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Rochester Institute of Technology

RIT Scholar Works

Theses Thesis/Dissertation Collections

1999

The Human race

Alex Gurevich

Follow this and additional works at:http://scholarworks.rit.edu/theses

This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please [email protected].

Recommended Citation

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The Human Race

Submitted in partial fulfillment of the degree of Master of Fine Arts in

Imaging Arts / Computer Animation, Rochester Institute of Technology,

Rochester, NY

Thesis Committee:

Howard Lester, Professor, Thesis Chair

Stephanie Maxwell, Associate Professor

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Permission Granted

I, Alex Gurevich, hereby grant permission to the Wallace Memorial Library at the Rochester Institute of Technology in Rochester, NY to reproduce my thesis paper in whole or in part. Any reproduction will not be for

commercial use or profit.

Signed

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Contents

Dedication 1

Acknowledgments 1

Project Goal 2

Thesis Proposal 3

Storyboarding 4

Hardware, Software, the Animatic, and Soundtrack 5

The Right Software fortheJob 5

A Characteris DefinedEqually byIts DesignandVoice 5

The SoundEffects Track 7

The RightSoftware for theJob - Revisited 8

Character Design 9

Tommy 9

Sebastian 10

The Cast ofMillions- The Sperm 10

A QuestionofHands 10

The Eggs 11

Mary 12

Angie 12

TheBrain 12

The Anthem SingerandThe White Blood Cell... 13

Production 13

LearningWhileDoing 13

The Voice andEffects Tracks 14

Modeling 15

Shading 16

Animation 16

Lighting andThe Camera 17

Post Production 19

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The Musical Soundtrack... 21

Rendering andFile Management 22

Conclusion 24

References 25

Appendix A: The Original Thesis Proposal 26

AppendixB: The Original Storyboard 31

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Dedication

"The HumanRace"

isdedicatedtomyfamily:Gretje, Ruben, Bob, Lisa, Mark,

Ita, Papi, Gram-Gram,Grampa-John, Alice, Lee, thecountless cousins, andThe

General. Withouttheirunconditionalloveandsupport neithermythesisnor me would

have beenpossible.

Acknowledgments

Veryspecialthanksare alsoinordertoRhonna, Edwin, Andrew, Tuk, Jack, and

Marcus. I am also gratefultomythesiscommittee (HowardLester,Stephanie Maxwell,

andGordonGoodman) andthemanystudents whohelpedmesharpenmyskillsby

askingmeendless questions.Thevarious contributionsofthesepeoplehelpedme create

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Project Goal

Totellastoryandto tellitwell isaparamountfunctioninhumansociety.

Whetherthedesiredoutcomeis toengage, educate, or entertainthe viewerthegoalis

the same.Throughstoryweendeavortolearnsomethingmoreabout ourselves and

hopefullyshowothers somethingnewwithinthemselves.Astheold adagegoes, "Givea

manafishyoufeed him foraday.Teachthatmanhowtofishyoufeed him fora

lifetime."

Onecouldsimplygivethathungryman apole, aline, ahook,and a worm and

givehim directionsonhowtofishandhemayormaynot getthegeneral idea. Butifyou

tellhimastoryabouthow astarvingmanwas abletofeed himselfandhisentirefamily

becauseanother mantaughthimto fish,hewillbe engaged.Hewill wanttobelikethis

man and agoodstorywouldteachhimallheneedsto know. Storiesareexplorations

intothestateofthehumancondition. Throughhumorousstorieswecanmoreeasily

engage viewers withdifficultsubjects. Theywill let downtheirvarious "filters"andallow

themselves tobe confronted withatroublingtopic, usuallywithouttheirrealization.

Onepurpose ofthisstory isto teachpeoplesomethingaboutthewaywe

reproducein ahighlyabstracted and entertainingway.Anadmittedlymore selfish goal

ofminewas tolearn howtobettertellastoryvisually usingtheestablishedfilmgrammar

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Thesis Proposal

Throughthemany incarnationsofmythesisproposalsthestoryofhuman

reproductionwas alwaysatthecore. Iwantedto tellastorybasedon creation andlove,

notbasedinviolenceanddestruction. Sowhynottelltheultimatestoryofhuman

creation,which istheactof reproduction?SomemayarguethatGod'screationof us is

theultimatestory. Theeventthatsparks thecreation of anotherhumanbeing issex.

Godmayendowthefertilizedeggwith a soulbutit isthe man and woman whoinitiate

theprocess. Besides,God's storyhas beentoldmanytimes. Ididn'twantto tell thestory

ofthemanand woman.There are endless storiesof romance andsex. Iliterallywanted

togodeepergiventhatanimation (andCGIanimationin particular) allows usto tell

virtuallyany storyfromanypoint ofview.Yousimplycan'ttell astoryfromthepointof

viewofmillions of sperm andtheeggs without animation.Becausethisisaunique

perspectiveitwasa naturalprogressionformetoget intothebiologyof sex and make a

storyofit

Initially, Iliterallyhumanizedthesperm. Theywere pilotsinafightersquadron

andthe missionwastofighttheirwaythrough thehostilefemaleenvironmentto the

egg.Thefirstpilottomakeitto theeggwastokamikazeintoit. Theresultingexplosion

wouldbeoneofcombiningDNAanddividingcells,formingthenewlife. Althoughthis

storymaybebiologicallyaccurateon somelevels andIlikedthefactthatitwas

"EverythingYou Wanted To Know AboutSex.. meets "Star

Wars,"

thefeeling among

most oftheprofessors who reviewedtheproposal was thatitwastoomuchlikethose

movies.Theworkingtitlewas"The Human

Race"

whichlentitself nicelytoasports

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announcersandblimpsandanaudience ofvarious celltypes.Iwascloser,but theproject

becametoohuge. Thereweretoomanycharacters andtoomanyarticulated people to

animate.SoI slimmeddownthe storyand changedthemaincharacters toactual sperm.

Itwas pointed outthat theeggmust alsohaveastoryto tell.So I decidedtotell the

storyoftheegg aswell. (Lateronthiswouldbe a source ofmuchstress asitadded more

productiontime thanIhadplannedon).Afternumerous consultations withmy

committee,manyprofessors (JackSlutzkyandHoward Lesterwereextremelyhelpful),

friends, andthirteenrevisionsIhadafinalscript and was giventheblessing toproceed.

Storyboarding

After creatingthe script,drawingoutthestoryboardswasthenextbigstep.At

first Ihadthoughtofstoryboardingas alameacademicexercise. Butseeingthe entire

storyonindex cardsbeforemewas agreathelp asitallowed meto seethestoryflow

fromstarttofinish.Havingeach shot on individual indexcards gave me theflexibilityto

playwiththe order oftheshots, addshots, andweedoutunnecessaryones.

Storyboardingwas avery importanttoolasIwasbalancingthetellingoftwoparallel

stories,thatofthesperm, andthatoftheeggs. Iquicklylearnedthatstoryboards arethe

blueprintswith which you construct yourstoryandtheyare an integralpart ofthe

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Hardware, Software,

the

Animatic,

and Soundtrack

The Right Software fortheJob

Afterthescriptwasfinalizedandthe storyboardlaidoutIhadthefoundationto

standon toproceedintoproduction.Oneofthemoredifficult decisionswasto choose a

software packagethatwould allowformodelingorganiccharacters,such as sperm,and

animatingthem. Afterconsiderable evaluation ofthetechnologyavailableatRIT,

ElectroGIG, wasnota viable option.Since I owned aMacintosh,I consideredall

possible packages andcombinations.Strata Studio ProandInfini-Dwerebothquickly

ruled outbecause oftheirlackof character animation support.One topcontender was a

combinationofForm-ZformodelingandElectric Image forshading,animation and

rendering,butthepricewaswayout ofmybudget. Thewinner wasAnimationMaster

byHash,Inc. Animation Masteris agreat product andfitthebill becauseitisaspline

modeler(great fororganicshapes), ithasextensive supportforcharacteranimationand

thepricewas right! Therewasone majorproblem; therenderingspeed onmycomputer

washorrendous! But I demandedahighqualityproductandiftherenderingtimeswere

toolong,sobe it!

A Character is DefinedEqually byIts Design and Voice

Atfirst I trieddoingthevoices myself. Mymale voicesweregreatbutthefemale

voices wereterrible.WhenImetwithmythesiscommitteetheyspared me nosympathy

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Afterthiscommitteemeetingtheschool yearcameto an end.Itwas summer

breakso IwenttovisitmymotherinBoston.She hadafriend,EdwinGray, who was a

voice coach and composerstayingather house. Iaskedhimifhewould composemy

musictrackand aftertalkingwithhimaboutmyprojectheenthusiasticallyagreed and

volunteeredtorecruit thevoice actors. Thenextdayhewasonthephonetoeveryone

he knew andhesoon came upwithtwootheractors,Pete Kovner andMerlePerkins.

Theonlyproblemwasthattheywere unionsoIhadtogetpermissionfrom

AFTRA/SAGBostontouse themin mystudent production. Afteraflurryof phone

calls,faxes, and signed contractswehadthe actors. Next Ineeded arecordingstudio,

preferablyadigitalone.This turnedouttobeano-brainerasEdwin regularlyused

StraightUpMusicinLexington, MA.Mybiggestworrywasprice,butwhenI calledthe

studioowner,LarryLuddecke, andtoldhimthestory,he becameexcited and cut me a

greathourlydealrightonthespot. Thenwehitasnag

-insurance.AFTRA/SAG

requiresthat theproducer(me)payaninsurancefeetocovertheactorsjustincase

someonetripsover a cable andbecomesimpaledon a micstand. Thissparkedanother

flurryofphone calls,faxes,andfinallyasignedagreementwaivingmefrompayingthe

feeandLarry'sinsurancewouldcoverthe actors.Thecastwas set (mymother, Gretje,

Edwin, Pete,andMerle) andthedealwasdone!

We alldecidedon adateandtimeand wemetatStraightUpMusicearly one

morningfortherecordingsession. Iwouldhavebeencompletelyunprepared were itnot

for Shamus Culhane'sbook, Animationfrom Scriptto Screen. Inchapter sevenhe

describesthewayheconductsrecordingsessions. WiththisknowledgeI was abletowalk

intothestudio anddirecttherecordingsession without ahitch. Afterallthe

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took to theminstantly. Everyonewas great! Thewhole sessionlastedabout threehours

andIhadadigitalaudiotapeto takehome withme attheend.

Oh! Thehorrorofitall! UponmyreturntoRochesterintheFall Idigitizedthe

voices onmyMac, synchedupthevoicesto thestoryboards and created an animaticto

showmycommittee.AtthemeetingitwasdecidedthatIneededto changethescript,

yet again! Althoughrevisionfourteenwasforthebetterthismeant more phone calls,

morefaxes,morecontracts, and anotherrecordingsessioninBoston.Tomakethings

moredifficult, Edwinwas unavailable and afterthelastrecordingsessionIhadmet a

friendofmymother, MarcyFischer,whose voice wasperfectforone oftheeggs, Mary.

Howdoyoubreakit toyourMOTHERthatyou arefiringher? Asitturnedoutshewas

busyanddidn'tmindbeing replaced(WHEW) andIreplacedEdwin.Thesecond

recordingsession was evenbetterthan thefirst! PeteandMerleknewtheirparts and

Marcywasperfect. Everyonehadnumerous great suggestionsanditwas agreattime

overall.Armedwith anewDAT IreturnedtriumphantlytoRochester.

The Sound Effects Track

TheRIT Film/Video/Animation DepartmentCagehasa great collectionof

indexedpublicdomainsounds andItookfull advantageofit. Professor Erik Timmerman

toldmethatI shoulddecidewhat sounds wereneededfirst,andonlythenshouldIgo

throughthe collectiontofindthem. Thisseemedlimiting tome.So I tookhalf his

advice and wrotedownwhatI thoughtwasneeded, thenlocatedthoseitems andthen proceededtobrowsetheentirecollection.Jackpot! ThereweremanythingsIwouldn't

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bonks, cranks, and abuglechargewere used.Armedwithallthesoundsand newvoices

onDAT,IdigitizedthevoicetrackssothatIcouldeditthemdigitallyonmy Macat

homeandmadeathird animatic.Afterseveralmorethesis committeemeetingsthe

technicaldetailsofstory, editing, pacing,and sound wereprettymuch worked out.I

could now go ontothenextbigstepsinproduction.

The Right Software for the Job - Revisited

Backingupto thesummer session of1996,1 attendedSiggraphinNewOrleans.

WhilethereIbecamepainfullyawareofthe competitionthatIwasupagainstinthis

industry. Inordertoqualifyforthe"OlympicsofCGI

filmmaking"

(theindustryfilm

houses) youhavetohave oneflawlesslookingreel.UpuntilthenIhadusedAnimation

Master 3Danimationpackage,which isagreatproduct,butinordertobringrender

timesundercontrolIhadtosacrificemajorrenderingcomponents.Thismeant no

shadows,nobump maps,no particlesystems, andminimal raytracing.IheardthatRIT

wasgettingAlias I Wavefront'sStudio. It isatop-level,off-the-shelf, professional3D

package andRITwas gettingtwenty Silicon GraphicsWorkstations (SGIs) to runthe

software.EveryoneatSiggraphwhoIasked saidthatalthoughthereelisthemost

important thing,anditdoesn'talwaysmatterwhatsoftware packageyouuse, knowing

AliaswouldbeadistinctadvantageoverknowingAnimationMaster. Thiswasn'tquite

enoughtoconvinceme asIhad $700.00 andsixmonthsinvested inlearningAnimation

Master.Thinkingabout allthepros and consofusingone overtheotherpresenteda

verydifficult dilemma. Aliasfinallywonoutbecauseeventhoughitwouldtakeme

aboutsixmonthstolearnit,I couldaudittheclasses and gearthe assignmentsdirectly

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Marcus Conge forallowingmetodo). Additionally, the SGIswerenotoriouslyfaster

thanmyMac, so therendertimeswouldbe significantlyreduced.The original

worst-case calculationsforrenderingonmyMachad been360daysrunning24hoursperday.

Thatmeant thatmyproduction wouldhavetobecompletelydone and approvedbefore

Icouldbeginalmostafullyear's worth ofrenderingthefinalversion,although render

timescouldhavebeenreducedthrough thepurchase of additionalhardware. AtRIT

therewouldbepotentiallytwentyrenderingmachinesatmydisposal. Addthis to the

factthat thecost ofauditingclasseswas cheaperthanbuyingmorerenderinghardware

for AnimationMaster, Icouldbringbackshadows,bumpmaps, andparticlesystems into

the mix, andthatIcouldrender moreframesfaster,the scales weredefinitelytippedin favorofAlias. Inthe endtheaveragerendertimesfor AnimationMasterwere aboutone

hourperframewhiletheaverageAliasframewas5 minutes. Imadetherightchoice.

Character Design

Tommy

Tommy'scharacterisbaseduponmyall-timefavoritecartoonhero, Bugs Bunny

(WarnerBrothers cartoonshave influenced mystyleingeneral). Heis anunderdogin

theraceto theeggs. Tommyfacesmillions ofspermthatarejustlikehim, andone

particularlyhugespermthatwould almostcertainlywintherace.Hisone main

advantageisthatheuseshis brainstogetahead. Hehas tolooklikeanunderdogand

haveanappealing appearanceto the audience.Takingdirection from

my many

animationbooks (seereferences)hisdesignevolvedinto a character whois smallishin

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Sebastian

Sebastianisalikablecharacteras well.Heisnottheevil antagonistlikeElmer

FuddorYosemite SamintheBugsBunnycartoons. Sebastianismostakintoa

combination ofCecilTurtle (TortoiseWinsB31 AHare, 1943) andtheAbominable

Snowman(Abominable SnowRabbit, 1961).He islikeable,bigandstrong,butnotat all

bright.LikeTommy, large roundeyesgivehima "cute"

quality, whilehisjuttinglower lipand enormoussizeinconcert withhisvoicedefine hisoafish characteristics.He is

also apleasingblue-redcolorbecause he isalso amalesperm.

The Cast of Millions - The Sperm

There arefour basictypes of spermderived fromTommyandSebastian'sdesigns.

Theyare alsocuteandlikeablewithlargeeyes. Allofthesmaller spermhave oneeye

largerthan theothertogive themacomedicgoofylookwhilethe largersperm are a

smaller andmodifiedversion ofSebastian.Thesperm are pink orbluetorepresentthe

various "X"

(female)and

"Y"

(male) sperm ofbothbodytypes.TommyandSebastian's

colorswereoriginallythesame blueasthemalesperm, buttomakethemstandout

bettertheirbluewasdarkenedslightlyand ahintofredadded.

A Question of Hands

Wantingtoallowthespermtobe abletomanipulate thingswithintheir

environment presentedmewithaspecialdesignchallenge. Ididn'twantto makethe

spermhave tohandle everythingwithonlytheirmouths, andanimatingthetails todo

thework of armsandhandswasabovemyanimation experience.Buttherewas a

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dilemma; onlythreesperm outofmillionsusedtheirhandswhilethe massesdidn't. This

meantthatIwouldhavemillions of sperm notknowingwhattodowiththeirhandsand

theywouldonlygetin thewayforthe tightcrowd scenes. Ontopofthat,thelimbs

would allhave tomove somewhat sothat the spermdidn't look likestiff-armed robots.

The stuff with which sperm aremadeofprovidedthesolution.Sincesperm are

madefromorganic materialIdecidedthatsperm could

"form"

limbswheneverthey

neededthemandthencouldreabsorbthemat will.Theaudiencereadilyacceptedthis

possibility.Notone personhas everaskedmehoworwhydothesperm sometimeshave

limbsand atothertimesnot.

The Eggs

Theeggs were atoughcall, butIfinallydecidedtomakethem abasicsphere

shape,liketherealfemale humanegg.Unlikethe sperm, Iwantedthem tohavea

desirable humanface, which wouldhintat whattheconceived childwouldultimately

look like.

BothMaryandAngiehave limbs but they arepermanent,unlikethesperm. The

choiceoftheircolor and "sex"

presenteditsown special problem. Eggsdonothaveasex.

Thespermcarries thechromosomethatdefinesthesex ofthechild.Whatmade it easy

todefinethesexofthespermmadeit twiceasdifficult todecidewhattodowiththe sex

ofthe eggs. Hereiswhereheavyartisticlicense, onceagain, came in.I couldhavemade

one spermmale and onefemaleanddonethe same withtheeggsbutthiscouldbecome

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confusing. Intheinterestofsimplicity Idecidedthat themaincharactersfromtheman wouldbemale andthosefromthewoman, female.

Mary

Mary isaprudishworrisomemother-typecharacter.Sheismore analytical and

doesn'tcare as muchforthebeautyoflife. Althoughshe loves theideaof childrenher

explorationsintothemechanicsof sex and spermhorrifies her. Sheisa"plain

beauty"

whodoesn't careformakeuporprimpsto impressmen.Thesequalities aredirectly

reflectedinherplain,yetprettyfemalefeatures. I usedphotosoftophuman female

models as abasis forMary andAngie's faces.

Angie

Angie'sliferevolves aroundromanceandgetting readyfortheultimate prom

date. She isthe BeautyQueen-typewholeapsintothingsbefore shelooks. Allshe knowsisthat there isasperm outthereforher and shewillcatchthisPrinceCharming

withnothingmorethanherbeauty. Afterall,whatelse couldpossiblymatter?Angie's

characteristicsreflecttheseideals. She ismorebeautifulthanMary,primps,wears

makeup,andmoveswithself-confidencebornofblissful ignorance.

The Brain

He istheringmaster.Heistheman's mind.He is inthe testicles! Inthe

estimation ofmanywomenandmost menthis iswhere a man's mind spends much ofits

time.TheBrain is theembodimentofthis concept.Histophat conveys hisringmaster

ormayoraltypeofimportance. Thetoughpart was togiveThe Brainfacial features.

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Originally, TheBrain'seyes werejuststuckonhis frontal lobeandhehadno mouth.

Thisjustwasn't satisfying.ScanningtheInternet forphotographs ofthebrainIfound

someverygoodCATscansofanentirehead.Studyingthepositionoftheeyesin

relationto thebrain, Inotedhowtheyconnected.This connectionlentitself nicelyto

theideaofeyestalks,whichvastly improvedthelookofthecharacter.The Brainalso

haddialogandthelackof amouth wasn't acceptableconsideringthatalltheother

charactershadthem. Itwas a smalljumptogofromeyestalkstoa mouth stalk, and with

theaddition oflimbs thecharacter was complete.

The Anthem Singer and The White Blood Cell

Neitherofthesecharacters closelyrepresentstheirbiologicalcounterpartsinthe

least.TheAnthemSinger, ahighlyabstracted amoeba,andThe White BloodCell,the

creature withthereallylong eyestalk,havetheirconceptsbasedinbiologybuttheir

simpledesigns are creationsstraightfrommymind morethananythingelse.

Production

Learning While Doing

Theentireproduction of"The Human Race"

has beenanexerciseinlearning

andexperimentation. Therewasnot a singlephase oftheproduction process whereI

knewwhatIwasdoingwhenIbegan. Eachstepfurther intotheproductionbroughton

new challengesthathadtobe learnedandthenexecuted.I am also convincedthatevery

productionisfilledwithnew challengestobesolved andthatfutureproductions,while

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getting easiertoplan as Icontinue toleamabouttheoverallproductionprocess, willbe

equallyasdifficulttoexecute.

The Voice and Effects Tracks

Veryspecificvoices werein myheadwhenI wrotethescript. Myfavorite

Warner Brotherscharacterswere thebasis forthecastof"The Human

Race."

Itwas a

goodthingthatIwentintotherecordingstudio withprofessionals astheywereupto the

taskofgivingvoiceto myvisionthroughmydirection. Talentedvoice actors cannotbe

underestimated.Edwin (Sebastian) andGretje (Mary) did fantasticjobs onthesecond

version ofthevoice track,buttheirvoices werenotquite whatIwantedtohearmy

characters soundlike. IwantedtoshowEdwinwhatImeantby doingitforhim butI

restrained myselfbecauseitwouldhaveinterruptedtheoverallcreativeflow. Besides,

Edwinwasn'tbad.Pete (Tommy) andMerle (Angie)providedexactlywhatIwantedto

hear. Betweenthesecondand thirdrecordingsessions ImetMarcyandthought thather

voice wasperfectforMary,butwiththeaudiorecording "inthe

can"

itwastoolate. As

fatewouldhaveit, thescriptchanged soanotherrecording session was needed. Listening

to thefirstrecordingsession withmyselfas allthecharactersIfoundthatmyvoicewas

morewhat IwantedforSebastian. ItalsoturnedoutthatEdwinwas unavailableforthe

next session soI decidedthat Iwouldreplacehim. Marcywas also eagertodothe

recording, andalthoughsheisnot a professional actress orvoiceperson,we gotalong,

she tookdirectionwell,hervoicewasperfectforMary, and she worked out great! An

importantlessonhereisthatadirectorshouldmakeeveryeffort notto settle oncasting

whoeverhappenstobearoundiftheyarenot rightforthepart. Sometimesthisis

unavoidable,butconsiderable timeinpre-production shouldbe spent oncasting.

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Oncethevoices werefinallylaiddownandthefinaltakes selected another

sessionwas scheduledwithjustLarryLuddecke (therecordingstudioowner) and myself

toapplytheappropriate effectsto thevoices.ThisinvolvedmetellingLarrywhattypeof

roomthecharacter wasinandwhat qualitiesIwantedinthevoice. Forexample, not

onlydidthevoicecomingfromtheradiohavetosoundlikeitwascomingfromone, it

was alsoimportanttodistinguishthatiswascomingfromanoldAMtype of radio. Itis

importanttoknowwhat you want out ofthe engineerbeforeyougo inthereor you

waste yourtimeandmoney.

Because Ihada welllaid-out storyboardIknewto apointwhat effects were

needed, i.e.amotorboatengine. Butsincethis is an animatedcomedy, theeffects track

screamsfortheuse ofnormalsounds inunusualplaces, i.e. abuglesounding acharge. So

I browsedtheentireRITsound effectslibrary lookingforanythingthatcouldremotely

beusedforadded effect. OnceImademypicks theyweredigitizedandstored.Whilethe

animaticwasbeingassembledItried touseas much sound as possibletosupportthe

actionandaccentthecomedy.

Modeling

InthemodelsItried tohaveasorganic anoverall environmentaspossible while

juxtaposingvery inorganic itemsas comedicdevices. This ismost pronouncedinthefirst

scene where weareinanovarywheretheeggs are producedandinthatovary is an

organic structure whichhouses a posh apartment wheretwo singlefemaleeggslive.

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Another funexampleisTommy'suseof anoutboard motortocheatintherace to the

eggs.

Shading

Shaders definethevisualqualitiesofeveryobjectin everycomputer-generated

scene. Amongotherthings,they definetheCG object'scolor, roughness, reflectivity,

andreactionstolight.Itwasimportanttohavethe organicthings look liketissue.

Fortunatelymygirlfriend, Rhonna,was a medicalillustratoratRIT. Iconsulted withher,

and she was agreathelpintherefiningprocesstoget an accurate organicfeelin my

shaders.She alsoillustrated"ThePlan"thatThe Brainuses tobriefthesperm. Bythe

sametokenitwas also importanttohavealltheinorganicmaterialsappear as they

should.Theposh apartmenthadtolook like an actual apartment.Thefloorswere

hardwood,thekitchen floorwastile, thewalls werepainted andceilingwas plaster.All

theseshadershadtoconvincetheviewersthattheywere inareal apartment.

Unfortunately, timewas short soitwas nevercompletelyfurnished,butwhat wasthere

fit.

Animation

Thestyle andpacingoftheanimationcalledforinthisstory isquick andjerky.

However,thespermhadtomove notjustlikesperm, theyhadtodothingssperm can't

normallydo,such as suddenlychangedirectionandspeed, speak, anddoone-arm push

ups. Theoverall movements ofthesperm wereadaptedfromcertainswimming

characteristics ofvarioustypesofeels. I carefullystudied videosonsperm and eels and

combinedthenatural motionsof eachtodefinethemovementofmysperm.

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TheeggsandThe Brainwere acompletelydifferentproblem.Eggsmove in

responsetophysical andchemicalchanges aroundthemwhilethebrain doesn'tmove at

all. Thesimplest solutionwastopretendthat thesecharacterscouldmerelywill

themselvesin anydirection. Butthemovementshadtobenatural.Byusing theireyes

and armsto indicatethedirectiontheeggs were aboutto take, audience could anticipate

theflowof movementsandmorereadilyacceptedtheirmethodoflocomotion.

Allofthecharacters alsohadto moveas iftheywereoperating inafluidic

environment.Theswimmingspermtailswent alongwaytowardsthis, but forThe Brain

and eggsIadded a slightbobbingmovementthatvisuallycreatedtheillusionthat the

characters were all swimming.

Lighting andThe Camera

This isone ofthemore difficultpartsoftheproduction.I hadoriginally

envisionedmore complicated andricherlightingsetupstoreallymakethecharacters

standoutintheirenvironments. But,unfortunatelydueto timeconstraints, Iwasleast

ableto concentrateonthisaspect.

Thelightinghadto addto the lookandfeelofafluidicenvironment.Ibeganto

experiment withfogtohelpcreatesuch anillusion,with some success. Butthe limited

time conspiredagainstme sothat the testsbecamethe finalsolution. Ihadwantedto

refinethefogandtrytoadda slight visualdistortioninfrontofthecamera sothatit

reallydidlook likewe wereviewingthescene underwater.

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Anotherdesiredeffectthatwas plannedwasthatthebackgroundswouldfade

awaythefurthersomethingwasfromthecamera,justlikeyou would seein anyunder

water environment.Again, timeprohibitedanytestingandimplementation.

Imadeveryspecific choicesregardingthemanyaspects ofthevirtual3D-camera

used.I treatedit justlikeareal moviecamera andgaveitthe same characteristics asa

real cameraofthesametype.Theaspectratioused, 1.85, wasprogrammedintothe

camerabecauseIlovetheletter-boxed feelofamovie, even on a video screen. The

backplaneofthe3D-camerawasalsoadjustedtoaccurately portraytheopticsof a real

cameraofthesametype.The changeinaspectratio alsohadtheadditionalbenefitof

requiring20% lessrendertime,becauseinordertofitthe 1.85 aspect ratioonavideo

screen, lessofthevideo screen wouldbeused. Choicesinthefocal lengthsoflenseswere

also specificdependingupon adesiredeffect or arequirementdemandedbythescene.

Themajordifferenceis that the3D-cameraisfarmoreflexiblethanitsreal-life

counterpart. Onemajordifference betweenarealcamera andmy3Dcamerawasthat

therewasnodepthoffield. Inrealcamerasonlya certainportion ofthevisibleimage

willbe infocusdependingupontheaperture,orthef-stop, ofthelens. But dueto the

computationaloverheadrequiredtocalculatethedepthoffieldineachframe,I decided to"fake"depthoffield inpostproduction. Butagain, lackoftimepreventedanyuse of

"depthof

field"

inthisproduction.

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Post Production

AbandoningAnimation Master Did Not MeanThrowing OutMy

Macintosh.

Itwas anintegralpart oftheentireproduction processand wasindispensable in

all aspects oftheproduction.Thiswas an all-digital production. Everyframe, voice,

soundeffect, themusictracks, every texture, andthesound andvideoeditingwasdigital.

The Macintoshhandledeveryaspect oftheproductionflawlessly. I'mnotoneto

promote one platform overanotherbecauseofpersonalbias. The righttoolshouldbe

usedfortherightjoband mosttools thatIneededtoaccomplish outside of a3Dpackage

wasreadilyavailablefortheMac.

ThesoundwasdigitallyrecordedatStraightUpMusic. Iborrowedaprofessional

DATplayer andmini-mixingboard fromafriendandusedSoundEdit Protoimportthe

sound soitcouldbedigitallymanipulatedusingPremiere.

Voicetrackanalysisforplanningoutthemouthpositions ofthe lip-synched

speech was donethroughMagpie.Magpieisanawesome softwaretool thatallowed me

togreatlyshortentheamount oftimeneededtofigureout when each mouth position

shouldbeused andfor how long. The onlyproblem wasthatitwas aPC-onlyproduct at

the time (ithas since comeoutinaMacversionas well).Since Ididn'tneed, and could

notafford, aPCjusttorunthissoftware, IusedSoft Windows95onmyMacinstead.

AlthoughmyMacisold and ranSoft Windowsveryslowly, itwas enoughtorunMagpie

(26)

and getthejobdone atthefractionofthecostofaPC, newor used.Theonlythingthat

has everfailedonmyMacwastheharddrives. Thisisan expectedfailureasharddrives

willfail,no matter what system oneuses,butI alwayshad abackup onSyQuest

cartridges,Jazcartridges,or recordableCD. and somydowntimewas alwayslimited.

Once everyframeina shot wasrendered atRIT Idownloadedthem, atfirst using

Jazdisks andlaterusing a cablemodem, and processedthemusingDebabelizerinto a

single uncompressedQuickTimemoviefile. OncetheQuickTimeshots,voicetracks,

and sound effects wereedited, Ineeded awaytodump them tovideo. Thesolutionat

RIT inthebeginning, manuallydumpingoneframeat atime toan opticaldiscrecorder,

washighlyunacceptable.Theprocesswastoo timeconsuming andextremelyproneto

error.Intheend, over 18,000 individualframeswouldhave hadtobe transferred to

videoinafinaldump,thenallediting and soundsynchingwouldhave hadto be done

onananalogS-VHS editingstation. Thiswouldhavetremendously increasedthe time

requiredtodotests, makechanges, and editinthechanges.Lateron,RITacquired some

AVIDvideo stations.Butatfirstthesetupwascounter-productivetocomputer

animation studentsbecause theywerenotoriginallyslatedforuseofthistechnology

withintheoverall curriculum. Thiswas eventuallycorrected. Butunfortunatelythe

demandonthosesystems were suchthatschedulingtheiruse atneededtimes andin

goodworkingorder made theiruseunpredictable andrisky, especiallyattheend ofthe

quarter whentime isata premium.

FortunatelyIfounda student whohadaqualityvideooutputboardforsale at an

extremelyaffordableprice.For$1500Iboughttheboard, aharddrive, and aRAID

controller.ThiswasthebestsolutionbecausenowIhad24-houraccesstoa video

(27)

editingstationwith video output capability. Since Iwasthe onlypersonusingthe

station,thewear andtearoftheequipmentwouldbenothinglikethatatschool.Asa

result, Iwouldn'thavetoworry nearlyas much about equipmentgoing downat critical

times.

The Musical Soundtrack

OriginallyEdwinwastocomposethe musicforthis thesis. Onebigproblem was

thatat anygiventime theclosestEdwinevergottoRochesterwasNew YorkorBoston.

Heintroducedmetosomegreat people inVirginiawho wouldhave lovedto tackle the

job, buttheywerestill notlocalandStephanie Maxwell andIfeltit importantthat the

composerbe local. Sheprovided mewith somenamesandeventuallyJimCroson, a

studentatTheEastmanSchoolofMusic, agreed to takeontheproject.He definitelygot

morethanhe bargained for inthisbut hewasveryprofessional aboutit. Heexplained

that thisprojectwas awelcomediversionto the rigorsofhis formalcompositionstudies

atEastman.

Continuingalongwithmylove of oldWarnerBrothers shorts, Isoughttohave a

similar musical score.Itwastrulyfatewhen, out ofthe blue,mybrother-in-lawgave me

aCD, "The CarlStallingProject,Vol.

2,"

for Christmas. CarlStalling wasthe

composer/arranger ofmanyofmyfavoriteWarnerBrothers shorts.Itwashiswayof

weavingthemusicin, out, under,andovertheactionthatIwantedtotryand capturein

myfilm. BecauseoftheCDgiftIwasabletogiveJima solid example ofwhatIwas

lookingforinhiscompositions.

(28)

OverthefirstsessionsJimandI mettodiscusswhatthegoalswere andhe musically

"sketched-out"

somethemes.Atfirsttheoverallthemeforthesperm wasa

chorusofbassoons,butthatmadethespermsound andfeel likeahiveofbees. After my

requestfor"rounder"soundsforthesperm,he changedthebassoonstobrass horns and

theresultwasmuch morewhat Iwaslookingfor.As sceneswere completedIwould

provideJimwith aQuickTime movieonaCDfor himto composeto.Whenhe had

somethingcompletedJimthen invitedme overtoreviewtheresults. Althoughthere

weretimes IaskedJimtoadjust or change afew thingseverythingwentsmoothly overall.Eventuallywehadallthemajorthemesworkedoutand allthatwaslefttodo

wastofill inthe transitionsandcleanuptheroughspots.

Rendering and File Management

Thiswasone morecriticalstep intheprocess.At firstI renderedasmanytestsas

possible andthissignificantlycutdownonfinalrendertimes. Asthe deadlineloomed

overheadthenumber oftestsabletoberunbecame fewerandneartheend someofthe

shotshadtoberendered as afinalversionasis. Tomaximizecomputer usage and

shortenrendertimes I employed asmany"tricks"andoptimizationsaspossible.For

example, theforegroundactionin everyshotwas composited over abackgroundstill,

everythingwasraycastinsteadofraytraced,shadowswereused at aminimum, and all

geometryandlights wereoptimizedbeforerendering.

Topreservethe qualityoftheoriginalrender, Idecidedtoonlycompressthe

images once,whichrequired atremendous amount ofdrivespace. Intotalall ofthe

soundfiles and uncompressedQuickTimefilesusedapproximately 15 gigabytes ofhard

(29)

drivespace. Drives becamecheaperthroughoutproduction andIwasabletoaffordsome

newones,butintheendIhadto borrowa4-gigdriveand a 1-gigdrive fromfamilyand

friends. Theonlypoint whereIwantedtocompresstherenderedframeswasjustbefore

goingtovideo.Then Ineededtocompress allthe videoand soundfilesintoasinglefile

usingtheRadius CODEC (the compression schemethatmyvideoboarduses which

allowsthefiletobe dumpedtovideothrough theboardat60fieldsper secondandat

CDqualitysound).

Movinggigabytes of renderedframes fromRITtomyMac, wheretheycouldbe

convertedintoaseries ofhugeuncompressedQuickTimevideofiles,became alogistical

nightmare.Thebestwaytodothiswas adirecttransferfromtheRITcomputerstomy

computer. Butatthefastesttransferrates overa56kmodemthiswasunacceptablyslow.

Thenextbestsolution was an externalharddrivethatI could connect atschool, transfer

thefilestoit, then take thedrive home and reconnectitto mysystem.This option was

too expensive.Thesolution was aJazdrive and removablecartridges,whichhold 1

gigabyteofdatapercartridge.Althoughthisworked, itwasverytimeconsuming.This

systemrequiredthatIgotoschool, evenwhentheonlything Ineededto dowastransfer

files, spendtimedoing the transfer(oftenmanyhoursat atime), drive backhome, and

thentransfer theframesfrom allthecartridges tomyharddrive.ManytimesIdidn't

haveto transfer thefiles fromtheJazcartridges tomyharddrive. I onlyhadtodoso

whenthenumberofframesinagiven shot spanned multipleJazcartridges. Lateronin

theproduction,TimeWarnerofRochestercame outwithcable modem service.I

researchedthecosts andthe transferratesanddiscoveredthatnotonlywere the transfer

rates comparabletotransferringthefiles toaJazdiskatschool, butthecost as compared

tomycurrentInternetconnection was cheaper andthe installationcharges would

(30)

eventually payforitselfovertimebecauseofthesavings. Withoutthecable modem

therewasnot a chancethatIwouldhavefinishedthisproduction ontime.

Conclusion

Manytimes throughout thispaperImentionedalackoftimeasareason

somethingcould notbe accomplishedorincluded. Itmustbepointed outthatverylittle

ofthiscanbeattributedtopoorplanning.Theentire production process was newtome

and areaspertaining specificallytothemorecomputer-technical werenewtomy

committee. Inallfairness,mycommittee alwaystoldmethatmystorywastoobig and

encouragedme, nay, pleadedwithme,tochange itor give it upaltogetherinfavorofa

shorter,moremanageable, one.ButIwasambitious andstubborn.Totheircredit,they

letmedigmyowngraveandletmeshovelmyownwayout. Thisprocesswasnot

withoutitsconflicts andinhindsightIwishIhad listenedalittlemoreto themonthe

pointof a shorter story. Itissaid, "Becareful what you wishfor,youmayjustget

it."

IgotmywishintheformofastorythatIwantedto tell. Butthesize ofthe

production was overwhelming.Itaddedmany grayhairs andalmost cost memysanity.

The enormityoftheproductiondidn't allow metoreallyshinein anyone areaorreally

polish anythingeven closetomycompletesatisfaction. Butonthepositive side,I told

thestoryIwantedtotell, learnedtoassemble and managetherighttalentforthejobat

hand, learnedtomakecriticaldecisionsunderpressure, andtheproduction was

completed. Ilearnedjust aboutevery aspectofafull-scaleCGproduction andthatit

reallytakes ateam toproduce ahighqualitypiecelikethatofPixar's "Geri'sGame."

(31)

Toputthingsin perspective, "Geri'sGame"was about3 minuteslongandtook

over 100peopleworking as ateam 1 1/2years toproduce. "The Human Race"

wasjust

over 10minutes longandtookme3 yearstoproduce.I'mprettyproudof myself.

References

Poole,Robert M. (Editor). The Incredible Machine. Washington, D.C.:The National

GeographicSociety, 1992

Whitaker, Harold, andHalas,John.Timingfor Animation. Oxford: Focal Press, 1997

Thomas, Frank, andJohnston, Ollie. The Illusion of LifeDisneyAnimation. New York:

Hyperion, 1981

Faigin, Gary. TheArtist'sComplete Guide toFacial Expression. New York:

Watson-Guptill, 1990

Culhane, Shamus. Animationfrom ScripttoScreen. New York: St. Martin's Press, 1988

Blair, Preston. Cartoon Animation. Tustin,CA: Walter FosterPublishing, Inc., 1994

White,Tony. The Animator's Workbook. New York:Watson-Guptill, 1988

Muybridge,Edweard. The Male andFemaleFigureinMotion. NewYork: Dover

Publications, Inc., 1984

Maestri,George. Digital Character Animation. Indianapolis, Indiana:New Riders

Publishing, 1996

deLeeuw, Ben.DigitalCinematography. London:Academic PressLimited, 1997

(32)

Appendix A:

The Original Thesis Proposal

(33)

Committee:

Erik Timmerman (Chair)

Stephanie Maxwell

Adrianne Carageorge

Thesis Proposal

for

AlexGurevich

(34)

Synopsis

TheStory

The fruitsand vegetablesinBigAl's Market have beenenslavedbythejunkfood inthestore. Their only hope istogetahelpmessageto theoutside world. Carrot has

volunteeredtorunthismessagepasttheircaptorsandthisisthestoryofhow he does it.

The Production

Thiswillbea 3Dcomputeranimatedfilm. Iwill animate and renderthis story in

the3DprogramAnimation Master. Oncealltheframes arerenderedIwill output all of

themonto 16mmfilm usingone oftwo techniques: theDunncamera or abolex and an

animation motortoshootthescreen.

(35)

TheBudget

Category-Cost In Kind

Item

Film

Script 6,000 6,000

Producer 6,000 6,000

Director 9,000 9, 000

Art Director 5,000 5, 000

Camera Person 2,400 2,400

Sound Person 2,100 2,100

Food 400 0

Transportation 300 200

Camera 2,400 2,400

Film 250 0

Optical Printer 4,800 4,800

Editing Time 1, 000 1,000

Computer Animation

Animator 20,000 20,000

Computer Rental 2, 000 2,000

Software Rental 3, 000 3,000

Storage Media 300 0

Video Tapes 60 0

Music Soundtrack

Composer 5,000 5,000

Orchestration 2,000 2,000

Musicians 2, 000 2,000

Recording Studio 6,000 6,000

Audio Tapes 200

(36)

Time Line

October,November

Designcharacters,backgrounds, andsets.

Makethestory board.

Create Animatics.

Do digitalandopticaltests.

Schedule animation.

Startonfirstthirdoftheanimation.

December.January

Complete Iwo-tnirdsoftheanimation.

Lo-Resrendertestscenes.

February. March

Finishanimation.

Lo-Resrender complete animation.

RecordtheLo-Resanimation on opticaldisk.

EdittheLo-Res animation onto videotape.

Gain final approval ontheanimation.

Workwith composertocomeupwiththebasicsound

trackandmusic.

Workwithmy father forthearrangementofthemusical

score.Getit ready for recordingwithlivemusicians.

April.May

Re-renderallframes High-Res.

RecordtheHigh-Res animation on opticaldisk.

Printthedigitalframesontofilm.

Workwithmy father forthearrangementofthemusical

score.Get it ready for recording withlivemusicians.

Recordthemusical soundtrackina studio withthe

musicians.

Mixthesound.

Schedule finalshowing.

Writethereport.

(37)

Appendix B:

The Original Storyboard

(38)
(39)

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(41)

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(46)

Appendix C:

Color Stills

(47)
(48)

References

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