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 1.3.4 THE BODY AND THE DESIGN PROCESS

3.8   PARKOUR AND VIRTUAL SPACE

3.8  PARKOUR  AND  VIRTUAL  SPACE    

Although  parkour’s  reputation  is  largely  accredited  to  its  appearance  in  feature  films  such   as  Casino   Royale   (2006)   and  Banlieue   13   (2004),   it   has   been   a   movement   that   has   been   largely   reliant   on   the   participation   of   amateurs.   In   a   similar   fashion   to   the   video   representations  of  skateboarding  culture,  parkour  films  produced  by  a  nebulous  and  ever-­‐ growing   community   have   been   instrumental   in   their   viral   distribution   over   the   Internet,   enabling   practitioners   to   have   a   degree   of   autonomy   over   the   parkour   culture   which   is   communicated.   Parkour’s   affinity   with   filmic   representation   also   illustrates   a   fragmented   and  disorientating  view  of  documenting  urban  spaces  in  a  way  that  articulates  experiential   qualities.  Although  the  political  dimension  of  parkour  may  be  far  less  apparent  than  that  of   the   Situationists,   its   ability   to   accommodate   the   dynamics   of   mass   media   and   popular   culture   may   have   the   ability   to   have   a   much   longer   lasting   and   far-­‐reaching   effect.   By   relating   to   both   the   commercial   world   of   mass   media   and   the   subversive   acts   of   sub– cultural  practitioners,  the  types  of  movement  associated  with  parkour  have  demonstrated   an   ability   to   have   a   transformative   effect   on   a   global   scale.   One   of   the   most   significant   characteristics   in   films   produced   on   the   subject   by   both   professional   filmmakers   and   amateurs   alike   is   that   they   use   the   urban   environment   as   a   setting   to   blur   social   and   political  boundaries.  Consequently,  the  culture  that  exists  within  the  parkour  community  of   filming  expressive  forms  of  movement  around  the  cityscape  serves  as  a  record  to  capture  a   sense   of   place,   both   in   terms   of   spatial   and   material   qualities,   and   in   terms   of   social   dynamics.  If  we  are  to  understand  parkour  films  a  visual-­‐ethnography  of  the  culture  then  it   is  important  to  consider  them  in  relation  to  the  work  of  anthropologists  such  as  Jean  Rouch,   Colin  Young  and  David  MacDougall  who  argue  that;  

 

‘From  being  used  simply  as  a  passive  means  of  recording  visual  data,  the  camera   should  be  an  active,  catalysing  element  within  the  triangle  of  relationships  between   film-­‐maker,   protagonists,   and   audience,   and   should   be   used   as   such   to   generate   meaningful  events  and  interpretations.’  (Prosser  1998,  p.  49)  

 

The   narrative   found   within   these   films   often   emphasises   the   overcoming   of   physical   boundaries   in   parallel   with   the   psychological   and   social   ones,   and   in   doing   so   portrays   traceurs  to  an  anonymous  audience  as  protagonists  over  their  surroundings.  These  amateur   films  are  illustrated  with  visual  iconography  that  connect  to  a  range  of  influences,  including  

amongst  other  things  sporting  events,  music  videos,  computer  games  and  range  of  movie   genres.     By   using   film   to   portray   the   built   environment   in   such   a   way,   traceurs   actively   engage  with  the  complexities  of  urban  conditions  and  create  connections  between  aspects   of  life  that  are  conventionally  regarded  as  being  separate.  This  is  due  to  parkour’s  nature  as   being  labelled  neither  a  sport  nor  an  art.  Through  traceurs  appropriation  of  space  for  such   purposes,  parkour  could  be  seen  as  an  alternative  form  of  not  only  using,  but  also  branding   urban  space.27  By  projecting  an  edited  image  of  their  engagement  with  places,  it  is  evident   that   traceurs   embrace   film   as   a   medium   to   construct   a   virtual   identity   that   embodies   its   own  exchange  value.  As  a  result,  parkour  films  can  be  read  as  a  means  of  engendering  an   audience  that  is  not  restricted  by  physical  constraints,  as  they  capitalise  on  the  Internet  as  a   place  to  broadcast  themselves.  

 

This  text  box  is  where  the  unabridged  version  of  the  thesis  contained  the  following  third  party   copyrighted  material:  

   

Image  from  YouTube,  Choose  not  to  fall  [Uploaded  28,11,2011],  [Online].  Available:   http://www.youtube.com/watch?v=nRSOe-­‐rDa9Y

 

     

Figure   5   –   Image   of   the   YouTube   interface   that   has   been   instrumental   in   the   development   of   parkour.  

Similarly  practitioners’  films  can  be  seen  as  a  method  of  visually  representing  an  enhanced   sense  of  place,  which  is  constructed  around  spontaneous  and  fluid  assemblages  of  bodily   activity,   which   question   the   meaning   and   value   of   the   physical   terrain.   Traceur’s   self– awareness  of  the  visual  values  of  their  physical  accomplishments  is  evident  in  the  amount   of   videos   published   on   the   video   sharing   website   YouTube.   When   examining   the   viewing   figures   of   videos   uploaded   on   to   YouTube,   data   is   revealed   that   challenges   an   initial                                                                                                                                          

27    The  term  brand  is  of  considerable  importance  when  examining  the  dialogue  between  traceurs  and  

assumption  that  the  community,  for  the  community,  solely  produces  parkour  videos.  This   reflects  the  outcome  of  parkour  being  viewed  by  a  much  wider  audience  than  the  traceur   community.    

   

Title                   View  count        Category  

Parkour  and  FreeRunning   26,159,090   Sports  

PARKOUR       13,733,135   Sports  

Evolution–  Le  parkour   13,355,089   Entertainment  

Damien  Walters  2010   12,014,451   Sports  

parkour   11,882,660   People  &  Blogs  

South  park  YouTube  episode   11,175,357   Comedy  

David  Guetta  vs.  The  Egg  –  Love  Don't  Let  Me  Go   10,602,710   Music  

Best  of  David  Belle’s  videos   7,900,702   Entertainment  

EXtreme  Parkour  Team  2007   5,223,020   Sports  

Parkour accident 5,067,108   Sports  

UrbanFreeflow.com  –  Crazy  Jump  100%  –  Parkour  &  Freerunning   4,762,397   Sports  

Yamakasi  1   3,765,764   Sports  

David  Belle  Speed  Airman   3,574,963   Sports  

Extreme  PARKOUR  Face  Plant   3,384,977   People  &  Blogs  

TEMPEST  FREERUNNING  ACADEMY  –  GYM  VIDEO   3,180,562   Sports  

TreT  –  PARKOUR  DOG  FROM  UKRAINE   2,866,732   Pets  &  Animals  

Killer  Parkour   2,756,271   Comedy  

Extreme  Moves  (Freerun  and  Parkour)   2,470,993   Entertainment  

One  of  the  most  dangerous  Parkour  jumps   2,461,120   Sports  

Parkour  Generations:  Visions   2,397,252   Sports  

     

                   Indicates  the  video  contains  copied  footage      

Table  1  –  Table  describing  the  list  of  most  viewed  YouTube  videos  retrieved  when  searching   ‘parkour’  in  June  2011.  

   

2007  3run  

academy  

accident  agility  amazing  art  awesome  b13  backflip  balance  banlieu   bassnectar  

belle  

best  blaze  bond  

crazy  david  de  déplacement  dog  du  

extreme  flip  football  free  freerun  freerunning  gym