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Platforms used in University Projects

2.3. Learning Environments

2.3.1. Platforms used in University Projects

Firstly, many of the studies investigated state the means of communication, or activity, but

do not specify a particular tool or software. For instance, several researchers indicate the use

of a message board, or forum during the projects, but do not state which one specifically

(O’Dowd, 2009; Liaw & Bunn-Le Master, 2010; O’Dowd & Eberbach, 2004; Kung, 2002 and

Fuchs, Hauk & Müller-Hartmann, 2012). Consequently, this may create a distorted image of

the environments used. Nonetheless, it is useful to look at the ones that are specified.

According to the research reports, 22 different platforms were during university projects. For

a complete overview, including the studies that mention these environments, see table 6.

Platforms such as Blackboard, WebCT, FirstClass, Moodle and MOOssiggang support

both synchronous and asynchronous communication, so they include a message board and

32 audio-visual communication. Both Blackboard and Moodle are used 5 times in university

projects, WebCT is mentioned 4 times, and FirstClass is used only twice.

Cyber-Vine and Facebook are the some of the environments mentioned that enable

asynchronous communication as sole format. Cyber-Vine is a message board, and is used

once. Facebook is a social medium, which supports both asynchronous and synchronous

communication. Yet, the one exchange that uses it as a platform focuses on asynchronous,

forum-like messages, and does not use its synchronous chat function (Bray & Iswanty, 2013).

In line with these asynchronous messages are the social networking environments that support

blogging, such as Blogger, which was used 4 times, and Xanga, Pixnet and MySpace, which

are used once each.

Unfortunately, many of the asynchronous message boards used were not mentioned by

name. As a result, it is only possible to speculate and predict that asynchronous bulletin

boards - including Moodle and Blackboard, if the integrated chat function is not used by

participants - would be by far the most popular tools, as asynchronous communication is the

most common format in both educational contexts.

MSN Messenger (or Windows Live Messenger) can be used for synchronous chat messages,

but some versions enable the use of a webcam and/or microphone, so the program is also

eligible for videoconferencing. However, as indicated earlier, this program is used primarily

for solely text-based conversations (70%), and it was used 5 times, so it is in the top 5 of most

used environments. Additionally, C6 is also software used for synchronous chat, but this

platform is mentioned only once.

Skype, Adobe Connect, Lyceum, PictureTel and CUSeeMe enable videoconferencing

(VC), and are most regularly used for multimodal communication only. Skype is used 6 times,

whereas Adobe Connect is mentioned 4 times, and Lyceum, PictureTel and CUSeeMe are

33 Table 6

Online Platforms used in the University Projects Investigated

Description Website Times

used

Specific Studies

Blackboard

“The Blackboard Learning System [is a] course management system” (“Student Manual,” n.d.), designed for e-learning, and facilitates both synchronous and asynchronous

communication, and functions like sharing files and creating pages.

http://www.blackboard.com 5

Ware (2005);

Ware & O’Dowd (2008); Lee (2007);

Lee (2009);

Keranen & Bayyurt (2006)

WebCT

WebCT can be compared to Blackboard, as the two have merged into one, new system under the name of Blackboard, since 2005 (PR Newswire, n.d.).

(No link available.) 4

Ware & O’Dowd (2008); Kabata & Edasawa (2011); Darhower (2007 and 2008); Basharina (2007 and 2009)

FirstClass

FirstClass is a “fully integrated suite of applications” (Open Text Corporation, 2009, p. 1), which enables users to communicate inside and outside real-time, and group spaces or communities, blogs, podcasts, archives and storage.

http://www.firstclass.com 2 Müller-Hartmann (2006);

Belz (2001; 2002; 2003 and 2005)

Moodle

“Moodle is a software package for producing Internet-based courses and web sites” (“About Moodle,” n.d.), and is a free-open source environment. It offers functions like forums, chat, and wiki’s (“Features tour,” n.d.).

https://moodle.org/ 5

Lee (2009b and 2011); Ware & O’Dowd (2008); O’Dowd & Ritter (2006); Ritchie (2009);

Dooly & Sadler (2013)

MOOssiggang

“MOOssiggang is one of the world's first bilingual German- English MOOs. MOOs are powerful online learning environments that developed from some of the earliest gaming software available on the Internet”

(“MOOssiggang,” n.d.).

http://german.vassar.edu/projects/

moossiggang.html 2

Schneider & Von der Emde (2005); Kötter (2003)

Cyber-Vine Cyber-Vine is an online forum, that allows users to create

and comment on threads (Edasawa & Kabata, 2007). (No link available.) 1 Edasawa & Kabata (2007)

Facebook

Facebook is a social networking website, which allows users to create a profile page and communities. Users can

communicate, both synchronously and asynchronously, and can share files, photographs and videos (“Facebook,” n.d.).

34 Blogger

Blogger is a weblog platform designed by Google, and can be used to share text, pictures and videos (“Blogger Features,” n.d.). It only supports asynchronous messages.

http://www.blogger.com 4

Lee (2009b and 2011);

Gephardt & Kostelníková (2012); Lee (2012);

Yang (2011)

Xanga

Xanga is a “blogging community”, (“Xanga,” (n.d.), so a social networking site which relies on synchronous messages – weblogs, or blogs – and allows users to share pictures and videos.

http://www.xanga.com 1 Yang (2011)

Pixnet Pixnet “serves as a social network website, online photo

gallery, and blog service provider” (“PIXNET,” n.d.). http://www.pixnet.net 1 Yang (2011)

MySpace

“MySpace is a popular social networking website offering an interactive, user-submitted network of friends, personal profiles, blogs, groups, photos, music and videos

internationally” (“Myspace,” n.d.).

https://myspace.com 1 Yang (2011)

MSN Messenger or Windows Live Messenger

“Windows Live Messenger (formerly named MSN

Messenger) is an instant messaging client” (“Windows Live Messenger,” n.d.). It supported both text-based and audio- visual synchronous communication, but has now been merged with Skype (“Messenger to Skype,” n.d.).

http://www.skype.com/en/downlo ad-skype/skype-for- computer/windows-live-

messenger/

5

Bower & Kawaguchi (2011); Pasfield-Neofitou (2006); Worajitipol (2010); Menard-Warwick (2009); Jin (2013)

C6

C6 is an “Italian Web-based chatline” (Tudini, 2007, p. 586), which supports text-based chat in real-time. However, “C6 has developed a ‘singles’ orientation since its use in [Tudini’s] study, Puntochat” (p. 597).

(No link available.) 1 Tudini (2007)

Skype

Skype allows users to “speak, see and instant message other people” (“About Skype,” n.d.), and to share files. Although the platform is still calles Skype, “[n]ow [it] is part of Microsoft” (“About Skype,” n.d.).

http://www.skype.com 6

Carney (2008); Brinckwirth (2012); Worajittipol (2010); Willms (2011); Dooly & Sadler (2013); Jin (2013)

Voicethread

“VoiceThread is a totally web-based application that allows you to place collections of media like images, videos, documents, and presentations at the center of an

asynchronous conversation” (Pennsylvania State University, n.d.).

http://voicethread.com 1 Dooly & Sadler (2013)

Adobe Connect

“Adobe® Connect™ is a web conferencing platform for web meetings, eLearning, and webinars [or online seminars]” (“Adobe Connect,” n.d.), and enables

http://www.adobe.com/uk/product

s/adobeconnect.html 3

Jauregi, De Graaff, Van den bergh & Kriz (2012);

35

multimodal communication. Jauregi & Bañados (2008)

Lyceum “[S]ynchronous audio-graphic conferencing software”

(Hauck, 2007, p. 203). (No link available.) 1 Hauck (2007) / Hauck & Youngs (2008)

PictureTel

PictureTel is software which facilitates “video conferencing” (Yee, Mitchell, Naka, Morozumi & Yamaguchi, 1998, para. 1.3).

(No link available.) 1 Yee, Mitchell, Naka, Morozumi & Yamaguchi (1998)

CUSeeMe

“CU-SeeMe is audio/video conferencing software that allows Internet users to connect one - to - one, many - to - many, or any combination” (Michigan State University College, n.d.).

(No link available.) 1 Yee, Mitchell, Naka, Morozumi & Yamaguchi (1998)

Audacity Audacity is “open source, cross-platform software for recording and editing sounds” (“Audacity,” n.d.),

http://audacity.sourceforge.net/?la

ng=en 1 Lee (2009b and 2011)

iMovie

iMovie is “program to create and edit movies” (Mead, 2012). It has a”an integrated [uploader, which] makes sure your creations go online instantly” (Mead, 2012).

1 Lee (2009b and 2011)

Second Life

Second life allows for audio communication, but does not enable visual contact. It allows users to create an avatar and walk around in a virtual 3D world (“What is Second Life?” n.d.).

http://secondlife.com 3

Canto, Jauregi & Van den Bergh (2013); Dooly & Sadler (2013);

Jauregi, Canto, De Graaf, Koenraad & Moonen (2011)

36 Naka, Morozumi & Yamaguchi, 1998). Both Adobe Connect and Voicethread can be used to

share files and have online meetings, but Voicethread was mentioned in only one project.

Although they do not support direct audio-visual contact between multiple users, software

like Audacity and iMovie can be used to create clips and share them. Both programs are used

in the same project (both studies describe the same project) (Lee, 2009a and 2009b).

Lastly, as is shown in the one study that relies on Second Life as its sole communication

environment (Jauregi, Canto, Graaff, Koenraad & Moonen, 2011).

In short, despite the fact that there are 16 different activities (see section 2.2.1., table 3)

mentioned in the studies, there are at least 22 platforms used. As a result, there is great variety

in the platforms used. Additionally, many projects that mention a specific tool have their own

platforms, as many of the environments mentioned are used only once.

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