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Boss DataSynopsis

In document Infinity Code (Page 139-141)

will lead players into the main story arc.

Scenario Starter

Boss Data

Synopsis

Backstory

Kyoji Kasuga is stunned by the nightmarish sight before him. His agents are being picked off by the shadowy wildlife that inhabit the island.

* * *

A Legacy Relic was discovered on an island out in the Pacific. Once unimport- ant, this island is now a battleground for the UGN, False Hearts, and Xenos. Professor Caudwell sent Kyoji Kasuga and a team of False Hearts player char- acters to retrieve the Legacy relic. Like- wise, the UGN deployed their own team of player characters. Kyoka Tsuzuki has her own team of player characters on the ground, but she does not want the relic. She instead ordered her team to seek out and destroy an EX Renegade that carries the Ouroboros Syndrome.

them working together to survive. It started with Kyoji Kasuga and his detachment being attacked by the local wildlife. Kyoji claimed that they were attacked by animals and plants that turned into shadows.

As if backing up his statement, the player characters are also attacked by these living black shadows. No mat- ter how many shadows were defeated, more would come to take their place. Kyoji Kasuga suggested retreating from the island, but the boats the player characters came on were destroyed. Their radio systems are also being jammed somehow.

Kyoji Kasuga and the player are now trapped on an island with countless black animals and plants.

Black Island -Ouroboros/Orcus

Renegade that the players are looking for. The island was sealed away during ancient times, and remained dormant until humans set foot on its shore. Seeking revenge for having been forced into its slumber, the island plans to wipe out humanity.

During this Scenario, the island will slowly move towards the larger conti- nents. If the island makes it to shore, the shadowy animals and fauna that inhabits it will be unleashed onto the world, causing massive destruction. In order to save both humanity and themselves, the player characters have to reach the island’s core and destroy it.

Title

Check

Progression

Point Total

Difficulty

[Mind]

8

1

21

2

22

3

23

4

24

5

25

6

26

7

27

8

28

9

29

10

30

11

31

12

32

13

33

14

34

15

35

16

36

17

37

18

38

19

39

20

40

Enter the Core

End Condition

Max Score

30

Exp. Points

3 pts

3 Rounds have Passed

Description

Players must enter the island’s central core, which acts as the control center for the shadow animals and plants. Players learn of this location via events in the Scenario. Initially, the island will not realize that the players are heading for the core, but if it is alerted, the island will deploy shad- ows. In terms of gameplay, failing this Check will result in a mob battle occurring right before the boss battle.

Goal: 15 Points Support Roll: [Mind]

Recommended for: 4 Players

Players must first move stealthily towards the location’s core, avoiding enemies along the way. Players must roll [Mind] to see if they can maintain their calm and stealth despite the dan- gerous circumstances.

If successful, players will make it past the security and reach the final boss battle. If they fail, they will be forced to retreat, thus wasting what little time they have.

Progression Events

3 Points: The players reached the

midpoint undetected. Now they have to find the path that leads to the core.

Players now roll <Perception>.

6 Points: The door to the core has

been found. It’s a rusty metal door that must be forced open. Decrease Difficulty to 7. Players now roll [Body].

9 Points: Once past the door, the

players spot a single animal on patrol, but luckily for them the animal hasn’t noticed them. The players must kill the patrol. Increase Difficulty to 13. Players roll <Melee>, <Ranged>, or <RC>. If players do not have a weapon or Power that corresponds to one of the Check Skills, they cannot perform a Progression Roll.

1D100 Shadow Island Situation Chart - Results

01 - 20 A patrol is closing in. Difficulty this Round is increased by +2.

21 - 40 The Legacy’s aura is affecting your Renegade. If you fail a Progression Roll this Round, increase your Encroachment Rate by +1D10. 41 - 60 Nothing happens.

Syndrome: Ouroboros/Orcus Stats Skills [Body] 2 [Sense] 4 <Perception> 2 [Mind] 6 <RC> 5, <Will> 2 [Social] 3 [HP] 150 [Initiative] 14 [Armor] 4

Encroachment Rate: 150% (Dice +4)

Powers

-Ouroboros

«Starving Shadow»5, «Return to the Void» 2, «Fantastic Pigments» 3, «Renegade Dissolution» 2,

«Primordial Red: Oscillating Sphere» 2, «Primordial White: Berserker» 2, «Primordial Void: Giganto Lance» 2

-Orcus

«Animal Tamer» 2, «Guiding Flower»5, «Keystone Formation» 2,

«Perfect World» 2,«Animal Attack» 3,

-Common

«Concentrate: Ouroboros» 3,

«Life Increase» 4, «Accelerated Time» 1, «Restoration» 2

T-Lois

«Animal Master»

E-Lois

«Growing Despair», «Eternal Slave» «Strike of Undying Hatred»

Combos >Guided Shadow

«Keystone Formation» + «Guiding Flower» + «Primordial White: Berserker» Timing: Major

Skill: <RC> Dice: - Critical: - DFCLTY: Auto Target:3 Range: View

Description: Targets’ next Major Actions

receive the following bonuses: -1 Crit. Value (Lowest 6), +4 Dice,+10 Score. Usable only twice per Scenario.

>Shadow Master

«Starving Shadow» + «Primordial Red: Oscillating Sphere» + «Fantastic Pigments» + «Animal Tamer» + «Perfect World» + «Animal Attack»

+ «Concentrate: Ouroboros»

( + «Primordial Void: Giganto Lance») Timing: Major

Skill: <RC> Dice: 16

Critical: 7 DFCLTY: Opposed Target:Area (Select) Range: View Atk. Power: +18

attack receive a +1 Crit. Value penalty. Usable only three times per Scenario. Once per Scenario, you may add

«Primordial Void: Giganto Lance», which makes this attack [Target: Scene (Select)]

Shadow Beast

In document Infinity Code (Page 139-141)