Empires
Cotar Fomas 4 yrs 2 1 +1 M/P
Skills: 5 pts: Command, Sodalis-wise, Temple-wise, Dregus-wise Traits: 2 pts: Cotar Fomas
Requirements: Devoted to Fire plus Lord-Pilot Anvil or Sodalis-Captain.
Archcotare 10 yrs 3 2 +1 M
Skills: 4 pts: Religious History, Obscure History, Administration. 2 pts General.
Traits: 2 pt: Arbiter, Independent, Liberal, Traditionalist, Leech Requirements: Dregus and the Your Eminence or the Your Grace trait
Adjutant Inquisitor 4 yrs 2 1 +1 M
Skills: 4 pts: Church Law, Investigative Logic, Mundus Humanitas-wise Traits: 1 pt: Order of the Seeking Fire
Requirements: Cotar, Archivist, Custodian or Interpreter
Inquisitor 7 yrs 2 1 +1 M/P
Skills: 5 pts: Interrogation, Torture, Heresy-wise, Psychology Traits: 1 pt: Skeptical, Bright Mark
Requirements: Adjutant Inquisitor
High Inquisitor 6 yrs 2 2 —
Skills: 5 pts: Observation, Demonology, Command, Scheme-wise Traits: 1 pt: Domineering Presence
Requirements: Inquisitor
Cotar Antistes 8 yrs 3 2 +1 M
Skills: 2 pts: General
Traits: 2 pts: Word is Law, Metropolitan Requirements: Your Grace or Your Majesty traits
Cotar Arderes 10 yrs 3 2 —
Skills: 2 pts: General Traits: 2 pts: Primarch Requirements: Cotar Antistes
15
Merchant League
The Merchant League is an oli-garchical or corporate structure run by a council of appointed officials and executives. The prime concern of a Merchant League is making a profit while maintaining its legal charter.
This setting contains the various staff positions necessary to run the massive bureaucracy of a Merchant League. The workers and underclass exist in the Servitude and Slavery, Freeman, and Outcast and Criminal settings. Merchant Leagues hire mercenary hammer and anvil forces to help protect and project their interests. Their charters prevent them from maintaining such a force themselves, though they often maintain extensive security forces.
Lifepath time ResouRces ciRcLes stat
Born to the League 10 yrs 1 1 —
Skills: 4 pts: General
Traits: 2 pts: Capitalist at Heart, Misanthropic, Elitist
Student 8 yrs 1 0 —
Skills: 5 pts: Institutional Drudgery-wise, League History, Sports-wise Traits: 1 pt: Agitated, Broken
Clerk 4 yrs 0 0 —
Skills: 4 pts: Bureaucracy, Bribe-wise, Paperwork-wise Traits: 1 pt
Scrivener 8 yrs 1 0 +1 M
Skills: 5 pts: Composition, Cartography, Research, History Traits: 2 pts: Crooked Fingers
Requirements: Student or Clerk
Accountant 6 yrs 2 0 —
Skills: 4 pts: Accounting, Books-wise, Embezzlement-wise Traits: 2 pts: Follow the Money
Requirements: Student or Clerk
15
The Iron Empires
Security 3 yrs 0 0 +1 P
Skills: 4 pts: Security, Intimidation, Close Combat Traits: 1 pt: Bored, Thug, Professional
Requirements: Character must be 18 years or older to start this path
Security Officer 5 yrs 2 1 +1 M/P
Skills: 7 pts: Interrogation, Torture, Rebel-wise, Corporate Hierarchy-wise, Pilot, Crowd Suppression-Hierarchy-wise, Assault Weapons
Traits: 2 pts: Mean, Cunning
Requirements: Discipline Officer, Sergeant, Stormtrooper or two Security lifepaths
Agent 6 yrs 2 1 +1 M/P
Skills: 8 pts: Investigative Logic, Security Rigging, Signals, Extortion, Intimidation, Bribe-wise, Frame-wise, Blackmail-wise
Traits: 1 pt: Cold Blooded
Requirements: Security Officer, Propagandist, Commentariat, Ravilar or Stormtrooper
Commentariat 5 yrs 2 1 +1 M
Skills: 6 pts: Propaganda, Composition, Journalism, Dissent-wise, Screed-wise Traits: 1 pt: Casuist
Requirements: Student, Scrivener, Propagandist, Media, Ravilar or any lifepath from the Psychologist Foundation setting
Physician 5 yrs 3 1 +1 M/P
Skills: 5 pts: Pharmacology, Surgery, Malady-wise, Executive-wise Traits: 1 pt: Steady Hands, Self-Satisfied
Requirements: Foundation Student, Student, Doctor or Surgeon
Merchant 6 yrs 3 1 —
Skills: 5 pts: Bargaining, Goods-wise, Traveler-wise, Trade-wise Traits: —
Requirements: Foundation Student, Student, Accountant, Companion, Traveler, Hammer Master, Cargo Master or Ship’s Captain
Advocate 6 yrs 2 1 +1 M
Skills: 6 pts: League Law, Imperial Law, League Court-wise, Imperial Court-wise Traits: 1 pt: Cog in the Machine, Well-Spoken, Hopelessly Corrupt Requirements: Foundation Student, Student
League Official 5 yrs 2 2 —
Skills: 5 pts: Bureaucracy, Persuasion, Accounting, League-wise Traits: 2 pts: Clean Cut, Ambitious, Venal
Requirements: Chamberlain, Merchant, Commentariat, X-O, Security Officer, Lieutenant or any Engineer type lifepath
Banker 7 yrs 3 1 —
Skills: 5 pts: Finances-wise, Market-wise, Debt-wise, Currency-wise Traits: 1 pt: Penny-wise
Requirements: Financier or Merchant
15
Magnate 8 yrs 3 2 —
Skills: 6 pts: Commodities-wise, Services-wise, Treaty-wise, Tariff-wise.
1 pt: General.
Traits: 2 pts: Affinity for Business, Merchant Fleet Captain Requirements: Financier, Merchant, Treasurer or Bureaucrat
Chief Executive 6 yrs 3 2 +1 M/P
Skills: 3 pts: Magnate-wise, Competition-wise. 2 pts: General Traits: 1 pt
Requirements: Magnate
Commune
In the Iron Empires, a Commune is a state whose political organization rests on the principle that the citizens constitute the ultimate root of legitimacy. The state is underpinned by civilian rule of law. The Commune’s government, chosen by direct vote or representation, is subject to that law insofar as to ensure that the state acts in the national interest as
determined by its constituents. This setting represents the functionaries and officials who drive the Commune. Those citizens not interested in politics usually join the ranks of the Freemen.
Lifepath time ResouRces ciRcLes stat
Born Citizen 12 yrs 1 0 —
Skills: 3 pts: General
Traits: 2 pts: Citizen of the Commune, Realistic, Cynical, Idealist
Student 5 yrs 1 1 +1 M
Skills: 5 pts: History, Advanced Mathematics, Rhetoric, Cop-wise Traits: 1 pt: Educated, Drunk, Broken
Clerk 3 yrs 1 0 —
Skills: 3 pts: Bureaucracy, Official-wise Traits: 1 pt: Officious, Meticulous
Requirements: Foundation Student or Student
Volunteer Soldier 4 yrs 0 0 +1 P
Skills: 6 pts: Soldiering, Close Combat, Assault Weapons, Squad Support Weapons, Driving
Traits: 1 pt: Proud Citizen, Resourceful
Requirements: Character must be 17 years or older to take this path
15
The Iron Empires
Professional Officer 6 yrs 1 1 +1 M/P Skills: 5 pts: Command, Tactics, Soldier-wise, Anvil-wise Traits: 2 pts: No Nonsense, Zealot
Requirements: Volunteer Soldier, Sodalis-Captain, Sergeant, Man-at-Arms, Lord-Pilot Anvil or Lord-Pilot Hammer
Philosopher 6 yrs 0 1 +1 M
Skills: 6 pts: Philosophy, Doctrine, Science, Composition Traits: 1 pt: Frustrated, Humanist, Constitutional Activist Requirements: Student
Instructor 6 yrs 1 1 —
Skills: 4 pts: Instruction, Student-wise, Textbook-wise Traits: 2 pts: Patient, Idealist, Jaded, Pedantic Requirements: Foundation Student or Student
Law Enforcement 5 yrs 1 0 +1 M/P
Skills: 5 pts: Investigative Logic, Security, Perp-wise, Cover Up-wise Traits: 1 pt: Tool of the State
Requirements: Student, Foundation Student, Volunteer Soldier or any security-type lifepath
Media 5 yrs 1 1 —
Skills: 5 pts: Journalism, Composition, Corruption-wise, Skeletons-wise Traits: 1 pt
Requirements: Foundation Student or Student
Lawyer 7 yrs 2 1 +1 M
Skills: 5 pts: Commune Law, Imperial Law, League Law, Oratory Traits: 1 pt: Calculating, Law-Obsessed
Requirements: Student and Clerk or Psychologist
Judge 8 yrs 2 1 —
Skills: 4 pts: Observation, Ugly Truth, Amercement. 1 pt: General.
Traits: 2 pts: Hard Hearted, Strict Constructionist Requirements: Mandarin, Lawyer or Advocate
Local Official 6 yrs 1 1 —
Skills: 4 pts: Local Politics-wise, Neighborhood-wise, Problem-wise Traits: 1 pt: Public Servant, Venal, Idealist
Requirements: Clerk, Merchant, Mandarin, Bureaucrat, Courtier, Instructor or Law Enforcement
Municipal Official 6 yrs 1 1 —
Skills: 4 pts: Municipal Politics-wise, City-wise, Administration Traits: 1 pt: City Official, Glad Hander
Requirements: Lawyer, Local Official or Professional Officer Legislative Official 4 yrs 2 2 +1 M
Skills: 5 pts: Bureaucracy, Legislation-wise, Oratory, Constituency-wise Traits: 1 pt: Senator, Righteous, Bulldog, Mouthbreather
Requirements: Lawyer, Local Official or Municipal Official
10
Financier 5 yrs 3 2 —
Skills: 4 pts: Finance, Money-wise, Bribe-wise. 1 pt: General Traits: 1 pt: Well-Heeled, Savvy, Venal
Requirements: Student
Governor 5 yrs 2 2 —
Skills: 5 pts: Province-wise, Administration, Budget-wise, Deal-wise.
1 pt: General.
Traits: 1 pt: Public Face, Gracious
Requirements: Municipal Official or Legislative Official
Appointed Official 4 yrs 2 1 +1 M
Skills: 5 pts: Bureaucracy, Logistics, Persuasion, Balance of Power-wise.
1 pt: General.
Traits: 1 pt: Picked Man, Mover, Lame Duck
Requirements: Governor, Financier, Judge or Legislative Official
Diplomat 5 yrs 2 2 +1 M
Skills: 6 pts: Persuasion, Bargaining, Faction-wise, Back Room Deals-wise Traits: 2 pts: Well-Travelled
Requirements: Governor, Financier or Legislative Official
Politico 5 yrs 2 1 —
Skills: 5 pts: Contributions-wise, Merchant League-wise, Skeletons-wise, Media-wise. 1 pt: General.
Traits: 1 pt: Ambitious, Corrupt, Determined Requirements: Lawyer, Financier or Judge
Cabinet Member 4 yrs 2 2 —
Skills: 6 pts: Inner Circle-wise, Commune-wise, Department-wise, Budget-wise, Commune Law, Diplomacy-wise. 1 pt: General.
Traits: 1 pt
Requirements: Diplomat, Governor or Appointed Official
Executive Official 4 yrs 2 2 —
Skills: 7 pts: Commune-wise, Legislature-wise, Cabinet-wise, Imperial-wise, League-Imperial-wise, Media-wise. 2 pts: General.
Traits: 1 pt: Skeletons in the Closet
Requirements: Legislative Official or Governor