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1H21 Results & Outlook

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(1)

07 September 2021

Paul Larbey, CEO Matt Garner, CFO

Anil Malhotra, Co-founder & CMO

1H21 Results

& Outlook

(2)

1H21 Highlights

GROWTH Revenue £7.13M EUS £1.30B

PROFITABILITY EBITDA £2.01M Cash £7.14M SUSTAINABILITY Record employee engagement score

PAYMENTS Accelerating growth driven by subscription platforms

MARKETPLACE 10x growth in Bango Audience days

(3)

Bango Payments – driving transaction volumes through the platform generating masses of data.

Bango Marketplace – processing the data to create Bango Audiences, a marketing tool that makes Bango indispensable to online merchants

The more payment data Bango processes, the more effective and valuable

the Bango Marketplace becomes.

Marketing that generates more purchase activity produces more data insights, which continuously improves marketing effectiveness

Bango strategy – the virtuous circle

3

More effective marketing Developers &

merchants thrive

More paying users More payment

insights

More payments processed Payment providers

thrive

(4)

KPIs to track progress

End User Spend

Revenue

Number of app developers

engaged Bango

Audience Days

0 2 4 6 8

1H 2016

1H 2017

1H 2018

1H 2019

1H 2020

1H 2021

Revenue /£M

Revenue Growth

0 200 400 600 800 1000 1200 1400

1H 2016

1H 2017

1H 2018

1H 2019

1H 2020

1H 2021

EUS /£M

EUS Growth

0 20000 40000 60000 80000

Dec 19 Jun 20 Dec 20 Jun 21

Bango Audience Days

0 1000 2000 3000 4000 5000

Dec 19 Jun 20 Dec 20 Jun 21

App Developers

(5)

07 September 2021

Matt Garner, CFO

Financial Highlights 1H21

5

(6)

• 49% Revenue growth

• £7.13M (1H 2020 : £4.77M)

• 5 year CAGR 53%

• End User Spend (EUS)

• £1.30B (1H 2020 : £0.74B)

• Gross margin >95%

1H21 – Strong top line growth

0 500 1,000 1,500

0 2 4 6 8

1H 2016 1H 2017 1H 2018 1H 2019 1H 2020 1H 2021

EUS/£M

Revenue M

Revenue EUS

(7)

• Operating costs £4.8M in line with investment plan

• 1H20: £3.6M

• Adjusted EBITDA £2.01M

• 1H20: £1.09M

• Cash increased by £1.3M from end 2020 to

£7.1M

1H21 – Increasing profitability and cash generation

(2.000) (1.500) (1.000) (0.500) 0.000 0.500 1.000 1.500 2.000 2.500

1H 2016 1H 2017 1H 2018 1H 2019 1H 2020 1H 2021

£M

Adjusted EBITDA

(8)

Summary

Increased EUS of £1.3B, gives more valuable data to

monetize

49% revenue growth at high margin

drives increased Adj. EBITDA

83% EBITDA growth generates increased cash.

£7.1M with no debt Increased

profitability and cash

allows investment

for growth in S&M and R&D

(9)

07 September 2021

Anil Malhotra, Co-founder & CMO

Market Opportunity

9

(10)

Bango target Market $18B

$24B using alternative payments. Predicted to

grow to $50B by 2024

$111B spent in app stores & on streaming services. Predicted

to grow to $270B by 2025

$2.9T mobile commerce spend in 2020 Bango target

market $1.2B Addressable market of mid sized developers is

$15B. Predicted to grow to $23B by 2022

$76B spent on app install marketing. Predicted to grow to

$118B by 2022.

$378B online retail advertising in 2020

The market opportunity – Bango data is our ‘moat’

Bango Marketplace

More effective marketing Developers & merchants thrive

More paying

users More

payment insights

More payments processed Payment providers thrive

Bango Payments

(11)

Changing market dynamics provide tailwind

11

April 21:

Apple restricts use of AD ID data

• App developers require

alternative forms of targeting data

• Purchase behavior targeting is highly reliable, operating independently of AD ID data

• Bango Audiences now operating in a market with decreased competition

• Google is set to implement the same AD ID restrictions by early 2022

August 21:

Apple App Store billing changes

• Apple will now allow app

developers to contact users to pay outside of the App Store

• Netflix already does this by directing customers to pay in a browser.

• Developers can take advantage of the Bango Platform, giving access to hundreds of payment routes

• Bango already seeing an increased number of merchants enquiring about direct connections

September 21:

New ruling in South Korea on app store payments

• Ruling bans app store operators from monopolizing payments in South Korea.

• This change sets a significant precedent to governments across the globe.

• Opening up app store payments means app developers can benefit from hundreds of payment routes on the Bango platform.

(12)

07 September 2021

Paul Larbey, CEO

Operational Highlights

1H21

(13)

Payments – continued growth

13

More users

More routes

More merchants

More

insights More

payment data

X =

X X

Partnerships

Market expansion in existing and new

verticals

New types of subscriptions

AI to Acquire, Retain, Grow

(14)

• Increasingly Bango is becoming the default platform for 3

rd

party service bundling

• Key wins with industry leaders – BT, Tier 1 North American Telco + others

• Platform has its own virtuous circle

• Platform drives new merchants, which drives new routes, which become platform deals

Payments – Power of the platform

( ) n

where n = Bango platform effect

(15)

Purchase Behavior Targeting accelerating

15

More payment data

More

app developers

More campaigns

More paying users

X =

X

Purchase behavior targeting Growing EUS Channels and direct

sales

(16)

Bango Marketplace – case studies

About: Triwin Games is a fast-growing game publisher, dedicated to publishing online casino games globally.

Goal: Increase the number of high value paying users

acquired from Triwin’s ad campaigns for social casino games, including Cash Blitz and Tycoon Casino.

Solution: Triwin ran a campaign using Bango Audiences.

Compared to the campaigns using Triwin’s own audiences, the campaign targeted with Bango Audiences achieved:

• 50% higher return on advertising spend

• 2x higher average revenue per user

• 5x higher conversion rate

About: NEXON produces, develops & operates online games and virtual worlds. Nexon has 50+ live games

on multiple platforms, available in 190+ countries.

Goal: Quickly acquire paying users for new game, COUNTER:

SIDE reaching users who like role playing games.

Solution: NEXON used a Bango Audience to target ads to payers in similar RPG apps. Compared targeting with Facebook’s ‘Interest Audience’ for the RPG genre, this 4- week Bango Audience campaign achieved:

• 3.9X higher return on advertising spend

• 3.6X higher average revenue per user

• 2.8X higher conversion rate

(17)

The technology behind every payment choice

Target based on what people look for

Target based on what people say they like

Target based on what people pay for

17

Search Like Buy

20 years ago 10 years ago Today

(18)

07 September 2021

Thank you

References

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