• No results found

Appendix M: Iowa Gambling Task (IGT) instructions and example

Affective Attribution and Performance on the Iowa Gambling Task

Affective Attribution and Performance on the Iowa Gambling Task

... the task. Participants were asked to read the instructions and then asked if they all understood the ...the task. The task ended after 100 card selections, participants were not made aware of ...

22

Higher autonomic activation predicts better performance in Iowa Gambling Task

Higher autonomic activation predicts better performance in Iowa Gambling Task

... conductance responses. In addition, the high performing group showed anticipatory deceleration of heart rate prior to choices associated to frequent loses. This cardiac response was also absent in the low scorers 2 . In ...

23

Excessive social media users demonstrate impaired decision making in the Iowa Gambling Task

Excessive social media users demonstrate impaired decision making in the Iowa Gambling Task

... For example, it could be that some participants scored low on excessive Facebook use with the BFAS, but they excessively use another SNS and also display aberrant decision ...the task is not without its ...

5

Go for broke: The role of somatic states when asked to lose in the Iowa Gambling Task

Go for broke: The role of somatic states when asked to lose in the Iowa Gambling Task

... One example of the first line of evidence comes from stud- ies that adapted the EV in the IGT such as Chiu et ...the task as the first punishment is not experienced until the 9th card in the fixed punishment ...

8

Go for broke: The role of somatic states when asked to lose in the Iowa Gambling Task

Go for broke: The role of somatic states when asked to lose in the Iowa Gambling Task

... One example of the first line of evidence comes from stud- ies that adapted the EV in the IGT such as Chiu et ...the task as the first punishment is not experienced until the 9th card in the fixed punishment ...

8

Data from 617 Healthy Participants Performing the Iowa  Gambling Task: A “Many Labs” Collaboration

Data from 617 Healthy Participants Performing the Iowa Gambling Task: A “Many Labs” Collaboration

... For example, lo_150 is a 98 x 150 matrix, and the entry of the third row and fifth column corresponds to the loss that the third participant received on the fifth ...

6

A Comparison of Reinforcement Learning Models for the Iowa Gambling Task Using Parameter Space Partitioning. Abstract

A Comparison of Reinforcement Learning Models for the Iowa Gambling Task Using Parameter Space Partitioning. Abstract

... Third, no matter in which direction future research proceeds, it is important that re- searchers rigorously assess absolute model fit. To date, more than 30 studies have fit the EV or PVL models to IGT data to compare ...

32

Adolescents Performance on the Iowa Gambling Task: Implications for the Development of Decision Making and Ventromedial Prefrontal Cortex

Adolescents Performance on the Iowa Gambling Task: Implications for the Development of Decision Making and Ventromedial Prefrontal Cortex

... Donkey Task) in individuals between the ages of 12 and 25 years in relation to measures of cognitive and behavioral ...Donkey Task used a similar schedule of rewards and punishments as those described in ...

11

Decision-making deficits in patients with chronic schizophrenia: Iowa Gambling Task and Prospect Valence Learning model

Decision-making deficits in patients with chronic schizophrenia: Iowa Gambling Task and Prospect Valence Learning model

... For example, Kester et al 9 investigated decision-making impairments in adolescents with early-onset schizophrenia with participants much younger than those in the current ...

9

In the winning mood: Affect in the Iowa gambling task

In the winning mood: Affect in the Iowa gambling task

... decision task at ...For example, when faced with a de- cision task that requires decision-makers to follow strict rules in order to make good decisions, reliance on affec- tive reactions might cause ...

9

Factors affecting learning and decision-making in the Iowa Gambling Task

Factors affecting learning and decision-making in the Iowa Gambling Task

... the task it is easier to spot the good decks from the ...the task participants can have no idea of the total number of cards from which they are able to ...

328

Age Differences in Affective Decision Making as Indexed by Performance on the Iowa Gambling Task

Age Differences in Affective Decision Making as Indexed by Performance on the Iowa Gambling Task

... Finally, the requirement that the defendant in a criminal proceeding must have the capac- ity to assist counsel encompasses three types of abilities. The first is the ability to receive and communicate information ...

237

Does autonomic arousal distinguish good and bad decisions? Healthy individuals’ skin conductance reactivity during the Iowa Gambling Task

Does autonomic arousal distinguish good and bad decisions? Healthy individuals’ skin conductance reactivity during the Iowa Gambling Task

... and gambling task in random order. For the gambling task participants were randomly allocated to one of two reinforcer types prior to commencement of the task: (a) facsimile money (FM) ...

28

The Iowa Gambling Task and the three fallacies of dopamine in gambling disorder

The Iowa Gambling Task and the three fallacies of dopamine in gambling disorder

... that gambling disorder sufferers had signif- icantly higher chasing on the IGT than healthy controls (df = 4, F = ...that gambling disorder sufferers are more impulsive and less likely to adopt a long term ...

12

Behavioural and neural correlates of the Iowa gambling task

Behavioural and neural correlates of the Iowa gambling task

... 6 to be significantly lower for the time period just before a card selection unlike healthy controls who selected more from advantageous card decks (Bechara et al., 1997; Bechara et al, 1999). However, there have been ...

179

Adapting the Iowa Gambling Task to Brazilian Portuguese

Adapting the Iowa Gambling Task to Brazilian Portuguese

... Hyperactivity; Iowa; Task performance and analysis; Impulsive behavior; Cognition Resumo Objetivo: Iowa Gambling Task é uma tarefa neuropsicológica originalmente desenvolvida em inglês, ...

5

A rodent version of the iowa gambling task: 7 years of progress

A rodent version of the iowa gambling task: 7 years of progress

... van den Bos et al. r-IGT: 7 years of progress NEW DIRECTIONS FOR THE r-IGT The r-IGT has contributed to understanding neurobiological mechanisms of how subjects may arrive at the best long-term option. Thus far, we have ...

7

Serum BDNF levels in patients with gambling disorder are associated with the severity of gambling disorder and Iowa Gambling Task indices

Serum BDNF levels in patients with gambling disorder are associated with the severity of gambling disorder and Iowa Gambling Task indices

... Some limitations of this study warrant discussion; our sample size was modest and contained only male GD patients, thus limiting the generalizability of our results. Serum BDNF levels were examined rather than central ...

5

Poor performance on the Iowa gambling task in children with obsessive-compulsive disorder

Poor performance on the Iowa gambling task in children with obsessive-compulsive disorder

... preferentially select cards from those decks. Each time they turn over a card, subjects will win some money; however, on turning over each card they also will so- metimes have to pay a penalty according to a pre- ...

6

Pupil dilation and cognitive reflection as predictors of performance on the Iowa Gambling Task

Pupil dilation and cognitive reflection as predictors of performance on the Iowa Gambling Task

... Recent studies have also shown pupil dilation can measure surprise such as when feedback does not meet expectation (Preuschoff, Hart, & Einhauser, 2011), when negative feedback occurs during the gambling ...

7

Show all 10000 documents...

Related subjects