Some people prefer to place Insert effects on Input Channels so that those effects may be printed to the Track while recording. For instance, you might place a compressor, EQ, or other effect on a vocal Input Channel in order to save time and computer resources later, when mixing. This is easy to accomplish in Studio One. It may be helpful to review the Mixing
chapter in order to better understand these instructions.
To insert an effect on an Input Channel, open the Console and click on the Inputs tab on the far left to view the Input Channels. If you’re working in the Small Console view, double-click on the Input Channel to open its Insert Device Rack.
Insert an effect in the Insert Device Rack on any of the Input Channels, and those effects are recorded at the input of any Track that uses that source. Studio One automatically compensates for any latency caused by the Insert effects.
Note that when Insert effects are used on Input
Channels, and effects are recorded to a Track, there is no way to go back and change the sound of the
recording. To avoid this scenario, you might consider placing effects on the Audio Channels to which you are recording for monitoring purposes only and printing with effects at mixdown.
Editing
After recording, the next step in production is usually editing the recorded Events to achieve a desired sound. The following chapter discusses aspects of editing in Studio One, including Arrange view and Edit view editing, mouse tools, Event envelopes, edit groups, timestretching, comping, integrated Melodyne pitch correction, and transient detection and editing.
Events
All audio and musical data that exists within the timeline of your Song are visually represented by Events. Events that contain audio are called Audio Events and can only be located on Audio Tracks. Audio Events are distinct in that they display audio waveforms. Audio Parts are Events that contain multiple Audio Events.
Events that contain musical data are called Instrument Parts and can only be located on Instrument Tracks. Instrument Parts are distinct in that they display musical performance information.
Audio Events and Instrument Parts are referred to collectively as Events in this manual. Event editing can take place both in the Arrange view and the Edit view. Audio Events and Instrument Parts can be edited in similar ways, but each has special considerations.
[Right]/[Ctrl]-clicking on any Event displays the Event contextual menu, which contains all related Editing actions, logically grouped. At the top of the contextual menu, you can find the Event Name, which can be edited by double-clicking on it and entering a new name. You can rename all Events on a Track by renaming the Track and holding [Shift] while pressing [Enter]
after typing in the new name. You can also change the Event color by clicking on the color bar next to its name and selecting a color or scrolling through the colors with the mouse wheel.
Common editing actions are listed under the Event name, as well as a Recent Items list that contains the five most-recently used actions. In this way, you have instant access to the editing actions you most likely want to use.
Note that the available actions listed in the Event contextual menu depend on whether you are working with an Audio Event or an Instrument Part, and the actions may vary slightly
depending on your version of Studio One.
Tool and Event Snapping
Snapping allows editing actions to occur only at specified divisions in time (such as bars and beats), making editing easier when working with tempo-specific material. For instance, Snapping makes it possible to rearrange specific beats from a bar of a drum loop while keeping the rest of the loop in time. Snap is engaged by default and can be disengaged by clicking on the Snap to Grid button. You can also temporarily defeat Snapping by pressing the [Shift] key while moving the mouse.
If Snap is engaged, the current Snap setting affects the behavior of tools and Event editing, by snapping the tool or Event to nearby time values, as follows:
• Adaptive The default setting, where snapping occurs at the nearest logical subdivision of the current Timebase, based on the current timeline zoom level.
• Bar Snapping occurs at the nearest musical bar line.
• Quantize Snapping occurs at the nearest musical subdivision of the current Quantize Setting.
• Frames Snapping occurs at the nearest frame subdivision.
There are four optional behaviors that can be selected and applied to any of the four modes above:
1. Snap to Cursor and Loop This option enables snapping to the playback cursor and Loop locators.
2. Snap to Events This option enables snapping relative to Events in the Arrangement.
3. Snap to Grid This option is engaged by default, allowing tool and Event snapping to the grid.
4. Relative Grid This option maintains the time relationship relative to the grid for any Event, so that when the Event is moved, the snap position maintains the original position relative to the grid, instead of snapping directly to the grid.