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Rodent Pandemic Situation Chart

In document Infinity Code (Page 145-147)

[Sense] 4

[Mind] 4 <Knowl:Programming> 10 [Social] 4

HP: 70 Initiative: 12

Armor: 5 Encroach: 140% (+4 dice) Equip Skill Acc. Atk.

Arm <Melee> -2 18 Blade x2

Power: «Combat System» 2,

«Multi-Weapons» 2, «Stun Bolt» 2, «Hard-Wired» 2, «Concentrate: Neumann» 2, «Restoration» 2, «Life Increase» 1

Combo: «Combat System» + «Multi-Weapons» + «Stun Bolt» + «Concentrate: Neumann»

Timing: Major

A [Target: Single] [RNG: Close] melee attack. Roll <Melee>. 15 dice. Crit. Value 8. Atk Power + 18. If you deal at least one point of damage, your Target receives the Bad Status Dazed.

[Sense] 8 <Ranged> 2

[Mind] 4 <Knowl:Programming> 10 [Social] 4

HP: 62 Initiative: 20

Armor: 8 Encroach: 140% (+4 dice) Equip Skill Acc. Atk.

Repulsion <Ranged> -1 6 Arrow

Power: «Combat System» 2,«Giant’s

Axe» 2, «Repulsion Hammer» 2, «Repulsion Arrow» 3, «Concentrate: Neumann» 2, «Life Increase» 1

Combo: «Combat System» +

«Giant’s Axe» + «Repulsion Hammer» + «Concentrate: Neumann»

Timing: Major

A [Target: Area (Select)] [RNG: View] projectile attack. Roll <Ranged>. 15 dice. Crit. Value 8. Atk Power + 12. If you deal at least one point of damage, your Target is pushed back four meters.

[Sense] 4

[Mind] 4 <Knowl:Programming> 10 [Social] 8 <Negotiation> 4

HP: 36 Initiative: 22

Armor: 10 Encroach: 140% (+4 dice) Equip Skill Acc. Atk.

Fists <Melee> 0 -5

Power: «Advice» 2,«Weak Point

Detection» 3, «Blitzkrieg» 2, «Keystone Formation» 3, «Guiding Flower» 5, «Domain of Vengeance» 2, «Revival» 2, «Reflex Response» 3

Combo: «Advice» + «Weak Point Detection» + «Keystone Formation» + «Guiding Flower»

Timing: Major

Auto Success. Three Targets in [RNG: View] receive the following modifiers to their next Major Action: Critical Value -1, Dice + 2, Score + 10, Attack Power +9. This combo can only be used three times per Scenario.

The jester’s laugh echoes as the city is blanketed in an odd shade. The clown runs, runs, runs, and the

nightmare has begun...

* * *

The Clown King is a False Hearts assassin who targets UGN leaders and valuable agents. Several UGN branches have come together in a co-op mission aimed at taking down the King. The player characters were deployed by their branch to join this mission. The Clown King dresses in a very noticeable and gaudy clown costume, but he is difficult to track down due to his special ability “Jester’s Crowning.” Anyone affected by this ability will be turned into a clown.

Crowning to turn hundreds of people into clowns. Now exposed to a Ren- egade strain, these victims are slowly turning into Gjaums. Will the player characters be able to find the real King amongst this crowd?

The Clown King -Neumann/Hanuman/Ouroboros The Jester’s Crowning ability is a combination of Midnight Cinema (Core pg 393) and Muse’s Whispers (pg 74). People that were turned into clowns will act just like the real King. In addition, those with a Renegade affinity will get taken over and forced to attack the player characters. If the affected civilians are left in their transformed state for an extended period of time, they will become Gjaums.

fields. He will also disguise himself as an UGN agent from City N named Yoko Shirato and join the player characters’ search. There are other UGN agents who are also from City N, but none of them will see through the King’s disguise.

The King will also use Mirror Image of Nightmares (Advanced pg 106) to create body doubles of himself. He will use those copies to send the player characters on wild chases and tire them out.

The players must first search for the created copies amongst the crowd of decoys. After the copies have been defeated, Yoko Shirato will reveal “herself” as the Clown King and attack the weakened players.

Title

Check

Progression

Point Total

Difficulty

<Perception> <Info:Rumors>

8

1

21

2

22

3

23

4

24

5

25

6

26

7

27

8

28

9

29

10

30

11

31

12

32

13

33

14

34

15

35

16

36

17

37

18

38

19

39

20

40

Find the Real Clown King

End Condition

Max Score

30

Exp. Points

3

None

Description

Players must find the real Clown King amongst the crowd of fake clowns that now occupies the downtown.

Goal: 15 Points

Support Roll: [Sense] [Social]

Yoko can perform a [Sense] 6 Support Roll six times per Round.

Recommended for: 4 Players

As time passes, civilians will slowly turn into Gjaums. Let your players know beforehand. From the third Round onwards, you must roll the special Situation chart in place of the regular one. The results determine

when and how many become Gjaums. For every Round that passes, add +10 (Max 100) to your resulting roll. Once 12 points have been gathered, Yoko Shirato will reveal herself as the Clown King and attacks. If the players realize that Yoko is the Clown King at any time and attacks her, she will use «Instant Retreat» to exit the Scene. This event results in the successful completion of the check. Progression Events that have not been triggered need not be played out.

Any surviving Civilian Clowns will appear during the boss battle.

Progression Events

4 Points: The streets are packed with

all kinds of clowns. They seem to have been brainwashed into acting like the Clown King. Increase Difficulty to 10.

8 Points: 3 Civilian Clowns appear

10 meters away from the players and attack. Spawn 3 more Civilian Clowns at the start of each new Round.

10 Points: Yoko finds the real Clown

King (it’s actually a copy). You must get through the crowds and catch the King. Players now roll [Body], and doing a Progression Roll causes you to lose 10HP at the end of your turn.

1D100 Jester’s Crown Situation Chart - Results

01 - 20 Civilians charge at you. Characters who fail a Difficulty 10 <Dodge> check cannot be in the Scene until the next Setup Process. 21 - 40 Clowns attack Yoko Shirato. Yoko Shirato will not perform Support Rolls this Round.

Syndrome: Angel Halo/Hanuman/ Ouroboros

Stats Skills [Body] 6 <Dodge> 2

[Sense] 8 <Ranged> 6, <Art: Circus> 10 [Mind] 8

[Social] 6

[HP] 160 [Initiative] 24 [Armor] 12

Encroachment Rate: 130% (Dice +4)

Powers

-Angel Halo

«Bow of Light» 10, «Stardust Rain» 4, «Midnight Cinema» 1

-Hanuman

«Balance Breaker» 5, «Rapid Beat» 1, «Muse’s Whispers» 1

-Ouroboros

«Heretical King» 3, «Return to the Void» 1, «Warding Canceller» 1

-Common

«Concentrate: Angel Halo» 3,

«Instant Retreat» 1,«Accelerated Time»3, «Life Increase» 4 E-Lois «Superhuman Energy», «Murderous Circle» «Sadistic Ten» Combos >Murderous Circus

«Bow of Light» + «Balance Breaker» + «Concentrate: Angel Halo»

(+ «Heretical King» + «Rapid Beat» or «Stardust Rain»)

Timing: Major

Skill: <RC> Dice: 12

Critical: 7 DFCLTY: Opposed Target: Single Range: View Atk. Power: +12

Description: A projectile attack using

an illusion of a circus. If this combo hits, Target receives the Bad Status Pressure. This can be used five times per Scenario. Up to three times per Scenario, you may combine «Heretical King» to gain a +15 damage bonus. Up to twice per Scenario, you can use «Rapid Beat» or «Stardust Rain» to change the combo to [Target: Scene (Select)].

Description: A False Hearts assassin that

uses illusions.

Syndrome: Angel Halo/Hanuman Stats Skills [Body] 7 <Dodge> 4 [Sense] 5 <Perception> 8 [Mind] 5 <RC> 4 [Social] 2 [HP] 39 [Initiative] 21 [Armor] 10

Encroachment Rate: 100% (Dice +3)

Powers

-Angel Halo

«Mirroring Doll» 3, «Mirror Image» 2,

-Hanuman

«Acrobat» 2

-Common

«Reflexes: Hanuman» 3,

E-Lois

«Mirror Image of Nightmares», «Twisted Nightmare»

Combos >Mirror House!

«Reflexes: Hanuman» + «Acrobat» Timing: Reaction

Skill: <Dodge> Dice: 10

Critical: 7 DFCLTY: Opposed Target: Single Range: View

Description: Perform your Dodge check

using the above stats. Up to twice per Scenario and during the Setup Process, you may use «Mirror Image» to gain an extra -1 Crit. Value bonus for the Round.

Description: Clown King’s copy. It’s

a tangible illusion that was created to protect its master.

In document Infinity Code (Page 145-147)