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massively multiplayer

A novel taxonomy of opportunities and risks in massively multiplayer online role playing games

A novel taxonomy of opportunities and risks in massively multiplayer online role playing games

... of Massively Multiplayer Online Role Playing Games (MMORPG) has provided players with unique, fully immersive three dimensional environments in which they can express themselves in a myriad of ...of ...

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Bootstrapping Massively Multiplayer Online Role Playing Games

Bootstrapping Massively Multiplayer Online Role Playing Games

... Massively Multiplayer Online Role Playing Games (MMORPGs) are a prominent genre in today’s video game industry with the most popular MMORPGs generating billions of dollars in revenue and[r] ...

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An Investigation into the Questionable Practice of Using Excessive Massively Multiplayer Online Game Play as a Marker of Pathological Video Game Dependence among Adolescent and Young Adult Male Players

An Investigation into the Questionable Practice of Using Excessive Massively Multiplayer Online Game Play as a Marker of Pathological Video Game Dependence among Adolescent and Young Adult Male Players

... particular, massively multiplayer online games (MMOGs) have been con- nected to several negative life outcomes (Chuang, 2006; Cole & Griffiths, 2007; Griffiths, Davies, & Chappell, 2003; Ng & ...

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Massively multiplayer online role playing games: comparing characteristics of addict vsnon addict online recruited gamers in a French adult population

Massively multiplayer online role playing games: comparing characteristics of addict vsnon addict online recruited gamers in a French adult population

... Group, as saying: “substance research supported that pathological gambling and substance use disorders were very similar because both were related to poor impulse control and brain ’ s system of reward and aggression ” ...

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Predicting Churn Rate Of The Massively Multiplayer Online Role-Playing Game (Mmorpg) Users By Analyzing Playing Behavior

Predicting Churn Rate Of The Massively Multiplayer Online Role-Playing Game (Mmorpg) Users By Analyzing Playing Behavior

... NLINE games are a vital part of the entire gaming industry today with a continuous growth curve. In 2018, the global game industry revenue was estimated to be around USD 135 billion, and it is expected to grow to USD ...

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Tourism, migration, and the exodus to virtual worlds: place attachment in massively multiplayer online gamers

Tourism, migration, and the exodus to virtual worlds: place attachment in massively multiplayer online gamers

... We investigated the role of place attachment in virtual migration by asking players of Massively Multiplayer Online Games (MMOs) about their attachments to both physical and virtual places. MMOs are ...

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Technologies For Building Open Source Massively Multiplayer Games

Technologies For Building Open Source Massively Multiplayer Games

... Note that the inter-server protocol for exchanging entities is also Atlas; however, the actual objects being sent contain server-specific data in ad3.4 Entity caching and re-location dit[r] ...

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What Makes an MMORPG Leader? A Social Cognitive Theory-Based Approach to Understanding the Formation of Leadership Capabilities in Massively Multiplayer Online Role-Playing Games

What Makes an MMORPG Leader? A Social Cognitive Theory-Based Approach to Understanding the Formation of Leadership Capabilities in Massively Multiplayer Online Role-Playing Games

... Proposing a leadership model that utilises SCT to explain leaders’ behaviours, McCormick (2001) lists three types of leadership variables–derived from the triadic f[r] ...

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An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role playing games

An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role playing games

... The likelihood of being part of the ‘emotional control’ class versus the ‘low risk’ class was affected by a range of enjoyment class memberships, including being 5.61 times more likely t[r] ...

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The Integrative Model Of Motivation In Massively Multiplayer Online Role Playing Game

The Integrative Model Of Motivation In Massively Multiplayer Online Role Playing Game

... Third, regarding social presence, the positive relationship between diversion and engagement in game is shown to be stronger for gamers in MMORPG platform higher rather than lower in soc[r] ...

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Living City, A Collaborative Browser-Based Massively Multiplayer Online Game

Living City, A Collaborative Browser-Based Massively Multiplayer Online Game

... to multiplayer goals: Living City is designed to make possible to manage collaborative tasks like services providing, building permits, licenses re- leasing, procurements proclaiming, ...

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My Kingdom for a (Digital) Horse: Perceptions of Virtual Property Rights in Second Life.

My Kingdom for a (Digital) Horse: Perceptions of Virtual Property Rights in Second Life.

... Massively Multiplayer Online Games (MMOGs), such as World of Warcraft and Second Life, create virtual worlds in which players build relationships, establish communities, and win, creat[r] ...

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Employee Proactiveness to Engage in Sustainable Consumption Leading to Societal Benefits

Employee Proactiveness to Engage in Sustainable Consumption Leading to Societal Benefits

... Our manuscript aims to advance our understanding of employee engagement in sustainable consumption through collaborative learning. Learning is one of the keys to sustain competitive advantage and to keep business fresh ...

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Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs

Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs

... What follows is an account of recent research undertaken to develop an understanding of the links between learning practices, social factors and play in Massively Multiplayer Online Role Playing Games ...

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... Inspired by scalable, dimensional, and dynamic virtual spaces as well as massively multiplayer online role-playing games (MMORPGs) that model the political and social densities of vast n[r] ...

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iLeisure and youth

iLeisure and youth

... MMORPGs offer anonymity and the creation of a world built on fantasy (Whang and Chang, 2004; Duecheneaut et al., 2006; Allison, Wahlde, Shockley and Gabbard, 2006; Childress and Braswell, 2006; Kolo and Baur, 2004). ...

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What I won’t do in pixels : examining the limits of taboo violation in MMORPGs

What I won’t do in pixels : examining the limits of taboo violation in MMORPGs

... Psychological research into videogames has focused mostly on the relationship between gaming and aggression, online identities, and the social and addictive nature of these spaces. However, psychologists have spent ...

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The relationship between emotional intelligence and academic achievement in elementary-school children

The relationship between emotional intelligence and academic achievement in elementary-school children

... Since the early 2000s, significant attention has been given to the academic potential of a new type of online game called Massively Multiplayer Online Games (MMOGs) that take place in 3-dimensional (3D) ...

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Virtual world

Virtual world

... or massively multiplayer online world (MMOW) is a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and explore the virtual world, participate ...

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Addiction for Violent Online Game in Adolescent: Virtual Ethnography Analysis

Addiction for Violent Online Game in Adolescent: Virtual Ethnography Analysis

... An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. (1995), “Understan[r] ...

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