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YAKUT’A TOLD ME THIS PLACE

In document Shadowrun 5E the Complete Trog (Page 45-50)

WAS SO COLD

POSTED BY: NEILB4M3 (A.K.A. SILK ROAD CYBER)

Title’s a little funny, but it just made sense for this place. Fraggin’ Siberia! This place has had a bad rap for millennia and the transition of power to a native spirit did not change the local flavor much.

Which makes sense, because it’s a local spirit.

Huh, never thought of it that way.

Anywho, we’re talking about orks and trolls and the places they live around the world. I was pop-ping around chat spots and happened to run into Clockwork. Not the best of sources, but a hobgob-lin’s an ork right? He mentions that the JackPoint crew is building a little data drop on orks and trolls.

He’s all piss and vinegar about it, because he’s sure everyone who’s going to post will toss up some fluff or talk out their rectum, or worse, not be an ork or a troll. As if the views of others aren’t im-portant. Well, I step out, swap a few bits of code, and swagger back in with the baddest Neil the Ork Barbarian persona out there. Nobody but an ork would rock this bad boy, right? I hit up Clockie, start talking smack in Or’zet, get all “My grandma can whoop your grandma” on him, and boom, he’s spewing garbage again. My angle has worked like a charm. He gets back on the trog-talk topic and whallah, I’m in and offering a report on Yakut. Why Yakut? Because it’s Yakut, and trolls and orks have no problem fitting right into the rest of the freak-show. No offense intended. I just mean the place is crazy, but in a way that’s good for a group of people that need a place they can be understood and not feared. So, Clockie, when you read this, know that “NeilB4M3” is as smooth as they come.

I’m a “drek-born smoothie,” as you called us, but

I won’t hold that against you. Seems no one here likes you, either!

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This slot is dead!

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Clockwork

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SRC was officially accepted as a member of the JackPoint

VPN as of two seconds ago. Touch him and say goodbye to your access, “Clockie”!

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You FUCKERS! This is bullSHIT! You can’t be …

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Clockwork

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Banhammer applied.

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Bull

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Why’d you do that? I believe he was about to say “any

more awesome than you currently are!”

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Slamm-0!

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Don’t push it, Slamm-0! That move puts you on thin ice,

and it’s getting warm in here.

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Glitch

Credentials time, though I’m sure to have won over a few people just for wrackin’ on Clockwork.

I’m a top-tier hacker spending most of my time working for the caravans on the Silk Road. I’ve done scores of diversions up into Yakut because I’m not a desk-decker. I did my time ducking bul-lets with various acronymed organizations but found the pseudo-shadow life more my speed when my employers were defunded. As I said, I’m human. I’m not an ork poser or a troll groupie. I just know when a group of people deserve more credit than public perception offers. And let me say one thing right off the bat: I won’t use the “T”

word. It’s not mine to use. I know plenty of orks and trolls who toss it around like it’s nothing, but I respect my place in that banter.

As for Yakut: This place is built for hard peo-ple. Orks and trolls certainly fit that bill. They’re as tough as they come, but even they occasionally get chewed up and spit out by mama Yakut. The environment is a mix of flat frozen hell, hilly chilly hades, and frag-nuts cold mountainous

nether-world. When breaking a chunk off Mother Russia, they couldn’t have chosen a much harsher piece of property. Guess that’s what you get when the one helping you break off that chunk is a spirit who could care less about the temperature as long as the mana is warm. Point about the environment is that most of Yakut is open land and really cold.

Several cities are clustered along the southern bor-der and the northern coasts, but much of that land in the middle is unpopulated.

By metahumans, at least. The wilds of Yakut are the reason for the divisiveness in the nation. The locals made the deal with Vernya to break free of Russia, but after they got their wish, they suddenly realized they weren’t the only ones who claimed this region as part of their heritage. Vernya knew about the massive shifter population well before the locals, and they knew who they’d side with should disagreements arise. The shapeshifters became Vernya’s answer to the KGB, and Yakut gained a rebellion.

This is where the orks and trolls have found a place to fit in. Shifters are tough. Trolls and orks are tough. Vernya has her powerhouses. The Sagan Zaba (that’s the rebels, though don’t let them hear you call them that) are luring orks and trolls to be their powerhouses, and they’re also training those orks and trolls to be more than fighting machines.

Technical skills, mechanical skills, computer skills, tactics, and medicine. Everything you can think of is being offered to the muscles of the meta world that are willing to come join their cause. Since this isn’t an advertisement, but instead informative, I’ll point out that a lot of orks and trolls are going there, getting training, and then slipping south to the Silk Road and hopping a caravan back to Vlad-ivostok. Not all, but some. Enough stick around that the Sagan Zaba doesn’t put restrictions in place to keep them there, but once they leave, they’d better never return. The Sagan Zaba have a classic Russian mean streak and offer those who desert a slow death being drawn and quartered, or a fast death being fed to their boars. And yes, they have mounts big enough to drag a troll.

>

The merc unit, Amur Tigers, are known to send their

trainees into Yakut. Twice. Once is to engage with the Sagan Zaba. The second time, their “proving”, as they call it, is to hunt shifters. They lose plenty of rookies, but the ones who pass those two tests prove they have all the skills needed to be among this elite merc unit.

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Picador

That’s big picture stuff with a pretty dark an-gle to it. There are better bright points. Novy, for one. The wandering city takes all who can handle the challenging life it offers. Moving every few months means not just a nomadic life, but a life where hard work, the work of building and taking down a small city, occurs almost as often as the cycles of the moon. The orks and trolls in Novy often find themselves splitting their lives between build up and tear down, working to keep order and help protect the nomad city from implosion or division. Novy is a city of sales, and where there is selling, there is undercutting and theft. Security and policing has to fall on someone, and who bet-ter than the biggest guys around who don’t have as much trouble dealing with shifters when they’re the ones causing the trouble.

Bright point two is also around Novy, but still quite the separate entity. As Novy attracted more and more orks looking for work, it developed a bit of an overpopulation issue. Too many orks, meant that between moves, there were too many to use as security, and even during the moves, there weren’t enough jobs to do all at once for all the orks who wanted work. The extras didn’t have anywhere else to go, and after too many alterca-tions in their drunken downtime, they were po-litely asked to leave the city. Not happy with this, but not going to ruin it for everybody, they pooled resources alongside a little begging off their em-ployed brethren and purchased tents and mounts, both riding stock and breeding stock, because they had a long-term plan.

Now, before I go much further, let me clear up my use of “mounts.” I use the term because I’m sure you’ve never heard of a bajanai or a hinkon.

Both are Awakened variants of the more well-known Yakut horse. The bajanai is a bulky beast of burden, easily doubling the size of the short, stocky, Yakut horse, but similar in general appear-ance, though its snout is more compact and neck slightly longer. The hinkon is about the same size, but its body is covered with rhino-like plating, its neck is thick and short, and its mouth has goring tusks like a boar and razor-sharp teeth. These are the “mounts” I’m talking about.

This schism occurred over a decade ago.

While they had their ups and downs, this group of orks has made good on their plans. Because with horses and tents they have been able to stay close to Novy as it moved. After a few years of following close and growing in number, the

leaders of this band of ork riders approached the city’s governing body. They had already been performing a valuable task without asking any-thing of the city in order to prove their worth.

They scouted ahead and located suitable set-tling areas within the proper traveling distance, rode to nearby settlements to spread the word that Novy was coming, and then patrolled the surrounding area to keep out any large forces or natural problems, like the Awakened bears native to the region. The city recognized their contributions, saw the value of their efforts, and made them an official division of the city’s po-lice force. It was a great day for them, but an even better day for the rest of the world, be-cause they went from calling themselves To-skanskiye Naletchiki to Novyy Karaul. The first was a little funny if you had a hundred-year-old sense of humor, but both showed that orks can be so unoriginal.

The force now accepts new riders, but you have to spend at least a year working inside Novy. After that, you can ask to join their ranks and start being trained to fight while you ride. Those who aspire to join, often purchase a bajanai from the traders in Novy to ride while the city is on the move. While the city is stable, they usually lend the mount out to the Novyy Karaul so that it can be trained prop-erly. It’s an expensive investment that doesn’t al-ways pay off because the Novyy Karaul don’t claim responsibility to training accidents.

And since I don’t just keep to one side of a sto-ry, I can also provide a little insight into life as an ork or troll in the Vernya controlled parts of Yakut because it’s relatively simple. Vernya trusts her shifters. The shifters don’t trust metahumans. By some math property I learned in school and don’t remember, Vernya, therefore, doesn’t trust meta-humans. It’s not completely universal, but the last ones she helped out and made a deal with went and got an artifact so that they could rebel against her. That sort of thing doesn’t build trust.

Vernya may not trust metas, but she trusts in-stinct. And survival is a very basic inin-stinct. Doing things to survive is a reliable expectation, espe-cially when those things are more of a reaching goal, than a basic one. Vernya has no problem letting anyone live in the cities she controls, but when you step out of line, you’re shipped off to the mines. Literally. Vernya uses manual labor in her mining efforts in order to preserve the order of nature in her realm. No machines whatsoever, just

good old-fashioned picks, shovels, blood, sweat, and tears.

And guess who her favorite metahumans are to send off to these mining deathcamps? Yup, orks and trolls! Though dwarves are actually at the top of the list, but they manage to slip through her fingers more often when the time comes to pay the piper. Advantages of being small, I guess. Or maybe it’s that worldwide network of friends they have, but that’s for a different write-up.

So, take this as the warning. Head into Yakut at your own risk. Don’t cross anybody (or at least get caught crossing them), and make sure to bring warm clothes.

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Anyone want to apologize for questioning me on letting

this guy in?

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Slamm-0!

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I’m not entirely sure we need him, but he torqued off

Clockwork just to get in, so he’s all right by me.

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Kane

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Got a little addition here, since Neil didn’t get into the

action in the capital city of Yakutsk. I don’t blame him—

getting anything into or out of that town is not easy.

Recently, though, I made contact with an ork living in the city, and we had a number of chats over the past few months. Here is an edited transcript of some of those chats. Some of it is frustrating elliptical, I know, but that’s what has to happen when ruthless shapeshifting spies are everywhere.

And if they’re here, reading this, all I have to say is:

Hi! Fuck you!

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Glitch

Koloff: There are people here who say it is just like any place. You have to learn the rules, adapt to the circumstances, and then you may survive.

Glitch: Is that not true for you?

Koloff: There are many places where it is not true. It is ridiculous to think that all places have the same level of difficulty for living. Ask people who lived in San Francisco under Saito, and then not under Saito. Was it the same, both times? Of course not. Not all places are the same.

Glitch: So in some places, you have to adjust.

Like in Saito’s San Francisco, metahumans would have a very difficult time—most would have got-ten right out, but some could not, so they would live in hiding or try to find a way to be useful to the regime, which means they’re supporting a re-gime that’s working against their people. Those

are tough circumstances. Have you ever seen cir-cumstances like that?

Koloff: Tolstoy, he said that all happy families are alike, and unhappy families are different. He is only half right. There are many ways to be hap-py, and there are many ways to be unhappy. Saito expelled people, but there are other places where metas are just mistrusted. They may like to leave, but leaving is not easy, so they are forced to stay in a place where people want them to work for their livelihood but don’t trust them with any of the jobs that would support them. People must find a way to live where people do not want them to live but also are forcing them to stay. It is a different way of being unhappy.

Glitch: Can people really be forced to stay any-where? Trucks and planes bring in goods, there are various vehicles that can be stolen, and every-one has feet. In every-one of these places you’re talking about, couldn’t people leave at some point if they really wanted to?

Koloff: Oppression is a science. Really. There are people who have studied it carefully. They un-derstand the right amount of terror to inflict on people so that they live in a perpetual state of anxiety without being driven to complete chaotic insanity. Make sure everyone knows the stories of someone who attempted to flee and was im-mediately shot. Conduct random interrogations, where four out of five people are simply ques-tioned, and the fifth is tortured. The people who were simply questioned begin to feel like the lucky ones.

If you do this correctly, you induce a state of perpetual anxiety. Do you know what people who are anxious all the time really like to do? Drink.

What you need to do, then, is make sure they have a steady supply of their favorite native liquor, and they keep themselves in a nice drunken stupor.

<Apparently those last paragraphs got a little too specific for Yakut censors, and Koloff was off the Matrix for about two weeks. Our conversa-tions continued shortly thereafter.>

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Koloff certainly understands the basic tactics, but one

thing his description is missing is information on how to spread stories about people who got away. You can have a State-run media, which provides certain benefits, but also downsides, as people learn to mistrust it. Double agents, spies, and infiltrators play a critical role in any authoritarian regime, and one of those roles is to get information out—telling stories at the right time, leaking

information that the State supposedly doesn’t want you to see, and other things along those lines.

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Sunshine

Glitch: I read an interesting paper recently about physical appearance and identity.

Koloff: What made it interesting?

Glitch: It examined the psychological ramifi-cations of the Year of the Comet, specifically the effect on changelings, people whose appearance radically changed. They found higher instances of depression and schizophrenia among these indi-viduals, as the change in appearance messed up their conception of themselves and sometimes caused an entire break with reality.

Koloff: Hmm. Interesting. But I assume some of this is because the changes are out of their control, yes? If you decide to re-invent your appearance on your own, it can lead to a stronger psyche, not a weaker one.

Glitch: Good point. Imagine, though, someone who changed their look so often that they lost all sense of what their “real” self was. What kind of effect do you think it could have on a person?

Koloff: Uncertainty. You may not know just who your actual self is, and that could lead to self-doubt. That could put you in the position of many bullies and narcissists, where you lash out at others to cover your own internal sense of weakness.

Glitch: Would that lashing out be random?

Koloff: Not necessarily. The easiest thing for a bully to do is attack the weak, those who are low-est on the social structure. That means if your per-sonal doubt is focused on your own physical ap-pearance, you may lash out at those who are often reviled for their physical appearance. By dominat-ing them, you assert that you must be less reviled than they, for you can control them.

Glitch: Doesn’t sound strictly logical.

In document Shadowrun 5E the Complete Trog (Page 45-50)