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Video Game

The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... on video gamers and taste. The findings suggest that video gamers often tasted/consumed junk food, energy drinks and ...of video gamers and their stereotypical intake of junk food, leading to obesity ...

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Video Game Design Method for Novice

Video Game Design Method for Novice

... in video game design can create an interesting video ...game. Video game creation is a task that requires weeks if not months of dedication and perseverance to ...a game ...

6

How to Submit a Video Game Grant?

How to Submit a Video Game Grant?

... a Video Game of highly innovative and creative narrative storytelling games designed for commercial exploitation for PCs, consoles, mobile devices, tablets, smart phones and other ...

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Tax Incentives for Video Game Companies

Tax Incentives for Video Game Companies

... Wisconsin provides a credit of 25% of direct production expenditures for video game development. There is an investment tax credit of 25% for investing in Wisconsin-based productions. There is also an ...

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The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... many video game studies have often focused on play among children, rather than adults, reinforcing the frame as ‘a children’s medium’ or a ‘mere trivial’ (Rutter and Bryce, ...that video games have ...

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The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... in video games, during my undergraduate course at the University of Salford, I attended a lecture on the study of video games by ...with video games and the amount of research out there; so I became ...

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AN APPROACH FOR VIDEO GAME DESCRIPTION LANGUAGE

AN APPROACH FOR VIDEO GAME DESCRIPTION LANGUAGE

... a video game description language (VGDL) in order to facilitate the generation (guided or automatic) of very large and diverse portfolios of games, which are in turn suitable for evaluating architectures ...

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The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... at video game events – where embodiment refers to the act of embodying or the state of being ...the video gamer is a person, with a physical and corporal existence, and that play is an embodied ...

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The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... examine video gaming as a culture, I considered the conceptualisation of video gamer ...of video game ...understanding video game event culture from the perspective of ...

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The Impact Of Platform On Global Video Game Sales

The Impact Of Platform On Global Video Game Sales

... home video game sales, it is important to stress that the demographics in many developed (and some developing) economies suggest that video games are now fairly entrenched as a part of daily life ...

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The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... of video games. Amongst the video game events examined in the pilot study (MCM Comic Con, Eurogamer, Play Expo, Insomnia50 and Edmas 2), several events were not entirely based on video ...

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The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... date, video game studies have often focused on the isolation of video gamers (either individually or in small groups), or the textual analysis of video games ...of video gaming away ...

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The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... that video game events are not just about playing video ...games. Video game events provide a unique opportunity for video gamers, who are usually separated by distance, to come ...

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Video Game Addiction in Workplaces

Video Game Addiction in Workplaces

... of video game addiction such as conflict, loss of control and withdrawal decrease each relevant factors of job satisfaction and ...of video game addiction increase pay or promotion ...with ...

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Game Transfer Phenomena in video game playing: a qualitative interview study

Game Transfer Phenomena in video game playing: a qualitative interview study

... 2006). Video game enjoyment has been associated with absorption and immersion experiences (IJsselsteijn, Kort, de, Poels, Jurgelionis, & Belotti, ...in video games has been explained by the ...

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VIDEO GAME VIOLENCE: A REVIEW OF THE EMPIRICAL LITERATURE

VIDEO GAME VIOLENCE: A REVIEW OF THE EMPIRICAL LITERATURE

... of video games has reached phenomenal proportions. The video-game industry’s leader, Nintendo, sold an average of three games every second of the 12 years from 1983 to 1995 for a total of one billion ...

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Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study

Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study

... a game exclusively to demonstrate this feature, which incorporated a DDA system while discreetly informing players of their ...The game had clearly set goals, and players reported that time seemed to ‘fly ...

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The travelling gamer : an ethnography of video game events

The travelling gamer : an ethnography of video game events

... a video game event, there are moments considered as ‘mundane moments’ or ‘dead time’– this refers to moments where individuals are not doing anything in a particular ...situation. Video gamers that ...

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DigiPen Video Game Programming

DigiPen Video Game Programming

... After successful completion of the DigiPen Video Game Programming course, students have some great opportunities to continue their education, having experienced a broad range of skills[r] ...

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General video game playing

General video game playing

... general video game players is an interesting academic activity in itself, we think that this area of research could find applications in real video ...the game environment would be designed ...

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