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Ranged Weapons:

In document Synapse RPG (Page 168-173)

These weapons are for use with many different skills.

Assault Rifle: A semi or fully automatic magazine loaded slugthrowing or energy weapon designed to maximize firepower with minimal reductions in range. This weapon must be fired from the shoulder.

Crossbow: A bow that projects arrows via mechanical device. This weapon requires much less training that a traditional bow and is effective at armor penetration. Reloading this weapon takes a full minute unless equipped with repeating technology.

Flame Thrower: An incindiary weapon that shoots ignited fuel at a target, typically used only in military situations. This weapon is illegal to use as a civilian in virtually every setting.

Longbow: A bow that projects arrows via elasticity for a long range. This is actually a rare form of bow in history, but ubiquitous for a bow used in the modern era. This includes composite longbows. High pull weight means this bow cannot be used from atop mounts.

Missile Launcher: A rocket or missile launching weapon, typically used only in military situations. This weapon is illegal to use as a civilian in virtually every setting.

Musket: A long muzzle-loading slugthrowing projectile weapon held in two hands. If multiple shooters are within a few yards of each other, they must fire in volleys or else risk igniting the powder of anyone reloading their weapon. This weapon must be fired from the shoulder.

Pistol: A slugthrowing or energy weapon held in a single hand that fires a single shot per trigger pull. Depending on setting, semi-automatic fire may be possible. Black powder weapons of this type have /4th the listed range.

Rifle: A breech or magazine loaded slugthrowing or energy weapon that is capable of accurate fire at long range. Depending on setting, semi-automatic fire may be possible. This weapon must be fired from the shoulder.

Shortbow: A bow that projects arrows via elasticity for a short range. Most bows throughout history as weapons have been shortbows. Low pull weight means this bow can be used from atop mounts.

Shotgun: A slugthrowing weapon that fires cartridges of pellets for maximizing damage at the expense of range and penetration.

Sling: A hurling weapon used to throw stones. Requires significant space to use safely.

Submachine Gun: A semi or fully automatic magazine loaded slugthrowing or energy weapon that can be held in one hand. This weapon is less powerful and has a shorter range than an assault rifle, but has greater utility at short range and in confined spaces.

Ranged Weapons Size Range Weight Cost

Assault Rifle Large 500  750

Crossbow Large 50 6 400

Flame Thrower Large 5 8 500

Longbow Large 00 4 50

Missile Launcher Large 50 5 500

Musket Large 00 7 75 Pistol Medium 00  50 Rifle Large 000 0 500 Shortbow Large 50  5 Shotgun Large 75 0 500 Sling Large 00  5

Projectiles:

These are either projectiles launched by a ranged weapon or throwing weapons for use with the Thrown Weapon skill.

Arrow: Ammunition for bow weapons. This includes bolts for crossbows.

Bullet: Ammunition for slings and pre-modern gunpowder weapons, typically a small rock or molded metal ball. If fired by a gunpowder weapon, it deals triple listed damage.

Dart: A throwing weapon that resembles a large arrow. It is typically adorned with feathers. Can be used from a mount.

Energy: Ammunition for energy weapons, typically a bolt of pure energy. Only used in futuristic weaponry.

Flame: Ammunition for flame throwers, typically a combination of gasoline and tar.

Flashbang: A hand-held throwing stun-grenade deals full damage within a radius of 5 yards and none beyond that. Additionally, it blinds and deafens anyone within 0 yards of the detonation location with the explosion in their field of vision for d6 seconds. Vision spots and ringing ears can continue for minutes or hours afterwards depending on how close the victim is to the explosion.

Gauss: Ammunition for ultra-high-velocity ballistic weapons, typically a light piece of metal. This is fired at extreme velocity using electromagnets. Despite the nature of the projectile, this is an energy weapon due to extreme velocity and energy delivered upon impact.

Grenade: A hand-held throwing explosive that deals full damage within a radius of 5 yards and  less damage of each type per 5 yard increment beyond that (out to zero damage beyond 5 yards).

Javelin: A throwing weapon that resembles a short spear. Can be used from a mount.

Pistol Round: Ammunition for modern pistols, SMGs, and some light rifles. Wide varieties of this ammunition are available with a range of specifications.

Rifle Round: Ammunition for modern rifles and assault rifles. Wide varieties of this ammunition are available with a range of specifications.

Shotgun Shell: Ammunition for shotguns. A shell filled with hundreds of pellets that spread out after the shell leaves the barrel of the shotgun.

Throwing Axe: A throwing weapon that is a lighter version of the handaxe.

Projectiles Damage Range Weight Cost

Arrow  penetration - - 5 Bullet  penetration - -  Dart  penetration 0 - 0 Energy 4 energy - - 5 Flame  energy - - 00 Flashbang  explosive 5  40

Gauss  penetration &  energy - - 50

Grenade 5 explosive, 5 shrapnel 0  50

Javelin  penetration 5  40

Pistol Round  penetration - - 0

Rifle Round 5 penetration - - 0

Shotgun Shell  impact and 4 shrapnel - - 5

70

Shields:

This equipment is used to block with the block skill. Reduction characteristics for shield match the armor basis of the shield. Weight characteristics for a shield are /5th of the weight of the armor basis multiplied by the block bonus. For example, a large solid steel shield reduces damage as if it were plate armor and

weighs 0 lbs. (50/5 x ). Any damage that gets through a shield creates a - penalty to Block per damage point until the shield is repaired.

Buckler: A basic shield approximately - ft in diameter. Double block bonus against bladed weapons.

Small: A decent shield approximately - ft in diameter. Double block bonus against ranged weapons.

Large: A good shield approximately -4 ft in diameter. Use this size for Kit Shields and modern Riot Shields. Triple block bonus against ranged weapons.

Body Armor Weight Cost

Leather 5 00 Banded 5 00 Scale 0 50 Mail 40 400 Plate 50 500 Flak 5 600 Fiber Weave 0 800 Ceramic 0 50 Ultra-Dense 40 000

Body Armor:

This equipment is used to reduce damage to your body in combat.

Leather: An armor based on heavy cloth, leather, fur, or hide.

Banded: An armor based on attaching plates or studs to leather armor.

Scale: An armor based on small overlapping metal plates.

Mail: An armor based on interlocked metal rings.

Plate: An armor based on large overlapping metal plates.

Flak: An armor based on steel or ceramic plates sewn into light cloth.

Fiber Weave: An armor based on dense synthetic fiber materials.

Ceramic: An armor based on ceramic plates designed to resist energy.

Ultra-Dense: An armor based on futuristic materials science.

Reduction Slashing Impact Penetration Energy Shrapnel Explosive

Leather   0 0 0 0 Banded    0  0 Scale    0   Mail 4   0   Plate 5   0   Flak     4  Fiber Weave  0 4  5  Ceramic    4   Ultra-Dense 4  4 4 6 4

Shields Block Cost

Buckler + 00

Small + 50

Animals:

The animals and equipment listed in this section relate to animals that are useful to completing tasks.

Attack Dog: A dog that is trained to attack under certain conditions, usually verbal commands but also perhaps automatically against anyone who appears threatening to the owner.

Barding: Armor for horses and other mounts. Cost is a multiple of the cost of the armor basis used. For example, banded mail barding would cost 800.

Camel: A mount suitable for use in the deserts but prone to injury in rough terrain or from debris on any surface.

Cart: A load carrying vehicle, typically pulled by an animal. Cost provided is for two wheeled carts. Double cost for four wheeled varieties.

Donkey: A reliable load carrying animal suitable for use in virtually any terrain. Unsuitable for combat use.

Horse: A load carrying animal suitable for use in normal terrain. Capable of fast movement as a personal mount. Unsuitable for combat use.

Ox: A load pulling animal capable of pulling very heavy carts, sleds, and wagons. Unsuitable as a mount.

Pony: A reliable and fast personal mount. Unsuitable for combat use or for load carrying.

Sled: A load carrying vehicle which must pulled by an animal, typically used in environments like ice or sand.

Tack: The harness, bridle, and saddle used for a personal mount.

Wagon: An enclosed load or passenger carrying vehicle designed for long- distance travel pulled by animals.

Warhorse: A reliable and fast personal mount. Suitable for combat use or for heavy load carrying.

Working Dog: A dog that is trained to perform highly specialized tasks under certain conditions. Examples include herding, hunting, stunt, guide, therapy, rescue, search, tracking, or drug dogs.

Animals Cost Attack Dog 500 Barding x4 Camel 650 Cart 50 Donkey 50 Horse 500 Ox 50 Pony 400 Sled 00 Tack 00 Wagon 500 Warhorse 800 Working Dog 00

7

Gear:

This is a list of miscellaneous equipment for use in a variety of settings. Consult your GM for pricing. If you suspect an item may not be appropriate for your game (e.g. Audio Bugs in Medieval settings), don’t use it.

Gear

Audio Bug First Aid Kit Pouch

Backpack Fishhook Quiver

Bandages Fishing Net Radio

Barrel Flashlight Ram

Basket Flask Rations

Batteries Flint & Steel Rope

Bedroll Gasoline Sack

Bell Grappling Hook Scale

Binoculars Hammer Scope

Blanket Handcuffs Scroll Case

Block & Tackle Holster Scuba Gear

Blowtorch Ink Sealing Wax

Bottle Inkpen Sewing Needle

Bucket Instrument Shovel

Caltrops Jammer Signal Whistle

Camcorder Jug Signet Ring

Camera Kerosene Sledge

Camp Stove Ladder Sleeping Bag

Candle Lamp Soap

Canteen Lantern Spellbook

Canvas Laptop Spyglass

Cell Phone Lock Suitcase

Chain Lockpicks Syringe

Chalk Manacles Telescope

Chest Matches Television

Cigarette Lighter Metal Detector Tent

Compass Mirror Thermos

Computer NV Goggles Torch

Crowbar Oil Vial

Ear Muffs PDA Waterskin

Chapter 9:

In document Synapse RPG (Page 168-173)