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INTRODUCTION TO

HUMAN-COMPUTER INTERACTION

AND INTERACTION DESIGN

Barbara M. Wildemuth

School of Information & Library Science

University of North Carolina at Chapel Hill

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Norman’s Stages of Action Model

Physical

System

User

Goals

Action Specification Interface Mechanism Intentions Interface Display Interpre-tation Evaluation

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Affordances

An attribute of an object that supports a

particular interaction with it

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Affordances

Physical

System

User

Goals

Action Specification Interface Mechanism Intentions Interface Display Interpre-tation Evaluation S C P F S C AFFORDANCES (Hartson, 2003) S=Sensory C=Cognitive P=Physical F=Functional

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Quick-Think Exercise

Consider

google

as a physical system.

What user goals might motivate the use of

google?

What interface mechanisms are provided for

interaction?

What sensory, cognitive, physical, and functional

affordances does google’s search interface

provide?

What interface display characteristics can

support interpretation and evaluation?

What sensory, cognitive, physical, and functional

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Where does interaction design begin?

Understand the intended users

Understand the goals they want to

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Does the quality of the design

make a difference?

Yes,

 

because

 

people

 

won’t

 

use

 

a

 

system

 

that

 

is

 

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Designing interactions

Design: To create, fashion, execute, or

construct according to plan

(Merriam-Webster online dictionary)

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The Design Lifecycle

See Gulliksen et al. (2003) diagram pdf,

http://www.it.uu.se/research/hci/acsd/

KeyPrinciplesPoster-v.1.2en.pdf

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Quick-Think Exercise

Imagine that you are re-designing the

website for the Charles University

Institute of Information Studies and

Librarianship.

Who should you consult about their needs for

the website? Be sure to consider both its

users and other stakeholders.

What information would you try to find out

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Quick-Think Exercise

Have you ever been involved in the

design of a computer system? Something

similar?

How closely does your experience match

with the systems development lifecycle

described by Gulliksen and his colleagues?

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What are the characteristics of a

“good” design?

The system is usable

Effective, efficient, safe, useful, easy to

learn, easy to remember

The system provides a satisfactory user

experience

Enjoyable, engaging, fun to use

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User experience examples

From architecture:

– New Czech national library – Liberec Library

From museum websites:

– Mucha Museum

– Museum of Communism

From e-commerce websites:

– Lord & Taylor – H&M

– WalMart – Tesco

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Quick-Think Exercise

For each example, list a few adjectives

describing how your group “feels” about

the example.

Are there any particular aspects of the

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Some online examples

Go on the internet to see examples:

Mucha Museum

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More online examples

Go on the internet to see:

Lord & Taylor

H&M

WalMart

Tesco

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Summary

Human-computer interaction is an iterative

cycle

We can design information systems to afford

(and even encourage) particular user behaviors

User-centered design requires careful analysis

of user characteristics and the goals that users

want to achieve

Good quality designs should be usable and

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References

• Gibson, J.J. (1977). The theory of affordances. In Shaw, R., & Bransford,

J. (eds.), Perceiving, Acting, and Knowing: Toward an Ecological

Psychology. Hillsdale, NJ: Lawrence Erlbaum, 67-82.

• Gulliksen, J., Göransson, B., Boivie, I., Vlomkvist, S., Persson, J., &

Cajander, A. (2003). Key principles for user-centred systems design.

Behaviour & Information Technology, 22(6), 397-409. Poster online at

http://www.it.uu.se/research/hci/acsd/KeyPrinciplesPoster-v.1.2en.pdf.

• Hartson, H. R. (2003). Cognitive, physical, sensory, and functional

affordances in interaction design. Behaviour & Information Technology,

22(5), 315-338.

• Hutchins, E. L., Hollan, J. D., & Norman, D. A. (1986). Direct manipulation

interfaces. In Norman, D. A., & Draper, S. W. (eds.), User Centered System

Design. Hillsdale, NJ: Lawrence Erlbaum, 87-124.

Sharp, H., Preece, J., & Rogers, Y. (2006). Interaction Design: Beyond

Human-Computer Interaction. New York: Wiley.

Stone, D., Jarrett, C., Woodroffe, M., & Minocha, S. (2005). User Interface

Design and Evaluation. Morgan Kaufmann.

References

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