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Ludic interactions: Massive Multiplayer Online Gaming

Massive multiplayer online games

Massive multiplayer online games

... nline gaming has only recently started to receive interest from the security research ...in online games such as ...the gaming experience for players—for example, many users might find it tedious and ...

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Ludic Ethics: The ethical negotiations of players in online multiplayer games

Ludic Ethics: The ethical negotiations of players in online multiplayer games

... Maximum variation sampling was used to select the final 20 participants in order to recruit a range of players of different backgrounds to support a broader framework of multiplayer ethics. This sampling method ...

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What is the future of Massively Multiplayer Online Gaming?

What is the future of Massively Multiplayer Online Gaming?

... possible interactions between players, this is what puts the extended load on to the servers, additionally as with most of the computer industry today the limitations for the servers are not technical, they are ...

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The Social Structure of Massive Multiplayer Online Game Communities

The Social Structure of Massive Multiplayer Online Game Communities

... Successful interactions cause the participants to feel positive emotions towards the relation and to the social group with which the interaction takes ...Unsuccessful interactions have the opposite effect ...

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Service Oriented Paradigm for Massive Multiplayer Online Games

Service Oriented Paradigm for Massive Multiplayer Online Games

... Introduction Online games give the player the ability to compete against other players over a network ...Massively multiplayer online game is a type of online computer game that enables ...

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The use of massive multiplayer online games to evaluate C4I systems

The use of massive multiplayer online games to evaluate C4I systems

... have gaming computers that have a high capacity for graphics, a CPU that can process data rapidly to update the picture and audio enhancements whereas others may have a low end PC with slower processing rates and ...
Sequence-Based Bot Detection in Massive Multiplayer Online Games

Sequence-Based Bot Detection in Massive Multiplayer Online Games

... comes with some inherent weaknesses which can be used in a detection attempt. A. Waypointing Compared to a human, a gaming bot is very limited in its capabilities to navigate the virtual environment. Modern MMOGs ...

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Server-side Bot Detection in Massive Multiplayer Online Games

Server-side Bot Detection in Massive Multiplayer Online Games

... 6 Conclusion and future work In this paper, we identify bots in Massive Multiplayer Online Games, exploiting the behavior they were made for: repetitive actions. Based on the fact that bots follow ...

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QoS Issues for Multiplayer Gaming

QoS Issues for Multiplayer Gaming

... Massively Multiplayer Online Game or MMOG and is growing to be hugely ...Ultima Online players can jump in and out of a massive persistent world at any time, continually developing their ...

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Peer-to-peer network architecture for massive online gaming

Peer-to-peer network architecture for massive online gaming

... Voldemort, a low latency, fault-tolerant, highly available, scalable key-value storage system contains many features which we seek in a distributed game state management system. But we also require that the game state be ...

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The Architecture of Massive Multiplayer Online Games. Sladjan Bogojevic, Mohsen Kazemzadeh

The Architecture of Massive Multiplayer Online Games. Sladjan Bogojevic, Mohsen Kazemzadeh

... According to an industry analysis "The Challenges of MMOG Development: Learn more about the issues that MMOG developers face with their projects" written by Zona, Inc. and Executive Summary Consulting, Inc., the ...

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Factors determining player drop-out in Massive Multiplayer Online Games

Factors determining player drop-out in Massive Multiplayer Online Games

... in Massive Multiplayer Online Games Abstract A large number of people worldwide play free-to-play Massive Multiplayer Online Games (MMOGs) on a regular ...

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Analytical Approach for Bot Cheating Detection in a Massive Multiplayer Online Racing Game

Analytical Approach for Bot Cheating Detection in a Massive Multiplayer Online Racing Game

... 3.4. Data Analysis The objective of the analysis is to discover suspicious players who are cheating in the game using performance data collected by online gaming companies. Players who might be using bots ...

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Where Dreams and Dragons Meet. An Ethnographic Analysis of two Examples of Massive Multiplayer Online Role-Playing Games (MMORPGs).

Where Dreams and Dragons Meet. An Ethnographic Analysis of two Examples of Massive Multiplayer Online Role-Playing Games (MMORPGs).

... On the other hand, some unexpected methodological issues that appeared were the following: While we provided screen names that would give another player a sense of our purpose, many of the interactions were so ...

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CryptoKitties and the new ludic economy : how blockchain introduces value, ownership, and scarcity in digital gaming

CryptoKitties and the new ludic economy : how blockchain introduces value, ownership, and scarcity in digital gaming

... other multiplayer online ...for online multiplayer games as the amounts of daily and weekly players were not growing significantly within the first year, which means that new player adoption ...

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Rear-seat Multiplayer Gaming using Peer-to-Peer Car Communication Networks

Rear-seat Multiplayer Gaming using Peer-to-Peer Car Communication Networks

... rear-set multiplayer gaming using peer-to-peer car communication ...and online shopping, ...The interactions with roadside equipment can likewise be characterized fairly ...

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Performance and leadership in multiplayer online gaming

Performance and leadership in multiplayer online gaming

... play online video ...in multiplayer online video games and that person’s leadership style as measured by the Multifactor Leadership Questionnaire ...collaborative online games and whether ...

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Played and Designed Sociality in a Massive Multiplayer Online Game

Played and Designed Sociality in a Massive Multiplayer Online Game

... The cost of social interaction in PUGs is high and has a price gamers seem unwilling to pay. The low levels of social interaction we observed in the PuGs are symptomatic of a design which makes the cost of social play ...

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A Distributed Architecture for Massive Multiplayer Online Role-Playing Games

A Distributed Architecture for Massive Multiplayer Online Role-Playing Games

... Abstract We present an approach to support Massively Multiplayer Online Role-Playing Games using a centralized distributed architecture by splitting the large virtual world into smaller areas. Our approach ...

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A Dynamic Load Balancing for Massive Multiplayer Online Game Server

A Dynamic Load Balancing for Massive Multiplayer Online Game Server

... Especially, while game users are playing games, many unpredictable problems can arise, such as a certain server handles more server loads than recommended because many game users crowded into a specific region of a game ...

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