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(1)

Aaron Marcus

(Ed.)

Design,

User

Experience,

and

Usability

User

Experience Design

Practice

Third International

Conference,

DUXU 2014

Held

as

Part of HCI International 2014

Heraklion,

Crete, Greece,

June

22-27,

2014

Proceedings,

Part IV

(2)

Table of Contents

-

Part IV

DUXU in the

Enterprise

Methodological

Framework for Control Centres Evaluation and

Optimization

3

Ana

Almeida,

Francisco

Rebelo,

and Paulo

Noriega

A UX

Maturity

Model: Effective Introduction of UX into

Organizations

12

Lorraine

Chapman

and Scott Plewes

A

Perception

Oriented

Approach

for Usable and Secure Interface

Development

23

Mehmet Goktiirk and Ibrahim

Si§aneci

Activities to

Improve System Integration

and Service

Quality

and Add Additional Values -

Reducing

the Cost in

Applying Human-Centered-Design

Process- 32

Rieko

Hamachi,

Ichiro

Tsukida,

and Hisashi Noda

ISO 9241-210 and Culture? - The

Impact

of Culture on the Standard

Usability Engineering

Process 39

Rudiger

Heimgartner

Design, Deployment

and Evaluation of a Social Tool for

Developing

Effective

Working Relationships

in

Large Organizations

49 Athanasios

Karapantelakis

and

Yonghui

Guo

Humanizing

the

Enterprise:

Delivering

Best in Class User

Experience

to Business Software Users 61 Janaki Kumar

Designing

Financial

Literacy

and

Saving

Tools for the Unbanked and

under-banked in Brazil 71

Ananya

Mukherjee,

Catherine

Winfield,

Shan

He,

Federico

Casalegno,

and Wilson

Ruggiero

Enabling

Better User

Experiences

across Domains:

Challenges

and

Opportunities

Facing

a Human Factors Professional 81

Emrah

Onal,

Susan

McDonald,

Corey Morgan,

and

Olga

Onal Brands

Analysis Using

Informational

Ergonomics Concepts:

A

Proposal

90

Joao Carlos Ricco Pldcido da

Silva,

Luis Carlos

Paschoarelli,

and

(3)

XX Table of Contents- Part IV

Design

for

Diverse

Target

Users

The

Design

and

Development

of

Empathetic

Serious Games for

Dyslexia:

BCI Arabic

Phonological Processing

Training

Systems

105

Arwa Al-Rubaian, Lama

Alssum,

Rawan

Alharbi,

Wafa

Alrajhi, Haifa

Aldayel,

Nora

Alangari,

Hadeel

Al-Negheimish,

Aljohara Alfayez,

Sara

Alwaalan,

Rania

Aljindan,

Ashwag

Alshathri,

Dania

Alomar,

Ghada

Alhudhud,

and

Areej

Al-Wabil

Considering People Living

with Dementia When

Designing

Interfaces... 113 Claire Ancientand Alice Good

Ergonomic

Evaluation of Manual Force Levels of the

Elderly

in the

Handling

of Products: An

Analysis Using

Virtual

Reality

124

Rafaela

Q. Barros,

Marcelo Mdrcio

Soares,

and

Maria Goretti Fernandes

Accessibility

of Mobile Platforms 133

Alireza

Darvishy

TAC-ACCESS -

Technologies

to

Support

Communication from

Interfaces Accessible and Multimodal for

People

with Disabilities and

Diversity:

Context-Centered

Design

of

Usage

141

Cristiani de Oliveira

Dias,

Liliana Maria

Passerino,

Carlos de Castro

Lozano,

and

Enrique

Garcia Salcines

Designing

with the User in Minda

Cognitive Category

Based

Design

Methodology

152

Joseph

Kramer and Sunil Noronha

The

Impact

ofHuman Likeness on the Older Adults'

Perceptions

and

Preferences of HumanoidRobot

Appearance

164

Kerem

Rizvanoglu, Ozgiirol Oztiirk,

and Oner

Adiyaman

Aging

and New

Technologies:

Challenges

and

Perspectives

173 Claudia

Stamato,

Manuela

Quaresma,

and

Claudia Renata Mont'Alvdo

A

Challenging

Design

Case

Study

for Interactive Media

Design

Education: Interactive Media for Individuals with Autism 185

Asim Evren

Yantag,

Simge

Esin

Orhun,

and

Ay

go Unliier Cimen

Emotional

and Persuasion

Design

Further

Investigation

of the Effects ofFont

Styles

on Perceived Visual

AestheticsofWebsite Interface

Design

199

(4)

Table of Contents- Part IV XXI

You Can Interact with YourTV and You

May

Like It an

Investigation

on Persuasive

Aspects

for an iDTV

Application

208

Samuel B.

Buchdid,

Roberto

Pereira,

and M. Cecilia C. Baranauskas

Mood Boards as a Universal Tool for

Investigating

Emotional

Experience

220

Huang-Ming Chang,

Maria

Diaz,

Andreu

Catald,

Wei

Chen,

and Matthias

Rauterberg

Cool inBusiness:

Developing

a Data-Based Instrument

Measuring

"Cool" 232

Carol

Farnsworth,

Karen

Holtzblatt,

Theo

Held,

and Shantanu Pai From

Inexperienced

Users to Co-creators: An

Exploration

of a

Generative Method 244

Chrysoula

Gatsou

From Wearables to Soft-Wear:

Developing

Soft User Interfaces

by Seamlessly Integrating

Interactive

Technology

into Fashionable

Apparel

253

Daniel

Gilgen

and T. Raune

Frankjaer

Beyond

Wearables:

Experiences

and Trends in

Design

of Portable

Medical Devices 261

Rafael

Gomez and Anna Harrison

On

Feelings

of

Comfort,

Motivation and

Joy

that GUI and TUI

Evoke 273

Julian Esteban Gutierrez

Posada,

Elaine C.S.

Hayashi,

and M. Cecilia C. Baranauskas

The Wearable Self:

Braiding

a Feminist

Critique

within aSomaesthetics

Frameworkfor

Design

285

Emily Ip, Wynnie

(Wing

Yi) Chung,

Sunmin

Lee,

and Thecla

Schiphorst

Throwing

a Smile:

Using

Smile Icons to

Design

SocialInterfaces 297

Kyoko Ito, Shumpei Hanibuchi,

and

Shogo

Nishida

User

Experience

Milestones:

Structuring

the

Development

of

Experience

Products 308

Simon

Kremer,

Ioanna

Michailidou,

Constantin von

Saucken,

and

Udo Lindemann

Not So Fun? The

Challenges

of

Applying

Gamificationto

Smartphone

Measurement 319

(5)

XXII Table of Contents-PartIV

The Power of

Negative

Feedback from an Artificial

Agent

to Promote

Energy

Saving

Behavior 328

Cees Midden and

Jaap

Ham

Emotion,

Affectivity

and

Usability

in Interface

Design

339 Renato

Nascimento,

Carlos Dias

Limeira,

Andre Luis Santos de Pinho, and

Jose Guilherme Santa Rosa

New Methods for

Measuring

Emotional

Engagement

347 Andrew Schall

Does Social User

Experience

Improve

Motivation for Runners? A

Diary

Study Comparing

MobileHealth

Applications

358

Frank

Spillers

and Stavros

Asimakopoulos

Motive-Oriented

Design:

Helping

Automobile

Engineers

to Take the

User's

Perspective!

370

Constantin von

Saucken,

Ioanna

Michailidou,

Simon

Kremer,

and

Udo Lindemann

User

Experience

Case

Studies

A Validation

Study

ofaVisual

Analytics

Tool with End Users 381

Heloisa

Candello,

Victor Fernandes

Cavalcante,

Alan

Braz,

and

Rogerio

Abreu De Paula

User

Support System

in the

Complex

Environment 392

Hashim

Iqbal Chunpir,

Amgad

Ali

Badewi,

and Thomas

Ludwig

Increasing Family

Involvement in

Elderly

Care 403

Jasper

Jeurens,

Koen van

Tumhout,

and ReneBakker

User

Experience

of Video-on-Demand

Applications

for Smart TVs:

A Case

Study

412

Linda

Miesler,

Bettina

Gehring,

Frank

Hannich,

and Adrian Wiithrich

Usability

Methodological

Procedures

Applied

on an Institutional Site... 423 Lucia Satiko Nomisoand Luis Carlos Paschoarelli

Interactions arounda Multi-touch

Tabletop:

A

Rapid Ethnographic

Study

in a Museum 434

(6)

Table of Contents - Part IV XXIII

Skill

Specific Spoken Dialogues

Based Personalized Atm

Design

to

Maximize Effective Interaction for

Visually Impaired

Persona 446 Muhammad

Shafiq,

Jin-Ghoo

Choi,

Muddesar

Iqbal,

Muhammad

Faheem, Maqbool Ahmad,

Imran

Ashraf,

and

AzeemIrshad

Consideration for

Interpretation

of Brain

Activity

Pattern

during

Car

Driving

Based onHuman Movements 458

Shunji Shimizu,

Hiroaki

Inoue, Hiroyuki Nara,

Fumikazu

Miwakeichi,

Nobuhide

Hirai,

Senichiro

Kikuchi,

Eiju

Watanabe,

and Satoshi Kato

Cross-Platform Product

Usability

and

Large

Screen User

Experience:

A Teleconference

System

U&E Research 469

Yinting Zhang, Chuncheng Zhao,

Gang

Liu,

and

Ting

Han

References

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