Sometimes Engels act independently. This happens in one of two situations – if the pilot is knocked out or when a pilot tries to operate an Engel when he isn’t attuned to it through a Synthesis Interface.
If for some reason the pilot inside an Engel is rendered uncon-scious, the creature will take over. It operates under an alien and bloodthirsty intelligence with an appetite for destruction. The Engel will first attack any threats in the area causing as much collateral damage as it can, and then move on to any other units that don’t appear to be totally harmless. However, an Engel will not attack another Engel. The creature will continue its rampage until everything around it looks safe, at which time it will return to its normally docile state. Assume that the Engel has an Adept level of expertise in every combat skill, plus Athletics, Observa-tion, and Stealth.
The same thing happens if a pilot who is not attuned to an En-gel tries to pilot it into a conflict situation. Without a Synthesis Interface, the monster is impossible to control once anything threatening rears its ugly head.
To help control Engels, their cybernetic exo-skeletons are de-signed with joint locking mechanisms and weapons shutdown fail-safes. Command and Control can essentially put an Engel into lockdown – it cannot move or activate its weapons. The codes for each Engel are unique and kept under heavy security.
Lockdown is only used as a last resort as the Engel tends to be furious for a few days afterwards.
Mecha Listings
name, Type, & Size: These entries tell you the mech’s name, what it’s used for, and how big it is. Tiny mecha are 8 to 10 feet tall, small mecha are 11 to 20 feet tall, medium mecha are 21 to 30 feet tall, large mecha are 31 to 40 feet tall, and behemoth mecha are 41 to 60 feet tall. This area also lists the Armor Point (AP) cost of the mech.
attributes: This entry shows you the modifications the mecha makes to the pilot’s Attributes and Secondary Attributes.
Sensor Systems: In addition to normal audio-visual systems, most mecha have additional sensors at their disposal. This entry lists them.
Support Systems: This entry lists the various support systems of the mech, including life support, ejector systems, stealth systems, and more.
Movement: This entry shows you the ways in which the mech can move, including its ground speed, any assistance systems like Jump Pods or Grapplers, any enhanced movement, and the like. Speed is expressed in miles per hour (mph) and in maximum/cautious yards per five second turn (ypt);
jumping distances are shown in average long jump/high jump in yards.
Acceleration is expressed by Code, and by turns necessary to accelerate to top speed and decelerate from top speed.
Structure: Included here are the mech’s Integrity, Armor, DCS, and, if an Engel, Regeneration.
Weapons Systems: This entry lists both the types and sizes of the mech’s embedded weapons systems.
The evolution of NEG mecha is rooted in the award of government contracts to mul-tiple industrial manufacturers. Throughout the history of mecha development, these manufacturers have traditionally adhered to their individual design criteria. Differ-ent series of mecha models are produced with varying operational and functional capabilities, yet with similar physical char-acteristics. The NEG War Department has adopted a “class” designation system based on the model characteristics of each manu-facturer.
Since the beginning of the Second Arcano-tech War, the backbone of the New Earth Government mecha war machine has been the “Sword” class. Developed by Eurodine Systems of Stuttgart, Sword-class mecha, along with Nazzadi-class mecha, have seen action worldwide. Whether assigned to duty on battlecruisers, to field deployment, or to undersea operations, the Sword class has earned a reputation as a tough and reliable combat weapons platform. Angular-shaped armor and a reliance on internalized weap-ons augmented by heavy close quarters weapons characterize the Sword class. Of-ten emblazoned with unit insignia and com-bat honor markings, the Sword class is usu-ally deployed with standard military colors (grays, greens, navy blue, and earth tones) depending on the local environment.
NeW eArth GOverNMeNt MeChA
MV-16 Broadsword
Type: Multi-Purpose Main Battle Mech (10 AP) Size: Medium (26’ tall)
Stocky, sturdy, heavily armored, and reliable as hell – these are the signature character-istics of the New Earth Government’s multi-purpose main battle mech. The Broadsword has become the standard to which all other NEG mecha are measured. Its stocky torso is built for heavy armor and frame strength. Its versatile weapons array can manage any close or ranged combat situation. The Broadsword is the most widely deployed mech unit among the NEG military and can be effectively used for any tactical application. Many Migou have experienced their last moments at the hands of a Broadsword.
aTTRibuTeS
Control Response (Agility) 0 Sensors (Perception) +1 Frame (Strength) 5
Multi-Task Systems (Actions) +1 Warning Systems (Reflex) +1
SenSoR SySTeMS Broadband Audio Nightvision Radar/IFF Sonar Targeting (+2) SuppoRT SySTeMS Depth Reinforcement Life Support Life Support Pod Manipulator Arms
MoveMenT
Ground Speed: 30 mph (74/18 ypt) Water Speed: 15 mph (37/9 ypt) Acceleration Code: B [2/1]
Jumping Distance: Double (20/10 yards) Airdroppable Buoyancy Grapplers Jump Pods
STRuCTuRe Integrity 20 Armor 3/3
Damage Control Systems 1/turn WeaponS SySTeMS
Amphibious Laser Cannon (Medium)
Amphibious Charge Beam (Medium)
2 Hyperedge Blades (Medium)
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aTTRibuTeS
Control Response (Agility) -1 Sensors (Perception) 0
Frame (Strength) 1 (-1 damage) Multi-Task Systems (Actions) 0 Warning Systems (Reflex) -1 SenSoR SySTeMS Broadband Audio Nightvision Radar/IFF Targeting (+1)
SuppoRT SySTeMS Ejector System Life Support Manipulator Arms MoveMenT
Ground Speed: 30 mph (74/18 ypt) Acceleration Code: B [2/1]
Jumping Distance: Double (4/2) Airdroppable
Grapplers Jump Pods
STRuCTuRe Integrity 5 Armor 1/1
Damage Control Systems 1/turn WeaponS SySTeMS
Mk-10A: Charge Beam (Small) &
Hyperedge Blade (Small) Mk-10S: Laser Cannon (Small) &
2 x Hyperedge Spur (Small) Mk-10U: Plasma Cannon (Small) &
Hyperedge Blade (Small)
Mk-10 Centurion
Type: Tactical Powered Armor (3 AP) Size: Tiny (10’ tall)
Developed by Armorcorp, a subsidiary of the Chrysalis Corporation, the Cen-turion has a reputation for toughness and reliability. Mobile infantry, airborne, and special operations units, as well as police and private security forces, have deployed the Centurion with considerable success. The wide distribution of the Centurion can be attributed to the flexibility of its “modular system” architecture.
Interchangeable shoulder mounts, wrist mounts, and “back pack” modules allow for rapid configuration changes, creating great diversity in function.
aTTRibuTeS
Control Response (Agility) +1 Sensors (Perception) +1
Frame (Strength) 10 (+1 damage) Multi-Task Systems (Actions) +1 Warning Systems (Reflex) +1 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Targeting (+2) Thermal
SuppoRT SySTeMS Ejector System Life Support Manipulator Arms MoveMenT
Ground Speed: 30 mph (74/18 ypt) Acceleration Code: B [2/1]
Jumping Distance: Double (40/20) Airdroppable
Grapplers Jump Pods
STRuCTuRe Integrity 30 Armor 3/3
Damage Control Systems 2/turn WeaponS SySTeMS
Chaff Dispenser Laser Cannon (Large) Hyperedge Blade (Large) Rocket Pod (Large)
MV-15 Claymore
Type: Heavy Weapons Battle Mech (13 AP) Size: Large (38’ tall)
Sporting similar design characteristics, NEG pilots often refer to the Claymore as a Broadsword on steroids. The Claymore is best suited for open terrain where it can take devastating advantage of its large laser cannon and rocket pod. Even in close quarters, this unit prefers plenty of room to slash with its hefty hyperedge blade. Even if the surrounding terrain becomes too confining, the Claymore pos-sesses plenty of size and strength to clear as much room as it needs. Dwarfed only by certain Engels, the Claymore is an awesome sight to behold on the battle-field.
aTTRibuTeS
Control Response (Agility) -1 Sensors (Perception) 0
Frame (Strength) 1 (-1 damage) Multi-Task Systems (Actions) 0 Warning Systems (Reflex) -1 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Targeting (+1)
SuppoRT SySTeMS Ejector System Life Support Manipulator Arms MoveMenT
Ground Speed: 30 mph (74/18 ypt) Acceleration Code: C [2/2]
Jumping Distance: Double (4/2) Airdroppable
Grapplers Jump Pods
STRuCTuRe Integrity 5 Armor 2/2
Damage Control Systems 1/turn WeaponS SySTeMS
Hand-held (choose one):
• Hyperedge Blade & Flamethrower (Small) (3 AP)
• Rocket Pod & Laser Cannon (Small) (3 AP)
• AP Cannon & Plasma Cannon (Small)
Mk-5 Crusader
Type: Tactical Powered Armor (2 AP) Size: Tiny (10’ tall)
A product of Armorcorp, the Crusader has become the standard for light powered armor design. This light and relatively inexpensive armor typically finds service within civilian sector police and security forces. However, the economy of size in the Crusader does not allow hard points for internally mounted weapons systems. The wearer must carry hand-held assault weapons, holstered sidearms, or blades. The physical design of the Crusader is such that the outer contour of the armor follows the natural shape of the human form, with only a slight increase in shoulder size. It was designed to easily ma-neuver through confined spaces.
aTTRibuTeS
Control Response (Agility) +1 Sensors (Perception) +1 Frame (Strength) 8 (+1 damage) Multi-Task Systems (Actions) +1 Warning Systems (Reflex) +1 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Targeting (+2) Thermal
SuppoRT SySTeMS Ejector System Life Support Manipulator Arms MoveMenT
Ground Speed: 45 mph (111/27 ypt) Acceleration Code: C [2/2]
Jumping Distance: Double (20/10) Airdroppable
Grapplers Jump Pods
STRuCTuRe Integrity 20 Armor 3/3
Damage Control Systems 2/turn WeaponS SySTeMS
Flamethrower (Medium) 2 x Hyperedge Blade (Medium) Plasma Cannon (Medium)
MV-16a Gladius
Type: Close Urban Battle Mech (9 AP) Size: Medium (26’ tall)
The urban battlefield is a place where most mecha units fear to tread. Filled with unknown dangers and the threat of ambush around every corner, fighting within city streets has taken an enormous and costly toll among the lives of NEG mecha pilots.
Yet, where other mecha may fear, the Gladius makes its home. Built on the frame and design principles of the Broadsword, the Gladius sports enhanced ground speed for rapid urban deployment, a flamethrower for clearing ground units, and two deadly forearm hyperedge blades for close quarter combat. Advanced thermal sensors allow the Gladius to detect possible threats that may lie among the debris and structures of the urban environment.
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aTTRibuTeS
Control Response (Agility) +2 Sensors (Perception) +1 Frame (Strength) 2 (-1 damage) Multi-Task Systems (Actions) 0 Warning Systems (Reflex) 0 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Targeting (+2) X-Ray
SuppoRT SySTeMS ECM
Ejector System Life Support Manipulator Arms Stealth System MoveMenT
Ground Speed: 30 mph (74/18 ypt) Air/Water Speed: 60 mph (144/36 ypt) Acceleration Code: C [2/2]
Jumping Distance: 5/2 A-Pods
Enhanced A-Pod Speed (Double)
STRuCTuRe Integrity 10 Armor 1/1
Damage Control Systems 1/turn WeaponS SySTeMS Laser Cannon (Small) 2 x Hyperedge Spur (Small)
MV-18a rapier
Type: Tactical Stealth Combat Mech (5 AP) Size: Small (18’ tall)
The Rapier is the ninja of the sword class. Built on the same frame as the Saber, the Rapier is fast, agile, and equipped with stealth capability. It is the only Sword-class mech that sports the angles of black stealth armor. The Rapier is most often used to infiltrate behind enemy lines, plant large tactical explosives, disable enemy commu-nications and support facilities, spot artillery barrages, perform surgical strikes, and gather enemy intelligence. Though not as fast as the Saber, the Rapier can manage a respectable 60 mph in the air, which is enough to quickly cover enemy territory and get home as soon as possible.
aTTRibuTeS
Control Response (Agility) 0 Sensors (Perception) 0
Frame (Strength) 2 (-1 damage) Multi-Task Systems (Actions) 0 Warning Systems (Reflex) 0 SenSoRy SySTeMS Broadband Audio Long Range Nightvision Radar/IFF Scan Sonar Targeting (+2) Thermal X-Ray
SuppoRT SySTeMS Depth Reinforcement ECM
Life Support Life Support Pod Manipulator Arms MoveMenT
Ground Speed: 30 mph (74/18 ypt) Air/Water Speed: 120 mph (296/72 ypt) Acceleration Code: C [2/2]
Jumping Distance: 5/2 A-Pods
Enhanced A-Pod Speed (Quadruple)
STRuCTuRe Integrity 10 Armor 1/1
Damage Control Systems 1/turn WeaponS SySTeMS
Chaff Dispenser
Amphibious Laser Cannon (Small)
MV-18 Saber
Type: Tactical Reconnaissance Mech (6 AP) Size: Small (18’ tall)
History has proven that victory on a battlefield often goes to the side that possesses the best intelligence. The Migou’s Dragonfly mecha seemed to put the tactical recon-naissance advantage firmly in the lap of the aliens. That is, until the NEG deployed the Saber. Built with a smaller and lighter frame than its bigger Sword-class brothers, the Saber is equipped with the latest in surveillance and sensor equipment. Though not as fast as the Dragonfly, the Saber’s A-Pod configuration can propel it at a star-tling and fully amphibious 120 mph. Its high rate of speed and on-board ECM’s make the Saber a difficult target to acquire.
aTTRibuTeS
Control Response (Agility) +1 Sensors (Perception) +1 Frame (Strength) 4
Multi-Task Systems (Actions) 0 Warning Systems (Reflex) +1 SenSoRy SySTeMS Broadband Audio Long Range Nightvision Radar/IFF Targeting (+2)
SuppoRT SySTeMS Ejector System Life Support Manipulator Arms MoveMenT
Ground Speed: 30 mph (74/18 ypt) Acceleration Code: B [2/1]
Jumping Distance: Double (20/10) Airdroppable
Grapplers Jump Pods
STRuCTuRe Integrity 25 Armor 2/3
Damage Control Systems 1/turn WeaponS SySTeMS
2 x Charge Beam (Medium) Long Range Missile Rack (Medium)
MV-14 Scimitar
Type: Artillery Support Mech (9 AP) Size: Medium (22’ tall)
No mecha formation in battle is complete without the Scimitar. Utilizing long-range sensors and information relays from other recon mechs, along with spec ops laser painting, the Scimitar provides crushing artillery support with deadly accuracy. Its pair of charge beams and its long-range missile rack can lay flat a given area in seconds. The Scimitar is built on a shorter and wider frame than the Broadsword, making the mech a lower profile target and easier to conceal among battlefield terrain.
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eNGeLS
engel in das Maschine
Engels are strange things. They are cloned, living creatures made from the DNA of Hu-man beings, Nazzadi, and things of a more unspeakable nature, which have been heav-ily mixed with cybernetic parts and fully en-cased in armor, complete with a cramped part-organic uterine pilot’s capsule in their torso jacked into their central nervous sys-tem. A mecha LAI is also connected to the Engel’s brain and central nervous system.
A pilot is attuned to all of this through an Engel Synthesis Interface chip, with a twin in the beast’s head. Occasionally, an Engel will growl, hiss, or make other similar noises, just to let you know there’s something living inside.
Fortunately, the New Earth Government covers Engels in sleek and concealing ar-mor, giving them a public face. The govern-ment wants their people to feel hope when they see these elite machines of war, not fear. As the elite, Engels typically see heavy deployment and combat. Regeneration makes them more reliable and easier to re-pair in many ways; technicians don’t have to worry about the flesh parts. Like many other NEG mecha, Engels are typically de-ployed with standard military colors, unit insignia, and honor markings.
aTTRibuTeS
Control Response (Agility) +1 Sensors (Perception) 0 Frame (Strength) 5
Multi-Task Systems (Actions) 0 Warning Systems (Reflex) 0 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Scan Sonar Targeting (+2) Thermal X-Ray
SuppoRT SySTeMS ECM
Life Support Stealth System MoveMenT
Ground Speed: 60 mph (148/36 ypt) Air/Water Speed: 30 mph (74/18 ypt) Acceleration Code: C [2/2]
Jumping Distance: 10/5 A-Pods
Enhanced Land Speed (Double) Grapplers
STRuCTuRe Integrity 20 Armor 2/3
Damage Control Systems 1/turn Regeneration 1/turn
(Total Recovery 2/turn) WeaponS SySTeMS Grav Bomb (Medium) 2 Hyperedge Spurs (Medium) Plasma Cannon (Medium) Teeth (Medium)
aral
Type: Tactical Stealth Combat Engel (9 AP) Size: Medium (28’ tall)Shadow beasts – that is what Arals are sometimes called. Because of their size, Arals see differ-ent usage than other stealth mecha. They are sdiffer-ent on the toughest black ops and surveillance missions, to places where mecha like the Rapier or the Eclipse would be underpowered. Unlike the Malach or the Seraph, the Aral has difficulty concealing its terrifying nature. It has two faces. The first, its public face, is unusually shaped, but is otherwise comparatively unassum-ing. However, when threatened the Aral’s second face comes out. Plates slide back to reveal its gigantic maw of organic needle-sharp teeth and the spurs pop out of the top of its feet, like some gigantic prehistoric pack-hunting dinosaur. The creature inside must be a nocturnal predators, as pilots have reported that Arals seem “happiest” working at night.
aTTRibuTeS
Control Response (Agility) +1 Sensors (Perception) +1 Frame (Strength) 5
Multi-Task Systems (Actions) 0 Warning Systems (Reflex) +1 SenSoRy SySTeMS Broadband Audio Long Range Nightvision Radar/IFF ScanSonar Targeting (+2) Thermal X-Ray
SuppoRT SySTeMS ECMLife Support
MoveMenT
Ground Speed: 60 mph (148/36 ypt) Air/Water Speed: 180 mph (444/108 ypt) Acceleration Code: C [2/2]
Jumping Distance: 10/5 A-Pods
Enhanced Land Speed (Double) Enhanced A-Pod Speed (Sextuple) Grapplers
STRuCTuRe Integrity 15 Armor 2/3
Damage Control Systems 1/turn Regeneration 1/turn
(Total Recovery 2/turn) Weapons Systems
Mandibles with Acid Drip (Medium) Fog Projector (Medium)
Plasma Cannon (Medium)
auphan
Type: Tactical Reconnaissance Engel (9 AP) Size: Medium (28’ tall)
Auphans are unnerving to watch – their heads constantly rove back and forth, searching out every detail. The only recon unit capable of catching and flattening a Dragonfly, Auphans are one of the fastest mecha in the NEG’s arsenal. Like their cousins the Arals, Auphans see much heavier and more dangerous deployment than their fellow recon mecha. Also like many Engels, they conceal monstrous features. Housings snap open to release alien mandibles that drip with organic acid. Pilots have reported that they prefer to lurk in fog, storms, or other ob-scuring conditions, and that the creature has a sadistic streak – it likes to play with its prey.
aTTRibuTeS
Control Response (Agility) +1 Sensors (Perception) +1 Frame (Strength) 7
Multi-Task Systems (Actions) +1 Warning Systems (Reflex) +1 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Scan
Targeting (+2) Thermal
SuppoRT SySTeMS Life Support MoveMenT
Ground Speed: 30 mph (74/18 ypt) Air/Water Speed: 60 mph (148/36 ypt) Acceleration Code: A [1/1]
Jumping Distance: 20/10 A-Pods
Enhanced Land Speed (Double) Enhanced A-Pod Speed (Double) Grapplers
STRuCTuRe Integrity 25 Armor 3/3
Damage Control Systems 2/turn Regeneration 2/turn
(Total Recovery 4/turn) WeaponS SySTeMS Plasma Cannon (Large) 2 Linked Rocket Pods (Large) Stinger Tail with Acid Drip (Large)
Cherub
Type: Artillery Support Engel (14 AP) Size: Large (35’ tall)
Old images of fat, winged children go out the window when the Cherub takes the field. Its gigantic, organic acid-dripping stinger tail makes it easy to recog-nize, as it whips out behind the Engel like an unruly snake. It is one of the only support mecha to sport linked rocket pods. Few others are large enough to accommodate the weapons system or strong enough to withstand the back-blast. Also, unlike other support mecha, Cherubs aren’t afraid to wade into close combat to get their hands dirty. In fact, it seems that they prefer to put those tails to use. Some pilots say that Cherubs are mildly claustrophobic, preferring wide-open spaces to the confines of urban or jungle conflict.
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Chapter ten ...the new war machine
aTTRibuTeS
Control Response (Agility) 0 Sensors (Perception) +1 Frame (Strength) 8 (+1 damage) Multi-Task Systems (Actions) 0 Warning Systems (Reflex) +1 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF ScanTargeting (+2) Thermal
SuppoRT SySTeMS Life Support MoveMenT
Ground Speed: 60 mph (148/36 ypt) Air/Water Speed: 30 mph (74/18 ypt) Acceleration Code: C [2/2]
Jumping Distance: 20/10 A-Pods
Enhanced Land Speed (Double) Grapplers
STRuCTuRe Integrity 30 Armor 3/4
Damage Control Systems 2/turn Regeneration 3/turn
(Total Recovery 5/turn) WeaponS SySTeMS Chaff Dispenser Hyperedge Blade (Large) Plasma Cannon (Large) Rocket Pod (Large) Tentacle Sheathe (Large)
Malach
Type: Heavy Weapons Engel (14 AP) Size: Large (40’ tall)
The first of their kind, Malachs are the baseline Engel, if there is such a thing. They are, from a PR standpoint, a favorite, as their armored casing completely conceals their otherworldly natures. However, like most other Engels, Malachs have something organic about them to remind people of their true origins – in this case, it is the long, sinewy tentacles that slither out of a forearm. Some NEG Engel pilots report that Malachs prefer low, dense terrain where they can stick to the ground and use their speed to their advantage. They also say that Malachs are bloodthirsty and often sullen if the carnage from a conflict is too “light.”
aTTRibuTeS
Control Response (Agility) +1 Sensors (Perception) +1
Frame (Strength) 11 (+2 damage) Multi-Task Systems (Actions) 0 Warning Systems (Reflex) +1 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF ScanTargeting (+2) Thermal
SuppoRT SySTeMS Cold Resistance Life Support MoveMenT
Ground Speed: 30 mph (74/18 ypt) Air/Water Speed: 60 mph (148/36 ypt)
Ground Speed: 30 mph (74/18 ypt) Air/Water Speed: 60 mph (148/36 ypt)