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Group Malfunction Videos Usability Report

 

By: Anna Chiaro November 6, 2019  Revised: November 11, 2019 

Introduction 

The Pedagogy Kiosk is a collaborative project consisting of a series of short  videos detailing problems such as group malfunctions, classroom management  issues, and behavioral issues, along with solutions to these problems. These  three categories each contain six thirty second videos where members of a  Written Professional Communication class at the University of Pittsburgh detail  specific examples of a type of malfunction or issue. The videos teach professors  and/or anyone involved in a team setting how to create a productive and 

functional group environment. Each clip utilizes a 360° camera angle, providing  the viewer with an interactive experience where they follow the sound of the  actors’ voices, and drag the screen accordingly, giving them control over their  own personal viewing experience. A caption detailing a preliminary synopsis  accompanies each scene, giving the viewer a further idea about the content the  scene depicts. After watching each series, viewers will understand what makes a  group unsuccessful, and exactly which adjustments effectively fix arising 

problems. 

 

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Process 

This Pedagogy Kiosk itself results from effective team work on multiple levels. 

Four different groups were assigned a different task-- three groups wrote  scripts and acted out the videos seen in each category, and one group designed  the website housing the videos. We brainstormed scene ideas for one week  before pitching them to our professor and obtaining his filming approval. Using  stasis theory, we created a powerpoint detailing what exactly “group 

malfunction” means, and how we would go about portraying six common group  malfunctions along with their solutions. We described group malfunctions as  being emergent issues that hinder the group members’ productivity, and  pinpointed six specific group malfunctions--the problem student, 

communication errors, unsafe space, lack of accountability, lack of cohesion,  and lack of motivation. After the successful idea pitch, each of the six team  members took initiative in writing out a scene which portrayed one of the six  group malfunctions, and then opened up their work to comments and 

suggestions from the rest of the team. This process took another week, and  really helped create the cleanest, most understandable product we could 

produce. By working in a shared Google doc, we left comments and suggestions  on each other’s scenes, and made the necessary adjustments before filming  during the following week.  

 

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Upon arrival at our film time, our professor explained the 360° camera to us,  and left the room so that we could film for one hour. The filming process was  easy using the 360° camera, as it eliminated flaws attributed to standard 

cameras such as starting and stopping the footage, adjusting the camera angle  to get everyone in the shot-- no part of the room was left unfilmed--, or  recording audio (the microphone was continuously recording on the camera  stand). With everyone on our team being on the pre-health track, and with little  to no background in film, the simple equipment used in this project helped us  focus on perfecting the design and content of the videos, rather than worry  about how to capture the moments on camera.  

Once we were left with our scripts and the camera, we began filming our scenes  one by one. Each director of their scene positioned the actors accordingly and  gave a quick rundown of how the scene should go. After the first attempt at  filming each scene, everyone gave their input on how they thought the scene  went; essentially, we all gave suggestions on areas that could use improvement,  such as amount of dialogue, speech fluidity, scene length, arrangement and  movement patterns, and conveying of emotions. Getting the first scene just  right took about seven or eight tries, but by the time we reached the sixth scene,  we all had our trial and error method perfected, and performed the scene in two  takes.  

This project really acted as a team bonding experience. At the beginning of  filming, we were all a little nervous and confused regarding the filming process, 

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but after spending time in front of the camera together, and helping each other  through our mistakes, we started easing into the situation and having a good  time with it. By the end of filming, we all teared up at least once after repeatedly  delivering humorous lines that we wrote into the scripts with all seriousness. 

The hour we spent filming was one of the most productive, and cohesive 

moments that our team has spent together, and it all worked because we knew  how to work together. 

After filming, our professor helped us title our thumbnail images, and cut the  scenes into short thirty second clips. The website design group then took the  eighteen total videos, and uploaded them to the website that they created for  this project. We then added video captions, and the project was complete. 

Usability Study 

We assessed just how effectively the video series conveyed our ideas with  individually created follow up surveys (customized in accordance with each of  our scenes) which ask questions about the viewers’ experiences with the video. 

My usability survey for the “Lacking Accountability” video in the “Group  Malfunctions” category consisted of the following eight questions : 1

1. The video title is clear and easy to read 

1 Questions 1,2,4,5,6, and 7 were assessed on a Strongly Agree to Strongly Disagree scale, while questions 3 and 8 were assessed by open response.

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2. The video caption provides a helpful description as to what the video will  portray 

3. Based on your interpretation, please indicate what the video portrays as  the problem and the solution 

4. The interactive 360 degree camera angle positively enhanced your  viewing experience 

5. The audio quality is good 

6. This video taught you how to fix a group malfunction 

7. Would you use/recommend this video as a teaching tool? 

8. If you would not use/recommend this video as a teaching tool, what  would you change to make this video more usable? 

By asking participants these specific questions, I collected responses detailing  both technical and design critiques and preferential personal experiences. 

I gathered eight total responses from first time viewers,-- all sophomores in  college not taking a Written Professional Communication course--asked that  each participant answer the survey truthfully and thoroughly, and obtained  useful, relevant feedback that I plan on using as a reference during future video  editing stages.  

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Results and Recommendations 

The results show mixed expected feedback along with some critiques. The  charts below detail percentages of the multiple choice question results: 

Question #  Strongly 

Agree/Agree  Neutral  Strongly Disagree/Disagree 

1  87.5%  0%  12.5% 

2  87.5%  0%  12.5% 

4  25%  25%  50% 

5  75%  0%  25% 

6  75%  0%  25% 

7  100%  0%  0% 

  

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The results are mostly positive with the exception of the question asking about  the effectiveness of the 360° camera. One participant left answered question #8  saying, “​There really is no reason for the 360° angle, and it would be easier to  watch if everyone was just in the same shot.” This feedback shows that 2

although the 360° camera makes the filming process easy for the actors, it may  not prove usable for the viewer.  

Written feedback from question #3 shows that, on average, participants  understood the problem and solution depicted in the video, as proven by  responses like, “The problem: One student doesn't want to help; the solution: 

another student reminds the first student that its a lot of work and if they help,  the project can get done more efficiently,” and, “One member of the group does  not participate in working on the project, but holding that member accountable  managed to encourage her to help get the project done more efficiently,”-- two  responses that mirror the same idea as 75% of the total responses to this 

question. A negative response warranting editing consideration on our part is, 

“idk i couldn’t hear”. This response provides that we may consider editing the  sound quality in possible future recording sessions. 

   

2 Other participants’ responses included, “​i like 360 but the sound is trash and the quality is pixel,”

meaning we might consider using higher quality audio and video in future video recording or editing.

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Appendix 

Training Manual:​ https://www.pitt.edu/~anc214 

Usability Survey: 

https://docs.google.com/forms/d/e/1FAIpQLSfvcowXQwCEWFe0R-4f1etmhXP4 Fx8zmtcmyfLpNZ1RwUyw9A/viewform?usp=sf_link 

   

 

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