Play and Games
Nietzsche contra Caillois: Beyond play and games
13
Different Reasons to Play Games in an English Language Class
10
Screening Play: Rules, Wares, and Representations in “Realistic” Video Games
19
The convergence of fictitious play in games with strategic complementarities: A Comment
5
Imitation and the emergence of Nash equilibrium play in games with many players
29
A simple axiomatics of dynamic play in repeated games
43
Explaining how to play real-time strategy games
19
The Philosophy of ‘Playing’ Games: A Lusory Introspection of the Sincere Player and the Meaning of Play Amidst the Moral Morass of Contemporary Sport
120
Re play : Interactive Playground Games To Motivate Playing
78
The High Cost of Free To Play Games: Consumer protection in the New Digital Playground
26
Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games
32
Investigating the Continuance Intention To Play Massively Multi-Player Online Games
27
Time for play – An exploratory analysis of the changing consumption contexts of digital games
27
A hidden Markov model for the detection of pure and mixed strategy play in games
27
Fictitious play in 3 x 3 games : chaos and dithering behaviour
34
Learning to play approximate Nash equilibria in games with many players
47
Coming to play or coming to win : participation and success at the Olympic Games
21
The Gay Games : the play of sexuality, sport and community
575
The social context of school playground games: Sex and ethnic differences, and changes over time after entry to junior school
41
One-Dimensional Creativity: A Marcusean Critique of Work and Play in the Video Game Industry
15