the bulb, melt'a little extrll solder onto these

points-quickly

SO as not to harm the tiny interior wires that connect to the fIIament-and solder my wires to them. The speed with which you do

this is important, since you run the risk of damaging the alr,tightness of the bulb. (You'lI know If this has happened: the bulb will immediately bum out

when hooked up to your battery,) Between

these

light sources and

the

inside of

the

plestic were several differ·

ent colors of dear acetate to diffuse and color the Ught. The frosted plastic I used was "Lenscreen" (avllilable from Edmund Scientific Co., Edscorp BuJldlng. Barrington, New Jersey 08007). The colored acetate is also

available through them. I found that, when working with such short dis-tances between the lightbulbs and the diffusion material, several 5efJlU41.ed layers of Lenscreen were needed in or· der to reduce visible "hot spots" from

weak as time went by. You might also

try a stronger plastic·based tape. What kept the B,B.R, firmly concealed in

the

bottom of the ship was simply friction

between its

parts

and some of

the

ship's internal wood and plastic struc, tures; the B.B.R. was built to some

rather exacting tolerances especially for this reason,

In an earlier stage of the modeJ's

construction, I had built a section of

the top of the ship-the arell right over

the

B.B.R. assembly-to be removable. since I would need to get to the B.B.R.

In order to "push it out" of the under· side of the ship

on·camera,

to make it

appear to be a huge motorized struc·

ture. This Is also how I hooked up the B.B.R:s electrlclll lighting wires to the

Inside view showing hemisphere sbape of p ... Uc...,. "eye,"

main power buss that had already b~n

built into the ship. By the way. as I was

fitting the B.B.R. assembly into the bottom of the model, I found it

neces-sary to tie the electrical wires already in the model into bundles, to help keep them out of the way of the interior

parts of the B.BR This necessitllted building small wood "tie·back" sup-ports inside the ship to keep the wire bundles from hanging free. and getting in the way.

This may sound obvious, but when you first begin designing your space·

ship model, you should take into ac·

count how you are going to support

the model in its later stages of con· struction, so lhal you can work on ii, paint it, etc, without breaking off or

denting anything previously applied. My own model, as it neared comple· tion, could only be rested on its

top-or mounted from one of the two

mounting points, of course-because the tape hinges I used on the B.B.R, assembly weakened with age and repeated flexing. I could not rest the weight of the model on this area. es

the

details on the outside of the B.B,R. happened to jut out from the bottom of the ship even when the B.B.R. was

retracted into its bay, thus pushing the

assembly into the body of the model farther than It was meant to go. As you

can see, logical mounting points for your model are a must, and come in handy as you work on it.

BuDding Wing

·

Tip

ft.y

Gun.

Since my interest in special effects

had been largely formed from seeing George Pars Waro{the Worlds when I

was young, I knew that I wanted to in,

clude in my model some type of Mar· tian war machine· like wing·tip ray guns, and that they should be blood· red in color.

To build these ray guns. I first se· cured a GE

-

233

bulb into the hoi· lowed·out recesses along both sides of

the ship. at

the

outside tip of the

mod,

ers "wings:' between two levels of the horizontal matte board templates. Since these bulbs were in there to stey for better or worse, I soldered perma,

nent wires to them, which were led out to both the front lind rear electrical

hook.up points of the model. I then

covered these glued· in bulbs with a deep-red piece of acetate filter (but no

diffusion material). Then. for

the

ectual exterior "red crystlll raydome." I scrounged up an old bicyde reflector,

and cut It Into pieces to fit over the bulbs, (This stuff was extremely hard to

cut into small pieces, because as soon

as my motorized saw cut through the plastic, it heated up and welded itself back together egain!) Most bicycle reflectors are actually made of trans· parent-but prlsmed-plastic, with no actual mirror·like reflector material at all. After this cutting had been done, I

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