Nintendo Wii
Nintendo® Wii™ and a Physical Activity Routine: Effective Therapeutic Interventions in the Older Adult Population?
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Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit Plus™ for frail elderly: study protocol for a feasibility trial
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Effectiveness and safety of Nintendo Wii Fit Plus<sup>TM</sup> training in children with migraine without aura: a preliminary study
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Study protocol of a randomized clinical trial evaluating the effectiveness of a primary care intervention using the Nintendo™ Wii console to improve balance and decrease falls in the elderly
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Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment
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An exploratory study examining the appropriateness and potential benefit of the nintendo Wii as a physical activity tool in adults aged >= 55 years
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Motor intervention with and without Nintendo® Wii for children with developmental coordination disorder: protocol for a randomized clinical trial
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Valpreventie onder ouderen : revalidatie van verslechterde balans met hulp van de Nintendo Wii Fit
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Novel use of the Nintendo Wii board as a measure of reaction time: a study of reproducibility in older and younger adults
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Field assessment of balance in 10 to 14 year old children, reproducibility and validity of the Nintendo Wii board
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Use of Nintendo Wii Balance Board for posturographic analysis of Multiple Sclerosis patients with minimal balance impairment
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Reference data on hand grip and lower limb strength using the Nintendo Wii balance board: a cross sectional study of 354 subjects from 20 to 99 years of age
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COMPARISON OF A NINTENDO WII BALANCE BOARD WITH A LABORATORY-GRADE FORCE PLATE ON MEASUREMENT OF TRANSITIONAL MOVEMENTS
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Isometric hand grip strength measured by the Nintendo Wii Balance Board – a reliable new method
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„Yes Wii Can“ : acceptance of the Nintendo Wii among seniors living in a retirement home
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Use of Nintendo Wii™ (Wii) Gaming Console for Rehabilitation of Children with Cerebral Palsy
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Does the use of Nintendo Wii Sports™ improve arm function and is it acceptable to patients after stroke? Publication of the Protocol of the Trial of Wii™ in Stroke – TWIST
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The effects of playing Nintendo Wii on depression, sense of belonging and social support in Australian aged care residents: a protocol study of a mixed methods intervention trial
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The Nintendo Wii, virtualisation and gestural analogics
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Validity and reliability of balance assessment software using the Nintendo Wii balance board: usability and validation
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