Aaron Marcus
(Ed.)
Design,
User
Experience,
and
Usability
User
Experience Design
Practice
Third International
Conference,
DUXU 2014
Held
asPart of HCI International 2014
Heraklion,
Crete, Greece,
June
22-27,
2014
Proceedings,
Part IV
Table of Contents
-Part IV
DUXU in the
Enterprise
Methodological
Framework for Control Centres Evaluation andOptimization
3Ana
Almeida,
FranciscoRebelo,
and PauloNoriega
A UXMaturity
Model: Effective Introduction of UX intoOrganizations
12Lorraine
Chapman
and Scott PlewesA
Perception
OrientedApproach
for Usable and Secure InterfaceDevelopment
23Mehmet Goktiirk and Ibrahim
Si§aneci
Activities to
Improve System Integration
and ServiceQuality
and Add Additional Values -Reducing
the Cost inApplying Human-Centered-Design
Process- 32Rieko
Hamachi,
IchiroTsukida,
and Hisashi NodaISO 9241-210 and Culture? - The
Impact
of Culture on the StandardUsability Engineering
Process 39Rudiger
Heimgartner
Design, Deployment
and Evaluation of a Social Tool forDeveloping
Effective
Working Relationships
inLarge Organizations
49 AthanasiosKarapantelakis
andYonghui
GuoHumanizing
theEnterprise:
Delivering
Best in Class UserExperience
to Business Software Users 61 Janaki Kumar
Designing
FinancialLiteracy
andSaving
Tools for the Unbanked andunder-banked in Brazil 71
Ananya
Mukherjee,
CatherineWinfield,
ShanHe,
FedericoCasalegno,
and WilsonRuggiero
Enabling
Better UserExperiences
across Domains:Challenges
andOpportunities
Facing
a Human Factors Professional 81Emrah
Onal,
SusanMcDonald,
Corey Morgan,
andOlga
Onal BrandsAnalysis Using
InformationalErgonomics Concepts:
A
Proposal
90Joao Carlos Ricco Pldcido da
Silva,
Luis CarlosPaschoarelli,
andXX Table of Contents- Part IV
Design
forDiverse
Target
Users
The
Design
andDevelopment
ofEmpathetic
Serious Games forDyslexia:
BCI ArabicPhonological Processing
Training
Systems
105Arwa Al-Rubaian, Lama
Alssum,
RawanAlharbi,
Wafa
Alrajhi, Haifa
Aldayel,
NoraAlangari,
HadeelAl-Negheimish,
Aljohara Alfayez,
SaraAlwaalan,
RaniaAljindan,
Ashwag
Alshathri,
Dania
Alomar,
GhadaAlhudhud,
andAreej
Al-WabilConsidering People Living
with Dementia WhenDesigning
Interfaces... 113 Claire Ancientand Alice GoodErgonomic
Evaluation of Manual Force Levels of theElderly
in theHandling
of Products: AnAnalysis Using
VirtualReality
124Rafaela
Q. Barros,
Marcelo MdrcioSoares,
andMaria Goretti Fernandes
Accessibility
of Mobile Platforms 133Alireza
Darvishy
TAC-ACCESS -
Technologies
toSupport
Communication fromInterfaces Accessible and Multimodal for
People
with Disabilities andDiversity:
Context-CenteredDesign
ofUsage
141Cristiani de Oliveira
Dias,
Liliana MariaPasserino,
Carlos de CastroLozano,
andEnrique
Garcia SalcinesDesigning
with the User in MindaCognitive Category
BasedDesign
Methodology
152Joseph
Kramer and Sunil NoronhaThe
Impact
ofHuman Likeness on the Older Adults'Perceptions
andPreferences of HumanoidRobot
Appearance
164Kerem
Rizvanoglu, Ozgiirol Oztiirk,
and OnerAdiyaman
Aging
and NewTechnologies:
Challenges
andPerspectives
173 ClaudiaStamato,
ManuelaQuaresma,
andClaudia Renata Mont'Alvdo
A
Challenging
Design
CaseStudy
for Interactive MediaDesign
Education: Interactive Media for Individuals with Autism 185
Asim Evren
Yantag,
Simge
EsinOrhun,
andAy
go Unliier CimenEmotional
and Persuasion
Design
Further
Investigation
of the Effects ofFontStyles
on Perceived VisualAestheticsofWebsite Interface
Design
199Table of Contents- Part IV XXI
You Can Interact with YourTV and You
May
Like It anInvestigation
on Persuasive
Aspects
for an iDTVApplication
208Samuel B.
Buchdid,
RobertoPereira,
and M. Cecilia C. BaranauskasMood Boards as a Universal Tool for
Investigating
EmotionalExperience
220Huang-Ming Chang,
MariaDiaz,
AndreuCatald,
WeiChen,
and MatthiasRauterberg
Cool inBusiness:
Developing
a Data-Based InstrumentMeasuring
"Cool" 232
Carol
Farnsworth,
KarenHoltzblatt,
TheoHeld,
and Shantanu Pai FromInexperienced
Users to Co-creators: AnExploration
of aGenerative Method 244
Chrysoula
GatsouFrom Wearables to Soft-Wear:
Developing
Soft User Interfacesby Seamlessly Integrating
InteractiveTechnology
into FashionableApparel
253Daniel
Gilgen
and T. RauneFrankjaer
Beyond
Wearables:Experiences
and Trends inDesign
of PortableMedical Devices 261
Rafael
Gomez and Anna HarrisonOn
Feelings
ofComfort,
Motivation andJoy
that GUI and TUIEvoke 273
Julian Esteban Gutierrez
Posada,
Elaine C.S.Hayashi,
and M. Cecilia C. BaranauskasThe Wearable Self:
Braiding
a FeministCritique
within aSomaestheticsFrameworkfor
Design
285Emily Ip, Wynnie
(Wing
Yi) Chung,
SunminLee,
and TheclaSchiphorst
Throwing
a Smile:Using
Smile Icons toDesign
SocialInterfaces 297Kyoko Ito, Shumpei Hanibuchi,
andShogo
NishidaUser
Experience
Milestones:Structuring
theDevelopment
ofExperience
Products 308
Simon
Kremer,
IoannaMichailidou,
Constantin vonSaucken,
andUdo Lindemann
Not So Fun? The
Challenges
ofApplying
GamificationtoSmartphone
Measurement 319
XXII Table of Contents-PartIV
The Power of
Negative
Feedback from an ArtificialAgent
to PromoteEnergy
Saving
Behavior 328Cees Midden and
Jaap
HamEmotion,
Affectivity
andUsability
in InterfaceDesign
339 RenatoNascimento,
Carlos DiasLimeira,
Andre Luis Santos de Pinho, and
Jose Guilherme Santa Rosa
New Methods for
Measuring
EmotionalEngagement
347 Andrew SchallDoes Social User
Experience
Improve
Motivation for Runners? ADiary
Study Comparing
MobileHealthApplications
358Frank
Spillers
and StavrosAsimakopoulos
Motive-Oriented
Design:
Helping
AutomobileEngineers
to Take theUser's
Perspective!
370Constantin von
Saucken,
IoannaMichailidou,
SimonKremer,
andUdo Lindemann
User
Experience
Case
Studies
A Validation
Study
ofaVisualAnalytics
Tool with End Users 381Heloisa
Candello,
Victor FernandesCavalcante,
AlanBraz,
andRogerio
Abreu De PaulaUser
Support System
in theComplex
Environment 392Hashim
Iqbal Chunpir,
Amgad
AliBadewi,
and ThomasLudwig
Increasing Family
Involvement inElderly
Care 403Jasper
Jeurens,
Koen vanTumhout,
and ReneBakkerUser
Experience
of Video-on-DemandApplications
for Smart TVs:A Case
Study
412Linda
Miesler,
BettinaGehring,
FrankHannich,
and Adrian WiithrichUsability
Methodological
ProceduresApplied
on an Institutional Site... 423 Lucia Satiko Nomisoand Luis Carlos PaschoarelliInteractions arounda Multi-touch
Tabletop:
ARapid Ethnographic
Study
in a Museum 434Table of Contents - Part IV XXIII
Skill
Specific Spoken Dialogues
Based Personalized AtmDesign
toMaximize Effective Interaction for
Visually Impaired
Persona 446 MuhammadShafiq,
Jin-GhooChoi,
MuddesarIqbal,
Muhammad
Faheem, Maqbool Ahmad,
ImranAshraf,
andAzeemIrshad
Consideration for
Interpretation
of BrainActivity
Patternduring
CarDriving
Based onHuman Movements 458Shunji Shimizu,
HiroakiInoue, Hiroyuki Nara,
Fumikazu
Miwakeichi,
NobuhideHirai,
SenichiroKikuchi,
Eiju
Watanabe,
and Satoshi KatoCross-Platform Product
Usability
andLarge
Screen UserExperience:
A Teleconference