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Vol 4, No 1 (2015)

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A N N O T A T E D  B IB L IO G R A P H Y  F O R  G A M E  

S T U D IE S :  M O D E L IN G  S C H O L A R L Y  

R E S E A R C H  IN  A  P O P U L A R  C U L T U R E  

F IE L D    

 

Cathlena  Martin,  University  of  Montevallo  

INTRODUCTORY  ESSAY  

The  University  of  Montevallo,  Alabama’s  only  public  liberal  arts  university,  created  a  Game   Studies  and  Design  (GSD)  minor  three  years  ago.  This  interdisciplinary,  undergraduate  minor  is   meant  to  complement  any  major  on  campus.  In  the  GSD  core  classes,  students  explore  the   historical  and  cultural  impact  of  different  genres  of  games  including  video  games,  board  games,   card  games,  role-­‐playing  games  (RPGs),  and  other  such  varieties.  Game  Studies  courses  analyze   a  range  of  games,  both  traditional  and  digital,  and  Game  Design  courses  uniquely  specialize  in   creating  non-­‐digital  games  while  exploring  the  fundamentals  of  game  design  that  apply  to  any   medium.  The  minor  consists  of  twenty-­‐one  credit  hours  comprised  of  five  required  three-­‐credit-­‐ hour  courses  and  two  elective  courses.  Required  courses  include  History  of  Games,  Survey  of   Modern  Games,  Game  Design  Workshop  I  &  II,  and  Mathematics  of  Games.  Elective  possibilities   include  special  topic  courses  like  Sociology  and  Games,  Mathematics  of  Chess,  Tabletop  RPGs,   Children’s  Literature  and  Games,  and  Aesthetics  and  Ethics  in  Games.    

GSD  225:  Survey  of  Modern  Games  focuses  on  the  study  of  electronic  games,  particularly  the   history  of  video  games  and  games  significant  to  the  development  of  the  medium.  This  course   attracts  students  from  a  wide  range  of  majors  (art,  mathematics,  English,  theatre,  psychology   business,  and  so  forth),  most  of  whom  have  a  strong  passion  for  video  games.  The  course  is   divided  into  three  units  of  study—past,  present,  and  future—which  consist  of  the  following   questions:    

• What  is  the  historical  foundation  for  electronic  games?     • What  is  the  current  moment  in  games?    

• Where  are  we  headed  in  game  design  and  scholarship?    

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Given  computer  games’  mass  appeal,  I  find  it  imperative  to  ground  the  Survey  of  Modern   Games  course  in  current  scholarship  in  order  to  instill  an  academic  tone  from  the  start  of  this   popular  culture  topic  course;  thus,  the  very  first  assignment  I  give  is  an  annotated  bibliographic   entry  of  an  article  from  journals  such  as  Game  Studies:  The  International  Journal  of  Computer   Game  Research.  Coming  from  a  humanities  background,  this  traditional  assignment  helps  frame   the  games  course  around  scholarly  discourse.  What  follows  is  a  verbatim  copy  of  the  

assignment.  

THE  ASSIGNMENT  

Select  one  article  from  the  recommended  list  of  articles  from  online  academic  game  journals   like  Game  Studies  (http://gamestudies.org)  and  Eludamos  (http://www.eludamos.org).  Then,   within  the  next  two  weeks,  post  a  summary  and  evaluation/commentary  of  the  article  with  a   Works  Cited  under  the  discussion  board  in  Blackboard.  These  posts  will  help  us  build  a   repository  of  information  regarding  academic  analysis  and  discussions  of  games  and  will   provide  a  springboard  for  discussion  regarding  the  qualities  of  an  academic  investigation  of   games.  A  maximum  of  two  students  may  write  about  the  same  article,  so  read  through  previous   posts  to  make  sure  two  other  students  have  not  already  chosen  the  article  you  selected.  

Once  you  select  an  article,  write  a  one-­‐paragraph  summary  of  the  article’s  content  and  a  one-­‐ paragraph  commentary/evaluation  on  it.    

Your  entry  should  include  the  following:   • Summary  

This  section  should  be  a  one-­‐paragraph  minimum  summary  of  the  article  in  your  own   words.  Do  not  plagiarize  the  article's  abstract.  Read  the  article,  possibly  several  times,   and  summarize  its  key  points  in  your  own  words.  If  this  summary  is  from  an  online   journal  with  no  page  numbers,  only  the  author's  name  should  be  in  the  parenthetical   citation  if  you  quote;  however,  since  this  is  a  summary  paragraph  the  use  of  quotes   should  be  very  limited.  Make  sure  you  are  giving  agency  to  the  author:  for  example,  use   “According  to  Aarseth”  or  “Aarseth  argues.”  And  try  to  select  an  article  on  a  topic  or   game  you  like!  

 

Commentary/Evaluation  

This  section  should  be  a  one  paragraph  minimum  commentary/evaluation  of  the  article.   Why  is  it  useful?  What  was  interesting  about  this  article?  What  new  insight  did  it  

provide?  This  paragraph  is  your  opinion  regarding  the  article.  

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[You  may  know  this  assignment  as  an  annotated  bibliography.]  Post  your  entry  under  the   discussion  board  on  Blackboard.  Your  entry  is  worth  10%  of  your  overall  grade  in  the  class,  so   please  do  your  best  work.  

ASSESSMENT  AND  CONCLUSION  

The  following  rubric  is  used  to  assess  this  assignment.  On  the  rubric,  there  is  space  to  add   written  comments  to  the  students.    

  FIGURE  1:  ASSESSMENT  RUBRIC.  

 

Students  performed  quite  well  on  this  assignment  and  showed  a  high  level  of  mastery.  The   grades  were  distributed  as  follows:  

 

 

Grade  Distribu-on  

A  

B  

C  

D  

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Over  half  the  class  (53%)  earned  an  ‘A’  and  most  others  earned  (37%)  earned  a  ‘B’.  Students   with  little  exposure  to  scholarly  writing  have—through  this  assignment—  taken  a  significant   concrete  step  towards  developing  this  expertise.  The  mean  was  88.6%  and  the  median  was   92.5%.    

High  scores  on  this  assignment  could  be  related  to  a  variety  of  causes.  This  is  the  first  major   written  assignment  of  the  class,  when  students  have  the  most  energy  of  the  semester  and  are   trying  to  establish  themselves  to  the  professor.  This  assignment  is  also  posted  for  all  class   members  to  see  in  the  discussion  forum  of  our  learning  management  system,  thus  creating  a   social  or  peer  expectation.  Whatever  the  reason  for  the  final  grades,  the  assignment  

subjectively  seems  to  benefit  my  students  and  provide  a  scholarly  foundation  for  the  rest  of  the   term  to  build  on.  Students  that  populate  this  interdisciplinary  undergraduate  class  have  spent   countless  hours  playing  video  games  and  have  typically  read  scores  of  game  reviews,  but  they   generally  come  into  my  course  with  a  lack  of  understanding  of  what  defines  a  scholarly   approach  to  analyzing  and  discussing  the  medium.  By  having  them  read,  summarize,  and   evaluate  a  scholarly  article,  they  begin  to  distinguish  between  game  reviews  and  game  

scholarship,  elements  we  then  discuss  further  in  class  discussion.  This  provides  basic  scaffolding   that  we  can  build  upon  as  the  class  progresses.  By  asking  them  to  process  scholarly  articles,  I   familiarize  them  with  examples  of  formal  academic  analysis  that  their  later  class  essay   assignments  should  be  modeled  after.    

This  assignment  also  gives  students  guidance  and  practice  of  how  to  construct  an  MLA  works   cited  entry  for  an  online  journal  and  reinforces  good  writing  habits  like  in-­‐text  citations  and   making  the  distinction  between  authorial  voice  and  outside  research  ideas.  The  MLA  Handbook   for  Writers  of  Research  Papers  does  not,  as  of  the  seventh  edition,  codify  a  method  for  citing   video  games;  therefore,  this  assignment  also  allows  me  to  establish  a  class  standard.  Students   post  their  assignments  in  our  learning  management  system  (Blackboard)  and  also  share  their   work  in  class.  This  affords  students  multiple  entryways  into  discussing  games  like  The  Sims   (Maxis,  2000)  or  Halo  (Bungie,  2001)  that  they  may  have  never  before  viewed  through  a   scholarly  lens.    

Anecdotally,  I  see  higher  levels  of  engagement  with  scholarly  research  when  students  in  this   class  are  asked  to  write  a  research  essay  at  the  end  of  the  semester  than  I  do  with  my  History  of   Games  class,  which  has  not  previously  included  this  assignment.  In  the  200-­‐level  Survey  of   Modern  Games  course,  students  seem  more  information-­‐literate;  they  are  able  to  select  and   incorporate  scholarly  articles  into  their  own  essays  after  completing  this  assignment.  Because   of  this,  I  will  begin  incorporating  the  assignment,  with  different  journal  articles,  into  my  History   of  Games  class  too.    

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Figure

FIGURE	
  1:	
  ASSESSMENT	
  RUBRIC.	
  

References

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