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ED Plugin Setup Guide

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ED Plugin Setup Guide

Note: A video describing this process is available by clicking on the Play icon on the Main Emily Interface.

Current Users: The Emily ED Controls v3.3 file is not updated in this release. Thus, steps 1-4 may be skipped, but not step 5.

New Users: Complete steps 1-5.

1 – Launch the game, then select Options, and then select Controls.

2 – Select the Emily ED Controls v3.3 key bindings from the drop-down at the top of the Controls screen.

Note: If Emily ED Controls v3.3 the file is not present in the list, see the Special Note below.

3 – Bind all of your custom Keyboard/Mouse/Joystick/Gamepad bindings to the Right column only. Then apply adjustments to Sensitives, Dead

Zones, and inversion settings. Your previous custom bindings and settings can be referenced during this process. Do not change the bindings in the Left column (except axis binding).

Critical Note: If the “ARE YOU SURE?” window appears while binding a custom binding, either select a different key or bind the custom key with

the understanding that the related Spoken Command will not function correctly.

4 – Click the Apply button.

5 – Review the Detailed Command List for Notes, Cautions, and Tips.

Note: If a game update occurs, please ensure that the Emily ED Controls key bindings file is loaded. If the file is not listed in the dropdown, verify that the Game Controller(s) are connected. If the problem persists, then paste the backup copy of the Emily ED Controls file into the Bindings folder described in the Special Note and complete Steps 1-4.

Special Note: A backup of the Emily ED Controls file is available @ C:\Program Files (x86)\Emily - The Ultimate Voice Assistant\Game Plugins Backup. This is available, for instance, if the Game is reinstalled and you need to reload the file. Simply Copy/Paste the Emily ED Controls file into AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings and then repeat Steps 1-5.

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ED Plugin Command List

Panel Tabs Open/Close/Check Philosophy

While all four panels can be viewed in a number of ways, using voice commands to view individual panel Tabs is more efficient as

the Pilot can access any Tab immediately on the Target, Comms, and Systems Panels. The Roles Panel is accessible by Command,

but the Tabs are not (see Vehicle/Fighter Commands).

There are important considerations for using Panel Tab Commands:

1) Always close Tabs by speaking the respective Close Command.

• EXAMPLE: You say “

Open Chat

” and when you are finished interacting with the Chat Tab, you say “

Close Chat

”.

2) You can open a Tab and then open another Tab and even open another Tab, but once you are finished interacting, you must

close the last active Tab by speaking the respective Close Command.

• EXAMPLE: “

Open Chat

”, “

Open Status

”, then “

Open Transactions

” and close with “

Close Transactions

”.

3) The Check Commands are great for quickly viewing or interacting with information on a Tab, however, saying an Open or

Close Command while the Check Command is in process (i.e. the Panel is displayed) will result in Default Tab misalignment.

• EXAMPLE: You say “

Check Inventory

” and immediately say “

Open Chat

”, which prevents the Systems Panel from

resetting to the Default Tab. Wait for the check Command to process, then speak an Open Tab Command.

4) A Target must be scanned before the “

Check Sub-Targets

” Command or the “

Check Target Inventory

” Command is spoken.

Otherwise, the Panel tabs will become misaligned. The procedure to correct the misalignment is a little different. First, align

your ship toward the Target. Once scanning is complete, say “

Check Target Inventory

”, and then once the panel appears, say

Next Tab

” (or manually select the Target Tab). Now the Tabs are aligned; so repeat the Command.

5) REQUIRED SETTING: The Auto Focus on Text Input Field option in the Mode Switches bindings is defaulted to OFF in the

Emily ED Controls file. If you set it to = ON, then Comms Panel Commands will not function correctly.

(3)

Panel Tabs

Read the Panel Tabs Open/Close/Check Philosophy prior to using these Commands.

Spoken Command

What Happens

Notes Open/Close Chat Opens or closes the Communications Panel’s Chat tab. • The Comms Panel Default Tab

Open/Close Inbox Opens or closes the Communications Panel’s Inbox tab.

Open/Close Social Opens or closes the Communications Panel’s Social tab.

Open/Close History Opens or closes the Communications Panel’s History tab.

Open/Close Squad Feed Opens or closes the Communications Panel’s Squad Feed tab.

Open/Close Comm Settings Opens or closes the Communications Panel’s Comm Settings tab.

Open/Close Home Opens or closes the Systems Panel’s Home tab. • The System Panel Default Tab Open/Close Modules Opens or closes the Systems Panel’s Modules tab.

Check Modules Opens the Systems Panel’s Modules tab for five (5) seconds and then closes the panel.

Open/Close Fire Groups Opens or closes the Systems Panel’s Fire Groups tab. Open/Close Ship Opens or closes the Systems Panel’s Ship tab.

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Panel Tabs

Read the Panel Tabs Open/Close/Check Philosophy prior to using these Commands.

Spoken Command

What Happens

Notes Check Ship Opens the System Panel’s Ship tab for five (5) seconds and then closes the panel.

Open/Close Inventory Opens or closes the Systems Panel’s Inventory tab.

Check Inventory Opens the System Panel’s Inventory tab for five (5) seconds and then closes the panel.

Open/Close Status Opens or closes the Systems Panel’s Status tab. Open/Close Playlist Opens or closes the Systems Panel’s Playlist tab.

Open/Close Navigation Opens or closes the Target Panel’s Navigation tab. • The Target Panel Default Tab

Check Navigation Opens the Target Panel’s Navigation tab for five (5) seconds and then closes the panel.

Open/Close Transactions Opens or closes the Target Panel’s Transactions tab.

• Actuating the Open Galaxy Map button while viewing a Mission will misalign the Default Tab (i.e. Navigation Tab) and it must be reset the next time a Tab is opened on the Target Panel.

Check Transactions Opens the Target Panel’s Transactions tab for five (5) seconds and then closes the panel. • See Note in Open/Close Transactions regarding clicking the Open Galaxy Map button.

Open/Close Contacts Opens or closes the Target Panel’s Contacts tab.

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Panel Tabs

Read the Panel Tabs Open/Close/Check Philosophy prior to using these Commands.

Spoken Command

What Happens

Notes

Check Sub Targets Opens the Target Panel’s Sub-targets tab for five (5) seconds and then closes the panel.

• REQUIRED ACTION: A target must be selected and scanned completely; else the Panel Tabs will be out of alignment.

Check Target Inventory Opens the Target Panel’s Inventory tab for five (5) seconds and then closes the panel.

• REQUIRED ACTION: A target must be selected and scanned completely; else the Panel Tabs will be out of alignment.

Open/Close Crew Roles Opens or closes the Roles Panel. • Tabs for this Panel are not controllable via voice at this time. See Vehicle/Fighter Commands.

Next/Previous Tab Selects the next or previous panel Tab.

• If a different Tab is selected, be sure to close that Tab by saying the respective close command. • If used during a “Check” command, the Open

commands will not open the correct Tab.

Reset All Panels Used if a panel opens and closes suddenly after saying an Open Tab Command.

• Does not include the Roles Panel.

• Say an Open Tab Command after speaking this Command. Then say the respective Close Tab Command.

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Interfaces

Spoken Command

What Happens

Notes

Plot Mission Course

Plots a Course to the system in which the Mission is assigned. The Mission must be open on the

Transitions Tab with the Back button selected.

• Open the Transactions Tab and then select and open a Mission to view it, and then say “Plot Mission Course”.

• The Back button is selected as default when viewing a Mission.

• Audible Cue: Destination Selected

Plot Course 1-5 Plots a course to the matching Galaxy Map Bookmark and the selects the course (e.g. Plot Course 2).

• TIP: Set up your planned destinations as Bookmarks to reduce the amount of time between stops. • The Galaxy Map must be closed.

• Audible Cue: Destination Selected Filter +

• Planets and Moons • Landfall Planets and

Moons • Settlements • Stations • Points of Interest • Signal Sources • Systems • Asteroid Clusters • Stars

The desired filter is applied to the Navigation Tab.

• CAUTION: The Navigation Tab must be active.

• Multiple filters can be applied; however, each filter command should be spoken once filtering is complete.

• EXAMPLE: say “Filter Stations” to display only Stations while the Navigation Tab is active. Then wait for the filtering to complete, then say “Filter Stars”.

(7)

Interfaces

Spoken Command

What Happens

Notes

Open/Close Galaxy Map Opens or closes the Galaxy Map.

• Actuating the Open Galaxy Map button will misalign the Default Tab and it must be reset the next time a Tab is opened on the Target Panel.

Open/Close System Map Opens or closes the System Map of the selected System.

• Actuating the Open System Map button will misalign the Default Tab and it must be reset the next time a Tab is opened on the Target Panel.

Open/Close Bookmarks Opens the Galaxy Map’s Bookmarks. The Close Command reverses the Command actions. • This command uses the same Panel Tab Open/Close Philosophy.

Open/Close Friends Menu Opens or closes the Friends Menu. Quick Message Opens the Chat Box.

Cancel Message Closes the Chat Box, if you desire not to send a message.

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Scanning Suite

Spoken Command

What Happens

Notes Toggle Cockpit Mode Switches the Cockpit HUD between Combat and Analysis views.

Activate System Scanner

Sets the Throttle to zero, toggles the Cockpit Mode to Analysis, enables the Full Spectrum System Scanner (FSS), and engages the Discovery Scanner to scan the Star System.

• Ship must be in Super Cruise.

• Discovery Scanner must be assigned to any Fire Group.

• Audible Cue: Scanning, Standby.

Toggle Planet Side Toggles the view of the planet (Back/Front) while the Detailed Surface Scanner (DSS) is enabled.

Open Discovery Opens the Discovery Section of the Codex. • Only works when a discovery is made.

Close Scanner Disables the current Scanner view and returns the view to the Cockpit.

• CAUTION: If the Command “Open Discovery” has

been spoken, then the view will not return to the cockpit, but instead to the Discovery Page within the codex. If the need for combat arises, say the Command “Terminate Scan”.

• Works with either Planet (DSS) or System (FSS) scanners.

Terminate Scan

Disables the current Scanner view and returns the view to the Cockpit, then switches the Cockpit Mode to Combat.

• Used if the need for Combat arises whilst either the DSS or FSS Scanner is enabled.

• If the Command “Open Discovery” has been spoken, this Command will close all of the Codex pages during execution to ensure that Cockpit view is returned as fast as possible.

(9)

Scanning Suite

Spoken Command

What Happens

Notes

Activate Ping Engages Pulse Wave Analyzer and continuously pings.

• Supports efficient Mining

• The Pulse Wave Analyzer ping action must be assigned to the Right Mouse Button (default key binding).

• Audible Cue: Active

Terminate Ping Disengages the Pulse Wave Analyzer.

• Supports efficient Mining

• The Pulse Wave Analyzer ping action must be assigned to the Right Mouse Button (default key binding).

Targeting

Spoken Command

What Happens

Notes Highest Threat Selects the target that presents the highest threat. • Audible Cue: Highest Threat Next/Previous Target Selects the next or previous neutral target. • Audible Cue: Target Acquired

Scan Area Quickly scans the area for the nearest seven (7) targets.

• Used to quickly gain situational awareness of nearby targets.

• Audible Cue: Scanning Area Next/Previous Hostile Selects the next or previous hostile target. • Audible Cue: Hostile Acquired Next/Previous Sub Target Selects the next or previous hostile target. • Audible Cue: Selected

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Targeting

Spoken Command

What Happens

Notes

Select Target Selects the target located directly ahead of the ships targeting window. • This also works in FSS Mode when selecting a signal. • Audible Cue: Selected

Select Next System Selects the next destination in the plotted course. • A course must be plotted.

• Audible Cue: Destination Selected Select Wingman 1-3 Selects the respective Wingman (1, 2, or 3). • Audible Cue: Selected

Select Wingman’s Target Selects the Wingman’s target. • Audible Cue: Target Acquired

Auto-Throttle

Spoken Command

What Happens

Notes Full Forward Increases forward throttle to 100%.

Three Quarters Forward Increases forward throttle to 75%. One Half Forward Increases forward throttle to 50%. One Quarter Forward Increases forward throttle to 25%.

All Stop Moves the throttle to the zero position.

One Quarter Reverse Increases reverse throttle to 25%. One Half Reverse Increases reverse throttle to 50%.

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Auto-Throttle

Spoken Command

What Happens

Notes Three Quarters Reverse Increases reverse throttle to 75%.

Full Reverse Increases reverse throttle to 100%.

Power

Spoken Command

What Happens

Notes

Activate Silent-Running Adjusts the ships main power to lower the ships detectable signature.

REQUIRED SETTING: Silent Running Button

Mode must = TOGGLE

• Audible Cue: Applied

Restore Power Adjusts the ships main power to Nominal power. • Used to exit Silent Running • Audible Cue: Applied Max Systems Maximizes System power distribution. • Audible Cue: Applied Max Weapons Maximizes Weapon power distribution. • Audible Cue: Applied Max Engines Maximizes Engine power distribution. • Audible Cue: Applied

Balance Power Balances power distribution between Systems, Engines, and Weapons. • Audible Cue: Balanced

Stinger Mode Adjusts power distribution to favor Engines and Weapons.

• Best for strafe-style attacks when the target is facing away.

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Power

Spoken Command

What Happens

Notes

Combat Mode Adjusts power distribution to favor Systems and Weapons.

• Best for when the target is facing toward your ship and you are receiving damage.

• Audible Cue: Applied

Escape Mode Adjusts power distribution to favor Engines and Systems. • Best for leaving an area while under fire. • Audible Cue: Applied

Dock/Depart

Spoken Command

What Happens

Notes

Sync Rotation Toggles rotational alignment with stations that rotate.

REQUIRED SETTING: Rotational Correction

Toggle Mode = TOGGLE

• Audible Cue: Applied

Depart Station Pad

Selects the “Launch” (or “Auto Launch”) action, turns on the Ship Lights, sets the throttle to 0%, then once released, lifts the ship off the pad, maximizes power to Systems, stows the Landing Gear, and after thirty (30) seconds, turns off the Ship Lights and maximizes Engine power.

• Updated for v3.3.1.2

• Requires “Left most resupply button” to be selected.

• Timed for departing Station Pads efficiently.

• CAUTION: Engine Power is maximized 30 seconds

after the ship leaves the pad. Ship speed will increase significantly.

(13)

Dock/Depart

Spoken Command

What Happens

Notes

Depart Station Hanger

Selects the “Launch” (or “Auto Launch”) action, turns on the Ship Lights, sets the throttle to 0%, then once released, lifts the ship off the pad, maximizes power to Systems, stows the Landing Gear, and after thirty (30) seconds, turns off the Ship Lights and maximizes Engine power.

• Updated for v3.3.1.2

• Requires “Left most resupply button” to be selected.

• Timed for departing Station Hangers efficiently.

• CAUTION: Engine Power is maximized 30 seconds

after the ship leaves the pad. Ship speed will increase significantly.

• Audible Cue: Departing, Stand By

Request Auto Dock

Sends a request to dock, turns on the Ship Lights, sets the throttle to zero to activate Standard Docking Computer, and then turns off the Ship Lights after two (2) minutes.

• Requires Standard Docking Computer

• If you have canceled the docking request, you may need to repeat this Command twice.

• Audible Cue: Requesting, Stand By

Request Docking

Sends a request to dock and turns on the Ship Lights, and then turns off the Ship Lights after two (2)

minutes.

• If you have canceled the docking request, you may need to repeat this Command twice.

• Audible Cue: Requesting, Stand By

Cancel Docking Request

Cancels the request to dock. Ship Lights will extinguish based upon time remaining from initial docking request.

• Audible Cue: Requesting, Stand By

Enter Hanger Selects the “Enter Hanger” action, then selects the “Starport Services” action.

• Updated for v3.3.1.2

• Requires “Left most resupply button” to be selected.

• Used to quickly enter the hanger and view the Starport Services Interface.

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Dock/Depart

Spoken Command

What Happens

Notes

Quick Turn Around

Selects the “Starport Services” action, then selects the Refuel, Repair, and Rearm actions, closes the Interface and then executes the “Depart Station Pad”

Command.

• Updated for v3.3.1.2

• Requires “Left most resupply button” to be selected.

• Designed to quickly resupply after landing.

Depart Planet Hanger

Selects the “Launch” (or “Auto Launch”) action, turns on the Ship Lights, sets the throttle to 0%, then once released, lifts the ship off the pad, maximizes power to Engines, stows the Landing Gear, and after twenty (20) seconds, turns off the Ship Lights.

• Updated for v3.3.1.2

• Requires “Left most resupply button” to be selected.

• Timed for departing Planet Hangers efficiently.

• CAUTION: Engine Power is maximized immediately

after the ship leaves the pad. Ship speed will increase significantly.

• Audible Cue: Departing, Stand By

Depart Planet Pad

Selects the “Launch” (or “Auto Launch”) action, turns on the Ship Lights, sets the throttle to 0%, then once released, lifts the ship off the pad, maximizes power to Engines, stows the Landing Gear, and after twenty (20) seconds, turns off the Ship Lights.

• Updated for v3.3.1.2

• Requires “Left most resupply button” to be selected.

• Timed for departing Planet Pads efficiently.

• CAUTION: Engine Power is maximized 30 seconds

after the ship leaves the pad. Ship speed will increase significantly.

• Audible Cue: Departing, Stand By

Depart Planet Surface

Lifts the ship off the ground, stows the Landing Gear, maximizes power to Engines, and toggles the Ship Lights.

• Timed for departing Planet Surfaces efficiently • Audible Cue: Departing, Stand By

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Systems

Spoken Command

What Happens

Notes Activate Super Cruise Charges the Frame Shift Drive to a level that enables in-system super cruise.

Activate Jump Charges the Frame Shift Drive to a level that enables hyperspace travel. • Requires a clear path to the destination.

Drop Out Now Disables the Frame Shift Drive, which drops the ship out of super cruise. • Speak this command twice to execute Emergency Drop Out

Cancel Jump Cancels the Frame Shift Drive charging sequence.

Restore Shields Activates a Shield Cell. • Audible Cue: Confirmed

Charge ECM Applies power to the Electronic Countermeasures system.

Deploy Chaff Deploys a chaff canister. • Audible Cue: Deployed

Deploy Heatsink Deploys a heatsink canister. • Audible Cue: Deployed

Deploy/Stow Hard Points Deploys or stows the Hard Points. • Audible Cue: Deploying/Stowing Deploy/Stow Landing Gear Deploys or stows the Landing Gear. • Audible Cue: Deploying/Stowing

Deploy/Stow Cargo Scoop Deploys or stows the Cargo Scoop. • Also works with Surface Reconnaissance Vehicles. • Audible Cue: Deploying/Stowing

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Systems

Spoken Command

What Happens

Notes Max Sensor Zoom Maximizes Sensor zoom.

One Half Sensor Zoom Sets Sensor zoom to half. Reset Sensor Zoom Minimizes Sensor zoom.

Toggle Lights Toggles Ship/SRV lights ON/OFF. Toggle Night Vision Toggles the Night Vision view ON/OFF.

Activate Nav-Lock Locks Wing member’s ships together during Super-cruise and Hyperspace travel, while in Nav-Lock range.

Toggle Flight/Drive Assist Engages/Disengages the Flight/Driver Assist.

• REQUIRED SETTING: Flight/Driver Assist must be set to TOGGLE in order to use this Command.

• This setting is default to Toggle in the Emily ED Controls file.

Stabilize Centers the flight path. • Applicable to Mouse users only.

Views

Spoken Command

What Happens

Notes

Bottom View Enables the Camera Suite, hides the UI and positions the camera underneath the ship, looking forward. • UI may not be hidden due to game lag.

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Views

Spoken Command

What Happens

Notes

Rear View Enables the Camera Suite, hides the UI and positions the camera in front of the ship, looking aft. • UI may not be hidden due to game lag.

Cockpit View Disables the Camera Suite and returns the view to the Cockpit. • UI may not be hidden due to game lag.

Toggle Third Person Changes the view between Cockpit View and Turret View. • Applicable to Multiplayer seats only.

Toggle UI Toggles the Camera Suite UI ON/OFF.

Fighter

** This command uses the same Panel Tab Open/Close

Philosophy.

Spoken Command

What Happens

Notes Attack Target The Fighters or Main Ship attack the selected target.

Defend Ship The Fighters or Main Ship react defensively, attacking when fired upon.

Engage Hostiles The Fighters or Main Ship react aggressively, attacking any hostile target in range.

Follow Me The Fighters or Main Ship follow your lead.

(18)

Fighter

** This command uses the same Panel Tab Open/Close Philosophy.

Spoken Command

What Happens

Notes Maintain Formation The Fighters or Main Ship hold their fire and stay in formation.

Recall Fighter Recalls any deployed fighters.

Request Fighter Dock Sends a request to the Mothership for docking. **

Cancel Fighter Dock Cancels the Fighter Docking Request.

**

• There is a 10 second waiting period before this command is effective after requesting fighter docking.

Switch to Mothership Switches roles from the Fighter to the Mothership. ** Switch to Fighter Switches roles from the Mothership to the Fighter. **

Deploy Fighter Deploys the Fighter with the NPC Pilot at the bottom of the NPC List. **

• Requires NPC that is assigned a crew slot. Say “Command Fighter” if there are no NPCs assigned.

Command Fighter Deploys the Fighter with you as the Pilot.

**

• Use this Command if there are no NPCs assigned a crew slot.

(19)

Vehicle

** This command uses the same Panel Tab Open/Close Philosophy.

Spoken Command

What Happens

Notes Deploy Rover Deploys the Surface Reconnaissance Vehicle (SRV). **

Board Ship Stows the SRV into the Mothership. **

• The Board Ship indicator must be illuminated. Dismiss Ship Sends the ship into orbit.

Recall Ship Alerts the ship to return to pick up the SRV.

Toggle Turret Switches between the Driver and Turret seats in the SRV.

Have an idea for an awesome Command? Click on the Send Game Plugin Feedback button in the Interactive Command List and let us know!

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