HOW TO VISUALIZE YOUR
GPU-ACCELERATED SIMULATION RESULTS
RANGE OF ANALYSIS AND VIZ TASKS
Analysis: Focus quantitative
Visualization: Focus qualitative
TRADITIONAL HPC WORKFLOW
Workstation Viz Cluster Supercomputer File System Setup Dump, Checkpointing Visualization, Analysis Analysis, VisualizationTRADITIONAL WORKFLOW: CHALLENGES
Workstation Viz Cluster Supercomputer File System Setup Dump, Checkpointing Visualization, Analysis Analysis, Visualization Lack of interactivity prevents “intuition”I/O becomes main simulation bottleneck
Viz resources need
to scale with simulation High-end viz
neglected due to workflow complexity
OUTLINE
Visualization applications CUDA/OpenGL interop Remote viz Parallel viz In-Situ vizHigh-level overview. Some parts platform dependent. Check with your sysadmin.
NON-REPRESENTATIVE VIZ TOOLS SURVEY
OF 25 HPC SITES
Surveyed sites:
NON-REPRESENTATIVE VIZ TOOLS SURVEY
OF 25 HPC SITES
Surveyed sites:
VISIT
Scalar, vector and tensor field data features
— Plots: contour, curve, mesh, pseudo-color, volume,.. — Operators: slice, iso-surface, threshold, binning,..
Quantitative and qualitative analysis/vis
— Derived fields, dimension reduction, line-outs — Pick & query
Scalable architecture
Open source
Cross-platform
— Linux/Unix, OSX, Windows
Wide range of data formats
— .vtk, .netcdf, .hdf5,..
Extensible
— Plugin architecture
Embeddable
Python scriptable
VISIT
VISIT’S SCALABLE ARCHITECTURE
Client-server architecture
Server MPI parallel
Distributed filtering
(multi-)GPU accelerated, parallel rendering*
PARAVIEW
Scalar, vector and tensor field data features
— Plots: contour, curve, mesh, pseudocolor, volume,.. — Operators: slice, iso-surface, threshold, binning,..
Quantitative and qualitative analysis/vis
— Derived fields, dimension reduction, line-outs — Pick & query
Scalable architecture
Developed by Kitware, open source
PARAVIEW’S SCALABLE ARCHITECTURE
Client-server-server architecture
Server MPI parallel
Distributed filtering
GPU accelerated, parallel rendering*
SOME OTHER TOOLS
Wide range of visualization tools
Often emerged from specialized application domain — Tecplot, EnSight: structural analysis, CFD
— IndeX: seismic data processing & visualization — IDL: image processing
Early adopters of visual programming
FURTHER READING
Paraview Tutorial:
http://www.paraview.org/Wiki/The_ParaView_Tutorial
VisIt Manuals/Tutorials:
VISUALIZATION TOOLKIT
Focus on visualization, not (only) rendering
Provides more complex operations on data (“filtering”)
Introduces visualization pipeline
At the core of many high-level viz tools
VTK PIPELINE
Source
Filter
Mapper
Renderer
Raw data, shapes
Transform raw data
Map data to geometry
OpenGL
OPENGL
OPENGL: API FOR GPU ACCELERATED
RENDERING
• Primitives: points, lines, polygons
• Properties: colors, lighting, textures, ..
• View: camera position and perspective
• Shaders: Rendering to screen/framebuffer
• C-style functions, enums
See e.g. “What Every CUDA Programmer Should Know About OpenGL”
A SIMPLE OPENGL EXAMPLE
glColor3f(1.0f,0,0);
glBegin(GL_QUADS);
glVertex3f(-1.0f, -1.0f, 0.0f); // The bottom left corner
glVertex3f(-1.0f, 1.0f, 0.0f); // The top left corner
glVertex3f(1.0f, 1.0f, 0.0f); // The top right corner
glVertex3f(1.0f, -1.0f, 0.0f); // The bottom right corner
glEnd(); glFlush(); State-based API (sticky attributes) Drawing Render to screen
glColor3f(1.0f,0,0); glBegin(GL_QUADS); glVertex3f(-1.0f, -1.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glVertex3f(1.0f, 1.0f, 0.0f); glVertex3f(1.0f, -1.0f, 0.0f); glEnd(); glFlush(); float* vert={-1.0f, -1.0f, ..}; float* d_vert; cudaMalloc(&d_vert, n); cudaMemcpy(d_vert, vert, n, cudaMemcpyHostToDevice); renderQuad<<<N/128, N>>>(d_vert); flushToScreen<<<..>>>();
?
CUDA-OPENGL INTEROP: MAPPING MEMORY
• OpenGL: Opaque data buffer object
• Virtex Buffer Object (VBO)
• User has very limited control
• CUDA: C-style memory management
• User has full control
• CUDA-OpenGL Interop:
RENDERING FROM A VBO
Create VBO Initialize VBO Populate Renderinit
()
display()
DisplayRENDERING FROM A VBO WITH CUDA
INTEROP
Create VBO Initialize VBO Populate RenderRegister VOB with CUDA
Map VOB to CUDA
Unmap VBO from CUDA
init
()
display()
MAIN OPENGL-CUDA INTEROP ROUTINES
Register VBO for CUDA
cudaGraphicsGLRegisterBuffer(cuda_vbo, *vbo, flags);
Mapping of VBO to CUDA
cudaGraphicsMapResources(1, cuda_vbo, 0);
cudaGraphicsResourceGetMappedPointer(&d_ptr, size, *cuda_vbo);
Unmapping VBO from CUDA
CAN ALL GPUS SUPPORT OPENGL?
GeForce : standard feature set including OpenGL 4.3/4.4
Quadro : + certain highly accelerated features (e.g. CAD)
Tesla: If GPU is in “All on” operation mode*
nvidia-smi –-query-gpu=gom.current nvidia-smi –q
*requires “m” or “X” class devices
Graphics capabilities disabled
OPENGL SUMMARY
+ Relatively simple for basic viz
+ Existing/fixed/simple rendering pipeline
- Low level
- Triangles, points, rather than isosurfaces, height-fields
- (currently) depends on Xserver for context creation - What about remote, parallel etc?
MORE OPENGL INFORMATION AT GTC
S4455 - Multi-GPU Rendering, 03/24, 14:30, 210A
S4825 - Tegra K1 Developer Tools for Android: Unleashing the Power of the Kepler GPU with NVIDIA's latest Developer Tools Suite, 03/24, 14:30, 210E
S4379 - OpenGL 4.4 Scene Rendering Techniques, 3/25, 13:00, 210C
S4810 - NVIDIA Path Rendering: Accelerating Vector Graphics for the Mobile Web, 3/25, 13:30, LL21C
S4610 - OpenGL: 2014 and Beyond, 3/25, 14:00, 210C
OPENGL CONTEXT
State of an OpenGL instance
— Incl. viewable surface
— Interface to windowing system
Context creation: platform specific
— Not part of OpenGL
— Handled by Xserver in Linux/Unix-like systems
LOCAL RENDERING
Application libGL Xlib GLX X11 Ev ents Comm and s DriverGPU, monitor attached 2D/3D X Server
X-FORWARDING: THE SIMPLEST FORM OF
“REMOTE” RENDERING
Application libGL Xlib OpenGL/GLX X11 Events X11 Commands DriverGPU, monitor attached 2D/3D X Server
On remote system:
export DISPLAY=59.151.136.110:0.0
X-FORWARDING
+ Simple! + ssh –X
+ No need to run X on remote machine
- Lots of data crosses the network
- All rendering performed on the local Xserver
- Not useful for visualization of remote CUDA Interop apps (X-server doesn’t “see” remote GPU)
SERVER-SIDE RENDERING + REMOTE VIZ
APPLICATION
Driver GPU 2D/3D X Server Application libGL Xlib GLX OpenGL X11 Events Cmds X11 DriverGPU, monitor attached
Network
SERVER-SIDE RENDERING + SCRAPING
Driver GPU 2D/3D X Server Application libGL Xlib GLX OpenGL X11 Events Cmds X11 DriverGPU, monitor attached
Network Sc rape r Images Client
SERVER-SIDE RENDERING + SCRAPING
+ Full GPU acceleration + No X server on client
Question: when to scrape?
— Xserver not informed about direct rendering — Intercept glxSwapBuffers()
- Not multi-user
GLX FORKING: OUT-OF-PROCESS
Driver GPU 3D X Server Application libGL Xlib OpenGL Images Images DriverGPU, monitor attached Client App Network X11 Events Cmds X11 Proxy X Server OpenGL/ GLX GLX
GLX FORKING: OUT-OF-PROCESS
+ Full GPU acceleration + No X server on client + Multi-User
- All traffic through Proxy X server
GLX FORKING WITH INTERPOSER LIBRARY
Driver GPU
3D X Server Application
libGL VirtualGL Xlib
VirtualGL client
GLX
OpenGL Images Images
X11 Events
X11 Commands VGL transport
(compressed)
Driver
GPU, monitor attached 2D X Server
GLX FORKING WITH INTERPOSER LIBRARY
Driver GPU
3D X Server Application
libGL VirtualGL Xlib
GLX OpenGL Images
Driver
GPU, monitor attached
Network X11 Events X11 Cmds Proxy X Server Images Client App
VIRTUAL GL + TURBOVNC
+ Compressed image transport + Transparent to the application + Fully GPU accelerated OpenGL
+ Client with or without Xserver
- Requires Xserver to access GPU
HOW TO SET UP VIRTUAL GL + TURBOVNC
Requires Xserver running on server
— Root privileges for Xserver
Requires installation of VirtualGL, TurboVNC on server
Start VirtualGL-accelerated VNC server
vncserver :3
TurboVNC viewer on client
CONNECTING TO REMOTE VNC SERVER VIA
A GATEWAY
Establish tunnel on client
ssh –L 3333:node01.cluster.net:5903 login.cluster.net
Connect client to localhost:3333
Gateway
node01.cluster.net login.cluster.net client
LAUNCHING REMOTE CUDA/OPENGL
APPLICATIONS VIA VGLRUN
vglrun :3 glxgears export DISPLAY=:3 vglrun simpleGL
REMOTE VIZ IN PARAVIEW/VISIT
Approach 1: VirtualGL and VNC
export DISPLAY=:3 vglrun paraview
Approach 2: Local Client
— On remote server:
pvserver
On local workstation:
paraview
Paraview Client & Server under VirtualGL
REMOTE VISUALIZATION SUMMARY
Multiple approaches to remote rendering
— X forwarding, remote viz app, scraping, interposer process/library
Currently requires X server to generate context
Parallel Viz
PARALLEL VISUALIZATION
PARALLEL VISUALIZATION
Parallelism at multiple levels
— Filtering — Rendering
- Both supported by VisIt & Paraview
- Heavy lifting already done!
- Challenge: Setup in parallel environment
- Both tools provide support for most common cases
BASIC STEPS TO PARALLEL VISUALIZATION
Launch visualization server processes
— Most likely through queuing system
Connect client to head node
Tunnel from workstation
DOMAIN DECOMPOSITION OF DATA
- Visualization algorithms can work on decomposed data
- May require ghost cells
- May lead to load imbalance No ghost cells required
PARALLEL COMPOSITING
- Distributed geometry - Render with depth
information
- Composition using IceT
PARALLEL VISUALIZATION
Particularly important for large datasets
Visualization time often determined by filtering
Rendering important if
— Highly complex visualization — Complex visualization effects — Low-power CPU
BENEFIT OF IN-SITU VISUALIZATION
Pipeline simulation cycle
— Visualization/analysis integral part of simulation
Immediate feedback
Reduce pressure on file system
BUILD VISUALIZATION PIPELINE FOR
RUNNING APPLICATION
BASIC INTERACTION/STEERING WITH
RUNNING APPLICATION
INTERACTIVE VIZ APPLICATION WITH
LIBSIM
User implements callbacks for VisIt
— meta-data, mesh, variables and domains
GetData: VisIt requests data for visualization
— Work directly on simulation data — Transfer data from GPU
Command server: Interaction VisIt front-end <-> simulation
— “Steering”
http://www.visitusers.org/index.php?title=VisIt-tutorial-in-situ
The Future
THE FUTURE
VISUALIZATION DATA FLOW
CPU
GPU
SimulationVISUALIZATION WITH GPU ACCELERATED
FILTER
CPU
GPU
Simulation Filtering Rendering FilteringVISUALIZATION WITH GPU ACCELERATED
FILTER AND HARDWARE RENDERING
CPU
GPU
Simulation Filtering Rendering FilteringFULLY GPU ACCELERATED VISUALIZATION
CPU
GPU
SDAV – SCIDAC-3 INSTITUTE ON VIZ/ANALYSIS AT
SCALE (2011-2016)
Management, Analysis, Visualization
— In-situ analysis, indexing/compression — I/O-, Viz frameworks
— Supporting application teams
SDAV tools deployment: Paraview, VisIt, IceT, ..
SDAV – SCIDAC-3 INSTITUTE ON VIZ/ANALYSIS AT
SCALE (2011-2016)
PISTON (LANL): Data Parallel Visualization Operators
— Isosurface, cut, threshold — Built on top of Thrust
— Support of most Paraview operators — Incorporation into VTK
DAX (Sandia), DIY (Argonne), EVAL (ORNL)
S4553 - Productive Programming with Descriptive Data: Efficient Mesh-Based Algorithm Development in EAVL
4620 - DAX: A Massively Threaded Visualization and Analysis Toolkit for Extreme Scale
VIZ TALKS AT GTC2014
S4571 - Applications of GPU Computing to Mission Design and Satellite Operations at NASA's Goddard Space Flight Center
Abel Brown ( Principal Systems Engineer, A.I. Solutions
S4632 - Exploring the Earth in 3D: Multiple GPUs for Accelerating Inverse Imaging
S4553 - Productive Programming with Descriptive Data: Efficient Mesh-Based Algorithm Development in EAVL
S4620 - Dax: A Massively Threaded Visualization and Analysis Toolkit for Extreme Scale
S4410 - Visualization and Analysis of Petascale Molecular Simulations with VMD
S4745 - Now You See It: Unmasking Nuclear and Radiological Threats Around the World
S4203 - Gesture-Based Interactive Visualization of Large-Scale Data using GPU and Latest Web Technologies
S4516 - Scientific Data Visualization on GPU-Enabled, Hybrid HPC Systems
S4599 - An Adventure in Porting: Adding GPU-Acceleration to Open-Source 3D Elastic Wave Modeling
S4778 - Interactive Processing and Visualization of Geospatial Imagery
S4140 - Live, Interactive, In-Situ, In-GPU Visualization of Plasma Simulations Running on GPU Supercomputers
S4400 - Petascale Molecular Ray Tracing: Accelerating VMD/Tachyon with OptiX
SUMMARY
Different methods of visualization at different levels
— OpenGL, VTK, VisIt & Paraview
Remote visualization concepts
— X forwarding, Viz app, scraping, GLX forking
Parallel rendering and compositing
— Handled transparently in key tools
In-situ visualization concepts
— Expose simulation variables to visualization tool, interactive viz
Future directions
— GPU accelerated filtering and rendering
Thanks to Gilles Fourestey (CSCS), Nina Suvanphim (Cray), Jean Favre (CSCS), Adam DeConinck (NVIDIA), Robert Crovella (NVIDIA), Dale Southard (NVIDIA), Hank Childs (U Oregon), Jeremy Meredith (ORNL), Ian Williams (NVIDIA), Steve Parker (NVIDIA), Kitware, Paraview, VisIt and VirtualGL developers for their support!
ENJOY THE CONFERENCE AND SEE YOU AT
GTC 2015!
ABSTRACT (FOR REFERENCE ONLY)
Learn how to take advantage of GPUs to visualize results of your GPU-accelerated simulation! This session will cover a broad range of visualization and analysis
techniques allowing you to investigate your data on the fly. Starting with some basic CUDA/OpenGL interoperability, we will introduce more sophisticated data models allowing you to take advantage of widely used tools like ParaView and VisIt to visualize your GPU resident data. Questions like parallel compositing, remote
visualization and application steering will be addressed in order to allow you to take full advantage of the GPUs installed in your supercomputing system.