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Nintendo Wii

Nintendo® Wii™ and a Physical Activity Routine: Effective Therapeutic Interventions in the Older Adult Population?

Nintendo® Wii™ and a Physical Activity Routine: Effective Therapeutic Interventions in the Older Adult Population?

... The Nintendo® Wii™, which is one example of a virtual reality gaming system, is an ideal therapeutic intervention tool for occupational therapists because of its “ability to facilitate client participation ...

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Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit Plus™ for frail elderly: study protocol for a feasibility trial

Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit Plus™ for frail elderly: study protocol for a feasibility trial

... Background: Frailty can be defined as a medical syndrome with multiple causes and contributors, characterized by diminished strength and endurance and reduced physiological function that increases the vulnerability to ...

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Effectiveness and safety of Nintendo Wii Fit PlusTM training in children with migraine without aura: a preliminary study

Effectiveness and safety of Nintendo Wii Fit Plus<sup>TM</sup> training in children with migraine without aura: a preliminary study

... the Wii-balance board and Nintendo Wii Fit Plus™ software (Nintendo Co, Ltd, Kyoto, Japan); training lasted for 12 weeks and consisted of three 30-minute sessions per week at their ...

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Study protocol of a randomized clinical trial evaluating the effectiveness of a primary care intervention using the Nintendo™ Wii console to improve balance and decrease falls in the elderly

Study protocol of a randomized clinical trial evaluating the effectiveness of a primary care intervention using the Nintendo™ Wii console to improve balance and decrease falls in the elderly

... The NintendoWii console offers the possibility of ap- plying an exercise program to work on balance [11] and thereby improve walking. It is a low cost technology that may be applied in an individual or ...

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Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment

Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment

... the Nintendo Wii video games console and Wii Fit program there have been few clinical trials to date of it’s effective- ness as a therapy tool when used with older people ...the Wii Fit as ...

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An exploratory study examining the appropriateness and potential benefit of the nintendo Wii as a physical activity tool in adults aged >= 55 years

An exploratory study examining the appropriateness and potential benefit of the nintendo Wii as a physical activity tool in adults aged >= 55 years

... the Wii activity ...the Wii session to assess ...the Wii session was obtained through semi-structured interviews and through a short feedback questionnaire (Appendix B and ...the Nintendo ...

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Motor intervention with and without Nintendo® Wii for children with developmental coordination disorder: protocol for a randomized clinical trial

Motor intervention with and without Nintendo® Wii for children with developmental coordination disorder: protocol for a randomized clinical trial

... This activity will be performed with the WBB equipment fixed to the ground, similar to what described for the tightrope walk. Children will move their trunk to differ- ent positions while trying to throw the ball in the ...

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Valpreventie onder ouderen : revalidatie van verslechterde balans met hulp van de Nintendo Wii Fit

Valpreventie onder ouderen : revalidatie van verslechterde balans met hulp van de Nintendo Wii Fit

... de Nintendo Wii Fit op de Verslechterde Balans van Ouderen? Uit het huidige onderzoek blijkt dat het gebruik van de Nintendo Wii Fit als valpreventie bij ouderen met verslechterde balans ...

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Novel use of the Nintendo Wii board as a measure of reaction time: a study of reproducibility in older and younger adults

Novel use of the Nintendo Wii board as a measure of reaction time: a study of reproducibility in older and younger adults

... in clinical practice. A common protocol for assessing RT is to measure the time between the presentation of a light stimulus and subsequently hitting a response but- ton [14] testing either the upper [15], the lower [8] ...

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Field assessment of balance in 10 to 14 year old children, reproducibility and validity of the Nintendo Wii board

Field assessment of balance in 10 to 14 year old children, reproducibility and validity of the Nintendo Wii board

... Background: Because body proportions in childhood are different to those in adulthood, children have a relatively higher centre of mass location. This biomechanical difference and the fact that children ’ s movements ...

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Use of Nintendo Wii Balance Board for posturographic analysis of Multiple Sclerosis patients with minimal balance impairment

Use of Nintendo Wii Balance Board for posturographic analysis of Multiple Sclerosis patients with minimal balance impairment

... For these reasons, in recent years there has been a surge of interest into low cost applications and specific- ally in the use of the Nintendo Wii Balance Board (WBB) for balance assessment [26]. The WBB is ...

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Reference data on hand grip and lower limb strength using the Nintendo Wii balance board: a cross sectional study of 354 subjects from 20 to 99 years of age

Reference data on hand grip and lower limb strength using the Nintendo Wii balance board: a cross sectional study of 354 subjects from 20 to 99 years of age

... The Nintendo Wii Balance Board (WBB) is a novel and pragmatic tool that has been validated for measuring muscle strength and other clinically relevant physiological ...

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COMPARISON OF A NINTENDO WII BALANCE BOARD WITH A LABORATORY-GRADE FORCE PLATE ON MEASUREMENT OF TRANSITIONAL MOVEMENTS

COMPARISON OF A NINTENDO WII BALANCE BOARD WITH A LABORATORY-GRADE FORCE PLATE ON MEASUREMENT OF TRANSITIONAL MOVEMENTS

... the Nintendo Wii-Balance-Board was valid and reliable for assessing sit-to-stand and return-to-sit tasks by comparing it with a gold-standard force ...the Wii-Balance-Board; after two days of rest, ...

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Isometric hand grip strength measured by the Nintendo Wii Balance Board – a reliable new method

Isometric hand grip strength measured by the Nintendo Wii Balance Board – a reliable new method

... Most handgrip dynamometers are primarily found in the hands of health care professionals as they only meas- ure HGS and prices range from 250 to 1484 USD. In contrast, the Nintendo Wii Balance Board (WBB) ...

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„Yes Wii Can“ : acceptance of the Nintendo Wii among seniors living in a retirement home

„Yes Wii Can“ : acceptance of the Nintendo Wii among seniors living in a retirement home

... the Wii as a tool to improve health among the elderly, I will return to the effect that the Wii has on the inhabitants of retirement ...the Nintendo Wii among senior citizens“ and „to find out ...

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Use of Nintendo Wii™ (Wii) Gaming Console for Rehabilitation of Children with Cerebral Palsy

Use of Nintendo Wii™ (Wii) Gaming Console for Rehabilitation of Children with Cerebral Palsy

... the Nintendo Wii Fit on clinical measures of balance control for children with spastic hemiplegic cerebral palsy although these effects did not translate into functional ...

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Does the use of Nintendo Wii Sports&trade; improve arm function and is it acceptable to patients after stroke? Publication of the Protocol of the Trial of Wii&trade; in Stroke &ndash; TWIST

Does the use of Nintendo Wii Sports&trade; improve arm function and is it acceptable to patients after stroke? Publication of the Protocol of the Trial of Wii&trade; in Stroke &ndash; TWIST

... Early on in the recruitment phase, the TMG reported two emerging issues of concern to the TSC. These were 1) that a proportion of patients were assessed as having the highest pos- sible ARAT score at baseline and 2) the ...

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The effects of playing Nintendo Wii on depression, sense of belonging and social support in Australian aged care residents: a protocol study of a mixed methods intervention trial

The effects of playing Nintendo Wii on depression, sense of belonging and social support in Australian aged care residents: a protocol study of a mixed methods intervention trial

... Participants in the intervention group playing Wii with others will also be involved in a qualitative interval interaction analysis. Onsite observational data will be collected during video game playing sessions ...

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The Nintendo Wii, virtualisation and gestural analogics

The Nintendo Wii, virtualisation and gestural analogics

... the Wii Fit ‘games’ are used for the purposes of fitness conditioning - in keeping with the other personal-improvement ‘games’ that Nintendo have specialised in, such as the ‘mental fitness,’ makeup and ...

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Validity and reliability of balance assessment software using the Nintendo Wii balance board: usability and validation

Validity and reliability of balance assessment software using the Nintendo Wii balance board: usability and validation

... COP path length as well as the high concurrent validity of the WBB was reported. The results of Clark et al. cor- respond to those obtained in our study. However, in the study by Clark et al., data such as the COP path ...

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