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CREDITS

Story: JVC Parry Author: JVC Parry Editor: Ken Carcas Proof: Julia King Art Director: JVC Parry Cover Art: Gabriel Cassata

Interior Art: Bradley O’Hanrahan, Bruno Balixa, Daniel Comerci, Danny Pavlov, Dean Spencer, DMsGuild Creator Resources, Forrest Imel, Henry Peters, Luimiart, Martin Sobr, Nastya Art, Nicolas Espinoza, Petr Sredl, Rick Hershey, Romain Defélix, Steven Bellshaw, Tijana Jankovic

Cartography: Dyson Logos, Elven Tower, JVC Parry Layout: JVC Parry

Assistant Layout: Julia King & Phil Beckwith Playtesters: Daniel Leeming, Dan Hunt, Ethan

Wrigglesworth, Helen Gibson, Julia King, Molly Meadows, Tom Wilkins

SYNOPSIS

Assault from the Astral

After crash-landing onto the Material Plane a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.

The adventurers must set sail along the Sword Coast, fending off the pirate attacks while putting together the fractured puzzle that reveals the true villain.

A Dungeons & Dragons 5th Edition Campaign for characters from 1st - 12th level.

FOREWORD

Call from the Deep is a story about my favourite Dungeons

& Dragons villains; the illithid, some of my favourite novels and childhood films; Hook, Pirates of the Caribbean, and Treasure Island, and my love for the mythos of H.

P. Lovecraft. Additionally, it was inspired by my growing affection for and knowledge of the Forgotten Realms. It has been a delight to play in that world.

This adventure should inspire players to indulge in the finest tropes of piracy; swinging from the rigging, blasting each other with cannons, and forcing landlubbers to walk the plank. Once that tomfoolery is out of the way, the DM has the chance to take revenge. Otherworldly horror may break the minds of the characters, turning them from notorious captains to broken heroes.

If the characters can hold their own against the horrors of the deep, and of the Outer Planes, they may emerge triumphant over one of the Realms’ most hideous villains.

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited

without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

www.artstation.com/gabriel_cassata

www.dmsguild.com/browse.php?author=Bradley%20O [email protected]

www.danielcomerci.com www.artstation.com/dannypavlov www.deanspencerart.com www.artstation.com/forrestimel www.deviantart.com/htkpeh www.deviantart.com/luimiart www.martinsobr.com www.artstation.com/nastya-lehn www.artstation.com/vixgo www.sredl.eu

Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games romaindefelix.artstation.com

www.artstation.com/steve_bellshaw www.artstation.com/tijanajankovicart dysonlogos.blog

www.elventower.com

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TABLE OF CONTENTS

Sword Coast Map 7

Dramatis Personae 8

Introduction 10

Adventure Background 10

Running the Adventure 16

Chapter 1: The Crash 17

Neverwinter 18

Setting Sail 20

The High Seas 21

Captain Callous 21

Character Advancement 21

Sahuagin Attack 23

Character Advancement 23

Gundarlun 24

Gundbarg 25

Gallows Grotto: General Features 29

Travel in Gundarlun 31

Fiskrbak 31

Berranzo 34

Character Advancement 34

General Features: Berranzo 35

Thiliossk’s Plan 37

The Wreck of the Golden Crown 38

Underwater Environment 38

General Features: Golden Crown 40

Hoch Miraz 42

Character Advancement 43

Chapter 2: The Black Armada 44

Running a Ship 44

Baldur’s Gate 45

Baldur’s Gate Locations 45

Deep Lord Yarta Kethron 49

Attack on Baldur’s Gate 51

The Guild 52

Neverwinter 54

Neverwinter Locations 54

Kzixxaro 57

Attack on Neverwinter 62

Neverwinter Quests 63

Waterdeep 65

Waterdeep Locations 65

Attack on Waterdeep 72

Force Grey 72

Waterdeep Quests 73

Character Advancement 75

Chapter 3: Scouring the Seas 76

Folk of the Sword Coast 76

Random Encounters 78

Locations in the Island Kingdoms & Sword Coast 78

Alaron 78

Ardeep Forest 79

Asavir’s Channel 79

Ascarle 79

Aulmyr 79

Sidebar: Water Pressure 79

Aurilssbarg 80

Baldur’s Gate 80

Bryn Shander 80

Caer Allisynn 80

Candlekeep 82

Cloakwood 82

Cloud Peaks 83

Daggerford 84

Dragonspear Castle 84

Driftwood Docks 84

Endless Ice 84

Evermoors 84

Fields of the Dead 84

Fireshear 84

Flamsterd 85

Flamsterd’s Sunken Tower 85

Forest of Tethir 86

Fort Morninglord 86

Fort Vuuxaria 86

Gauntlgrym 90

Goldenfields 90

Gull Rocks 90

Gundarlun 91

Gwynneth 91

Helm’s Hold 91

High Forest 92

High Moor 92

High Road 92

Hundelstone 92

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Ice Peak 92

Icewind Dale 93

Ioma 93

Ironmaster 94

Iumathiashae 94

Korinn Archipelago 95

Kressilacc 95

Kryptgarden Forest 95

Lathtarl’s Lantern 96

Leilon 97

Lizard Marsh 97

Longsaddle 97

Lost Peaks 98

Lurkwood 98

Luskan 98

Maelstrom 100

Mere of Dead Men 101

Mintarn 101

Mirabar 102

Misty Forest 103

Mithral Hall 103

Moray 103

Murann 104

Narino 105

Nesmé 107

Neverwinter Wood 107

Norland 107

Oman’s Isle 107

Phandalin 110

Port Llast 110

Purple Rocks 111

Red Larch 111

Red Rocks 111

Reghed Glacier 112

Roaringshore 112

Ruathym 112

Sea of Moving Ice 113

Sea of Swords 113

Sea Tower of Irphong 113

Secomber 115

Skaug 115

Small Teeth 116

Snowdown 116

Spine of the World 116

Star Mounts 117

Svardborg 117

Sword Mountains 117

Thornhold 117

Tír faoi Thoinn 119

Trackless Sea 119

Triboar 119

Troll Hills & Trollbark Forest 119

Trollclaws 119

Tuern 119

Tulmene 120

Underwave 120

Velen 121

Warlock’s Crypt 121

Waterdeep 122

Westbridge 122

Westwood 122

Whalebones 122

Wood of Sharp Teeth 122

Wreck of the Sea Witch 122

Yartar 122

Development 122

Chapter 4: Pirate Kings & Kraken Priests 123

Travel to the Pirate Isles 123

Character Advancement 123

Tentrix & Pirate Lords 124

Driftwood Docks 128

Tentrix’s Floating lair 130

Golden Crown: General Features 131

Development 139

Character Advancement 139

Purple Rocks 140

Utheraal 141

Sanity Scores 142

Trisk 144

Cult of the Kraken 145

Tendrils of Hadar 146

Character Advancement 148

Chapter 5: Ascarle 149

Kraken & Elder Brain 149

Ruins of Ascarle 150

General Features: Dungeons of Ascarle 152

Dungeons of Ascarle 152

Additional Features: Desecrated Catacombs 153

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Additional Features: Undersea Shrine 157 Additional Features: Corrupted Caverns 160 Additional Features: Illithid Lair 162 Additional Features: Elder Brain Chambers 167 Additional Features: Vestress’s Tomb 168 Additional Features: Illithid Lair Second Level 170

Character Advancement 172

Astral Plane 172

Astral Retreat 172

Conclusion 173

Appendix A: Random Encounters 174

Appendix B: Creatures 186

Aldani 186

Anka 186

Brain Golem 187

Captain Callous – Chapter One 187 Captain Callous – Chapter Two 188 Captain Callous – Chapter Three 189 Captain Callous – Chapter Four 190 Captain Callous – Chapter Five 191

Coelenite 192

Coelenite Mass Mind 192

Colossal Octopus 193

Eye of the Deep 194

Graven Image 195

Hoch Miraz 196

Hulking Crab 197

Sahuagin-Illithid Hybrid 198

Ixitxachitl 199

Jarlaxle Baenre 200

Kelpie 201

Laeral Silverhand 202

Giant Lightning Eel 203

Merroni 204

Druskis 205

Luzgrigaul 206

Tharcereli 207

Thiliossk 208

Monkey 209

Mutant 210

Nereid 211

Dhurge 212

Jarl Bluebeard 212

Sea King Tentrix 213

The Storm Maiden 214

Ramazith Flamesinger 215

Reekmurk 216

Malenti 217

Sahuagin Raider 218

Sea Cub 219

Sea Lion 219

Sea Spawn 220

Shoggoth 221

Skeletal Swarm 222

Swarm of Spellbooks 222

Tribute Gatherer 223

Uchuulon 223

Urophion 224

Uthgardt Shaman 225

Vajra Safahr 225

Vodyanoi 226

Walking Statue of Waterdeep 226

Wereshark 227

Zombie Dragon Turtle 228

Appendix C: Magic Items 229

Black Ice 229

Blackstaff 229

Bracer of Flying Daggers 229

Conch of Teleportation 230

Delver’s Armour 230

Feather of Diatryma Summoning 230

Figurine of Wondrous Power 230

Knave’s Eye Patch 230

Marid Conch 231

Moonbow 231

Piwafi (Cloak of Elvenkind) 231

Psionic Suit 231

Ring of Truth Telling 231

Smokepowder 232

Staff of the Eel 232

Tome of the Deep 232

Wand of Diminution 232

Wand of Stone Shape 232

Appendix D: Ships & Crews 233

Running a Ship 233

Random Ships & Crew 235

Example Ships & Crew 238

Ship Maps 241

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Caravel 241

Keelboat 242

Longship 242

Sailing Ship 243

Warship 243

Appendix E: Player Handouts 244

Player Sword Coast Map 244

Black Armada Map 245

Black Armada Map - Translated 246

Tentrix to Wulfgar 247

Tentrix to Wulfgar - Translated 248

Tentrix’s Lair Note 249

Tentrix’s Lair Note - Translated 250 Sketch of Ascarle’s Entrance 251

Cultist Statue Notes 252

Statue Symbols 253

Tentrix’s Cipher 254

Appendix F: Character Options 255

Character Races 255

Merfolk 255

Sahuagin 256

Sea Spawn 257

Aldani 257

Character Feats 258

Beast Tamer 258

Cannoneer 258

Firearms Expert 258

Firearms Master 258

Navigator 258

Net Master 258

Sea Legs 259

Spear Specialist 259

Stoic 259

Submariner 259

Underwater Archer 259

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SWORD COAST MAP

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DRAMATIS PERSONAE

The main members of the adventure’s cast of characters are listed here in alphabetical order for easy reference.

Major NPC Description Main Description

Abeline Nerovarco Dread High Trident of Umberlee and member of

the Kraken Society Chapter 2 ("Waterdeep")

Alwynos Holimion Emerald Enclave archdruid fighting in Winterglen

on Gwynneth Chapter 2 (“Baldur’s Gate”)

Arveene Greysail Captain of The Voyage Chapter 1 ("The Crash") Bartholomew Blackdagger Revenant Pirate Lord of the Black Armada who attacks Neverwinter Chapter 2 ("Neverwinter")

Captain Callous Pirate captain of the Devil's Fin Chapter 1 ("The Devil's Fin"), stat block in appendix B

Captain Scummer Green slaad Pirate Lord of the Black Armada Chapter 4 ("Driftwood Docks") Dagult Neverember Lord Protector of Neverwinter Chapter 1 ("The Crash")

Delshara Windhair Witch of the Waves and ship enchanter from

Orlumbort Chapter 2 (“Baldur’s Gate”)

Desecratus Profanis Spirit naga corsair, Pirate Lord of the Black

Armada Chapter 4 ("Driftwood Docks")

Dhurge Sahuagin baron wandslinger, Pirate Lord of the

Black Armada Chapter 4 ("Driftwood Docks")

Druskis Attendant of Zellix'Phor Introduction ("The Colony of

Zellix'Phor"), stat block in appendix B Frannis Sea-King of Utheraal in Purple Rocks, and

Kraken Society dissenter Chapter 4 (“Purple Rocks”)

Garrundar the Vile Black dragon mercenary captain on Pirate's

Skyhold Chapter 2 ("Neverwinter")

Grabbit Goblin boss of Tentrix’s Floating Lair Chapter 4 (“Driftwood Docks”) Hama Dryad living in Baldur's Gate Chapter 2 ("Baldur's Gate") Ilanquor Sahuagin malenti based in Tharqualnaar Chapter 2 (“Waterdeep”) Ingrimarr Deep Lord leader of the Kraken Society in Purple

Rocks Chapter 4 ("Purple Rocks")

Jarl Bluebeard Frost giant raider, Pirate Lord of the Black

Armada Chapter 4 ("Driftwood Docks")

Keros the Wanderer Triton scholar and friend of Ramazith

Flamesinger Chapter 2 (“Baldur’s Gate”)

Kharg Sahuagin baron from the Golden Crown Chapter 1 ("The Wreck of the Golden Crown," area w19)

Kharon Merrenoloth quartermaster of Tentrix’s Floating

Lair Chapter 4 (“Driftwood Docks”)

Klaptikos of the Great Wave Marid genie Sultan trapped in a magic conch in Waterdeep Chapter 2 ("Waterdeep") Kzixxaro Aboleth furthering the goals of the Abolethic

Sovereignty in Neverwinter Chapter 2 ("Neverwinter") Laeral Silverhand Open Lord of Waterdeep Chapter 2 ("Waterdeep")

Len-jes Genasi Harbourmaster of Neverwinter Chapter 2 ("Neverwinter") Lureene Farfog Storm Priestess of Umberlee Chapter 2 ("Baldur's Gate") Luthra ‘Powder’ Lingenhall Gnome inventor and swashbuckler of Tentrix’s Floating Lair Chapter 4 (“Driftwood Docks”)

Luzgrigaul Attendant of Zellix'Phor Introduction ("The Colony of

Zellix'Phor"), stat block in appendix B

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Mardred the Many Wizard member of the Many-Starred Cloak Chapter 2 ("Neverwinter") Mei Ling Aquatic vampire preying on mercenaries near

Mintarn Chapter 2 (“Neverwinter”)

Melessa Suaril Priestess of High Moonlight of Selûne Chapter 2 ("Waterdeep")

Olgrave Redaxe King of Gundarlun Chapter 1 ("Gundarlun")

Ramazith Flamesinger Mage with a wealth of marine knowledge in

Baldur’s Gate Chapter 2 ("Baldur's Gate")

Selacio Cradano Zhentarim loanshark Chapter 2 ("Baldur's Gate") Shava the Damned Deathlock mastermind and Regent of Ascarle Chapter 5 ("Ascarle")

Skotha Stormwind Jarl of Fiskrbak Chapter 1 ("Fiskrbak")

Slarkrethel Spellcasting kraken of the Trackless Sea Chapter 5 ("Ascarle") Storm Maiden Battle leader from Norland, Pirate Lord of the

Black Armada Chapter 4 ("Driftwood Docks")

Tentrix, Sea King Pirate King of the Black Armada Chapter 4 ("Driftwood Docks") Tharcereli Attendant of Zellix'Phor Introduction ("The Colony of

Zellix'Phor"), stat block in appendix B

Thea Wisecobble Harper leader of The Berg Chapter 2 (“Neverwinter”)

Theryis & Toram Elven Harper faction agents Chapter 2 ("Neverwinter") Thiliossk Attendant of Zellix'Phor Introduction ("The Colony of

Zellix'Phor"), stat block in appendix B Tra’ados Githyanki sarth hunting the mind flayers Chapter 2 (“Neverwinter”)

Ulder Ravenguard Grand Duke of Baldur's Gate Chapter 2 ("Baldur's Gate") Uth'ivellios Cithrea Sea elf leader of Tharqualnaar Chapter 2 ("Waterdeep")

Vestress Undead mind flayer and ex-Regent of Ascarle Chapter 5 ("Ascarle") Wulfgar the Black Kraken Priest of the Black Armada who attacks

Baldur's Gate Chapter 2 ("Baldur's Gate")

Yartra Kethron Kraken Society member charged with capturing

Ramazith Flamesinger Chapter 2 ("Baldur's Gate") Zar’ryth Githyanki kith’rak and crèche leader in Flame

Fault on Tuern Chapter 3 (“Tuern”)

Zellix'Phor Elder brain currently in control of Slarkrethel and

the Kraken Society Introduction ("The Colony of

Zellix’Phor")

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INTRODUCTION

Y

ou are about to set sail on an epic adventure that thrusts the heroes into the middle of a pirate-filled mystery. Call from the Deep is a Dungeons & Dragons 5th Edition campaign for four to six player characters. Players should start with 1st level characters and reach at least 10th level by the campaign’s conclusion.

This campaign takes place in the Forgotten Realms, specifically in a region known as the Sword Coast on the western shore of Faerûn, and the seas beyond. Nonetheless, you can easily adapt this adventure to your home setting by changing the names of the various locations and factions.

I recommend that you read the entire campaign in full before attempting to run it. This introduction begins with an “Adventure Background” section that summarises the events that set the adventure in motion. The “Running the Adventure” section tells you everything you need to know to run the adventure smoothly. That section also presents guidelines for character level advancement, outlines the flow of the adventure, and describes its major challenges.

Once you’ve reviewed this material and are ready to run the campaign, proceed with chapter 1 “The Crash”.

ADVENTURE BACKGROUND

The Sword Coast is where the continent of Faerûn meets the Sea of Swords in the west. This coastline is populated by a wealth of different folk from the Savage Frontier in the north down to the nation of Amn in the south. The settlements on the coast and the Island Kingdoms of the Sea of Swords and Trackless Sea are the primary settings of this campaign, but other inland locations may feature more prominently during your playthrough. For additional information on these locations, consult the Sword Coast Adventurer’s Guide.

The coastline itself is perilous and changeable. In the north is the Sea of Moving Ice, filled with great bergs that shatter the hulls of unwary ships. Further south lie calmer waters and relatively friendly ports such as Neverwinter, Waterdeep, and Baldur’s Gate. Despite the existence of these havens, Red Rocks isn’t the only thing that will sink your vessel. Pirates from Luskan and The Northlander Isles roam the coast, targeting merchant galleys and bullying fishing boats. The seas too are cruel, harbouring hideous monsters, tempestuous squalls, and unseen horrors in their depths.

Many strange forces have threatened the Sword Coast in recent years, from marauding giants to a death curse, the Cult of Elemental Evil, and Tiamat herself. Brave heroes have managed to restore peace to the region each time, but this new threat may be the breaking point. Something distinctly alien has crash-landed in Faerûn. Something which the Material Plane is not equipped to deal with.

T he I llIThId e mpIre

Entirely alien to most of the common folk of the Realms, the illithid, or mind flayers, formed an empire of psionic hive mind slavers who brought devastation to populations of sentient creatures. Over many centuries, and across innumerate worlds, these tentacled nightmares subjected thousands of races to psychic torture, breaking their will and turning them into thralls. Telepathically united, these aberrations traversed the Outer Planes in nautiloids, ships attuned to their needs, in search of races to enslave.

One of these unfortunate races were the gith. Although they were dominated for centuries by the illithid, the gith somehow revolted against their oppressors, overthrowing the illithid empire and scattering the remaining mind flayers far and wide. Although the details of the uprising are uncertain, the illithid and gith still hold utter contempt for each other. The gith actively seek out illithid to destroy, and mind flayers seek githyanki crèches on the Material Plane to subjugate and torture. For more information about the gith and illithid conflict, known as the Endless War, see Chapter 4 of Mordenkainen’s Tome of Foes.

In recent times, most surviving mind flayers are scattered across the Astral Plane. A few made it to other worlds where they continue to harvest brains and create thralls.

Numerous sects of illithid have taken up home in the Underdark, the vast network of caverns beneath Faerûn.

Here, hidden in the shadows, they devour the brains of sentient creatures to sustain themselves and work tirelessly on sinister plots.

Illithid culture is founded on knowledge and

understanding. As well as consuming brains for sustenance, mind flayers also receive memories and wisdom stored within their victims’ brains, which is immediately transmitted throughout their colony telepathically. At the head of these colonies are elder brains. These beings of supreme intelligence manage the illithid communities, accessing the information they hold and using it to further the will of the race. Their goals are known as The Grand Design, which focusses on rebuilding their lost empire, and subjugating their remaining enemies.

T he C olony of Z ellIx ’p hor

Zellix’Phor is an ancient elder brain who remembers the destruction of the illithid empire. Through the absorption of dead illithid brains, Zellix’Phor came to know the causes of the empire’s fall and is obsessed with vengeance. Driven by bloodlust, the illithid colony that follows Zellix’Phor searches across the planes of existence for githyanki crèches, hoping to decimate their population through infanticide.

Zellix’Phor had become a name that elated mind flayers and brought dread into the hearts of the gith. Their devastating effect upon the githyanki population was well known, and horrifying stories were told within that culture of the silent and deadly arrival of the illithid vessel which housed Zellix’Phor and his disciples.

Over time, the colony of Zellix’Phor grew to a point where it could barely sustain itself. All available nautiloid

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