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Computer Games in Education

Serious computer games in computer science education

Serious computer games in computer science education

... Therefore, games were marginalized for a long ...of education to start thinking about new ...of computer games teaching has led experts to think more about games ...

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Adolescent Pregnancy Prevention by Health Education Computer Games: Computer-Assisted Instruction of Knowledge and Attitudes

Adolescent Pregnancy Prevention by Health Education Computer Games: Computer-Assisted Instruction of Knowledge and Attitudes

... When the five schools were cross-compared with assessment questions, the students from the middle public 1 experimental group responded significantly more than control students that, aft[r] ...

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Mobile learning and games in special education

Mobile learning and games in special education

... serious games is the immediate feedback they can provide so that an activity is easily linked with a learning outcome, in Pivec’s (2007) words: “the debriefing process between the game cycle and the achievement of ...

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Utilization of Digital Games in Built Environment Education

Utilization of Digital Games in Built Environment Education

... architecture education, ...many games among commercial games that can be used in sustainability education such as Green Space, Roller Coaster Tycoon 3, and these games are used in ...

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Impact of Business Simulation Games in Enterprise Education

Impact of Business Simulation Games in Enterprise Education

... played computer games and over two-thirds (69%) had been playing video games since elementary ...respect games have many attributes of effective learning environment. Games include ...

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Font games in typography education: Typewar

Font games in typography education: Typewar

... intentional education by students. They can be any form of educational computer games like normal computer games: strategy, action and ...Educational computer games ...

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Academics’ Attitudes Toward Using Digital Games for Learning & Teaching in Malaysia

Academics’ Attitudes Toward Using Digital Games for Learning & Teaching in Malaysia

... (or computer) games have been extremely attractive to gamers of all ages, especially the young ...such games for pleasure and entertainment. Harnessing digital games for education has ...

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Playing your way to competency

Playing your way to competency

... of computer games as learning tools is now commonplace, but how effective is their delivery? This paper explores the impact of narrative and gameplay elements on student learning outcomes when ...

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Literacy in the digital age: learning from computer games

Literacy in the digital age: learning from computer games

... The richness and complexity of young people’s textual/literate experience in online worlds has increasingly challenged contemporary iterations of literacy in the school curriculum. Challenges come in relation to issues ...

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The Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia

The Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia

... the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to children with hemophilia ...

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Unlimited learning Computer and video games in the learning landscape

Unlimited learning Computer and video games in the learning landscape

... that education has been trying to embed in young scientists since the birth of ...early games, they had no idea just how sophisticated their young learners’ iterative strategies ...

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HCI Based Application for Playing Computer Games

HCI Based Application for Playing Computer Games

... Source Computer Vision) is a Library of programming functions mainly aimed at real-time computer ...source computer vision and machine learning software ...for computer vision applications and ...

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The Influence of Rewards on Games Flow, Challenge, and Its Effects Towards the Engagement of Malaysian Digital Traditional Games

The Influence of Rewards on Games Flow, Challenge, and Its Effects Towards the Engagement of Malaysian Digital Traditional Games

... traditional games. Hence, efforts are needed to enhance digital traditional games with rewards and investigating its effect on games ...traditional games particularly in the context of ...

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Associations between sedentary behaviours and dietary intakes among adolescents

Associations between sedentary behaviours and dietary intakes among adolescents

... Sample characteristics are presented in Table 1. The mean age of participants was 16 · 8 years and the sample com- prised more girls than boys. Overall, 69 % of the sample spent ≥ 2 h/d in total screen time, just over a ...

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Playing the Story: Computer Games as a Narrative Genre

Playing the Story: Computer Games as a Narrative Genre

... action games, such as most FPS s, are based on running in corridors and shooting monsters or ...those games is rather linear (of course the player can choose in what order he or she will shoot the monsters ...

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An Investigation of Cognitive Implications in the Design of Computer Games

An Investigation of Cognitive Implications in the Design of Computer Games

... designing computer games presented in (Sedig & Haworth, 2012) may be applicable for this purpose, but it has not been ...two computer games. These games were designed using the ...

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Social interactions of computer games : an activity framework

Social interactions of computer games : an activity framework

... An initial model of Activity Theory synthesising Engeström and Leontiev'sconceptionof ActivityTheoryis sketched " Chapter 5: The study on in-game play activities is presentedin which the[r] ...

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Strategy Computer Games and Discourses of Geopolitical Order

Strategy Computer Games and Discourses of Geopolitical Order

... strategy games define the liberation of an occupied space as the precondition for (political) ...strategy games: the hybridization of politics-as-conflict, space, and the appropriation of space in a ...

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Online learning readiness and attitudes towards gaming in gamified online learning – a mixed methods case study

Online learning readiness and attitudes towards gaming in gamified online learning – a mixed methods case study

... Gamification has gained a lot of attention in recent years as a possible way to foster students ’ motivation and learning behavior. As a high drop-out rate is associated with distance learning, in particular with ...

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The use of computer and video games for learning : a review of the literature

The use of computer and video games for learning : a review of the literature

... that computer games could trigger epileptic seizures in susceptible persons (Funk 1992, 1993b; Emes 1997; Ricci and Vigevano 1999; Singh et ...some games may activate a seizure (page ...[video ...

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