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AI GAME PROGRAMMING WISDOM (AI

GAME PROGRAMMING WISDOM (W/CD))

BY STEVE RABIN

(2)
(3)

AI GAME PROGRAMMING WISDOM (AI GAME

PROGRAMMING WISDOM (W/CD)) BY STEVE RABIN PDF

AI Game Programming Wisdom (AI Game Programming Wisdom (W/CD)) By Steve Rabin. Give us 5

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About the Author

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Download: AI GAME PROGRAMMING WISDOM (AI GAME PROGRAMMING WISDOM (W/CD)) BY STEVE RABIN PDF

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AI GAME PROGRAMMING WISDOM (AI GAME

PROGRAMMING WISDOM (W/CD)) BY STEVE RABIN PDF

Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.

Sales Rank: #451374 in Books

Brand: Brand: Charles River Media

Published on: 2002-04-03

Original language: English

Number of items: 1

Dimensions: 1.52" h x 7.77" w x 9.26" l, 2.94 pounds

● Binding: Hardcover ● 704 pages ● Features

Used Book in Good Condition

About the Author

Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference and moderates the AI roundtables. Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in Computer Engineering and an M.S. in Computer Science, both from the University of Washington

Most helpful customer reviews

21 of 22 people found the following review helpful. A fantastic "a la carte" tool kit

By Dave Mark

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Many books on game development are informative. This one is actually USEFULL. I have personally adopted Steve Rabin's source code from the section "Implementing a State Machine Language" into my own game and it has saved me many hours of development and improved the readability and understandability of my code for the rest of the team. Just that section alone has netted at least a 1000:1 return on the cost of this book. Other sections have given me a different approach on how to handle the economic strategy layer that I could have come upon myself... but was able to implement a lot quicker than if I had done it myself. It was definately worth the price.

Are any of these sections worth the purchase price for YOU? I suppose that depends on how much you value you your time. Once you equate the cost of the book to the man hours you save, it's a no brainer!

10 of 11 people found the following review helpful.

Up to date coverage of all things AI. Highly recommended. By Kam

Written in the same format as the Game Programming Gems books this book should be the first thing you buy if you're serious about AI. Well written and edited by some of today's most knowledgable AI programmers the topics covered include path planning, race AI, team tactics, finite state machines, scripting etc. The path planning section of the book alone is priceless. I did feel there may have been a little overlap with some of the AI sections in the Game Programming Gems books and one or two pearls of wisdom could have been expanded upon but other than that it was hard to fault the book. Therefore, get it! Read it! Treasure it!

0 of 0 people found the following review helpful. Happy son

By Steve My son loved it

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AI GAME PROGRAMMING WISDOM (AI GAME

PROGRAMMING WISDOM (W/CD)) BY STEVE RABIN PDF

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About the Author

Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference and moderates the AI roundtables. Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in Computer Engineering and an M.S. in Computer Science, both from the University of Washington

AI Game Programming Wisdom (AI Game Programming Wisdom (W/CD)) By Steve Rabin. Give us 5

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