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Miscellaneous Mutations

In document Hero System - Post-Apocalyptic Hero (Page 122-124)

BRAINY

Effect: +5 INT, +3 EGO, +3 PRE Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: Mutant genes or exposure to radiation has made the character much smarter and stron- ger-willed than normal.

Game Information: +5 INT, +3 EGO, +3 PRE.

Total cost: 14 points.

CHAMELEON CAMOUFLAGE

Effect: +4 to Concealment and +2 to Stealth Target: Self

Duration: Constant Range: Self END Cost: 0

Description: The character can alter his coloration to match that of his background, making it much harder for others to see him.

Game Information: +4 to Concealment (8

Active Points); Self Only (-½), Costs Endur- ance To Activate (-¼) (total cost: 5 points) and +2 to Stealth (4 Active Points); Costs Endurance To Activate (-¼) (total cost: 3 points). Total cost: 8 points.

EXPANDED LUNG CAPACITY

Effect: Life Support (Extended Breathing: 1 END per Turn)

Target: Self Duration: Persistent Range: Self END Cost: 0

Description: The character has unusually large or efficient lungs, or one or more extra lungs, allowing him to hold his breath far longer than normal.

Game Information: Life Support (Extended

Breathing: 1 END per Turn). Total cost: 1 point.

EXTRA FINGERS

Effect: +1 with DEX-based Rolls involving manual dexterity

Target: Self Duration: Constant Range: Self END Cost: 0

Description: The character has one or more extra fingers on each hand. This sometimes makes it a little difficult for him to use standard gear (since his hands won’t fit in/around it), but usually his extra digit(s) allow him to manipulate things with greater than normal dexterity.

Game Information: +1 with DEX-based Rolls

Post-Apocalyptic Hero ■ Chapter Four 123

FUR

Effect: Life Support (Safe Environment: Intense Cold)

Target: Self Duration: Persistent Range: Self END Cost: 0

Description: The character’s body is covered in thick, shaggy fur that insulates him against even the most intense cold. On the other hand, it makes him pretty miserable in the summertime, and he sheds all over the furniture.

Game Information: Life Support (Safe Environ-

ment: Intense Cold). Total cost: 2 points.

GILLS

Effect: Life Support (Expanded Breathing) Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: The character can breathe underwater as easily as he can in air because he has gills like those of a fish in the side of his neck.

Game Information: Life Support (Expanded

Breathing: breathe underwater). Total cost: 5 points.

LIGHTBENDING SKIN

Effect: Invisibility to Sight Group Target: Self

Duration: Constant Range: Self END Cost: 2

Description: The character’s skin can bend light waves around him, effectively making him invisible (though someone who gets close enough and is observant can see where the light “bends”).

Game Information: Invisibility to Sight Group.

Total cost: 20 points.

MULTIPLE ARMS

Effect: Extra Limbs (number varies) Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: Instead of the usual two, the charac- ter has three, four, six, or some other number of extra arms.

Game Information: Extra Limbs (number

varies). Total cost: 5 points.

PHOTOGENESIS

Effect: Images to Sight Group, +4 to PER Rolls, Only To Create Light

Target: 1” Radius Duration: Constant Range: No Range END Cost: 2

Description: The character’s skin can emit light. He can vary the intensity of the light (in game terms, from providing +1 to PER Rolls, all the way up to +4).

Game Information: Images to Sight Group, +4

to PER Rolls (22 Active Points); Only To Create Light (-1), No Range (-½). Total cost: 9 points.

PHOTOSYNTHETIC SKIN

Effect: Life Support (Diminished Eating: once per week), Requires Direct Sunlight Target: Self

Duration: Constant Range: Self END Cost: 0

Description: The character’s skin (which has a distinctive green coloration) can perform pho- tosynthesis: in other words, it converts sunlight into nutrition. This can’t fulfill all the character’s dietary needs, but it makes up for most of them. The downside is that he needs sustained, direct exposure to sunlight on a regular basis. He has to spend a minimum of one hour per day sunbath- ing, or a minimum of three hours working or traveling while exposed to direct sunlight. If he misses even a day of exposure to sunlight (which also includes rainy or heavily overcast days with little sunshine), he can’t use the power that week and has to eat normally.

Game Information: Life Support (Dimin-

ished Eating: once per week) (1 Active Point); Requires Direct Sunlight (see text; -½), Nonper- sistent (-¼). Total cost: 1 point.

SERPENTINE BODY Effect: Stretching 1” Target: Self Duration: Constant Range: Self END Cost: 1

Description: The character has the sinuous body of a serpent, and can stretch and contort his form in ways normal people cannot.

Game Information: Stretching 1”. Total cost:

124 ■ After The Apocalypse: A Post-Apocalyptic Hero Sourcebook Hero System 5th Edition Revised

TAIL

Effect: Extra Limb (1) Target: Self

Duration: Inherent Range: Self END Cost: 0

Description: The character has a long, prehensile tail. Game Information: Extra Limb (1), Inherent

(+¼) (6 Active Points); Limited Manipulation (-¼). Total cost: 5 points.

TWO-HEADED

Effect: +1 PER with all Sense Groups except Touch; Increased Arc Of Perception (360 Degrees) for Sight Group; Extra Limbs (1 more head)

Target: Self

Duration: Constant/Constant/Inherent Range: Self

END Cost: 0

Description: The character has two complete, func- tioning heads. This may also mean he has mental powers or Disputatious Dicephalism (see above). Game Information:

Cost Power

3 More Heads Better: +1 PER with all Sense

Groups except Touch

10 More Eyes Better: Increased Arc Of Percep-

tion (360 Degrees) for Sight Group 5 Extra Heads: Extra Limbs (1 more head),

Inherent (+¼); Limited Manipulation (-¼)

In document Hero System - Post-Apocalyptic Hero (Page 122-124)