• No results found

MiGOu MeChA

In document Cthulhu Tech (Page 164-169)

aTTRibuTeS

Control Response (Agility) 0 Sensors (Perception) +1 Frame (Strength) 2 (-1 damage) Multi-Task Systems (Actions) 0 Warning Systems (Reflex) 0 SenSoRy SySTeMS Broadband Audio Long Range Sensors Nightvision Radar/IFF Scan Sonar Thermal X-Ray

SuppoRT SySTeMS Depth Reinforcement ECM

Life Support Stealth System MoveMenT

Ground Speed: 30 mph (74/18 ypt) Air/Water Speed: 180 mph (444/108 ypt)

Acceleration Code: C [2/2]

Jumping Distance: 5/2 A-Pods

Enhanced A-Pod Speed (Sextuple)

STRuCTuRe Integrity 5 Armor 1/1

Damage Control Systems 1/turn WeaponS SySTeMS

Grav Bomb (Small)

Amphibious Laser Cannon (Small) Mandibles (Small)

Dragonfly

Type: Tactical Reconnaissance Mech (6 AP) Size: Small (12’ tall)

Light and loaded with sensor clusters, like most reconnaissance mecha, the Dragonfly is one of the most hated Migou units for one single reason – it can disappear. Normally, a reconnaissance mecha cannot both house and power a stealth system along with the necessary sensors. The Dragonfly is another mystery of Migou engineering. On top of that, they’re very fast, topping out around 180 mph – something only mecha like an Au-phan or a Nazzadi interceptor can catch and take down. Grav bombs make them even more difficult to follow and a laser cannon helps let pursuers know they aren’t afraid to defend themselves. In addition, they bite if you get too close.

Since the Migou communicate in ways indecipherable to the New Earth Government, no one knows what they call their mecha. Pilots in the early days of the Second Arcanotech War started referring to the Migou as “bugs” and the name stuck. To go along with that, pilots attached bug names to all types of Migou mecha.

They are still referred to by the same insect names today, even though the resemblance to real insects is some-times only passing.

Migou mecha are strong and tough as a rule, but not necessarily heavily armored. Unlike the NEG, the Migou powers don’t seem to care as much about pilot survivability. Mecha are typically equipped with the most basic atmosphere to get by, but they never have ejector seats or life support pods.

New Earth Government and Ashcroft Foundation arcanotechnicians are perplexed by Migou mecha. The

“bugs” use organically grown alien parts in the construc-tion of their war machines (some of the same principles upon which Engels are based) which help them build mecha

faster and more efficiently. Scientists hope to unlock Migou biotechnology, believing that it holds the next key advance-ment in the Aeon War.

165

Chapter ten ...the new war machine

aTTRibuTeS

Control Response (Agility) +2 Sensors (Perception) 0

Frame (Strength) 8 (+1 damage) Multi-Task Systems (Actions) +2 Warning Systems (Reflex) +2 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Targeting (+2) Thermal

SuppoRT SySTeMS Sealed System MoveMenT

Ground Speed: 45 mph (111/27 ypt) Acceleration Code: B [2/1]

Jumping Distance: 20/10 Airdroppable Grapplers Jump Pods

STRuCTuRe Integrity 20 Armor 2/2

Damage Control Systems 2/turn WeaponS SySTeMS

Flamethrower (Medium)

Mandibles with Acid Drip (Medium) Fog Projector (Medium)

Fireant

Type: Close Urban Battle Mech (9 AP) Size: Medium (27’ tall)

No one likes to fight with a Fireant. You only encounter one when it’s in its element, the tight, confined quarters like the concrete jungle. It’s quick (though not Nazzadi quick), brawny, and sports both a flame-thrower and acid dripping mandibles to both cook and eat its enemies.

As if that weren’t enough, it likes to attack and then cloud everything up with its fog projector. While most everything else is effectively blind, it uses its thermal sensors to advantage. It’s even worse on days when the weather is naturally rainy or foggy – conditions that Fireant pilots seem to love.

aTTRibuTeS

Control Response (Agility) +2 Sensors (Perception) +1 Frame (Strength) 8 (+1 damage) Multi-Task Systems (Actions) +1 Warning Systems (Reflex) +2 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Targeting (+2)

SuppoRT SySTeMS Sealed System MoveMenT

Ground Speed: 45 mph (111/27 ypt) Acceleration Code: B [2/1]

Jumping Distance: 20/10 Airdroppable

Grapplers Jump Pods

STRuCTuRe Integrity 25 Armor 2/2

Damage Control Systems 2/turn WeaponS SySTeMS

Laser Cannon (Medium) 2 Rocket Pods (Medium)

Grub

Type: Artillery Support Mech (8 AP) Size: Medium (22’ tall)

Hiding in and among the swarms of Locusts are things dominated by the organic rocket clusters over each shoulder. They are Grubs and they’re just as plentiful as Locusts on the field of battle. They plant themselves in clusters of three to five units and barrage nearby targets with rocket fire, and then snipe with their laser cannons once their ordnance is exhausted.

Typically, NEG pilots are too concerned with the advancing Locusts to be able to deal with the surrounding Grubs. Some pilots ignore the main army to destroy the artillery support mecha, which has created the term

“grub-hunting” (exterminating a target out of malice at the expense of one’s own safety).

aTTRibuTeS

Control Response (Agility) +2 Sensors (Perception) +1 Frame (Strength) 8 (+1 damage) Multi-Task Systems (Actions) +2 Warning Systems (Reflex) +1 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Sonar Targeting (+2)

SuppoRT SySTeMS Depth Reinforcement Life Support

MoveMenT

Ground Speed: 45 mph (111/27 ypt) Water Speed: 22 mph (54/12 ypt) Acceleration Code: C [2/2]

Jumping Distance: 20/10 Airdroppable

Buoyancy Grapplers Jump Pods

STRuCTuRe Integrity 20 Armor 2/2

Damage Control Systems 2/turn WeaponS SySTeMS

Amphibious Charge Beam (Medium) Amphibious Laser Cannon (Medium) Mandibles with Acid Drip (Medium)

Locust

Type: Multi-Purpose Main Battle Mech (10 AP) Size: Medium (30’ tall)

Locust. A creature that swarms, destroying anything in its path, like the Migou’s primary battle mech. It is as if there are two Locusts for every Broadsword or Storm in the NEG’s arsenal, and they are more than capable of taking care of themselves on their own.

Though not particularly fast or heavily armored, the Locust is versatile and multi-limbed.

It’s amphibious and does not lose the use of any of its Weapons Systems underwater. It’s strong and can take a beating. That strength combined with giant organic acid-dripping mandibles makes for a deadly close quarters combatant. A charge beam and laser can-non pair mean it’s not any less dangerous further away.

aTTRibuTeS

Control Response (Agility) +2 Sensors (Perception) +1

Frame (Strength) 11 (+2 damage) Multi-Task Systems (Actions) +3 Warning Systems (Reflex) +2 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Targeting (+2)

SuppoRT SySTeMS Sealed System MoveMenT

Ground Speed: 60 mph (148/36 ypt) Acceleration Code: A [1/1]

Jumping Distance: 360/180 Airdroppable

Enhanced Land Speed (Double) Enhanced Jump Distance (Twelve Times Total) Grapplers

Jump Pods

STRuCTuRe Integrity 30 Armor 3/3

Damage Control Systems 2/turn WeaponS SySTeMS

Chaff Dispenser (Large) Charge Beam (Large) Null Ray (Large) Pincers (Large) Plasma Cannon (Large) Rocket Pod (Large)

Mantis

Type: Super-Heavy Battle Mech (18 AP) Size: Behemoth (60’ tall)

Sometimes you never see them coming. Not because they have stealth systems, not because they’re fast, but because they can jump half a mile in the air with-out trying – a pretty impressive feat for a machine that’s a multi-limbed mon-strosity almost sixty feet tall. Until the development of the Seraph, the Mantis was the most feared mech in the Aeon War and something that far outstripped NEG mecha technology. It is a huge, tough, strong mobile weapons platform.

Rockets, a plasma cannon, and a chaff dispenser keep enemies at a distance.

A charge beam and a dreaded Migou null ray mete out heavy punishment. Up close, enormous pincers tear chunks out of the largest mecha. They are big, scary, and unfortunately common.

167

Chapter ten ...the new war machine

aTTRibuTeS

Control Response (Agility) +2 Sensors (Perception) +1

Frame (Strength) 10 (+1 damage) Multi-Task Systems (Actions) +3 Warning Systems (Reflex) +2 SenSoRy SySTeMS Broadband Audio Nightvision Radar/IFF Targeting (+2)

SuppoRT SySTeMS Sealed System MoveMenT

Ground Speed: 60 mph (148/36 ypt) Acceleration Code: A [1/1]

Jumping Distance: 20/10 Airdroppable

Enhanced Land Speed (Double) Grapplers

Jump Pods

STRuCTuRe Integrity 25 Armor 2/2

Damage Control Systems 3/turn WeaponS SySTeMS

Chaff Dispenser (Large) Lightning Gun (Large) Plasma Cannon (Large)

Stinger Tail with Acid Drip (Large)

Scorpion

Type: Heavy Weapons Battle Mech (14 AP) Size: Large (38’ tall)

Named for its enormous stinger tail, the Scorpion is big and dangerous. The lithe, long, organic acid dripping stinger tail is what gives the Scorpion its name. That, combined with its strength, a few extra appendages, and a large lightning gun (like those found on Nazzadi mecha) make most NEG pilots engage it from a distance. A plasma cannon pummels enemies at range and giant chaff clouds make it difficult to target them with ordnance. Darting quickly through the landscape, Scorpions are difficult to take down and trouble on the field of battle.

aTTRibuTeS

Control Response (Agility) 0 Sensors (Perception) 0 Frame (Strength) 4

Multi-Task Systems (Actions) 0 Warning Systems (Reflex) 0 SenSoRy SySTeMS Broadband Audio Long Range Nightvision Radar/IFF Scan Thermal X-Ray

SuppoRT SySTeMS ECM

Manipulator Arms Sealed System Stealth System MoveMenT

Ground Speed: 270 mph (666/162 ypt) Air/Water Speed: 30 mph (74/18 ypt) Acceleration Code: A [1/1]

Jumping Distance: 5/2 A-Pods

Enhanced Land Speed (Sextuple)

STRuCTuRe Integrity 10 Armor 1/1

Damage Control Systems 1/turn WeaponS SySTeMS

Null Ray (Small) Pincers (Small) Grav Bomb (Small)

Silverfish

Type: Tactical Stealth Combat Mech (6 AP) Size: Small (17’ long)

Nobody knows how the Migou made a stealth mech that goes over 250 mph on land with enough legs to make it accelerate at over 25 miles per second. This wormy machine is incredibly fast and nimble, invisibly snaking its way through tight ter-rain, low to the ground. A powerful null ray juts out of its “snout,” and grav bombs make it even harder to catch. The Silverfish is both a spy and a block ops unit – the sneaky backbone of the Migou force. NEG stealth mech pilots treat hunting for Silverfish like sport, leaving the chase to fighters and Nazzadi interceptors.

aTTRibuTeS

Control Response (Agility) +2 Sensors (Perception) +1

Frame (Strength) 10 (+1 damage) Multi-Task Systems (Actions) +2 Warning Systems (Reflex) +2 SenSoRy SySTeMS Broadband Audio Long Range Nightvision Radar/IFF Targeting (+2) Thermal Scan

SuppoRT SySTeMS Sealed System MoveMenT

Ground Speed: 120 mph (296/72 ypt) Air/Water Speed: 120 mph (296/72 ypt) Acceleration Code: B [2/1]

Jumping Distance: 20/10 A-Pods

Enhanced Land Speed (Quadruple) Enhanced A-Pod Speed (Quadruple)

STRuCTuRe Integrity 25 Armor 2/2

Damage Control Systems 3/turn WeaponS SySTeMS

Long-Range Missile Rack (Large) Mandibles (Large)

2 Linked Rocket Pods (Large) Stinger Tail (Large)

Wasp

Type: Heavy Artillery Support Mech (15 AP) Size: Large (36’ tall)

It’s a shame for the NEG that the name Wasp isn’t only for this thing’s needle-like stinger tail. Unfortunately, it also refers to the mech’s frighten-ing rocket system, which is made up of two huge linked pods. With the exception of the Cherub Engel, the Wasp is the most effective and deadly artillery support mech in the entire Aeon War. It blows a lot of things up and does it fast. It uses its speed and rockets to act as a bomber. It uses its enormous missile rack to take out installations. Its mandibles and tail mean it can take care of itself close up, if necessary. The Wasp’s subtle whine is like deadly fingernails on a chalkboard to NEG pilots.

169

Chapter ten ...the new war machine

In document Cthulhu Tech (Page 164-169)