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VIDEO GAME DESIGN SYLLABUS Spring 2014 Semester

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Jon Howard, Technology Education Gorzycki MS, Room 519 Phone 512 841-8660 [email protected]

The above information is subject to change upon the discretion of the teacher or administration. Page 1 of 5 VIDEO GAME DESIGN SYLLABUS

Spring 2014 Semester Course Description:

Love playing video games? Do you have an idea for the next great game? In Video Game design you’ll learn the basics of computer programming while exploring the tools and technology used to create various types of computer games including 2D, 3D, mobile, RPG, and even Kinect (body-controlled) games. We will experience the complex process of game creation from start to finish. No programming knowledge is required for the course; you will learn as you go.

Required Materials:

 A Pocket Folder WITH BRADS filled with 10-20 sheets of lined notebook paper  Pencils

 Flash drive (1 gig min) – Optional. This is to bring work home. Can be shared with other classes Course Outline:

In Video Game Design, students gain knowledge and skills in basic computer programming. Video Games are designed just like any other computer software; there is a set process that all software engineers go through. In this class we will explore this development process as well as the tools and technologies software engineers use to develop video games. In addition, we will explore the art of video game design. What makes a game fun? How do you make a game challenging but not impossibly frustrating? What is it that makes a blockbuster game?

During the first six weeks, students will explore the fundamentals of game design using Gamestar Mechanic. The second and third six weeks cover the basics of programming using Microsoft Kodu to create 3D games and learn the basics of logic, Scratch to learn the fundamentals of structured programming, and Google App Inventor to build mobile apps. We’ll end with an introduction to real programming languages (code) and learn a bit of Javascript and/or Python. Advanced students will have the opportunity to explore commercial game development environment like Unity3D or Corona.

In each unit, students will develop games in that platform following the software development process – starting at brainstorming and design all the way through testing.

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Jon Howard, Technology Education Gorzycki MS, Room 519 Phone 512 841-8660 [email protected]

The above information is subject to change upon the discretion of the teacher or administration. Page 2 of 5 LAB RULES AND PROCEDURES

The primary goal in our hands-on learning labs is to create the best possible atmosphere for learning. Although the facilities and the equipment are excellent, the most important part of this class is the student. The student's attitude and behavior will help determine the effectiveness of this program. The student is responsible for his/her actions and reactions to the instructor and other students. In order to make this an enjoyable learning experience for all students, the following rules and procedures have been implemented our labs.

Policies and Procedures:

1. Grading Policy: Your class grade will come from several different areas and will also be weighted, which means some areas are more important than others. The areas are as follows:

 Projects, Presentations, and Quizzes - 80% of your overall grade  Warm-ups - 20% of your overall grade

2. Tutoring: Students having difficulty with the course are strongly encouraged to seek my help outside of class as soon as possible. Office hours are generally 8:00am to 4:00pm, but a time must be

prearranged. For morning tutoring, a pass must be issued ahead of time that will allow them to leave the common area in the morning.

3. Tardy Policy: A tardy occurs when a student is not in the room when the bell rings. When tardy students enter the classroom, they will sign in before going to their seats.

1st Tardy Warning

2nd Tardy Parent notification

3rd Tardy Student-Teacher conference at the beginning of lunch 4th Tardy Referral

4. Make up work: Absent work is work that is assigned when a student is absent. It is not previously assigned work that was due while the student was absent. It is the student's responsibility to obtain all information, content, and assignments missed during an absence. These should be collected on the first day a student returns to class. Students have three consecutive school days to turn in absent work without penalty. If a student misses a test or quiz, they must make arrangements to make it up within those three days.

5. Late work: The late-work policy may be suspended with advance notice by the teacher for specified assignments.

1st day late Maximum grade of 70 2nd day late Maximum grade of 50 3rd day late Maximum grade of 50

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Jon Howard, Technology Education Gorzycki MS, Room 519 Phone 512 841-8660 [email protected]

The above information is subject to change upon the discretion of the teacher or administration. Page 3 of 5 After 3 days late, students receive zero points, but the assignment may still be turned in to

determine mastery of the content.

It is the student's responsibility to be aware of due dates and to turn their assignments accordingly. The teacher is not required to remind students of late or missing work.

6. Bathroom/Hall Passes: One student is allowed to use the bathroom at a time and your agenda is used as your pass (please have your instructor sign it before you leave). The time between classes is the time to get your material and use the restroom, so the hall pass should be used only on rare occasions. This is a privilege that can be taken away if abused.

7. Clean up: Students are responsible for cleaning up their work area.

The teacher will call “Clean-Up” about seven minutes prior to the end of class each day. The students will:

 Return all equipment and tools to the proper location or to the instructor  Clean the tables of all paper, materials, and debris

 Store projects in assigned location

 Place any other trash in the appropriate receptacle

Any student not cleaning up after themselves slows down the students that follow them at their workstation. They will receive a special clean up activity the following day.

8. Computer Usage: The computer equipment is there for your learning and will be taken care of. There are several rules that you must follow when using the equipment

 Food, gum, and drink must be kept away from the Computer Lab work areas  Do not touch another students computer or equipment without permission

 Equipment is to remain in the lab or classroom unless you have the approval of the teacher to borrow them.

 If headphones are used, they are to be wrapped up each day and set next to the computer station. If speakers are used, the volume must be kept at a level that does not disrupt others  Students must log-in using their own username and password

 Internet use is limited to research and other work relating to class. Games, e-mail, chat rooms, non-educational video, and forums are not considered appropriate use unless specifically approved by the instructor.

Use of your computer workstation is a privilege. If you abuse that privilege, you will to stop work for the day and return during lunch to finish your assignment. Repeated abuse of the privilege will result in the computer-based assignment becoming a written assignment.

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Jon Howard, Technology Education Gorzycki MS, Room 519 Phone 512 841-8660 [email protected]

The above information is subject to change upon the discretion of the teacher or administration. Page 4 of 5 RULE VIOLATIONS

There are some instances for which removal from class and an immediate referral are non-negotiable. If this occurs, the teacher will work with administration at an appropriate time to resolve the situation. These situations may include but are not limited to: physical aggression, major insubordination, profanity directed at the teacher, and engaging in unsafe behavior.

Minor insubordination and other infractions will be handled using the following steps: 1. Warning

2. Private conversation about behavior 3. Parent contact

4. Parent conference with student behavior contract 5. Office referral

If this procedure fails to resolve the issue, a problem solving conference with the team, student, parent, administration and/or counselor may be held. At this time, additional consequences may be assigned.

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Jon Howard, Technology Education Gorzycki MS, Room 519 Phone 512 841-8660 [email protected]

The above information is subject to change upon the discretion of the teacher or administration. Page 5 of 5 STUDENT

I understand and will abide by these classroom rules, policies, and procedures. I understand that violating any part of this agreement will result in disciplinary action and a possible removal from class.

Name: ______________________________ Signature: _________________________________ Date: ______________ Period (circle one): 1 2 3 4 5 6 7 8

PARENT/GUARDIAN

I have read and discussed this document with my student and he/she understands and agrees to abide by the aforementioned classroom rules, policies, and procedures. I understand that violating any part of this agreement will result in disciplinary action and a possible removal from class.

NOTE: Parents and Guardians can monitor student grades at http://gradespeed.austinisd.org/pc/. Grades will be posted at least once a week. Please call or email if you have any questions.

PLEASE NOTE THE REQUIRED MATERIALS ON THE FIRST PAGE

Name: ______________________________ Signature: _________________________________ Date: ______________

Day Phone #: ________________________ Evening Phone #:____________________________ Email Address: _____________________________________________________________________

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