Multi-state Bitmap is an object that is created to display images
within a frame on the panel screen. Each object has its own pro- grammed images. The object will display one image at a time based on a bit (the one that is set), or a value in the tag. The maximum number of images that can be programmed is based on available memory. Click on the Images tab to program images for the object.
Images stored in the object are numbered based on the Tag Data type (Signed, Unsigned, BCD). If the Value corresponding to the Tag Name is 10, Image Number 10 will be displayed within the
Multi-state Bitmap image frame. Keep in mind that the number of images that you can program are limited by available memory.
To put a Label on the Multi-state Bitmap object, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to
appear at the Top or the Bottom of the object frame. 6. Select the Text and Background Color. Click on the
down arrow to view the color palette.
NOTE: If you convert im- ages from one to the other type of display ( Bit Num- ber, Image Number), you may lose some of the pro-
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Display Frame is selected by default. If you do not want the frame
around the image to be visible, click on the box to deselect (the box will be empty).
Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select
the Tag Name from the available choices.
2. If the Tag Name is new, the Add New Tag Details dialog box will appear where you will enter tag details. The Tag
Name will appear in the fi rst fi eld. Enter an Address String
appropriate for your type PLC and select the Data Type (from available choices). Click on the OK button.
Choose how Images will be displayed and other Image op- tions:
Images can be displayed based on bit (whichever is set), or based on a value in the tag. The maximum number of Images that can be programmed for an object depends on the available memory and/or tag data type.
1. Under Images, select to Display images based on Bit Number or Image Number.
2. If you chose Bit Number, select either Bits are repre-
sented in Decimal System or in Octal System.
3. Select Background Attributes of bitmap: This is a local
attribute for each Multi-state Bitmap object. Click on the down arrow next to Color to select the background color from the available selections.
4. Choose whether or not you want the background to be
Transparent when it appears on the panel.
5. Next you will choose the Non-programmed bitmap action
on panel. If a value or a image number is sent to the panel
that does not have a valid programmed image associated with it, an error message will display by default (Display
an error message is selected). You may choose instead
to have the panel Display a blank bitmap, or Display the
last displayed bitmap (ignore the new value). NOTE: To edit the Address
String, with your cursor in the Tag Name fi eld, click on the right mouse button.
Objects
Program Images:Images programmed to display in the Multi-state Bitmap object are saved in the object’s own Image database. To program images, perform the following steps:
1. Click on the Images tab, the following dialog box will open.
2. To add an image, click on the Add Image... button. The following dialog box will open.
3. Click on the box in front of Allow Stretching if you want the bitmap to stretch with the object when sized. Choose how you want the image to stretch from the options
Stretch to Fit, or Maintain Aspect Ratio.
4. Select an Image Number. You may program up to 17
(0–15, and the DEFAULT image) images for an object. The DEFAULT image is displayed when no bits are on.
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5. Select from the 3 available options, Browse..., From
Clipboard, or Symbol Factory...
a. If you click on the Browse button, a window will appear allowing you to navigate to the directory/folder where the bitmap fi le resides. Click on it to highlight and click on the Open button.
b. Click on From Clipboard. This will copy a bitmap you
have saved to the clipboard onto the current screen. You can copy a bitmap saved or created in another program onto the system clipboard, and then import it into the current screen.
c. You may also click on Symbol Factory® to gain ac- cess to a library of over 4,000 symbols for industrial automation, including pumps, pipes, valves, tanks, mixers, motors, ducts, electrical symbols, fl ow meters, material handling, sensors, PLCs, transmitters, and ISA symbols. Once in Symbol Factory, navigate to the symbol you want to import, click on Copy and the symbol is automatically imported into the object.
6. The size of the bitmap you have selected will appear in the fi eld next to Dimensions. If the Bitmap is too large, you will be asked if you want to resize the image to fi t the screen (see message to the left).
Objects
8. To edit an image, click on the Image in the list to highlight it. The number of the image will appear in the Image
Number fi eld. A thumbnail view of the image will also
appear as shown in the example below.
9. You may then click on the Symbol Factory, Select Im-
age, or Copy from Clipboard buttons to select or import
another bitmap.
10. To delete an image from the list, click on it to highlight, and then click on the Remove Image button.
11. Click on OK to save or Cancel to close window without
saving.
Visibility/Details (See Button Object.)
Simulate Press
Press the Simulate Press button to see how the Multi-state Bit- map object will be displayed on the screen when pressed.
OK/Cancel/Help Buttons
• Click on OK button to save your selections, exit the
dialog box, and place the object on the screen. • Click on Cancel button to exit the dialog box without
saving your selections.
• Click on Help button to go to the Help Topic for that
dialog box.
Place Multi-state Bitmap object on the screen and size it.
• To size the object, select it, grab a handle and drag to the size you want.
• To move the object, select it, click and hold left mouse button, and drag to where you want it to appear on the screen.