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Melee Weapons:

In document Synapse RPG (Page 166-168)

These weapons are for use with the Melee Weapons skill.

Battleaxe: A shaft with an axe head on the end, typically intended for use in combat. This weapon is exceptional in that it deals three different types of damage, representing the unique way in which its head cuts, smashes, and slices through armor as well.

Dagger: A bladed weapon with a short blade of three to six inches in length, usually double edged. This includes knives, stilettos, kusari, and other specialized forms of this weapon type. If used to thrust or stab your opponent, this weapon deals penetration damage. Otherwise, this weapon deals slashing damage.

Flail: A shaft with a spiked ball attached to the end via a chain intended to be swung in combat, usually from an elevated position or a mount.

Handaxe: A short shaft with an axe head on the end. This weapon is typically not carried as a weapon but is an improvised usage of the handaxe tool. A tomahawk would be an example of a version specifically designed for combat use.

Longsword: A bladed weapon with a straight double-edged blade of about three feet in length. If used to thrust or stab your opponent, this weapon deals penetration damage. Otherwise, this weapon deals slashing damage.

Mace: An impact weapon with a heavy head on a solid shaft used to bludgeon opponents. The head is typically a metallic head of iron or steel, but this category also includes stone and wooden clubs as well as nunchaku.

Morningstar: A mace with spikes or flanges on the head to puncture armor. This includes spiked clubs.

Melee Weapons Damage Block Size Weight Cost

Battleaxe  slashing,  impact, &  penetration - Medium 0 50

Dagger  slashing or  penetration - Small  5

Flail  impact and  slashing - Medium  00

Handaxe  slashing and  impact - Medium 5 50

Longsword  slashing or  penetration + Medium 8 00

Mace  impact - Medium 0 75

Morningstar  impact and  penetration - Medium  75

Net - none - cannot Large  0

Pick  impact and  penetration - Medium 0 50

Pike 4 penetration cannot Large 0 50

Polearm - based on head design - cannot Large 5 00

Quarterstaff  impact + Large 5 40

Rapier  slashing or  penetration + Medium 6 500

Scimitar 4 slashing or  penetration +0 Medium 9 50

Shortsword  slashing or  penetration +0 Medium 6 00

Spear  penetration cannot Large 4 50

Warhammer  impact and  penetration - Medium  5

Net: A weapon designed to incapacitate an opponent while a blow is dealt. A successful attack incapacitates the target except that they can attack the netting. The amount of damage required to destroy the netting is based on its material basis. A simple rope net is much easier to damage than one made of metallic fibers.

Pick: A mace with a single protruding spike to maximize penetration damage. Like a warhammer, this weapon excels at delivering some damage through even the best armors. This also includes kamas and sickles.

Pike: A very long shaft with a spiked tip on the end intended to be braced against an enemy charge attack. This weapon is cumbersome to use and typically requiring significant practice to use effectively in battle. However, against cavalry charges it is unmatched.

Polearm: A very long shaft with a spear tip, hammer, axe, or pick in a combination head. A polearm typically causes two different kinds of damage depending on how the head is used. For example, a Halberd is a polearm that has a head combination of an axe and a spear. If used in battle as a spear, it deals spear damage. If used to hack at the enemy like an axe, it deals battleaxe damage. Like a pike, these weapons are typically cumbersome to use and require significant practice to use effectively. Consult your GM for guidance before purchasing.

Quarterstaff: A long shaft with rounded ends that is used in battle primarily as a blocking defensive weapon. This is one of the few weapons that can also be used to Block in combat.

Rapier: A bladed weapon with a long narrow blade several feet in length, designed for quick thrusting strikes against your opponent. This is a poor slashing weapon, but is excellent for thrusting. If used to thrust or stab your opponent, this weapon deals penetration damage. Otherwise, this weapon deals slashing damage.

Scimitar: A bladed weapon with a curved single-edged blade of about three feet in length. This includes

falchions, kopeches, cutlasses, and similar weapons. This is a poor thrusting weapon, but is excellent for slashing. If used to thrust or stab your opponent, this weapon deals penetration damage. Otherwise, this weapon deals slashing damage.

Shortsword: A bladed weapon with a double- edged blade of about two feet in length. If used to thrust or stab your opponent, this weapon deals penetration damage. Otherwise, this weapon deals slashing damage.

Spear: A shaft with a spiked tip on the end intended to be thrust into the enemy from a distance. This includes advanced heads like those of tridents and ranseurs.

Warhammer: A mace with a small impact point to maximize damage. This weapon excels at delivering some damage through even the best armors.

Whip: A unique weapon used to strike an opponent at a distance. It deals minimal damage but can be used from a significant distance. Also causes  stress point gain in any person targeted by this weapon at the moment it is first used. This stress can be resisted normally.

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In document Synapse RPG (Page 166-168)