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Education in Virtual Worlds

Virtual worlds in tertiary education: an Australasian perspective [editorial]

Virtual worlds in tertiary education: an Australasian perspective [editorial]

... accessible virtual world viewers, and provide descriptions and illustrations of the features of Phoenix, the prototype viewer developed, along with the results of initial formative ...in virtual world ...of ...

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3D immersive virtual worlds in higher education: an Australian and New Zealand scoping study

3D immersive virtual worlds in higher education: an Australian and New Zealand scoping study

... immersive virtual worlds such as Second Life and Active Worlds and their potential for supporting and enhancing tertiary learning, teaching and ...immersive virtual worlds in higher ...

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Institutional support for and barriers to the use of 3D immersive virtual worlds in higher education

Institutional support for and barriers to the use of 3D immersive virtual worlds in higher education

... of virtual world use in education’ (on the part of IT support ...of virtual worlds in teaching and learning’, ‘national minimum standards for IT innovation support’, ‘flexibility of high-end ...

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Barriers and enablers to the use of virtual worlds in higher education: an exploration of educator perceptions, attitudes and experiences

Barriers and enablers to the use of virtual worlds in higher education: an exploration of educator perceptions, attitudes and experiences

... in virtual worlds, academics must not only learn the skills to use the space but also to understand the pedagogical affordances involved (Smith-Robbins, ...The virtual world software is continually ...

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Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds

Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds

... of virtual world technologies to the fields of education, business and entertainment can only ...explore virtual world technologies using SL can only provide them with a sound foundation for the ...

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Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education

Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education

... 3D virtual worlds as tool for science fiction prototyping in ...into education and training can help students understand societal and contextual implications of future technologies, scenarios, and ...

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An Australian and New Zealand scoping study on the use of 3D immersive virtual worlds in higher education

An Australian and New Zealand scoping study on the use of 3D immersive virtual worlds in higher education

... ‘virtual worlds and other immersive digital environments’ as a ‘technology to watch’ with a likely time to adoption of one year or ...higher education settings internationally, Hew and Cheung (2010) ...

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Recent developments in virtual worlds and their potential impact on their use in higher education

Recent developments in virtual worlds and their potential impact on their use in higher education

... access virtual worlds, it seems likely that VWs will gain more traction within higher education, educators keen to exploit the unique affordances these environments ...

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Institutional support for and barriers to the use of 3D immersive virtual worlds in higher education

Institutional support for and barriers to the use of 3D immersive virtual worlds in higher education

... Category of recommendation Number of times mentioned in relation to overcoming problems in a particular subject Number of times mentioned as additional advice or recommendation Research,[r] ...

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Along the continuum: from print to virtual worlds

Along the continuum: from print to virtual worlds

... One USQ online course is built around an online conference about multimedia applications in education. Students are provided with a small collection of stimulus readings in a broad topic area and are asked to ...

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Virtual worlds players – consumers or citizens?

Virtual worlds players – consumers or citizens?

... for Education, have taught language using virtual environments, see Fairfield, 2009, ...for education (many notable education institutions, such as Harvard University or Yale, have had their ...

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3D virtual worlds as environments for literacy learning

3D virtual worlds as environments for literacy learning

... As educators we invest considerable time and energy in planning for the learning experiences of our students. Planning is enshrined as a key professional skill in training documents and programmes for teachers working at ...

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Sustaining the future through virtual worlds

Sustaining the future through virtual worlds

... Australian undergraduates include many mature students seeking career change opportunities. In 2009, 24% of Australian undergraduates were aged 25 or older and 15% were older than 30 years (DEEWR, 2010). The proportion ...

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Sustaining the future through virtual worlds

Sustaining the future through virtual worlds

... D., Hay, L., Jegathesan, J.J., Flintoff, K., Schutt, S., Linegar, D., Alderton, R., Cram, A., Stupans, I., McKeown Orwin, L., Meredith, G., McCormick, D., Collins, F., Grenfell, J., Zagami, J., Ellis, A., Jacka, L., ...

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Virtual Worlds and the 3D Web – time for convergence?

Virtual Worlds and the 3D Web – time for convergence?

... Multi-User Virtual Worlds (MUVW) such as Open Wonderland and OpenSim have proved to be fruitful platforms for innovative educational prac- tice, supporting exploratory learning and generating true ...for ...

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Virtual Worlds for Student Engagement

Virtual Worlds for Student Engagement

... and education (Spence, 2009). SL is used in medical and health education (Boulos, Hetherington, & Wheeler, 2007); it is used for teaching languages, including Arabic (Kern, 2009) and Chinese (Henderson ...

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Virtual worlds, real traffic : interaction and adaptation

Virtual worlds, real traffic : interaction and adaptation

... . SL supports a wide range of activities which include, but are not limited to: theater, education, live mu- sic, art exhibitions, online sex, virtual embassies and games. The diverse functionality and rich ...

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Situated learning in virtual simulations: Researching the authentic dimension in virtual worlds

Situated learning in virtual simulations: Researching the authentic dimension in virtual worlds

... The term “situated learning” was first proposed by Lave and Wenger (1991). They developed the term to describe learning that takes place in the same context as that in which it is applied in practice. The notion of ...

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Virtual worlds for learning: done and dusted?

Virtual worlds for learning: done and dusted?

... higher education institutions and work in roles that use virtual worlds (VWs) for education, either as teachers or in roles that support and advance the use of technology in higher ...teacher ...

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Power law distributions in real and virtual worlds

Power law distributions in real and virtual worlds

... 3. Considering the impact it has upon the entire rank, we included the US in our preliminary analysis, despite the above remark. We defined the US domain as a combination of the following: United States (us), American ...

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