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Movement Mutations

In document Hero System - Post-Apocalyptic Hero (Page 120-122)

ADHESIVE HANDS

Effect: Clinging (normal STR) Target: Self

Duration: Constant Range: Self END Cost: 0

Description: The character’s hand (and perhaps other parts of his body) exude a strong, sticky sub- stance that lets him climb walls effortless, cling to ceilings, and so forth.

Game Information: Clinging (normal STR).

Total cost: 10 points.

LEAPFROG Effect: Leaping +8” Target: Self Duration: Constant Range: Self END Cost: 1

Description: The character has strong legs specially adapted for long leaps.

Game Information: Leaping +8”. Total cost:

8 points.

WEBBED HANDS AND FEET

Effect: Swimming +6” Target: Self

Duration: Constant Range: Self END Cost: 1

Description: The character has webbing between his fingers and his toes, allowing him to swim much faster than normal. At the GM’s option, the web- bing may interfere with his ability to use his fingers in some situations or with some equipment, result- ing in minor DEX Roll or OCV penalties.

Game Information: Swimming +6” (8” total).

Total cost: 6 points.

WINGS

Effect: Flight 12”, Restrainable Target: Self

Duration: Constant Range: Self END Cost: 2

Description: One of the most spectacular known mutations is this one — wings that sprout from the character’s shoulderblades, allowing him to fly twice as fast as a man can run! Typically the wings have a bat-like appearance, but sometimes they’re feathered, or even more rarely insect-like.

Game Information: Flight 12” (24 Active Points);

Restrainable (-½). Total cost: 16 points.

Sensory Mutations

DELPHINE SONAR

Effect: Active Sonar Target: Self Duration: Persistent Range: Self END Cost: 0

Description: The character has sonar like that of a dolphin (or many other sea creatures).

Game Information: Active Sonar and Ultra-

sonic Perception (both for Hearing Group). Total cost: 18 points.

EAGLE EYES

Effect: +16 versus Range for Normal Sight Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: The character’s eyes have been strengthened and improved, giving him the ability to see clearly over great distances.

Game Information: +16 versus Range for

Normal Sight. Total cost: 8 points.

HEATSENSE

Effect: Infrared Perception (Touch Group) Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: Like a pit viper, the character can sense the heat differentials in objects near him.

Game Information: Infrared Perception (Touch

Post-Apocalyptic Hero ■ Chapter Four 121

HEIGHTENED HEARING

Effect: Various Enhanced Senses Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: The character has one or more abilities reflecting his heightened sense of hearing. He can buy as many or as few of these Senses as he wishes, based on his character conception.

Game Information: Cost Power

10 Enhanced Hearing: +5 PER with Hearing

Sense Group

18 Parabolic Hearing: +12 versus Range for

Hearing Group

10 Combat Hearing I: Targeting for Normal

Hearing

20 Combat Hearing II: Targeting for Hearing

Group

3 Ultrasonic Hearing: Ultrasonic Perception

(Hearing Group)

HEIGHTENED SENSES

Effect: Various Enhanced Senses Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: The character’s natural senses are far more acute than those of normal people. He can buy as many or as few of these Senses as he wishes, based on his character conception.

Game Information: Cost Value

15 Heightened Senses: +5 PER with all Sense

Groups

18 Precise Focusing: +12 versus Range Modifier

for any one Sense Group (chosen when the character purchases the power)

Options:

1) Tiring Senses: The character can only heighten his senses by force of effort. Add Costs Endurance (-½). Total cost: 10 points for Heightened Senses; 12 points for Precise Focusing.

HEIGHTENED SIGHT

Effect: Various Enhanced Senses Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: The character has one or more abili- ties reflecting his heightened sense of sight. He can buy as many or as few of these Senses as he wishes, based on his character conception.

Game Information: Cost Power

10 Enhanced Sight: +5 PER with Sight

Sense Group

15 Far Seeing: +10 versus Range for Sight

Sense Group

5 Thermalvision: Infrared Perception

(Sight Group)

5 Ultravision: Ultraviolet Perception

(Sight Group)

5 Nightsight: Nightvision

5 Heat Trace Reading: Tracking for

Infrared Perception

15 Microsight: Microscopic (x1000) for

Sight Group

HEIGHTENED SMELL

Effect: Various Enhanced Senses Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: The character has one or more abilities reflecting his heightened senses of smell and taste. He can buy as many or as few of these Senses as he wishes, based on his character conception. Game Information:

Cost Power

10 Enhanced Smell: +5 PER with Smell/Taste

Sense Group

15 Far Smell: +10 versus Range for Smell/Taste

Sense Group

10 Combat Smell: Targeting for Normal Smell

10 Tracking Smell: Tracking for Smell/

Taste Group

15 Trace Odor Detection: Microscopic (x1000)

122 ■ After The Apocalypse: A Post-Apocalyptic Hero Sourcebook Hero System 5th Edition Revised

HEIGHTENED TOUCH

Effect: Various Enhanced Senses Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: The character has one or more abilities reflecting his heightened sense of touch. He can buy as many or as few of these Senses as he wishes, based on his character conception.

Game Information: Cost Power

10 Enhanced Touch: +5 PER with Touch

Sense Group

10 Reading By Touch: A character with this

power has such sensitive fingertips that he can read printed words by brushing his fin- gers across them. Discriminatory and Ana- lyze for Normal Touch.

MULTIFACETED EYES

Effect: Increased Arc Of Perception (360 Degrees) for Sight Group

Target: Self Duration: Persistent Range: Self END Cost: 0

Description: The character has the faceted eyes of an insect, giving him a much wider angle of view than a normal human.

Game Information: Increased Arc Of Percep-

tion (360 Degrees) for Sight Group. Total cost: 10 points.

RADIATION SENSE

Effect: Detect Radiation Target: Self

Duration: Persistent Range: Self END Cost: 0

Description: The character is a human Geiger counter — he can perceive radiation, a very handy ability for avoiding rad zones and other dangerous areas. Perhaps his skin tingles in a particular way when he comes close to radiation, or he can “see” patterns of radiation in the air.

Game Information: Detect Radiation (INT

Roll) (no Sense Group), Discriminatory, Range. Total cost: 13 points.

Options:

1) True Radiation Sense: The character can perceive radiation without having to concentrate. Add Sense. Total cost: 15 points.

In document Hero System - Post-Apocalyptic Hero (Page 120-122)