Entertainment/Games
Simulation games that integrate research, entertainment, and learning around ecosystem services
7
Player conceptualizations of creativity in digital entertainment games
36
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6
ENSEMBLE SELECTION AND OPTIMIZATION BASED ON SOFT SET THEORY FOR CUSTOMER CHURN CLASSIFICATION
14
“Entertainment for Retirement?”: Silvergamers and the Internet
10
Playbour, farming and labour
12
Screen Violence and Youth Behavior
8
The digital entertainment industries and beyond
23
Human resources and artist management
20
Hedging against disaster: Risk and mitigation in the media and entertainment industries
34
Serious games and gamification for mental health: current status and promising directions
7
The Major Symptoms that Determine Video Game Addiction Case Study: Jordanian Universities Students
5
Analysing the Required Properties of Business Simulation Games to Be Used in E Learning and Education
9
The work of games
5
Entertainment Subsystem For Pin-It Social Network
24
Strong equilibrium in games with common and complementary local utilities
25
Virtual Reality Concept for entertainment
5
Snow Crash: Concept and Prop Design for the Entertainment Industry
48
The role of the nation-state: Evolution of STAR TV in China and India
33
What Sticks with Whom? Twitter Follower-Followee Networks and News Classification
9