THE GREAT CRUSADE
THE PRIMARCHS
By Thomas RhodesLion el’johnson
Legendary formation Lion el‘johnson Unique, infantry WS BS S T W I A LD SV 7 6 6(7) 7 4 6 5(6) 10 2+ Artificer armour Master crafted combi-plasmagun with special issue ammo
The lion sword Frag grenades Defensive grenades The lion helm Options:
An army with lion el‘johnson may take a single squad of Sternguard veterans as troops. Maybe joined by a watcher in the dark. The
watcher blocks danger from the lion. Giving lion el'johnson the ‗feel no pain‘ USR for 25pts
Eternal warrior Fearless relentless
Independent character Grand strategy
The lion sword: the lion sword is a master crafted power
sword which confined +1 strength and +1 attacks The lion helm: gives lion el‘johnson and any squad he
joins a 4+ invulnerable save
Tactician: an army including lion el‘johnson may re-roll
the dice for deciding the deployment type and mission type if applicable. He also seizes the initiative on a 4+. Dragonfire rounds 24‖ 4 5 rapid fire, ignores
cover
Vengeance rounds 18‖ 4 3 rapid fire, gets hot
Kraken bolts 30‖ 4 4 rapid fire Hellfire rounds 24‖ X 5 rapid fire,
poisoned (2+) Plasma gun 24‖ 7 2 rapid fire, gets
hot
465pts
— unknown—
Legendary formation 2nd legion: —unknown—— unknown— Unique
WS BS S T W I A LD SV N/A N/A N/A N/A N/A N/A N/A N/A N/A
— unknown— Options: —unknown— —unknown— —unknown—
—CLASSIFIED
—
Fulgrim
Legendary formation 3rd legion: emperors children
Fulgrim Unique, infantry
WS BS S T W I A LD SV 9 6 6 5 5 9 7 10 2+
Artificer armour
Master crafted bolt pistol with special issue ammo
glaive encarmine Frag grenades Defensive grenades Options:
An army with fulgrim in it may take a single honour guard squad, all members of the unit gain relic blades for free
Eternal warrior Fearless relentless Counter attack Independent character
A league apart (see dark eldar codex for details) Dodge (4+/3+)
Duel master: fulgrim may re-roll all failed rolls to wound
Honour in perfection: all emperors children units with line of
sight to fulgrim may choose to automatically pass moral tests and will automatically re-group, Ignoring all criteria. Dragonfire rounds 12‖ 4 5 pistol, ignores
cover
Vengeance rounds 9‖ 4 3 pistol, gets hot Kraken bolts 15‖ 4 4 pistol
Hellfire rounds 12‖ X 5 pistol, poisoned (2+)
perturabo
Legendary formation 4th legion: iron warriors
perturabo Unique, infantry
WS BS S T W I A LD SV 7 6 7 6 5 6 5 10 2+
Artificer armour
Master crafted storm bolter with special issue ammo
Master crafted thunder hammer Frag grenades
Defensive grenades Melta bombs Servo arm
Orbital strike relay (may fire if moved)
All ordnance and flame weaponry and all gre-nades used against targets with armour values in an iron warriors army which includes per-turabo count as twin linked
Eternal warrior Fearless relentless Counter attack Independent character Tank hunter
Master of siege: perturabo may re-roll armour
penetra-tion against terrain and all non-vehicle objects. In addition, if the orbital strike relay is aimed at a terrain feature, then the shot will not scatter.
Dragonfire rounds 24‖ 4 5 assault 2, ignores cover
Hellfire rounds 24‖ X 5 assault 2, poisoned (2+) Anti-amour rounds 12‖ X 1 assault 1,
haywire
Jaghatai khan
Legendary formation 5th legion: white scarsJaghatai khan Unique, infantry
WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+
Artificer armour The longbow of khan
Moonfang
Frag grenades Defensive grenades Iron halo
Master crafted plasma pistol Options:
If an white scars army contains Jaghatai khan, then it may take bike squadrons as both elites in addition to being troops. Also all white scars mounted on bikes or land speeders gain the ‗skilled rider‘ USR while Jaghatai khan is alive
Eternal warrior Fearless relentless Counter attack Independent character
Outflank: works as normal, but the khan and D3 units
( including the khan) may re-roll the dice for which board edge they arrive
Fleet
Furious charge
The great hunter: Jaghatai khan may perform a scout
move along side D6 extra infantry units. These units do not need to have the ‗scout‘ USR.
Grand strategy
The hunted: pick an enemy unit with the independent
character or monstrous creature special rule. The khan then gains preferred enemy against this unit and my re-roll all re-rolls to wound against him
Longbow of khan1 48‖ 6 2 assault 1/heavy 2 Plasma pistol 12‖ 7 2 pistol
The longbow of khan, causes instant death on a to wound roll of a six, this represents him getting a head shot.
510pts
Leman Russ
Legendary formation 6th legion: space wovlesLeman Russ Unique, infantry
WS BS S T W I A LD SV 8 6 8 7 5 6 6 10 2+
Artificer armour
Master crafted bolter with special issue ammo Master crafted frost blade
Frag grenades Defensive grenades Pelt of Russ Wolf tail talisman Options:
May be accompanied by up to 4 Cyberwovles for 15pts each
Wolf guard squads count as troop choices in an army including leman Russ.
Eternal warrior
War howl (covers whole board rather than 12‖) The high king
Living legend Acute senses Fearless relentless Counter attack Independent character
Pelt of Russ: give leman Russ a 3+ invulnerable save
Heavy drinker: all poisoned attacks are at a –1 when
directed against leman Russ Saga of the beast slayer
Dragonfire rounds 24‖ 4 5 rapid fire, ignores cover Vengeance rounds 18‖ 4 3 rapid fire, gets
hot Kraken bolts 30‖ 4 4 rapid fire Hellfire rounds 24‖ X 5 rapid fire,
poisoned (2+)
540pts
Rogal Dorn
Legendary formation 7th legion: imperial fists
Rogal Dorn Unique, infantry WS BS S T W I A LD SV 7 6 7 7 5 5 6 10 2+ Artificer armour Dorn‘s arrow Wrath of mars Frag grenades Defensive grenades Digital weapons
Master crafted power fist Iron halo
Options:
If Rogal dorn is included in your army. Then all imperial fist Sternguard squads are scoring units Rogal dorn is one of the best Primarchs at
de-fending a location. The imperial fist player may deploy up to 24‖ of aegis defence lines if possi-ble, in their deployment zone.
Eternal warrior Fearless relentless Counter attack Independent character Bolster defences
Wrath of mars: this is a master crafted two handed chain sword which causes rending on a 4+. Bolter drill
Tactical genius: Rogal dorn can organise a attack plan with a moments notice, Rogal dorn can re-roll your dice for deciding who picks their deployment zone and who goes first. He may also re-roll the ‗seize the initiative‘ dice (including your opponents)
Defensive bombardment: an army with rogal dorn in it, against a defensive bombardment, this is a firestorm (see planet strike) however this is done at the beginning of the imperial fists players shooting phase in a turn of the players choice, this choice must be made before deployment and must be made known to the other player.
Dorn‘s arrow 24‖ 4 4 assault 4
500pts
Konrad curze (night haunter)
Legendary formation 8th legion: night lordsKonrad curze (night haunter) Unique, jump infantry
WS BS S T W I A LD SV 8 6 6 6 5 7 6 10 2+
Armour of haunted dreams Dread talons Corona Nox Frag grenades Defensive grenades Jump pack Defensive grenades Options:
You may take a single vanguard veteran squad as a retinue to konrad curze. This squad must purchase jump packs and gains stealth, infiltrate and move through cover USRs for 5pts per model. This is a compulsory purchase this squad does not take up a FOC slot.
Eternal warrior Fearless Stealth
Move through cover Fleet
Infiltrate: the enemy must do a spotting test just before
kurze is deployed, the distance they can spot is, how far away kurze can deploy away in plain sight
Counter attack Independent character Descent of angels
Dread talons: these are a pair of master crafted lighting
claws which give +2 attacks instead of +1 for having two close combat weapons
Lord of night: models wishing to aim at Curze must use
night fighting rules with only 2d6 x 2 as the spotting dis-tance this is reduced to 2D6 when night fighting rules are in effect.
Corona Nox: this amulet gives Konrad a 3+ invulnerable
save
Terror: all enemy units must take a moral test at –1LD
at the beginning of their first turn. none
525pts
Sanguinius
Legendary formation 9th legion: blood angels
Sanguinius Unique, jump infantry
WS BS S T W I A LD SV 10 6 7 7 5 8 7 10 2+ Artificer armour glaive encarmine Frag grenades Defensive grenades Wings (jump pack)
May take an squad of sanguinary guard as a retinue. This squad must carry the chapter ban-ner but doesn‘t count towards the FOC. Sanguinary guard become troops in a force
containing Sanguinius,.
Eternal warrior, The far-seeing eye, Avenging angel The sanguinor‘s blessing , Unyielding will
Fearless Tactical precision, Counter attack Independent character
Aura of fervour: 12‖ instead of 6‖
Surgical strike
Heroic intervention (includes attached squad) Rapier strike: Sanguinius may choose to instead of
at-tacking normally. Use a rapier strike. This is D3 attacks with attack at invulnerable 10 and has instant death, these attacks override ‗eternal warrior‘ (your fancy clothes, won‘t stop Sanguinius hacking your head off) No ranged weapons
Ferrus Manus
Legendary formation 10th legion: iron handsFerrus Manus Unique, infantry
WS BS S T W I A LD SV 7 6 6 6 5 6 5(7) 10 2+
Terminator armour
Master crafted storm bolter with special issue ammo
Wrench of the Omnissiah Frag grenades
Defensive grenades Nercodermis Servo harness Iron halo
Ironclad dreadnoughts, venerable dreadnoughts and dreadnoughts may be taken in squadrons of up to three of the same in an iron hands army with Ferrus Manus
Eternal warrior Fearless
Blessing of the Omnissiah Counter attack
Independent character
Nercodermis: Ferrus Manus counts as having melta bombs, and
attacks made with the wrench of the Omnissiah are made at his normal initiative
Wrench of the Omnissiah: this is a master crafted thunder
hammer which gives Ferrus Manus +2 attacks.
Brother of the Mechanicus: While Ferrus Manus is on the field,
all iron hand vehicles gain ―The Power of the Machine Spirit‖ special rule
Dragonfire rounds 24‖ 4 5 assault 2 ignores cover Vengeance rounds 18‖ 4 3 assault 2, gets
hot Kraken bolts 30‖ 4 4 rapid fire Hellfire rounds 24‖ X 5 rapid fire,
poisoned (2+)
— unknown—
Legendary formation 11th legion: —unknown—— unknown— Unique
WS BS S T W I A LD SV N/A N/A N/A N/A N/A N/A N/A N/A N/A
— unknown— Options: —unknown— —unknown— —unknown—
—CLASSIFIED
—
Angron
Legendary formation 12th legion: world eaters
Angron Unique, infantry
WS BS S T W I A LD SV 8 6 7 6 5 6 9 10 2+
Terminator armour The gore reaper Frag grenades Defensive grenades Iron halo
Saga of the warrior born Options: none Eternal warrior Fearless relentless Counter attack Independent character Furious charge
Blood thirsty: if Angron can charge an enemy unit, then
he must. This special rule applies to any unit he joins. In addition to this, he may always ‗sweeping advance‘ even though he is wearing terminator armour
The gore reaper: this massive chain axe counts as a two
handed power weapon with allows Angron to re-roll failed rolls to hit.
Taste for blood: the displays of violence that Angron
inflicts upon his enemies is infamous across the galaxy, and they push the world eaters to perform even more violent acts. Any world eaters unit that can draw line of sight to Angron while he is in close combat gains +1 attacks.
none
600pts
Roboute Gulliman
Legendary formation 13th legion: ultramarinesRoboute Gulliman Unique, infantry
WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+
Mantle of the suzerain Gauntlets of Ultramar Frag grenades Defensive grenades Iron halo
Options:
May take up to 3 squads of honour guard as chosen from codex: space marines
All Sternguard/vanguard veterans gain preferred enemy: xenos (all non-imperial or chaos) and become troop choices in an ultramarines army with Roboute Gulliman in it. May swap the gauntlets of Ultramar for the
ta-lassrian tempest blade and a master crafted power fist Eternal warrior Fearless relentless Counter attack Independent character Orbital bombardment God of war Grand strategy
Titanic might (does not apply to orbital bombardment) Master of strategy: you may re-roll all of your reserve
rolls (including successful ones). You also ‗seize the initiative‘ on a 4+.
Rites of battle (only applies to ultramarines) Battle forged heroes
Any tactic needed: Roboute Gulliman is known across
the galaxy. At the beginning of each player turn. Pick a USR from the list: Roboute and all ultramarine units gain this rule for the turn
Gauntlets of Ultramar 24‖ 4 2 assault 2
575pts
Mortarion
Legendary formation 14th legion: death guard
Mortarion Unique, infantry WS BS S T W I A LD SV 8 6 6 9 5 5 3 10 2+ Artificer armour Manreaper Frag grenades Defensive grenades Reapers cowl
Orbital strike relay (may fire if moved) Options:
Mortarion may be accompanied by two death-shroud bodyguards. Eternal warrior Fearless relentless Feel no pain Independent character
Manreaper: the reapers scythe is a master crafted two
handed power weapon which causes instead death. Ignor-ing toughness. However due to its size and design the user does not gain the bonus attack for charging. Reapers cowl: this cloak gives Mortarion a 3+
invulner-able save
Hatred of Psykers: Mortarion may re-roll rolls to hit
against Psykers due to his disgust of their unnatural abilities. Also if he is in charging range of a psyker or a squad with a psyker in it, then he must charge it. The walking tank: any enemy unit which is in range and
has line of sight must shoot at Mortarion and his squad (range done from Mortarion himself) however the unit gets to re-roll failed rolls to hit.
none
625pts
Magnus the Red
Legendary formation 15th legion: thousand sonsMagnus the red Unique, monstrous creature
WS BS S T W I A LD SV 6 5 6 6 6 5 5 10 2+
Artificer armour
Master crafted bolter with hellfire rounds Master crafted runic weapon
Frag grenades Defensive grenades
The shrouding (see codex: grey knights) Vortex of doom (see codex: grey knights) Warp rift (see codex: grey knights) The summoning (see codex; grey knights) Null zone (see codex: space marine)
Smite (see codex: space marine)
Fear of the darkness (see codex: blood angels) Unleash rage (see codex: blood angels)
Eternal warrior
Fearless
relentless
Independent character
Limited troops: due to the small number of troops available
Magnus is resistant to deploy them, so re-rolls successful reserve rolls
Psyker: Magnus the red may use up to 4 psykic powers per
player turn. When rolling for psykic tests, roll 3D6 and dis-card the highest roll
Hellfire rounds 24‖ X 5 rapid fire, poisoned (2+)
645pts
Horus, the Warmaster
Legendary formation 16th legion: luna wolves/sons of horusHorus, the warmaster Unique, infantry
WS BS S T W I A LD SV 10 6 7 7 5 7 7 10 2+
Terminator armour
Master crafted lighting claw Hammer of the gorgon Iron halo
Storm bolter with special issue ammunition Orbital strike relay
-(may fire every turn, doesn‘t need to be stationary)
May take an squad of assault terminators as a retinue. This squad may carry the chapter ban-ner but doesn‘t count towards the FOC. Assault terminators become troops in a force
containing the warmaster Horus
Eternal warrior Independent character Counter attack Fearless Living legend
Grand strategy (D6 units) The warmaster (the high king)
Hammer of the Gorgon: this is a master crafted power
maul which gives +2 strength. however it strikes at initia-tive 1.
Fated by the dark gods: Horus is fated to do destroy the
Imperium. If Horus loses his last wound. Place him on his side, at the end of the phase roll a D6, on a 3+ he gets back up and regains D3 wounds. In missions using kill points he only counts if he is dead at the end of the game. Dragonfire rounds 24‖ 4 5 assault 2, ignores
cover Vengeance rounds 18‖ 4 3 assault 2, gets
hot Kraken bolts 30‖ 4 4 assault 2 Hellfire rounds 24‖ X 5 assault 2
poisoned (2+)
650pts
Vulkan
Legendary formation 17th legion: salamanders
Vulkan Unique, infantry
WS BS S T W I A LD SV 8 6 7 7 5 6 4 10 2+
Artificer armour The spear of Vulkan The gauntlet of the forge Kesare‘s mantle
Frag grenades Defensive grenades Hammer of Prometheus Options:
If Vulkan is included in your salamanders army then you may make any sergents weapons mas-ter crafted for 5pts per weapon.
You may also take a single squad of assault ter-minators with thunder hammers and storm shield. This squad gains a +1 WS and +1 attacks for free. This squad acts as a retuine for Vulkan and does not take up a FOC slot.
Eternal warrior Fearless relentless Counter attack Independent character Orbital bombardment
Spear of Vulkan: this is a master crafted power weapon
Master of flame: Vulkan can not be harmed by flame
weapons
Hammer of Prometheus: this is a master crafted thunder hammer, which can be thrown as a shooting attack , using the above profile. In close combat when using the hammer, Vulkan's attacks are str D. Heavy flamer template 5 4 assault , ignores
cover
Hammer of 12‖ 10 1 assault 1, thunder
Prometheus hammer
615pts
Lorgar
Legendary formation 18th legion: word bearers
Lorgar Unique, infantry
WS BS S T W I A LD SV 8 6 6 6 5 6 6(8) 10 2+
Artificer armour
Master crafted bolt pistol with vengeance rounds Illuminarum Rosaria (3+ invuln sv.) Frag grenades Defensive grenades Options:
In an word bearers army that includes Lorgar, conscripts squads gain ‗fearless‘ and ‗furious charge‘ USRs for free.
Eternal warrior Fearless relentless Counter attack Independent character
Illuminarum: this is a master crafted crozius Ar-canum, which gives lorgar +2 attacks
Liturgies of faith: on the turn that lorgar assaults all word bearers gain preferred enemy. And all word bearer units within 18‖ may re-roll failed rolls to wound.
Preacher to the masses: all word bearer units within 12‖ of lorgar gain +1 attacks.
Sermon to the chosen: before either side deploys choice a single word bearers unit, this unit gains +1 Str, Toughness and attack in addition to the ‗feel no pain‘ and ‗rage‘ USRs.
Vengeance rounds 18‖ 4 3 pistol, gets hot
575pts
Corax
Legendary formation 19th legion: raven guard
Corax Unique, jump infantry
WS BS S T W I A LD SV 8 8 7 6 5 6 6 10 2+
Artificer armour
Master crafted extist pistol
Master crafted pair of lightning claws Frag grenades
Defensive grenades Jump pack
Iron halo
May give the command squad attached to Corax stealth and scout USRs for free.
All other raven guard units may take these extra USRs for 2pts per model.
Eternal warrior Fearless relentless Counter attack Independent character Infiltrate Scout Grand strategy Stealth Deadshot
Exitus pistol 12‖ X 1 sniper. Pistol *Exitus weapons use special ammo. When firing you must declare which type of ammo your using before rolling any dice.
Hellfire ammo: shot always wounds on a 2+
Shield breaker: this shot doesn‘t wound, but removes for the rest of the game any invulnerable saves the model has due to wargear.
Turbo-penetrator: this shot causes 2 wounds for each unsaved wound caused. Against vehicles this shot rolls 4D6 for armour penetration.
Alpharius
Legendary formation 20th legion: alpha legion
alpharius Unique, infantry
WS BS S T W I A LD SV 8 6 7 6 5 6 6 10 2+
Artificer armour
Master crafted pistol with hellfire ammo Master crafted power weapon
Frag grenades Defensive grenades Iron halo
Options:
May add flails to his power weapon, this allows him to re-roll failed rolls to wound in close combat.
Scout squads do not take up FOC slots. And may deep strike on turn one, and will scatter only D6. to show that they‘re revealing their hiding places. Eternal warrior Fearless relentless Counter attack Independent character Stealth Infiltrate scout
Secrets and lies: alpharius can deceive any and all
oppo-nents into moving against an position only to find it empty. After both sides have deployed and infiltrators and scout moves have been made. The controlling player may re-deploy D6 units (including your opponents).
Operatives: after both sides deploy. Pick a troop choice
of your opponents army and roll a D6,
1=3 = this unit has been misdirected by the operative, they are placed back into reserves.
4-5 = the unit has been attacked by hidden saboteurs. The unit takes 2D6 wounds, armour saves allow as normal. 6 = the unit are actually alpha legion spies. The squad is now under the control of the alpha legion player and counts as part of his army for all purposes. Death is deceit: alpharius does not confer a kill point it
slain
Hellfire rounds 12‖ X 5 pistol poisoned (2+)