• No results found

The fourth and last phase of the Creative Technology Design Process is the        evaluation phase. Now that a functional prototype is realised, it will be evaluated        against the functional requirements from previous phases. All requirements in        the “Must” category of the MoSCoW categorisation have to be met by the        prototype. Any requirements from the “Should” category will need to be met as        well, but failing to do so will still result in a successful evaluation. Any met        requirements from the “Could” category add to a positive evaluation, but really do        not have to be met. Requirements from the “Won’t” category are not expected to        be met. If all functional requirements are met, stakeholder input or user testing        can determine whether Nonfunctional requirements are met as well. User testing        can also tell whether the user experience is as desired. At last, the entire project        will be evaluated, including a commentary of proposed improvements for further        research. 

3.2 STAKEHOLDER IDENTIFICATION AND ANALYSIS 

Part of the ideation phase is the stakeholder identification and analysis. To        identify the stakeholders of this project, the stakeholder identification method of        Sharp et al.[49] will be used. Sharp et al. propose a method that divide        stakeholders into four groups: 

  - Users  - Developers  - Legislators  - Decision-makers   

Users are the people that actually end up using the product. The developers are        stakeholders because they influence the development, but will not use the        product once it is finished. Legislators do not have to be individual people, but        can also be any instance that command and control any regulations. Lastly, the        decision-makers are people in charge of the development process, like managers       

or supervisors. All identified stakeholders will be mapped on Mendelow’s power        versus interest matrix[50], shown in Figure 3.2.1. This makes clear which        stakeholders are important for the development of the new product. 

 

  Figure 3.2.1: Mendelow’s Power vs Interest (Dynamism) matrix [50] 

3.3 INTERVIEWS 

To obtain preliminary requirements from the stakeholders, they will be        interviewed. Interviews can be done in five different ways[51]: structured,        semi-structured, unstructured, informal, and focus groups. 

Structured interviews make use of questions that are created prior to the        interview. During the interview, a guide is used to steer the discussion. This leaves        little room for open answers, but leads to very efficient interviews producing        consistent data that can easily be compared across interviewees. 

Semi-structured interviews are also steered by an interview guide, with        earlier created questions. However, when a researcher senses a user can give        more helpful response when following a different trajectory, they can deviate        from the interview guide. 

An unstructured interview is conducted in a formal setting. However, no        prearranged questions or guides are used during the interview. The interviewer        has a clear plan in mind regarding the focus and goal of the interview.  

An informal interview takes place in a casual setting. During an informal        interview, the interviewer talks with the interviewer in a normal way, resembling a        regular conversation. This allows the interviewee to really speak their mind        openly. 

Focus groups is a data collection method. Data is collected through a        semi-structured group interview process. Focus groups are used to explore new        research areas, or to explore topics that are difficult to observe. 

used. Doing so will ensure that important aspects are considered by every        stakeholder, while the possibility of exploring interesting answers is available. 

3.4 USER-CENTERED DESIGN 

User-centered design is an iterative design approach, in which the developer is        focussed on the users and their needs[52]. This is different from participatory        design, where users are also closely incorporated in the development process.        Their respective differences are visualized in Figure 3.4.1.  

In this project, user-centered design is implemented by getting feedback        of stakeholders for each iteration in the ideation phase. Firstly, preliminary        requirements are retrieved from stakeholders, in the case of this project using        semi structured interviews, from which dashboard concepts are developed. These        concepts are discussed with stakeholders again, to select the most, the best        ‘matching’ concept. During the Ideation phase, these steps are repeated until all        stakeholders are happy with the dashboard concept. During the specification and        realisation phase, stakeholders are not involved. 

 

  Figure 3.4.1: ”The current landscape of human-centered design research as practiced in 

3.5 REQUIREMENT ELICITATION 

After identifying the stakeholders and obtaining the preliminary requirements in        semi-structured interviews, it is important to categorize them. This project has a        limited timespan, and so it might occur that there is not enough time to        implement all preliminary requirements. 

MoSCoW 

One method to categorize requirements is MoSCoW[53]. The MoSCoW method        does so by using four categories: 

  - Must Have  - Should Have  - Could Have  - Won’t Have   

Requirements that are vital for the project are marked as Must Have. If the project        does not meet those, it might as well be cancelled. Requirements that are not        vital to the product but still very important are marked as Should Have. When        requirements are still desired, but do not affect the success of the product, they        are marked as Could Have. Any requirement that will not be implemented this        development cycle will be marked as Won’t Have. This means work effort has to        focus on Must Have requirements, while also trying to complete as many Should        Have requirements as possible. Any spare time will be dedicated to Could Have        requirements. 

Related documents