• No results found

primarch rules

N/A
N/A
Protected

Academic year: 2021

Share "primarch rules"

Copied!
21
0
0

Loading.... (view fulltext now)

Full text

(1)

THE GREAT CRUSADE

THE PRIMARCHS

By Thomas Rhodes

(2)

Lion el’johnson

Legendary formation Lion el‘johnson Unique, infantry WS BS S T W I A LD SV 7 6 6(7) 7 4 6 5(6) 10 2+  Artificer armour

 Master crafted combi-plasmagun with special issue ammo

 The lion sword  Frag grenades  Defensive grenades  The lion helm Options:

 An army with lion el‘johnson may take a single squad of Sternguard veterans as troops.  Maybe joined by a watcher in the dark. The

watcher blocks danger from the lion. Giving lion el'johnson the ‗feel no pain‘ USR for 25pts

 Eternal warrior  Fearless  relentless

 Independent character  Grand strategy

The lion sword: the lion sword is a master crafted power

sword which confined +1 strength and +1 attacks The lion helm: gives lion el‘johnson and any squad he

joins a 4+ invulnerable save

Tactician: an army including lion el‘johnson may re-roll

the dice for deciding the deployment type and mission type if applicable. He also seizes the initiative on a 4+. Dragonfire rounds 24‖ 4 5 rapid fire, ignores

cover

Vengeance rounds 18‖ 4 3 rapid fire, gets hot

Kraken bolts 30‖ 4 4 rapid fire Hellfire rounds 24‖ X 5 rapid fire,

poisoned (2+) Plasma gun 24‖ 7 2 rapid fire, gets

hot

465pts

(3)

— unknown—

Legendary formation 2nd legion: —unknown—

— unknown— Unique

WS BS S T W I A LD SV N/A N/A N/A N/A N/A N/A N/A N/A N/A

— unknown— Options: —unknown— —unknown— —unknown—

—CLASSIFIED

(4)

Fulgrim

Legendary formation 3rd legion: emperors children

Fulgrim Unique, infantry

WS BS S T W I A LD SV 9 6 6 5 5 9 7 10 2+

 Artificer armour

 Master crafted bolt pistol with special issue ammo

 glaive encarmine  Frag grenades  Defensive grenades Options:

 An army with fulgrim in it may take a single honour guard squad, all members of the unit gain relic blades for free

  Eternal warrior  Fearless  relentless  Counter attack  Independent character

 A league apart (see dark eldar codex for details)  Dodge (4+/3+)

Duel master: fulgrim may re-roll all failed rolls to wound

Honour in perfection: all emperors children units with line of

sight to fulgrim may choose to automatically pass moral tests and will automatically re-group, Ignoring all criteria. Dragonfire rounds 12‖ 4 5 pistol, ignores

cover

Vengeance rounds 9‖ 4 3 pistol, gets hot Kraken bolts 15‖ 4 4 pistol

Hellfire rounds 12‖ X 5 pistol, poisoned (2+)

(5)

perturabo

Legendary formation 4th legion: iron warriors

perturabo Unique, infantry

WS BS S T W I A LD SV 7 6 7 6 5 6 5 10 2+

 Artificer armour

 Master crafted storm bolter with special issue ammo

 Master crafted thunder hammer  Frag grenades

 Defensive grenades  Melta bombs  Servo arm

 Orbital strike relay (may fire if moved)

 All ordnance and flame weaponry and all gre-nades used against targets with armour values in an iron warriors army which includes per-turabo count as twin linked

 Eternal warrior  Fearless  relentless  Counter attack  Independent character  Tank hunter

Master of siege: perturabo may re-roll armour

penetra-tion against terrain and all non-vehicle objects. In addition, if the orbital strike relay is aimed at a terrain feature, then the shot will not scatter.

Dragonfire rounds 24‖ 4 5 assault 2, ignores cover

Hellfire rounds 24‖ X 5 assault 2, poisoned (2+) Anti-amour rounds 12‖ X 1 assault 1,

haywire

(6)

Jaghatai khan

Legendary formation 5th legion: white scars

Jaghatai khan Unique, infantry

WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+

 Artificer armour  The longbow of khan

 Moonfang

 Frag grenades  Defensive grenades  Iron halo

 Master crafted plasma pistol Options:

 If an white scars army contains Jaghatai khan, then it may take bike squadrons as both elites in addition to being troops. Also all white scars mounted on bikes or land speeders gain the ‗skilled rider‘ USR while Jaghatai khan is alive

 Eternal warrior  Fearless  relentless  Counter attack  Independent character

Outflank: works as normal, but the khan and D3 units

( including the khan) may re-roll the dice for which board edge they arrive

 Fleet

 Furious charge

The great hunter: Jaghatai khan may perform a scout

move along side D6 extra infantry units. These units do not need to have the ‗scout‘ USR.

Grand strategy

The hunted: pick an enemy unit with the independent

character or monstrous creature special rule. The khan then gains preferred enemy against this unit and my re-roll all re-rolls to wound against him

Longbow of khan1 48‖ 6 2 assault 1/heavy 2 Plasma pistol 12‖ 7 2 pistol

The longbow of khan, causes instant death on a to wound roll of a six, this represents him getting a head shot.

510pts

(7)

Leman Russ

Legendary formation 6th legion: space wovles

Leman Russ Unique, infantry

WS BS S T W I A LD SV 8 6 8 7 5 6 6 10 2+

 Artificer armour

 Master crafted bolter with special issue ammo  Master crafted frost blade

 Frag grenades  Defensive grenades  Pelt of Russ  Wolf tail talisman Options:

 May be accompanied by up to 4 Cyberwovles for 15pts each

 Wolf guard squads count as troop choices in an army including leman Russ.

 Eternal warrior

 War howl (covers whole board rather than 12‖)  The high king

 Living legend  Acute senses  Fearless  relentless  Counter attack  Independent character

Pelt of Russ: give leman Russ a 3+ invulnerable save

Heavy drinker: all poisoned attacks are at a –1 when

directed against leman Russ  Saga of the beast slayer

Dragonfire rounds 24‖ 4 5 rapid fire, ignores cover Vengeance rounds 18‖ 4 3 rapid fire, gets

hot Kraken bolts 30‖ 4 4 rapid fire Hellfire rounds 24‖ X 5 rapid fire,

poisoned (2+)

540pts

(8)

Rogal Dorn

Legendary formation 7th legion: imperial fists

Rogal Dorn Unique, infantry WS BS S T W I A LD SV 7 6 7 7 5 5 6 10 2+  Artificer armour  Dorn‘s arrow  Wrath of mars  Frag grenades  Defensive grenades  Digital weapons

 Master crafted power fist  Iron halo

Options:

 If Rogal dorn is included in your army. Then all imperial fist Sternguard squads are scoring units  Rogal dorn is one of the best Primarchs at

de-fending a location. The imperial fist player may deploy up to 24‖ of aegis defence lines if possi-ble, in their deployment zone.

 Eternal warrior  Fearless  relentless  Counter attack  Independent character  Bolster defences

Wrath of mars: this is a master crafted two handed chain sword which causes rending on a 4+.  Bolter drill

Tactical genius: Rogal dorn can organise a attack plan with a moments notice, Rogal dorn can re-roll your dice for deciding who picks their deployment zone and who goes first. He may also re-roll the ‗seize the initiative‘ dice (including your opponents)

Defensive bombardment: an army with rogal dorn in it, against a defensive bombardment, this is a firestorm (see planet strike) however this is done at the beginning of the imperial fists players shooting phase in a turn of the players choice, this choice must be made before deployment and must be made known to the other player.

Dorn‘s arrow 24‖ 4 4 assault 4

500pts

(9)

Konrad curze (night haunter)

Legendary formation 8th legion: night lords

Konrad curze (night haunter) Unique, jump infantry

WS BS S T W I A LD SV 8 6 6 6 5 7 6 10 2+

 Armour of haunted dreams  Dread talons  Corona Nox  Frag grenades  Defensive grenades  Jump pack  Defensive grenades Options:

 You may take a single vanguard veteran squad as a retinue to konrad curze. This squad must purchase jump packs and gains stealth, infiltrate and move through cover USRs for 5pts per model. This is a compulsory purchase this squad does not take up a FOC slot.

 Eternal warrior  Fearless  Stealth

 Move through cover  Fleet

Infiltrate: the enemy must do a spotting test just before

kurze is deployed, the distance they can spot is, how far away kurze can deploy away in plain sight

 Counter attack  Independent character  Descent of angels

Dread talons: these are a pair of master crafted lighting

claws which give +2 attacks instead of +1 for having two close combat weapons

Lord of night: models wishing to aim at Curze must use

night fighting rules with only 2d6 x 2 as the spotting dis-tance this is reduced to 2D6 when night fighting rules are in effect.

Corona Nox: this amulet gives Konrad a 3+ invulnerable

save

Terror: all enemy units must take a moral test at –1LD

at the beginning of their first turn. none

525pts

(10)

Sanguinius

Legendary formation 9th legion: blood angels

Sanguinius Unique, jump infantry

WS BS S T W I A LD SV 10 6 7 7 5 8 7 10 2+  Artificer armour  glaive encarmine  Frag grenades  Defensive grenades  Wings (jump pack)

 May take an squad of sanguinary guard as a retinue. This squad must carry the chapter ban-ner but doesn‘t count towards the FOC.  Sanguinary guard become troops in a force

containing Sanguinius,.

 Eternal warrior, The far-seeing eye, Avenging angel  The sanguinor‘s blessing , Unyielding will

 Fearless Tactical precision, Counter attack  Independent character

Aura of fervour: 12‖ instead of 6‖

 Surgical strike

 Heroic intervention (includes attached squad)  Rapier strike: Sanguinius may choose to instead of

at-tacking normally. Use a rapier strike. This is D3 attacks with attack at invulnerable 10 and has instant death, these attacks override ‗eternal warrior‘ (your fancy clothes, won‘t stop Sanguinius hacking your head off) No ranged weapons

(11)

Ferrus Manus

Legendary formation 10th legion: iron hands

Ferrus Manus Unique, infantry

WS BS S T W I A LD SV 7 6 6 6 5 6 5(7) 10 2+

 Terminator armour

 Master crafted storm bolter with special issue ammo

 Wrench of the Omnissiah  Frag grenades

 Defensive grenades  Nercodermis  Servo harness  Iron halo

 Ironclad dreadnoughts, venerable dreadnoughts and dreadnoughts may be taken in squadrons of up to three of the same in an iron hands army with Ferrus Manus

 Eternal warrior  Fearless

 Blessing of the Omnissiah  Counter attack

 Independent character

Nercodermis: Ferrus Manus counts as having melta bombs, and

attacks made with the wrench of the Omnissiah are made at his normal initiative

Wrench of the Omnissiah: this is a master crafted thunder

hammer which gives Ferrus Manus +2 attacks.

Brother of the Mechanicus: While Ferrus Manus is on the field,

all iron hand vehicles gain ―The Power of the Machine Spirit‖ special rule

Dragonfire rounds 24‖ 4 5 assault 2 ignores cover Vengeance rounds 18‖ 4 3 assault 2, gets

hot Kraken bolts 30‖ 4 4 rapid fire Hellfire rounds 24‖ X 5 rapid fire,

poisoned (2+)

(12)

— unknown—

Legendary formation 11th legion: —unknown—

— unknown— Unique

WS BS S T W I A LD SV N/A N/A N/A N/A N/A N/A N/A N/A N/A

— unknown— Options: —unknown— —unknown— —unknown—

—CLASSIFIED

(13)

Angron

Legendary formation 12th legion: world eaters

Angron Unique, infantry

WS BS S T W I A LD SV 8 6 7 6 5 6 9 10 2+

 Terminator armour  The gore reaper  Frag grenades  Defensive grenades  Iron halo

 Saga of the warrior born Options:  none  Eternal warrior  Fearless  relentless  Counter attack  Independent character  Furious charge

Blood thirsty: if Angron can charge an enemy unit, then

he must. This special rule applies to any unit he joins. In addition to this, he may always ‗sweeping advance‘ even though he is wearing terminator armour

The gore reaper: this massive chain axe counts as a two

handed power weapon with allows Angron to re-roll failed rolls to hit.

Taste for blood: the displays of violence that Angron

inflicts upon his enemies is infamous across the galaxy, and they push the world eaters to perform even more violent acts. Any world eaters unit that can draw line of sight to Angron while he is in close combat gains +1 attacks.

none

600pts

(14)

Roboute Gulliman

Legendary formation 13th legion: ultramarines

Roboute Gulliman Unique, infantry

WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+

 Mantle of the suzerain  Gauntlets of Ultramar  Frag grenades  Defensive grenades  Iron halo

Options:

 May take up to 3 squads of honour guard as chosen from codex: space marines

 All Sternguard/vanguard veterans gain preferred enemy: xenos (all non-imperial or chaos) and become troop choices in an ultramarines army with Roboute Gulliman in it.  May swap the gauntlets of Ultramar for the

ta-lassrian tempest blade and a master crafted power fist  Eternal warrior  Fearless  relentless  Counter attack  Independent character  Orbital bombardment  God of war  Grand strategy

 Titanic might (does not apply to orbital bombardment)  Master of strategy: you may re-roll all of your reserve

rolls (including successful ones). You also ‗seize the initiative‘ on a 4+.

Rites of battle (only applies to ultramarines) Battle forged heroes

Any tactic needed: Roboute Gulliman is known across

the galaxy. At the beginning of each player turn. Pick a USR from the list: Roboute and all ultramarine units gain this rule for the turn

Gauntlets of Ultramar 24‖ 4 2 assault 2

575pts

(15)

Mortarion

Legendary formation 14th legion: death guard

Mortarion Unique, infantry WS BS S T W I A LD SV 8 6 6 9 5 5 3 10 2+  Artificer armour  Manreaper  Frag grenades  Defensive grenades  Reapers cowl

 Orbital strike relay (may fire if moved) Options:

 Mortarion may be accompanied by two death-shroud bodyguards.  Eternal warrior  Fearless  relentless  Feel no pain  Independent character

Manreaper: the reapers scythe is a master crafted two

handed power weapon which causes instead death. Ignor-ing toughness. However due to its size and design the user does not gain the bonus attack for charging. Reapers cowl: this cloak gives Mortarion a 3+

invulner-able save

Hatred of Psykers: Mortarion may re-roll rolls to hit

against Psykers due to his disgust of their unnatural abilities. Also if he is in charging range of a psyker or a squad with a psyker in it, then he must charge it. The walking tank: any enemy unit which is in range and

has line of sight must shoot at Mortarion and his squad (range done from Mortarion himself) however the unit gets to re-roll failed rolls to hit.

none

625pts

(16)

Magnus the Red

Legendary formation 15th legion: thousand sons

Magnus the red Unique, monstrous creature

WS BS S T W I A LD SV 6 5 6 6 6 5 5 10 2+

 Artificer armour

 Master crafted bolter with hellfire rounds  Master crafted runic weapon

 Frag grenades  Defensive grenades

 The shrouding (see codex: grey knights)  Vortex of doom (see codex: grey knights)  Warp rift (see codex: grey knights)  The summoning (see codex; grey knights)  Null zone (see codex: space marine)

 Smite (see codex: space marine)

 Fear of the darkness (see codex: blood angels)  Unleash rage (see codex: blood angels)

 Eternal warrior

 Fearless

 relentless

 Independent character

Limited troops: due to the small number of troops available

Magnus is resistant to deploy them, so re-rolls successful reserve rolls

Psyker: Magnus the red may use up to 4 psykic powers per

player turn. When rolling for psykic tests, roll 3D6 and dis-card the highest roll

Hellfire rounds 24‖ X 5 rapid fire, poisoned (2+)

645pts

(17)

Horus, the Warmaster

Legendary formation 16th legion: luna wolves/sons of horus

Horus, the warmaster Unique, infantry

WS BS S T W I A LD SV 10 6 7 7 5 7 7 10 2+

 Terminator armour

 Master crafted lighting claw  Hammer of the gorgon  Iron halo

 Storm bolter with special issue ammunition  Orbital strike relay

-(may fire every turn, doesn‘t need to be stationary)

 May take an squad of assault terminators as a retinue. This squad may carry the chapter ban-ner but doesn‘t count towards the FOC.  Assault terminators become troops in a force

containing the warmaster Horus

 Eternal warrior  Independent character  Counter attack  Fearless  Living legend

 Grand strategy (D6 units)  The warmaster (the high king)

Hammer of the Gorgon: this is a master crafted power

maul which gives +2 strength. however it strikes at initia-tive 1.

Fated by the dark gods: Horus is fated to do destroy the

Imperium. If Horus loses his last wound. Place him on his side, at the end of the phase roll a D6, on a 3+ he gets back up and regains D3 wounds. In missions using kill points he only counts if he is dead at the end of the game. Dragonfire rounds 24‖ 4 5 assault 2, ignores

cover Vengeance rounds 18‖ 4 3 assault 2, gets

hot Kraken bolts 30‖ 4 4 assault 2 Hellfire rounds 24‖ X 5 assault 2

poisoned (2+)

650pts

(18)

Vulkan

Legendary formation 17th legion: salamanders

Vulkan Unique, infantry

WS BS S T W I A LD SV 8 6 7 7 5 6 4 10 2+

 Artificer armour  The spear of Vulkan  The gauntlet of the forge  Kesare‘s mantle

 Frag grenades  Defensive grenades  Hammer of Prometheus Options:

 If Vulkan is included in your salamanders army then you may make any sergents weapons mas-ter crafted for 5pts per weapon.

 You may also take a single squad of assault ter-minators with thunder hammers and storm shield. This squad gains a +1 WS and +1 attacks for free. This squad acts as a retuine for Vulkan and does not take up a FOC slot.

 Eternal warrior  Fearless  relentless  Counter attack  Independent character  Orbital bombardment

Spear of Vulkan: this is a master crafted power weapon

Master of flame: Vulkan can not be harmed by flame

weapons

Hammer of Prometheus: this is a master crafted thunder hammer, which can be thrown as a shooting attack , using the above profile. In close combat when using the hammer, Vulkan's attacks are str D. Heavy flamer template 5 4 assault , ignores

cover

Hammer of 12‖ 10 1 assault 1, thunder

Prometheus hammer

615pts

(19)

Lorgar

Legendary formation 18th legion: word bearers

Lorgar Unique, infantry

WS BS S T W I A LD SV 8 6 6 6 5 6 6(8) 10 2+

 Artificer armour

 Master crafted bolt pistol with vengeance rounds  Illuminarum  Rosaria (3+ invuln sv.)  Frag grenades  Defensive grenades Options:

 In an word bearers army that includes Lorgar, conscripts squads gain ‗fearless‘ and ‗furious charge‘ USRs for free.

 Eternal warrior  Fearless  relentless  Counter attack  Independent character

Illuminarum: this is a master crafted crozius Ar-canum, which gives lorgar +2 attacks

Liturgies of faith: on the turn that lorgar assaults all word bearers gain preferred enemy. And all word bearer units within 18‖ may re-roll failed rolls to wound.

Preacher to the masses: all word bearer units within 12‖ of lorgar gain +1 attacks.

Sermon to the chosen: before either side deploys choice a single word bearers unit, this unit gains +1 Str, Toughness and attack in addition to the ‗feel no pain‘ and ‗rage‘ USRs.

Vengeance rounds 18‖ 4 3 pistol, gets hot

575pts

(20)

Corax

Legendary formation 19th legion: raven guard

Corax Unique, jump infantry

WS BS S T W I A LD SV 8 8 7 6 5 6 6 10 2+

 Artificer armour

 Master crafted extist pistol

 Master crafted pair of lightning claws  Frag grenades

 Defensive grenades  Jump pack

 Iron halo

 May give the command squad attached to Corax stealth and scout USRs for free.

 All other raven guard units may take these extra USRs for 2pts per model.

 Eternal warrior  Fearless  relentless  Counter attack  Independent character  Infiltrate  Scout  Grand strategy  Stealth  Deadshot

Exitus pistol 12‖ X 1 sniper. Pistol *Exitus weapons use special ammo. When firing you must declare which type of ammo your using before rolling any dice.

Hellfire ammo: shot always wounds on a 2+

Shield breaker: this shot doesn‘t wound, but removes for the rest of the game any invulnerable saves the model has due to wargear.

Turbo-penetrator: this shot causes 2 wounds for each unsaved wound caused. Against vehicles this shot rolls 4D6 for armour penetration.

(21)

Alpharius

Legendary formation 20th legion: alpha legion

alpharius Unique, infantry

WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+

 Artificer armour

 Master crafted pistol with hellfire ammo  Master crafted power weapon

 Frag grenades  Defensive grenades  Iron halo

Options:

 May add flails to his power weapon, this allows him to re-roll failed rolls to wound in close combat.

 Scout squads do not take up FOC slots. And may deep strike on turn one, and will scatter only D6. to show that they‘re revealing their hiding places.  Eternal warrior  Fearless  relentless  Counter attack  Independent character  Stealth  Infiltrate  scout

Secrets and lies: alpharius can deceive any and all

oppo-nents into moving against an position only to find it empty. After both sides have deployed and infiltrators and scout moves have been made. The controlling player may re-deploy D6 units (including your opponents).

Operatives: after both sides deploy. Pick a troop choice

of your opponents army and roll a D6,

1=3 = this unit has been misdirected by the operative, they are placed back into reserves.

4-5 = the unit has been attacked by hidden saboteurs. The unit takes 2D6 wounds, armour saves allow as normal. 6 = the unit are actually alpha legion spies. The squad is now under the control of the alpha legion player and counts as part of his army for all purposes.  Death is deceit: alpharius does not confer a kill point it

slain

Hellfire rounds 12‖ X 5 pistol poisoned (2+)

600pts

References

Related documents

Patients who underwent a gradual transition onto haemodialysis highlighted the benefits of preparation that had begun initially with a home visit from a nurse followed by a visit

/ Inferior virtue extends one’s existence (ming) by means of a tech- nique: / one conjoins Kan and Li and there is achievement.” As stated in these verses, superior

2.5.5 Law firms and law firm associations cannot purchase a delegate mailing list from a specialist conference to promote their firm or invite delegates to social events..

This second Services Policy Review examines distribution services, information and communications technology services, computer and related services and services auxiliary to all

When the pre-service teachers were asked to evaluate the pre-service education they had received for the differentiated instruction methods, they reported that it

UnitedHealth has established the Diabetes Prevention and Control Alliance to partner with other health insurers and organizations that want to offer the DPP and have completed

[r]