Expertise Hero Point Cost Apprentice free
Journeyman 4 points Master 8 points
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Artist*
Before leaving for the adventurers life, you apprenticed to a master artist, studying the Fine Arts. Your knowledge serves you well in your new life, as you are familiar with appraising art treasures, as well as identifying the works of ancient artists.
Tools: Sculpting Knives, Paints & Brushes, or Inks and Paper.
Astrologer
(
Under the tutelage of a sage, you studied the mysteries of stargazing. You can easily navigate by the stars, and can make some predictions based on their positions. Considered by some to be witchcraft rather than science, you must conceal your knowledge from most. In the wilds or at sea, however, you know your way by the stars.
Tools: Rudimentary Tele- scope, Star Charts
Blacksmith
As an apprentice blacksmith you learned to work with common metals and shape them into tools. In a pinch, you may repair armor and weapons and, with proper time, materials, and workspace, may forge your own.
Tools: Hammer, Tongs, Leather Handling Straps
Charioteer
You have been taught the difficult skill of chariot driving, perhaps to serve a noble or to compete in the arena. You are at home racing wildly in the unstable chariot and can fight from such a platform with no penalty.
Tools: Whip, Sugar Cubes
Clothier
You are skilled in the craft of creating and repairing garments, as well as tapestries and other works of cloth. You are also familiar with the intricacies of the art, and are able to decipher the value and origins of such creations.
Tools: Needle, Thread, a few yards of Fabric
Craftsman*
You have made a living as an artisan creating and selling various everyday items such as rope, wooden tables, or clay jars. Now you use your knowledge to identify fragments of ancient pottery or the origins of common items.
Tools: Any two of Hammer, Nails, Rope, Chisel, Clay Jar
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Engineer
(
Designers of buildings, ships or siege weapons, engineers protect their secret knowledge from outsiders. Your specialized training gives you the ability to design and construct items in your specific field (architectural, naval or mechanical).
Tools: Small Book, Hammer, Nails
Farmer
Although often looked down upon by the nobility, you are the base of society, responsible for keeping the storehouses full. Whether raising livestock or crops, you have used your skills to insure a successful harvest. You have a keen understanding of nature and can smell the seasons as they come.
Tools: Rake, Pitchfork, Gardening Shovel
Fisherman
Not only are you skilled at catching fish, you are able to make your own tackle out of materials on hand. You never need fear starvation where a body of water is at hand.
Tools: Fishing Net, Fishing Tackle, Rowboat
Herbalist
(
As a student of nature, you are familiar with herbs and their various properties. Plants that heal and harm are your domain, and you are ever in search of undiscov- ered plants to research.
Tools: Three Clay Jars to hold herbs, Stone Mortar, Pestle
Hunter
More than once you have had to rely on your skills to survive in the wild. You know how to track and hunt, as well as how to prepare and cure meat. Now you seek more dangerous prey, where your skills may be tried to the fullest.
Tools: Ten feet of Wire, Short Bow, Serrated Knife
Leatherworker
You are skilled in leathercraft and are able to fashion items of clothing and such from leather. Given time, you may also make and repair saddles, armor and the like. At times a smelly, thankless job, your ability to cure and tan leather may prove invaluable in your pursuit of glory.
Tools: Leatherpunch, Leather Scraps, Serrated Knife
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Locksmith
As an apprentice locksmith you learned how to construct and pick locks. As an adventurer, you intend to put these skills to more profitable use.
Tools: Lock Picks, Padlock
Musician*
You have spent much time learning a musical instrument and tuning your composition skills. In your travels, these skills may pay for your bread, as well as gain entrance where swords could not.
Tools: Musical Instrument
Orator
(
You have been gifted with the talent of persuasive public speaking. At home in front of an audience, the crowd is your puppet. The ability to incite riots, however, may not endear you to the local authorities, so yours has often been a traveling perfor- mance.
Tools: Small Book of speeches, Writing Quill.
Physician
(
Often called a witch doctor (or worse), you are trained in the esoteric-and feared-arts of the physician. Assuming someone will let you touch them, you may help injured or ill people. You have often sought to overcome the uneducateds fear of your skills, but those less-than-successful opera- tions always dog your reputation. Tools: Bag of Instruments, Jar of Leeches
Priest
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For years you were armed only with faith. Now you go into the world with arms of a different nature. Unshaken in your beliefs, your faith is your strongest armor.
Tools: Holy Symbol, Holy Book
Sailor
Your life as a sailor has given you the skills to survive on the high seas. The complicated art of rigging and sail are no mystery to you, and the rolling deck of a ship is like a kingdom at your feet. A wealth of tall-tales is at your command, some perhaps with an ounce of truth at the core.
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Scribe
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A rarity among warrior- types, you received an education and training in your youth, giving you both knowledge of the past, as well as a grasp of other languages.
Tools: Paper, Ink, Quills
Singer
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Utilizing your natural talent, you are capable of entertaining others with song. At the oddest moments you may break into song, to the amusement or amazement of others. This is more than whimsical fancy to you, however, as the answer to more than one mystery lies hidden in the ancient songs of the world.
Tools: A small book scribbled with some songs.
Stonemason
You are skilled at working with stone, both carving and setting. The arduous life of the mason you have left behind, but the secret knowledge of your craft may prove valuable in the new life of the adventurer.
Tools: Hammer, Chisel, Measuring Line
Tactician
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You have studied the military arts and understand the nature of commanding troops in war. Whether through scholarly research or the harsh rigors of the field, you know how to lead men into battle successfully.
Tools: Three Maps (choose what areas)
Thief
Through choice or circum- stance, you have operated in the criminal underworld for several years. As a result, you have many unorthodox skills, and your streetwise nature gives you a feel for the city like no other. Unfortunately, you may also have a price on your head, as those in your former profession make far more enemies than friends.
Tools: Starglazer, Black Cloth Gloves
Trader
As a minor merchant or resourceful traveler, you have been able to make a living bartering for the goods and services you need. You realize that everything has a price, and are better than most at determining just what that price is.
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Translator
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You have a gift for tongues and have often found employment translating for foreign merchants and other visitors. Their stories of distant lands and exotic treasures lures you now to seek them for your own, and your comprehen- sion of other languages will aid you in your pursuits. For each level of expertise, you know an additional language.
Tools: Small Book of Customs
Woodworker
As a woodworker, you made your living building and repairing furniture, as well as crafting other trinkets from wood. Now your skills are best used shaping arrows, which will reap greater rewards.
Notes
Professions marked with an asterisk (*) require an appropriate specialization. E.g., a musician must choose an instrument with which she is most comfortable. This could be a mandolin, harpsichord, lyre, flute, or anything else the Runemaster allows.
Professions marked with a
(
denote that it is a Literate profession. Any character with this profession isautomatically literate and can read and write in any of the languages he knows. Characters without
Literate professions cannot read or write.