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TOA1 - 07 Design Principles

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DESIGN PRINCIPLES

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Order without diversity can result in monotony or boredom; diversity without order can produce chaos. A sense of unity with variety is the ideal. The following ordering principles are seen as visual devices that allow the varied and diverse elements of design to coexist perceptually

and conceptually within an ordered, unified and harmonious whole.

AXIS

The axis is perhaps the most elementary means of organizing forms and spaces in design. It is a line established by two points in space, about which forms and spaces can be arranged in a regular or irregular manner.

Although imaginary and not visible except to the mind’s eye, an axis can be powerful, dominating, regulating device.

The terminating elements of an axis serve to both send and receive its visual thrust. These culminating elements can be any of the following:

• Points in space established by vertical, linear elements or centralized building form

• Vertical planes, such as symmetrical building facades or fronts, preceded by a forecourt or similar open space • Well-defined spaces, generally centralized or regular in

form

• Gateways that open outward toward a view or vista beyond

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SYMMETRY

While an axial condition can exist without a symmetrical condition being simultaneously present, a symmetrical condition cannot exist without implying the existence of an axis or center about which it is structured. An axis established by two points; a symmetrical condition requires the balanced arrangement of equivalent patterns of form and space on opposite sides of a dividing line or plane, or about a center or axis.

There are two fundamental types of symmetry:

Bilateral symmetry refers to the balanced arrangement

of similar or equivalent elements on opposite sides of a median axis so that only one plane can divide the whole into essentially identical halves.

Radial symmetry refers to the balanced arrangement of similar, radiating elements such that the

composition can be divided into similar halves by passing a plane at any angle around a centerpoint or along a central axis.

Examples:

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HIERARCHY

The principle of hierarchy implies that in most if not all design compositions, real differences exist among their forms and spaces. These differences reflect the degree of importance of these forms and spaces, as well as the functional, formal and symbolic roles they play in the organization.

For a form or space to be articulated as being important or

significant to an organization, it must be made uniquely visible. This visual emphasis can be achieved by endowing a form or shape with:

Exceptional size A unique shape A strategic location

In each case, the hierarchically important form or space is given meaning and significance by being an exception to the norm, an anomaly within an otherwise regular pattern.

Examples:

DATUM

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Given a random organization of dissimilar elements, a datum can organize the elements in the following ways:

• Line: a line can cut through or form a common edge for the pattern, while a grid of lines can form a neutral, unifying field for the pattern

• Plane: a plane can gather the pattern of elements beneath it or serve as an

encompassing background for the

elements and frame them in its field

• Volume: a volume can collect the pattern of elements within its boundaries or organize them along its perimeter

Examples:

RHYTHM

Rhythm refers to any movement characterized by a patterned recurrence of elements or motifs at regular or irregular intervals. The movement may be of our eyes as we follow recurring elements in a composition or of our

bodies as we advance through a sequence of spaces. In either case, rhythm incorporates the fundamental notion of repetition as a device to organize forms and spaces in design.

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REPETITION

The simplest form of repetition is a linear pattern of redundant elements. Elements need not be perfectly identical, however, to be group in a repetitive fashion. They may merely share a common trait or a common denominator, allowing each element to be individually unique, yet belong to the same family. Basically categorized into 3 main

groups:

Size

Shape

Detail characteristics

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TRANSFORMATION

The principle of transformation allows a designer to select a prototypical design model whose formal structure and ordering of elements might be appropriate and reasonable and to transform it through a series of discrete manipulations in order to respond to the specific conditions and context of the design task at hand.

A design is a generative process of analysis and synthesis, of trial and error, of trying out possibilities and seizing opportunities. In the process of exploring and idea and probing its potentials, it is essential that a designer understand the fundamental nature and structure of the concept. If the

ordering system of a prototypical model is perceived and understood, then the original design concept can, through a series of finite permutations, be clarified, strengthened and built upon, rather than destroyed.

Examples:

OTHER RELATED PRINCIPLES

BALANCE

Balance is an equilibrium that results from looking at images and judging them against our ideas of physical structure (such as mass, gravity or the sides of a page). It is the arrangement of the objects in a given design as it relates to their visual weight within a composition. Balance usually comes in two forms: symmetrical and asymmetrical.

Symmetrical

Symmetrical balance occurs when the weight of a composition is evenly distributed around a central vertical or horizontal axis. Under normal circumstances it assumes identical forms on both sides of the axis. Symmetrical balance is also known as formal balance.

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Asymmetrical

Asymmetrical balance occurs when the weight of a composition is not evenly distributed around a central axis. It involves the arranging of objects of differing size in a composition such that they balance one another with their respective visual weights. In general, asymmetrical compositions tend to have a greater sense of visual tension. Asymmetrical balance is also known as informal balance.

Examples:

UNITY

Unity is the underlying principle that summarizes all of the principles and elements of design. It refers to the

coherence of the whole, the sense that all of the parts

are working together to achieve a common result; a harmony of all the parts.

Unity can be achieved through the effective and consistent use of any of the elements, but pattern- that is, underlying structure- is the most fundamental element for a strong sense of unity. Consistency of form and color are also powerful tools that can pull a composition together.

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