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Outcast and Criminal

In document Burning Empires - Core Rules.pdf (Page 168-172)

All societies have their fringe elements. The Outcast and Criminal setting includes the cast-offs, runaways, outlaws, criminals and heretics who dwell in the vast shattered underbelly of the former glory of the Iron Empires.

Lifepath time ResouRces ciRcLes stat

Born on the Streets 9 yrs 0 1 —

Skills: 3 pts: General

Traits: 2 pts: Orphan, Worried, Distrustful, Dark

Alien Mutant Freak 4 yrs 0 0 +1 M/P

Skills: 4 pts: Bigotry-wise, Hatred-wise, Beating-wise Traits: 2 pts: Deformed, Fuur Blood, Martyr, Prophet Requirements: If chosen, this must be the second lifepath.

Mule 4 yrs 0 0 +1 M

Skills: 4 pts: Inconspicuous, Conspicuous, Mummery Traits: 2 pts: Mule, Cunning

Requirements: Taking this path requires the approval of the gaming group.

Urchin 4 yrs 0 0 —

Skills: 4 pts: Inconspicuous, Streetwise, Sleight of Hand Traits: 2 pts: Addicted

Requirements: If chosen, this must be the second lifepath.

Cripple 4 yrs 0 0 —

Skills: 3 pts: Begging, Spit-wise Traits: 1 pt: Mangled

Deranged 5 yrs 0 0 —

Skills: 4 pts: Inconspicuous, Quack-wise, Conspiracy-wise Traits: 1 pt: Sickly, Dirty

Filthy Worm Lover 4 yrs 0 0 +1 M

Skills: 4 pts: Blackmail-wise, Ugly Truth, Ad Hominem Attack-wise Traits: 2 pts: Blacklisted, Wrongly Accused

Requirements: One previous professional or mid-tier lifepath from any setting except Outcast or Servitude

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The Iron Empires

Matchstick Girl 5 yrs 0 0 —

Skills: 4 pts: Bleeding Heart-wise, Conspicuous, Tchotchke-wise Traits: 1 pt: Aura of Innocence, The Story

Requirements: The character must currently be female.

Beggar 4 yrs 0 0 —

Skills: 5 pts: Begging, Streetwise, Scam-wise, Softie-wise Traits: 2 pts: Downtrodden, Broken, Hurt, Mangled

Vagrant 5 yrs 0 0 —

Skills: 5 pts: Road-wise, Hostel-wise, Hospital-wise, Beggar-wise Traits: 1 pt

Pickpocket 4 yrs 1 1 —

Skills: 4 pts: Sleight of Hand, Inconspicuous, Streetwise Traits: 1 pt: Plain Face, Flamboyant

Requirements: Urchin, Cripple, Vagrant or Beggar

Mummer 4 yrs 0 1 +1 M

Skills: 5 pts: Conspicuous, Mummery, Begging, Play-wise, Mummer-wise Traits: 2 pts: Odd

Beggar King 6 yrs 2 2 +1 M/P

Skills: 5 pts: Oratory, Disguise, Soothing Platitudes, Ugly Truth Traits: 1 pt

Requirements: Beggar plus one of the following: Mummer, Urchin, Pickpocket, Deranged or Cripple. Or just Heretic Priest.

Acrobat 4 yrs 1 0 —

Skills: 3 pts: Conspicuous, Physical Training Traits: 1 pt: Contortionist

Cultist 4 yrs 0 1 —

Skills: 6 pts: Cult Doctrine, Falsehood, Persuasion, Cult-wise, Apocalypse-wise Traits: 2 pts: Zealot, Rabble-Rouser, Speaker of the Secret Language

Rebel Priest 5 yrs 2 2 +1 M

Skills: 6 pts: Oratory, Heretical Doctrine, Cult Doctrine, Heretic-wise, Cultist-wise. 1 pt: General.

Traits: 2 pts: Strange Airs, Cultist, Heretic, Lunatic, Fiery, Googly Eyes Requirements: Cotar, Philosopher, Thinker or two Cultist lifepaths

Hive Thug 3 yrs 1 1 +1 P

Skills: 4 pts: Intimidation, Streetwise, Murder-wise Traits: 1 pt: Cold Blooded

Requirements: This may not be the second lifepath

Freebooter 3 yrs 1 1 +1 M/P

Skills: 5 pts: Intimidation, Anvil-wise, War-wise, Assault Weapons Traits: 1 pt: Mercenary

Requirements: Desperate Killer, Pirate, Smuggler. Circle of 10,000 or any soldier-type lifepath

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Desperate Killer 3 yrs 0 1 —

Skills: 3 pts: Inconspicuous, Assassination-wise Traits: 1 pt: Desperate

Requirements: One previous soldier-type lifepath

Insurrectionist 4 yrs 0 1 +1 M

Skills: 5 pts: Regime-wise, Rebel-wise, Explosives, Propaganda Traits: 2 pts: Rebel, Royalist, Democrat, Militant, Anarchist

Outlaw 4 yrs 0 1 +1 M

Skills: 3 pts: Authority-wise, Inconspicuous, Crime-wise, Mob Justice-wise Traits: 2 pts: Outlaw

Confidence Man 3 yrs 1 1 —

Skills: 4 pts: Falsehood, Intimidation, Streetwise Traits: 1 pt: Swindler, Pathological Liar, Logorrhea

Requirements: Previous Outcast, Servitude, Commune or Freeman lifepath

Pirate 4 yrs 0 1 —

Skills: 4 pts: Close Combat, Zero G, Fat Merchant-wise

Traits: 2 pts: Scum of the Galaxy, Insane, Funny Accent, Murderous, Cold-Blooded

Requirements: One previous Spacefarer or Hammer lifepath

Duelist 3 yrs 0 1 —

Skills: 3 pts: Close Combat, Trial by Combat-wise Traits: 1 pt: Loathed, Brave, Stupid, Suicidal, Mangled

Requirements: Desperate Killer, Freebooter, Boxer, Alien Mutant Freak or Hive Thug

Boxer 3 yrs 1 1 +1 P

Skills: 4 pts: Conspicuous, Sleight of Hand, Close Combat Traits: 1 pt: Showboat, Hat-Passer

Requirements: Born on the Streets or any Anvil lifepath

Kidnapper 3 yrs 1 1 —

Skills: 6 pts: Extortion, Intimidation, Falsehood, Child-wise, Victim-wise Traits: 1 pt: Slightly Warped, Feckless, Hard Hearted

Blackmailer 4 yrs 1 1 —

Skills: 4 pts: Intimidation, Falsehood, Forgery, Mark-wise Traits: 1 pt: Scheming, Bungler, Clinical, No Nonsense

Breaker 5 yrs 2 0 +1 M/P

Skills: 6 pts: Security Rigging, Security, Guard-wise, Infiltration, Physical Training

Traits: 2 pts: Homme Dur, Man of Few Words, Affinity for Locks

Requirements: Two previous Outcast lifepaths or any security-related lifepath

Smuggler 5 yrs 2 1 —

Skills: 6 pts: Smuggling, Regulation-wise, Quarantine-wise, Faction-wise, Hidden Compartment-wise

Traits: 2 pts: Cool-Headed, Alert, Unglued, Useful

Requirements: One previous Outcast, Spacefarer, Hammer or Anvil lifepath

11 The Iron Empires

Counterfeiter 5 yrs 2 1 +1 M

Skills: 5 pts: Counterfeiting, Falsehood, Forgery Traits: 1 pt: Eye for Detail, Nimble, Eidetic Memory Requirements: Two previous Outcast lifepaths, Banker,

Shopkeeper, Functionary, Financier or Merchant

Fence 6 yrs 2 1 +1 M/P

Skills: 4 pts: Appraisal, Bargaining, Black Market-wise Traits: 2 pts: Shrewd, No Nonsense, Sharp Dresser Requirements: Smuggler, Counterfeiter, Breaker,

Shopkeeper, Merchant, Cargo Master or Hammer Master

Whoremonger 4 yrs 2 1 —

Skills: 6 pts: Intimidation, Prostitute-wise, Bargaining, Slave-wise, Young Girl in the City for the First Time-wise Traits: 1 pt: Life under a Different Code, Colorful,

Casually Violent

Requirements: Kidnapper, Cargo Master, Hammer Master or Smuggler

Gunsel 3 yrs 1 1 +1 M/P

Skills: 6 pts: Close Combat, Assault Weapons, Infiltration, Streetwise, Thug-wise

Traits: 2 pts: Loyal to the Family, Tall-Dark-and-Murderous, Shut Up, We Rule These Streets

Requirements: Sergeant, Man-at-Arms, Volunteer Soldier, Desperate Killer, Boxer, Duelist, Freebooter, Task Master or two Hive Thug lifepaths

Criminal 5 yrs 2 2 +1 M/P

Skills: 9 pts: Intimidation, Persuasion, Streetwise, Tactics, Outcast-wise, Criminal-wise, Black Market-wise

Traits: 2 pts: Family, Vig, Sharp Dresser

Requirements: Gunsel, Advocate, Mandarin, Lawyer, Politico, League Official, Psychologist or any two of the following: Kidnapper, Blackmailer, Whoremonger, Fence, Counterfeiter, Breaker or Smuggler

Thinker 8 yrs 0 0 +1 M

Skills: 5 pts: Philosophy, Strategy Games, Strategy. 1 pt: General.

Traits: 2 pts: Bearded, Ideologue

Requirements: Character must be older than 30 when he takes this path.

Traveler 5 yrs 3 1 —

Skills: 7 pts: Bargaining, Pilot, Helm, Navigation, Technology-wise, Alien Culture-wise. 1 pt: General.

Traits: 2 pts: Optimist, Shrewd, Affinity for Trade, Illegal Crucis, Affinity for Technology

Requirements: Trader, Fence, Criminal, Merchant, Physicist, Scientist, First Officer or Ship’s Captain

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In document Burning Empires - Core Rules.pdf (Page 168-172)

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