Rochester Institute of Technology
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Theses
Thesis/Dissertation Collections
5-1-2002
Let sleeping turtles lie
Jason Jarvis
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Recommended Citation
Let Sleeping Turtles Lie
by
Jason Jarvis
Submitted in Partial Fulfillment of the Requirements for the degree:
Master of Fine Arts
MFA Imaging Arts/Computer Animation
SCHOOL OF FILM AND ANIMATION
Rochester Institute of Technology
Rochester, New York
May 2002
Skip Battaglia, Chair
Professor
School of Film and Animation
Howard Lester
Professor
School of Film and Animation
Johnny Robinson
Associate Professor
Let Sleeping Turtles Lie
I, Jason Jarvis, hereby grant permission to the Wallace Memorial Library of
RIT to reproduce my thesis in whole or in part. Any reproduction will not
be for commercial use or profit.
Signature
____fY:..~:;._-{s..--~~9.
Table
ofContents
Let
Sleeping
Turtles
Lie
Developing
the
Story
Developing
the
Aesthetic
The Production Process
Character Development
Paper Construction
Scenery
Design
Voice
Recording
Character Animation
Compositing
Editing
Music
andSound
FX
Conclusion
APPENDIX A: Thesis
Proposal
Treatment
Timeline
Budget
Marketing
Plan
APPENDIX B: Original Storvboard
Story
Development
The story
wentthrough
severalincarnations
during
the
development
phase.The
original concept wasbased
on ashortstory elaborating
on sketchesin
my
sketchbook.The
story
consisted of sevenillustrations
and aboutten
lines
oftext.
The
only
materialto
survivethis
versionwasthe
design
ofthe town
andthe
turtle,
andthe
rapportbetween
the
boy
andthe
turtle.
In
developing
thestory
as a shortfilm,
muchmaterial was added.Two
major characters weredeveloped
to
serve as a sympathetic characterand an
identifiable
villain,
charactersthat
wouldbe dropped in
the
final
story.This
version ofthe
story,
drawn
out as a short comicbook,
was expandedin far
too
many
waysto
makefor
a comprehensiblefilm.
Realizing
that
the
story
needed muchrevision,
I
cut out much unrelated material and all ofthe
sub-plots and gave moretime to
establishthe
logic
ofthe
world.The finished
story
bore
more resemblanceto the
originalstory
than to
the second,
expanded version.The
story
nowhad
three
distinct
movements,
each
running
for
approximately
athird
ofthe
running
time.
During
the
development
ofthe story,
I
was awarethat
I
did
nothave
asatisfactory
resolution
to the
problem createdby
the
story.I
cameup
with severaldifferent
andidiosyncratic
resolutions,
but
could not committo
any
one.I
realizedeventually
that the
only
properway
to
resolvethe
conflict wasto
have
adrastic
expansionto
the world ofthe characters,
andthis
expansionwas
to
be
revealedto the
main character afterhis
darkest
moment,
but before
the
final
confrontation.What
began
as astory
of revengebecame
areligiousjourney.
Development
ofthe
Aesthetic
While
the
story
wentthrough
many revisions,
my
intended
aesthetic,
both
artistic andthematic,
wasdeveloped
at anearly
phase.The
artistic aesthetic wasthe
easiestto
develop.
In approaching
the
thesis,
I
was preparedto
useany form
ofanimation,
andin
the
earliest phase ofdevelopment I
wasplanning
onusing
3D
animation.In
the
end,
I
optedto
usea mixture of papercutoutsand computer animation
to
create amake
it
easierfor
the
eyeto
digest
the
actionandunderstandthe
architectureof
the
world.The
town
andthe
turtle,
whilecontaining
muchdetail,
aresufficiently flat
to
create aniconic feeling. The idea
ofcreating
aniconic
world wasimportant
to
me,
asI
feel it is
receivedin
our minds onadifferent
and more personallevel
than
a moreliterary
project.I
seemy
films
not so much asentertainment,
but
asessaysillustrating
my
views ofthe
world.The
second reasonfor
my
use of2D
animation,
and cutout animationin
particular,
involves
personal preference.While
I
have
no gripe against3D
animation, I
found 3D
animationto
be
too
physically
defining
for
this
project.Three-dimensional
characterstend to
be
rootedin
a space andit is
easy
for
usto
concentrateexclusively
onthat relationship,
whileI
wishedfor
the
viewerto
look for
other relationships.Also,
I
am attractedto the
jumpiness
of cutout characters.They
seemto
actually
be
alive,
partially
because
they
are made of materialsthat
we canidentify
as real.I personally
find
it
easierto
empathize with afully
articulatedhuman
cutout characterthan
with either a3D
character or atraditionally-drawn
character,
possibly
because
cutout charactershave
physicaljoints
similarto
our own as well asan abstractness
that
allows usto
enterthe
character.It
was alsoimportant for
my
thesis
film
to
continuein
the
personal styleI
have been
developing
averthe
course of severalfilms. This
styleincludes
visualtrademarks
as well as narrativethemes.
My
visualtrademarks
include
a generalflatness
to the
animated world use of coloredpencils,
devices
used onmany
but
not all ofmy
projects.This
style wasalready
being
developed
priorto
my
work atRIT,
but has been
sharpenedwithaccess
to
appropriate software anddrawing
instruction.
Another
important
trend
in
my
visual styleis
to
avoidimages
ormovementthat
areobviously
computerized.For
this
reasonI
do
notemploy
acontinually
moving
camera,
or use simple computer-generatedcoloring
schemes.My
goal
in
this respectis for
the
viewerto
notknow
that
any
computerswere usedin
the
production.There
are some narrativethemes
in
my
films
that I
wouldidentify
as centralto
my
style,
andthus to
my
aesthetic.My
films
areoften aboutmisfits or people who are
forced into
roles,
and whathappens
whenthey
start
to
questiontheir
roles.My
first
RIT
production,
"Paper
Mammals",
involved
aprotagonist whowas given a worldto
live
in,
andthe
tragedy
ofhis
curiosity
ofthings
beyond
this
space.The
secondfilm,
"Sir Niblet
andthe
Dragon",
showsdevelopment
ofthe
theme.This
time,
Sir
Niblet is
dragon
representsthat
whichwe aretold to
defeat,
but
withoutthe
illusion
created
by
thesociety
(in
the
film
presented as apair ofglasses), the
dragon
is
no greatdanger
at all.In
the conclusionto this
film,
Sir Niblet
by
chancelearns
this
secret andjoins
the
dragon. The
three
royal people arebanished,
anda new
society
is formed
comprised ofNiblet
andthedragon.
The
themes
for
the currentproject,
"Let
Sleeping
Turtles
Lie",
are similarto the
last
films,
but
anelement of scalehas been
added.The story is
still abouta character who
is
forced into
arolethat
does
notfit
him.
The
world
is
setup
with certainconcreterules.There is
atown.
This
town
is
onthe
back
of a giantsleeping
turtle.
The
turtle
is
onamountainpeak,
withnoother
land in
sight.Once in
awhilethis turtle
wakesup,
andthe
town
is
threatenedwith
destruction. The
turtle
canonly
be
quelledby
the town's
storyteller,
anindividual
soboring
that
he
can putthe
turtle
back
to
sleep.These
arethe
rules ofthis
animatedworld,
andthe
story
develops
afterthe
town
loses
their
storyteller.The
boy
becomes
the
protagonist ofthe
film,
when
he is
chosento
fill
the
role ofthe
town
storyteller.In
thisstory,
the
boy
is
aware ofthe
importance
ofthe
role andthe
costto
his
ownfreedom
(as
storytellers mustbe
locked
away
to
preventany
stimuli which wouldprevent
him from
becoming dull),
andgoesthrough
stages wherehe
accepts,
refuses,
andfinally
transcends the
role.Now,
whenthe
hero
is
thrust
into
the
undesirablerole,
he
sees apotentialfor
the
rolethat
no onehas
seenbefore,
andthe
whole universeis
expanded.I
supposethis
couldbe likened
to
a religioustransformation,
or a scientificinnovation like
that
ofCopernicus.
The
turtle
has
aninteresting
role.It is
positioneddirectly
beneath
the
town,
and could standto
representthose
things
that
oursociety
fights
to
control or
keep
in
check,
chiefamong
them
being
ourfear
ofdeath. The
awakenedand enraged
turtle
is
aliteral
threat
ofdeath for
the
people ofthe
town,
but
the
sleeping
turtle
is
presentat all othertimes
to
remind us of ourmortality.
As
withSir
Niblet,
the
hero develops
abond
withthat
whichmust
be
fought,
asin
the
thesis
film,
the
boy
andthe turtle
areboth
prisonersto the
society
ofthe
town.
Above
all,
this
is
afilm
aboutitself.
In
the eyes ofthe
citizens, the
storyteller
has
only
onefunction,
to
keep
theturtle
asleep
andsociety
atthestatusquo.
The
role ofthe
storytelleris
to
tell
stories,
be
they
in
the
form
ofbooks, films,
poems,
orballads.
There
aremany
whofeel
that
a storyteller'spurpose
is
to
create atemporary
escape,
to
entertainthe masses,
to
keep
the
This
new storytellermay
be
closerto the
original prehistoric rolethat
the
storyteller
filled.
The Process
Character Development
andConstruction
Knowing
that the
characters wouldbe
constructed as papercutouts,
I
was alloweda
large
range of style anddetail. The
characters ofthe
originalstory
were simplepencildrawing,
composedprimarily
ofbasic
shapes.They
continuedin
this
fashion into
the storyboards,
althoughby
that time
I
was alsodesigning
moredetailed
character sheets.Creating
characters withcutoutpaper permittedme
to
use a greaterlevel
ofdetail
than
wouldbe
practical
for
traditional
hand-drawn
characters.My
characters wereplottedin
pencil,
inked,
and colored with colored pencils.I
used a roughpaper,
sothe
colored pencils gave a smalldegree
oftexturing.
When
designing
cutoutcharacters,
I
give much attentionto the
layout
of
the
joints.
A
goodcharacter,
in
my
opinion,
shouldbe
ableto
shouldarange of emotions
based solely
onposture,
andfor
a cutout characterthis
must
be incorporated into
the
design.
My
processinvolved first
planning
outa character's
joints in
asketchbook, making
aworking
puppetmodelfrom
scrap
paper,
andthen
tracing
the
parts ofthe
model onto good paperfor
inking
and coloring.After
the
design
andthe
coloring,
the
characterdesign
wasphotocopied
in
color,
andthe
photocopies were cut out andstrung
together
with
string
andtape
(please
seethe
appendixfor
anillustration
ofmy
paper-and-string
technique).
I
usedphotocopiesfor
the
actual productionfor
two
reasons:
First,
I
wantedback-ups in
casesomething
happened
to
acharacter,
and
secondly, the
colored penciltends to
smear onthe
originals andwouldnot
hold
up
wellin
the
productionphase.Overall,
there
were15
charactersdesigned
andusedin
this
production.
Thirteen
ofthe
characters werehuman,
eachcontaining
joints
in
the
arms,
legs,
torsos,
andhead.
The
amount ofdetail
givento
a characterwas related
to
screen-time.My
mostdetailed
characterwasthe
maincharacter, the
boy,
whohad
joints
in
his
body,
replaceableface
parts,
replaceable
hands for
gestures andactions,
and an8-piece
replaceablehair
The
remaining
two
characters wereboth
ofthe
turtle,
onefor close-up
shots,
and onefor
extremelong
shots.This
smallerturtle
alsoincluded
acutout model of
the town
onhis back.
Scenery
Construction
The scenery
was constructedto
fit
withthe
aesthetic ofthe
characters.The
backgrounds
weredrawn
withpencil,
inked,
andfinished
withcoloredpencil.
I
owemany
thanks to
Yu
Fang
Lin,
who coloredthe
backgrounds
under
my
direction.
Three different
settings were constructedfor
the
production.The
first
setting
wasthe town.
The
town
wasdesigned
as severalflat layers
resting
atop
oneanother, allowing
for
the
town
to
shake andflop
arounddangerously during
the turtle-quake
scenes.Each
layer
wasdesigned
anddrawn
separately
andhad
a unique colortheme, creating
in
the
end productthe
effect atown
withstripedlayers.
The
secondsetting
wasthe
inside
ofthe
storyteller's cell.The
generalconcept was
for
a room withlittle
orno color.Several
views oftheroomwere
created,
someincluding
the
large
metaldoor
and someincluding
the
small window onthe opposite side.
A close-up
ofthe
windowsill was alsocreated,
as well as a view ofthe
outside ofthe
cell.Character
Animation
The
characters were animatedin
an unorthodox manner.I
animatedthe
charactersseparately
from
the
backgrounds
andoneanother,
withtheintent
ofcompositing
them
together
in
alater
phase ofdevelopment.
The
characters were animated over a green screen on acustom-built animation
stand.
The
frames
of animation were capturedwith aSony
video cameraplugged
directly
into
a computer.I
usedAdobe Premiere
to
capture andmanage
the
animatedfootage.
This
part ofthe
process waslong
andtedious.
Because
I
wascreating
straight-ahead
animation,
any
mistakemeantI
had
to
startthe
shot over.As
there
wasnoway
withmy
meagersetup
to
checkto
progressionofthe
shotuntil
it
wasfinished,
there
weremany
reshoots required.Some
sceneswereanimated
four
orfive
times
before
I
was contentwiththem.
Another
constraint with
this
method ofanimating
wasthe
necessity
ofdoing
an entireshot at one
time.
With
some shotsrunning
aslong
and40
seconds,
yet
this
is
consideredridiculously
fast
when comparedto the
productiontimes
ofsome recentstraight-ahead animatedfilms).
The
lifesaver
for
this
phase wasthe
timing
sheet.Without
astopwatch anda
detailed
timing
sheet,
this project wouldhave been
unmanageable.
I
usedtiming
sheetsto
plot outevery
majormotion,
the
mouth positions
for
the
lip
sync,
and even when a character wouldblink.
This
alsoallowedmeto
synchronizethe
actions ofthe
characters.At
the
completionofthis phase,
I
had footage
ofthe
charactersdoing
actions and
delivering
lines in front
of a greenbackground. The
nextstep
was
to
putthem
together.
Compositing
Putting
together the
finished
shots was a much easiertask
than
the
characteranimation.The
first
step
wasto
throw
in
all ofthe
necessary
footage
in
roughly
the proper place.I
then
reworkedthe shot untilI
wassatisfied with
it,
slowly adding
the
effects thatwere not presentin
the
original character animation.
These
effectsincluded
the
waterandclouds,
the
blurring
for
scenery
out offocus,
the
chalkdrawings,
andtracking
moves.
Camera
movement wasintentionally
avoided as much aspossible,
in
keeping
withmy
tradition
editing
preferences.Editing
The
editing
phase wasbrief,
owing
to
my
strictplanning
during
pre-production.
There
was a needto
trim
from
the
heads
andtails
of severalshots
to
maintaincontinuity
andpace,
but
this
film (as
withmostanimation)
was shot close
to
a1:1
ration of raw vs.final
footage.
Sound FX
andMusic
The
sound effects were addedon anofflinedigital
editing
system.The
voicetracks
were alsolinked
to the
footage
atthistime.
I
createdthe
sound effects with a
DAT
recorder and amicrophone,
in
the same manner asthe
voicetracks.
The
completed soundtrackwasthen
syncedup
withthemaster cut and was
ready
for
distribution.
The
finished
film,
andthe technique
with whichit
wasmade,
satisfy
my technical
aspirationfor
this
project.I feel
that
combining
the
paper cutoutswiththe
aid of computer animationcreated a productthat
could nothave
been
createdwith either cutouts or computer animation alone.It
is
amixture of
the
clean perfection ofthe
computer withthe
jittery
human-friendly
movementofthe
paper cutout.With
the
merging
oftechniques
comesa
cost,
asthetime
requiredfor
production was greaterthan
Proposal
for
MFA
Thesis
Project
Town
onSleeping
Turtle
(working
title)
by
Jason
Jarvis
MFA
Imaging
Arts/
Computer Animation
SCHOOL OF PHOTOGRAPHIC ART AND
SCIENCES
ROCHESTER INSTITUTE OF TECHNOLOGY
ROCHESTER,
NEW
YORK
April,
1999Skip
Battaglia,
Chair
Professor
Film/Video/Animation
Department,
School
orPhotographic
Arts & Sciences
Johnpy
KoDinfiojAssistant Prof
Film/Video/Animation
Department,
School
orPhotographic
Arts & Sciences
lessor
Howard Lester
Professor
Jason
Jarvis
Thesis
Treatment
14 Apr 99
Town
onSleeping
Turtle
The
town
sitsprecariously
onthe
back
of a giantsleeping
turtle.
The
turtle
is
perchedatop
a mountain.This
is
allthere
is.
The
people ofthe
town
aredoing
quietthings.
At
no pointdo
they
raisetheir
voices.Mel-O
andhis friend Patience
areplaying,
whenthey
come across a
trumpet,
which,
like
allnoisy
things,
is
banned from
the town.
Despite Patience's
objections,
Mel-0
playsthe
trumpet
quietly.The
inevitable
accident occurs:Mel-O
playsthe trumpet too
loud
and wakesup
the
turtle.
The
town
shakeswildly,
andthe
citizens panic.The
mayortakes
control and orders
the
mostboring
personin
town to
be
fed
to
theturtle,
which
the
panicking
townspeople
claimto
be Mr. Thomas
theaccountant.A
mob carriesMr.
Thomas
to the
edge ofthe
town
andlowers him
to the
turtle's
level
on a rope.A
womantells
her
childthat
only
by
eating
anextremely
boring
person canthe turtle
fall asleep
and thetown
be
saved.The
turtle
eatsMr. Thomas
andfalls
asleep.A
teary-eyed
Mel-O
guiltily
claimsresponsibility
for
the
trumpet
playing
and,
asis
judged
by
the
citizensto
be
"noisy."The
townspeople
gatheraroundthe
laws
ofthetown,
whichare carved on atall
column.The
mayorreads an
inscription
that
statesthat
the
"noisy"
must
be
confinedto
theDulling
Room in
the
top
of atower
until suchtime
that
his
noisinessis
stifled.barred
window.Time
passes(montage). Outside
thetower,
people remarkthat
Mel-O
mustbe
duller
than
adoorknob.
Children
mockhim
andthrow
things
(like
chalk)
through
the
window ofMel-O'
s cell.
At
night, Patience
climbs
the tower
andlooks
through the
window.Mel-O
is
furiously drawing
pictureson
the
walls ofhis
cell with chalk.He draws
with everincreasing
speed and emotion.
Sometimes he
appearsangry,
sometimeshe
appearsscared.
He
laughs
and cries.When
he has
coveredthe
walls oftheDulling
Room
withdrawings,
he
stopsto
look
overhis
work,
pleased.Mel-O
climbsto the
windowand whisperssomething
to
Patience.
Patience
leaves
and returns withthetrumpet.
She hands
the trumpet to
Mel-O
through the
window.Mel-O
playsthe trumpet
loudly,
andthen
hides
it. The
turtle
awakes andthe
town
trembles.
The
townspeople
panic.They
go
to the
Dulling
Room
to
getMel-O,
talking
amongstthemselves
abouthow
he
mustbe
the
mostdull
personin
the town.
They
lower him
on aropeto the
turtle.
As Mel-O
dangles in
front
ofthe
turtle,
he
tells the turtle
a story.Mel-O
tells
thestory
of anotherturtle
who alsohad
the
misfortune ofhaving
atown
built
onits back
andhow
eating
villagers madeher
sleepy.Before
Mel-O
canfinish
his
story,
the turtle
eatshim
and startsto
fall
asleep.Mel-O,
in
the turtle's stomach,
finds
many
boring
people alive andwell(and playing
Bingo). Mel-O
continuestelling
his
story from inside
the
turtle's stomach,
keeping
the turtle
awake andmaking
it
very
cranky.The
drawings
for
Mel-O's
cell aresuperimposed,
andMel-O'
s
drawings
correspondwith whatis
happening. In Mel-O 's
story
andin his
drawings,
the
turtle
gets sofed
up
with
the
boy
in
her
stomachthat
she slides off ofthe
mountain.Just
asthe
story suggests,
the turtle
slides off themountainandthe
remains ofthe
town
stomach are pulled
from
the stomachby
clinging
to the
rope stilltied
to
Mel-O. The
people ofthe town
rebuildthe town
withoutthe
sleeping
turtle
andwithout
the
needfor
quiet.The
only
thing
thatremainsin
ruins arethe
stone-carved rulesof
the
oldtown.
The
peopleplay
loud
musicalinstruments.
This story
willbe
animatedwiththe
use of paper cut-outs animated underacamera.
The
footage
willbe
compositedand special effects addedwiththe
Jason Jarvis
Thesis
Timeline
12
Apr
99
I
Timeline
for
thecurrent semester(2
credits)
Week 6
Propose
Week 7
Record
voicesWeek 8
Record
voicesCharacter designs
completeWeek 9
Record
Voices
Production
breakdown
Week 10
Voice
trackcompleteBreakdown
completeWeek 11
Preapproval for
summer workII Timeline for Summer 1999 (1 credit)
Weeks 1-2
Audio breakdown
Contruct
paper media(cut-outs &
backdrops)
Weeks 3-10
Under-camera
animationIII Timeline for Fall 1999 (6 credits)
Weeks 1-11
Under-camera
animationCompositing
Effects
animationIV
Timeline for
Winter 1999-2000
(5 credits)
Weeks 1-4
Editing
Week
5, 6,
7
Tentative screening
Duplication
Jason
Jarvis
Thesis Proposal
14
Apr 99
Marketing
Plan
To
promotemy
finished
thesisfilm,
I
plantosubmitit
to thefollowing
festivals.
Ann Arbor Film Festival
ANNEC
Y International Film Festival
ASIFA-East
Animation Awards
Blue
Sky
International Film Festival
California
Sun International Animation Festival
Chicago
International Film Festival
Chicago
International
Children's Film Festival
Hiroshima
Animation Festival
Los Angeles
International Film Festival
ORF-PRIX
Ars Electronica
Ottawa
International Film Festival
Rochester International Film Festival
SIGGRAPH
Jason
Jarvis
Thesis Budget
12
Apr
99
Estimate
Actual
Research
$
0
$
0
Supplies
Art
Supplies
$
100
$100
Electronic Media
$
250
$250
Videotape
$
60
$
60
Computer Rental
Mac
@
$25/hr
x600
hrs.
$15,000
$
0
Editing
Station
Avid
MCExpress
$125/hr
x70
hrs.
$8,750
$
0
Wages
$15/hr
x800
hrs.
$12,000
$
0
Festival
Entry
Fees
$
300
$300
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