Rochester Institute of Technology
RIT Scholar Works
Theses Thesis/Dissertation Collections
1999
The Human race
Alex GurevichFollow this and additional works at:http://scholarworks.rit.edu/theses
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Recommended Citation
The Human Race
Submitted in partial fulfillment of the degree of Master of Fine Arts in
Imaging Arts / Computer Animation, Rochester Institute of Technology,
Rochester, NY
Thesis Committee:
Howard Lester, Professor, Thesis Chair
Stephanie Maxwell, Associate Professor
Permission Granted
I, Alex Gurevich, hereby grant permission to the Wallace Memorial Library at the Rochester Institute of Technology in Rochester, NY to reproduce my thesis paper in whole or in part. Any reproduction will not be for
commercial use or profit.
Signed
Contents
Dedication 1
Acknowledgments 1
Project Goal 2
Thesis Proposal 3
Storyboarding 4
Hardware, Software, the Animatic, and Soundtrack 5
The Right Software fortheJob 5
A Characteris DefinedEqually byIts DesignandVoice 5
The SoundEffects Track 7
The RightSoftware for theJob - Revisited 8
Character Design 9
Tommy 9
Sebastian 10
The Cast ofMillions- The Sperm 10
A QuestionofHands 10
The Eggs 11
Mary 12
Angie 12
TheBrain 12
The Anthem SingerandThe White Blood Cell... 13
Production 13
LearningWhileDoing 13
The Voice andEffects Tracks 14
Modeling 15
Shading 16
Animation 16
Lighting andThe Camera 17
Post Production 19
The Musical Soundtrack... 21
Rendering andFile Management 22
Conclusion 24
References 25
Appendix A: The Original Thesis Proposal 26
AppendixB: The Original Storyboard 31
Dedication
"The HumanRace"
isdedicatedtomyfamily:Gretje, Ruben, Bob, Lisa, Mark,
Ita, Papi, Gram-Gram,Grampa-John, Alice, Lee, thecountless cousins, andThe
General. Withouttheirunconditionalloveandsupport neithermythesisnor me would
have beenpossible.
Acknowledgments
Veryspecialthanksare alsoinordertoRhonna, Edwin, Andrew, Tuk, Jack, and
Marcus. I am also gratefultomythesiscommittee (HowardLester,Stephanie Maxwell,
andGordonGoodman) andthemanystudents whohelpedmesharpenmyskillsby
askingmeendless questions.Thevarious contributionsofthesepeoplehelpedme create
Project Goal
Totellastoryandto tellitwell isaparamountfunctioninhumansociety.
Whetherthedesiredoutcomeis toengage, educate, or entertainthe viewerthegoalis
the same.Throughstoryweendeavortolearnsomethingmoreabout ourselves and
hopefullyshowothers somethingnewwithinthemselves.Astheold adagegoes, "Givea
manafishyoufeed him foraday.Teachthatmanhowtofishyoufeed him fora
lifetime."
Onecouldsimplygivethathungryman apole, aline, ahook,and a worm and
givehim directionsonhowtofishandhemayormaynot getthegeneral idea. Butifyou
tellhimastoryabouthow astarvingmanwas abletofeed himselfandhisentirefamily
becauseanother mantaughthimto fish,hewillbe engaged.Hewill wanttobelikethis
man and agoodstorywouldteachhimallheneedsto know. Storiesareexplorations
intothestateofthehumancondition. Throughhumorousstorieswecanmoreeasily
engage viewers withdifficultsubjects. Theywill let downtheirvarious "filters"andallow
themselves tobe confronted withatroublingtopic, usuallywithouttheirrealization.
Onepurpose ofthisstory isto teachpeoplesomethingaboutthewaywe
reproducein ahighlyabstracted and entertainingway.Anadmittedlymore selfish goal
ofminewas tolearn howtobettertellastoryvisually usingtheestablishedfilmgrammar
Thesis Proposal
Throughthemany incarnationsofmythesisproposalsthestoryofhuman
reproductionwas alwaysatthecore. Iwantedto tellastorybasedon creation andlove,
notbasedinviolenceanddestruction. Sowhynottelltheultimatestoryofhuman
creation,which istheactof reproduction?SomemayarguethatGod'screationof us is
theultimatestory. Theeventthatsparks thecreation of anotherhumanbeing issex.
Godmayendowthefertilizedeggwith a soulbutit isthe man and woman whoinitiate
theprocess. Besides,God's storyhas beentoldmanytimes. Ididn'twantto tell thestory
ofthemanand woman.There are endless storiesof romance andsex. Iliterallywanted
togodeepergiventhatanimation (andCGIanimationin particular) allows usto tell
virtuallyany storyfromanypoint ofview.Yousimplycan'ttell astoryfromthepointof
viewofmillions of sperm andtheeggs without animation.Becausethisisaunique
perspectiveitwasa naturalprogressionformetoget intothebiologyof sex and make a
storyofit
Initially, Iliterallyhumanizedthesperm. Theywere pilotsinafightersquadron
andthe missionwastofighttheirwaythrough thehostilefemaleenvironmentto the
egg.Thefirstpilottomakeitto theeggwastokamikazeintoit. Theresultingexplosion
wouldbeoneofcombiningDNAanddividingcells,formingthenewlife. Althoughthis
storymaybebiologicallyaccurateon somelevels andIlikedthefactthatitwas
"EverythingYou Wanted To Know AboutSex.. meets "Star
Wars,"
thefeeling among
most oftheprofessors who reviewedtheproposal was thatitwastoomuchlikethose
movies.Theworkingtitlewas"The Human
Race"
whichlentitself nicelytoasports
announcersandblimpsandanaudience ofvarious celltypes.Iwascloser,but theproject
becametoohuge. Thereweretoomanycharacters andtoomanyarticulated people to
animate.SoI slimmeddownthe storyand changedthemaincharacters toactual sperm.
Itwas pointed outthat theeggmust alsohaveastoryto tell.So I decidedtotell the
storyoftheegg aswell. (Lateronthiswouldbe a source ofmuchstress asitadded more
productiontime thanIhadplannedon).Afternumerous consultations withmy
committee,manyprofessors (JackSlutzkyandHoward Lesterwereextremelyhelpful),
friends, andthirteenrevisionsIhadafinalscript and was giventheblessing toproceed.
Storyboarding
After creatingthe script,drawingoutthestoryboardswasthenextbigstep.At
first Ihadthoughtofstoryboardingas alameacademicexercise. Butseeingthe entire
storyonindex cardsbeforemewas agreathelp asitallowed meto seethestoryflow
fromstarttofinish.Havingeach shot on individual indexcards gave me theflexibilityto
playwiththe order oftheshots, addshots, andweedoutunnecessaryones.
Storyboardingwas avery importanttoolasIwasbalancingthetellingoftwoparallel
stories,thatofthesperm, andthatoftheeggs. Iquicklylearnedthatstoryboards arethe
blueprintswith which you construct yourstoryandtheyare an integralpart ofthe
Hardware, Software,
theAnimatic,
and SoundtrackThe Right Software fortheJob
Afterthescriptwasfinalizedandthe storyboardlaidoutIhadthefoundationto
standon toproceedintoproduction.Oneofthemoredifficult decisionswasto choose a
software packagethatwould allowformodelingorganiccharacters,such as sperm,and
animatingthem. Afterconsiderable evaluation ofthetechnologyavailableatRIT,
ElectroGIG, wasnota viable option.Since I owned aMacintosh,I consideredall
possible packages andcombinations.Strata Studio ProandInfini-Dwerebothquickly
ruled outbecause oftheirlackof character animation support.One topcontender was a
combinationofForm-ZformodelingandElectric Image forshading,animation and
rendering,butthepricewaswayout ofmybudget. Thewinner wasAnimationMaster
byHash,Inc. Animation Masteris agreat product andfitthebill becauseitisaspline
modeler(great fororganicshapes), ithasextensive supportforcharacteranimationand
thepricewas right! Therewasone majorproblem; therenderingspeed onmycomputer
washorrendous! But I demandedahighqualityproductandiftherenderingtimeswere
toolong,sobe it!
A Character is DefinedEqually byIts Design and Voice
Atfirst I trieddoingthevoices myself. Mymale voicesweregreatbutthefemale
voices wereterrible.WhenImetwithmythesiscommitteetheyspared me nosympathy
Afterthiscommitteemeetingtheschool yearcameto an end.Itwas summer
breakso IwenttovisitmymotherinBoston.She hadafriend,EdwinGray, who was a
voice coach and composerstayingather house. Iaskedhimifhewould composemy
musictrackand aftertalkingwithhimaboutmyprojectheenthusiasticallyagreed and
volunteeredtorecruit thevoice actors. Thenextdayhewasonthephonetoeveryone
he knew andhesoon came upwithtwootheractors,Pete Kovner andMerlePerkins.
Theonlyproblemwasthattheywere unionsoIhadtogetpermissionfrom
AFTRA/SAGBostontouse themin mystudent production. Afteraflurryof phone
calls,faxes, and signed contractswehadthe actors. Next Ineeded arecordingstudio,
preferablyadigitalone.This turnedouttobeano-brainerasEdwin regularlyused
StraightUpMusicinLexington, MA.Mybiggestworrywasprice,butwhenI calledthe
studioowner,LarryLuddecke, andtoldhimthestory,he becameexcited and cut me a
greathourlydealrightonthespot. Thenwehitasnag
-insurance.AFTRA/SAG
requiresthat theproducer(me)payaninsurancefeetocovertheactorsjustincase
someonetripsover a cable andbecomesimpaledon a micstand. Thissparkedanother
flurryofphone calls,faxes,andfinallyasignedagreementwaivingmefrompayingthe
feeandLarry'sinsurancewouldcoverthe actors.Thecastwas set (mymother, Gretje,
Edwin, Pete,andMerle) andthedealwasdone!
We alldecidedon adateandtimeand wemetatStraightUpMusicearly one
morningfortherecordingsession. Iwouldhavebeencompletelyunprepared were itnot
for Shamus Culhane'sbook, Animationfrom Scriptto Screen. Inchapter sevenhe
describesthewayheconductsrecordingsessions. WiththisknowledgeI was abletowalk
intothestudio anddirecttherecordingsession without ahitch. Afterallthe
took to theminstantly. Everyonewas great! Thewhole sessionlastedabout threehours
andIhadadigitalaudiotapeto takehome withme attheend.
Oh! Thehorrorofitall! UponmyreturntoRochesterintheFall Idigitizedthe
voices onmyMac, synchedupthevoicesto thestoryboards and created an animaticto
showmycommittee.AtthemeetingitwasdecidedthatIneededto changethescript,
yet again! Althoughrevisionfourteenwasforthebetterthismeant more phone calls,
morefaxes,morecontracts, and anotherrecordingsessioninBoston.Tomakethings
moredifficult, Edwinwas unavailable and afterthelastrecordingsessionIhadmet a
friendofmymother, MarcyFischer,whose voice wasperfectforone oftheeggs, Mary.
Howdoyoubreakit toyourMOTHERthatyou arefiringher? Asitturnedoutshewas
busyanddidn'tmindbeing replaced(WHEW) andIreplacedEdwin.Thesecond
recordingsession was evenbetterthan thefirst! PeteandMerleknewtheirparts and
Marcywasperfect. Everyonehadnumerous great suggestionsanditwas agreattime
overall.Armedwith anewDAT IreturnedtriumphantlytoRochester.
The Sound Effects Track
TheRIT Film/Video/Animation DepartmentCagehasa great collectionof
indexedpublicdomainsounds andItookfull advantageofit. Professor Erik Timmerman
toldmethatI shoulddecidewhat sounds wereneededfirst,andonlythenshouldIgo
throughthe collectiontofindthem. Thisseemedlimiting tome.So I tookhalf his
advice and wrotedownwhatI thoughtwasneeded, thenlocatedthoseitems andthen proceededtobrowsetheentirecollection.Jackpot! ThereweremanythingsIwouldn't
bonks, cranks, and abuglechargewere used.Armedwithallthesoundsand newvoices
onDAT,IdigitizedthevoicetrackssothatIcouldeditthemdigitallyonmy Macat
homeandmadeathird animatic.Afterseveralmorethesis committeemeetingsthe
technicaldetailsofstory, editing, pacing,and sound wereprettymuch worked out.I
could now go ontothenextbigstepsinproduction.
The Right Software for the Job - Revisited
Backingupto thesummer session of1996,1 attendedSiggraphinNewOrleans.
WhilethereIbecamepainfullyawareofthe competitionthatIwasupagainstinthis
industry. Inordertoqualifyforthe"OlympicsofCGI
filmmaking"
(theindustryfilm
houses) youhavetohave oneflawlesslookingreel.UpuntilthenIhadusedAnimation
Master 3Danimationpackage,which isagreatproduct,butinordertobringrender
timesundercontrolIhadtosacrificemajorrenderingcomponents.Thismeant no
shadows,nobump maps,no particlesystems, andminimal raytracing.IheardthatRIT
wasgettingAlias I Wavefront'sStudio. It isatop-level,off-the-shelf, professional3D
package andRITwas gettingtwenty Silicon GraphicsWorkstations (SGIs) to runthe
software.EveryoneatSiggraphwhoIasked saidthatalthoughthereelisthemost
important thing,anditdoesn'talwaysmatterwhatsoftware packageyouuse, knowing
AliaswouldbeadistinctadvantageoverknowingAnimationMaster. Thiswasn'tquite
enoughtoconvinceme asIhad $700.00 andsixmonthsinvested inlearningAnimation
Master.Thinkingabout allthepros and consofusingone overtheotherpresenteda
verydifficult dilemma. Aliasfinallywonoutbecauseeventhoughitwouldtakeme
aboutsixmonthstolearnit,I couldaudittheclasses and gearthe assignmentsdirectly
Marcus Conge forallowingmetodo). Additionally, the SGIswerenotoriouslyfaster
thanmyMac, so therendertimeswouldbe significantlyreduced.The original
worst-case calculationsforrenderingonmyMachad been360daysrunning24hoursperday.
Thatmeant thatmyproduction wouldhavetobecompletelydone and approvedbefore
Icouldbeginalmostafullyear's worth ofrenderingthefinalversion,although render
timescouldhavebeenreducedthrough thepurchase of additionalhardware. AtRIT
therewouldbepotentiallytwentyrenderingmachinesatmydisposal. Addthis to the
factthat thecost ofauditingclasseswas cheaperthanbuyingmorerenderinghardware
for AnimationMaster, Icouldbringbackshadows,bumpmaps, andparticlesystems into
the mix, andthatIcouldrender moreframesfaster,the scales weredefinitelytippedin favorofAlias. Inthe endtheaveragerendertimesfor AnimationMasterwere aboutone
hourperframewhiletheaverageAliasframewas5 minutes. Imadetherightchoice.
Character Design
Tommy
Tommy'scharacterisbaseduponmyall-timefavoritecartoonhero, Bugs Bunny
(WarnerBrothers cartoonshave influenced mystyleingeneral). Heis anunderdogin
theraceto theeggs. Tommyfacesmillions ofspermthatarejustlikehim, andone
particularlyhugespermthatwould almostcertainlywintherace.Hisone main
advantageisthatheuseshis brainstogetahead. Hehas tolooklikeanunderdogand
haveanappealing appearanceto the audience.Takingdirection from
my many
animationbooks (seereferences)hisdesignevolvedinto a character whois smallishin
Sebastian
Sebastianisalikablecharacteras well.Heisnottheevil antagonistlikeElmer
FuddorYosemite SamintheBugsBunnycartoons. Sebastianismostakintoa
combination ofCecilTurtle (TortoiseWinsB31 AHare, 1943) andtheAbominable
Snowman(Abominable SnowRabbit, 1961).He islikeable,bigandstrong,butnotat all
bright.LikeTommy, large roundeyesgivehima "cute"
quality, whilehisjuttinglower lipand enormoussizeinconcert withhisvoicedefine hisoafish characteristics.He is
also apleasingblue-redcolorbecause he isalso amalesperm.
The Cast of Millions - The Sperm
There arefour basictypes of spermderived fromTommyandSebastian'sdesigns.
Theyare alsocuteandlikeablewithlargeeyes. Allofthesmaller spermhave oneeye
largerthan theothertogive themacomedicgoofylookwhilethe largersperm are a
smaller andmodifiedversion ofSebastian.Thesperm are pink orbluetorepresentthe
various "X"
(female)and
"Y"
(male) sperm ofbothbodytypes.TommyandSebastian's
colorswereoriginallythesame blueasthemalesperm, buttomakethemstandout
bettertheirbluewasdarkenedslightlyand ahintofredadded.
A Question of Hands
Wantingtoallowthespermtobe abletomanipulate thingswithintheir
environment presentedmewithaspecialdesignchallenge. Ididn'twantto makethe
spermhave tohandle everythingwithonlytheirmouths, andanimatingthetails todo
thework of armsandhandswasabovemyanimation experience.Buttherewas a
dilemma; onlythreesperm outofmillionsusedtheirhandswhilethe massesdidn't. This
meantthatIwouldhavemillions of sperm notknowingwhattodowiththeirhandsand
theywouldonlygetin thewayforthe tightcrowd scenes. Ontopofthat,thelimbs
would allhave tomove somewhat sothat the spermdidn't look likestiff-armed robots.
The stuff with which sperm aremadeofprovidedthesolution.Sincesperm are
madefromorganic materialIdecidedthatsperm could
"form"
limbswheneverthey
neededthemandthencouldreabsorbthemat will.Theaudiencereadilyacceptedthis
possibility.Notone personhas everaskedmehoworwhydothesperm sometimeshave
limbsand atothertimesnot.
The Eggs
Theeggs were atoughcall, butIfinallydecidedtomakethem abasicsphere
shape,liketherealfemale humanegg.Unlikethe sperm, Iwantedthem tohavea
desirable humanface, which wouldhintat whattheconceived childwouldultimately
look like.
BothMaryandAngiehave limbs but they arepermanent,unlikethesperm. The
choiceoftheircolor and "sex"
presenteditsown special problem. Eggsdonothaveasex.
Thespermcarries thechromosomethatdefinesthesex ofthechild.Whatmade it easy
todefinethesexofthespermmadeit twiceasdifficult todecidewhattodowiththe sex
ofthe eggs. Hereiswhereheavyartisticlicense, onceagain, came in.I couldhavemade
one spermmale and onefemaleanddonethe same withtheeggsbutthiscouldbecome
confusing. Intheinterestofsimplicity Idecidedthat themaincharactersfromtheman wouldbemale andthosefromthewoman, female.
Mary
Mary isaprudishworrisomemother-typecharacter.Sheismore analytical and
doesn'tcare as muchforthebeautyoflife. Althoughshe loves theideaof childrenher
explorationsintothemechanicsof sex and spermhorrifies her. Sheisa"plain
beauty"
whodoesn't careformakeuporprimpsto impressmen.Thesequalities aredirectly
reflectedinherplain,yetprettyfemalefeatures. I usedphotosoftophuman female
models as abasis forMary andAngie's faces.
Angie
Angie'sliferevolves aroundromanceandgetting readyfortheultimate prom
date. She isthe BeautyQueen-typewholeapsintothingsbefore shelooks. Allshe knowsisthat there isasperm outthereforher and shewillcatchthisPrinceCharming
withnothingmorethanherbeauty. Afterall,whatelse couldpossiblymatter?Angie's
characteristicsreflecttheseideals. She ismorebeautifulthanMary,primps,wears
makeup,andmoveswithself-confidencebornofblissful ignorance.
The Brain
He istheringmaster.Heistheman's mind.He is inthe testicles! Inthe
estimation ofmanywomenandmost menthis iswhere a man's mind spends much ofits
time.TheBrain is theembodimentofthis concept.Histophat conveys hisringmaster
ormayoraltypeofimportance. Thetoughpart was togiveThe Brainfacial features.
Originally, TheBrain'seyes werejuststuckonhis frontal lobeandhehadno mouth.
Thisjustwasn't satisfying.ScanningtheInternet forphotographs ofthebrainIfound
someverygoodCATscansofanentirehead.Studyingthepositionoftheeyesin
relationto thebrain, Inotedhowtheyconnected.This connectionlentitself nicelyto
theideaofeyestalks,whichvastly improvedthelookofthecharacter.The Brainalso
haddialogandthelackof amouth wasn't acceptableconsideringthatalltheother
charactershadthem. Itwas a smalljumptogofromeyestalkstoa mouth stalk, and with
theaddition oflimbs thecharacter was complete.
The Anthem Singer and The White Blood Cell
Neitherofthesecharacters closelyrepresentstheirbiologicalcounterpartsinthe
least.TheAnthemSinger, ahighlyabstracted amoeba,andThe White BloodCell,the
creature withthereallylong eyestalk,havetheirconceptsbasedinbiologybuttheir
simpledesigns are creationsstraightfrommymind morethananythingelse.
Production
Learning While Doing
Theentireproduction of"The Human Race"
has beenanexerciseinlearning
andexperimentation. Therewasnot a singlephase oftheproduction process whereI
knewwhatIwasdoingwhenIbegan. Eachstepfurther intotheproductionbroughton
new challengesthathadtobe learnedandthenexecuted.I am also convincedthatevery
productionisfilledwithnew challengestobesolved andthatfutureproductions,while
getting easiertoplan as Icontinue toleamabouttheoverallproductionprocess, willbe
equallyasdifficulttoexecute.
The Voice and Effects Tracks
Veryspecificvoices werein myheadwhenI wrotethescript. Myfavorite
Warner Brotherscharacterswere thebasis forthecastof"The Human
Race."
Itwas a
goodthingthatIwentintotherecordingstudio withprofessionals astheywereupto the
taskofgivingvoiceto myvisionthroughmydirection. Talentedvoice actors cannotbe
underestimated.Edwin (Sebastian) andGretje (Mary) did fantasticjobs onthesecond
version ofthevoice track,buttheirvoices werenotquite whatIwantedtohearmy
characters soundlike. IwantedtoshowEdwinwhatImeantby doingitforhim butI
restrained myselfbecauseitwouldhaveinterruptedtheoverallcreativeflow. Besides,
Edwinwasn'tbad.Pete (Tommy) andMerle (Angie)providedexactlywhatIwantedto
hear. Betweenthesecondand thirdrecordingsessions ImetMarcyandthought thather
voice wasperfectforMary,butwiththeaudiorecording "inthe
can"
itwastoolate. As
fatewouldhaveit, thescriptchanged soanotherrecording session was needed. Listening
to thefirstrecordingsession withmyselfas allthecharactersIfoundthatmyvoicewas
morewhat IwantedforSebastian. ItalsoturnedoutthatEdwinwas unavailableforthe
next session soI decidedthat Iwouldreplacehim. Marcywas also eagertodothe
recording, andalthoughsheisnot a professional actress orvoiceperson,we gotalong,
she tookdirectionwell,hervoicewasperfectforMary, and she worked out great! An
importantlessonhereisthatadirectorshouldmakeeveryeffort notto settle oncasting
whoeverhappenstobearoundiftheyarenot rightforthepart. Sometimesthisis
unavoidable,butconsiderable timeinpre-production shouldbe spent oncasting.
Oncethevoices werefinallylaiddownandthefinaltakes selected another
sessionwas scheduledwithjustLarryLuddecke (therecordingstudioowner) and myself
toapplytheappropriate effectsto thevoices.ThisinvolvedmetellingLarrywhattypeof
roomthecharacter wasinandwhat qualitiesIwantedinthevoice. Forexample, not
onlydidthevoicecomingfromtheradiohavetosoundlikeitwascomingfromone, it
was alsoimportanttodistinguishthatiswascomingfromanoldAMtype of radio. Itis
importanttoknowwhat you want out ofthe engineerbeforeyougo inthereor you
waste yourtimeandmoney.
Because Ihada welllaid-out storyboardIknewto apointwhat effects were
needed, i.e.amotorboatengine. Butsincethis is an animatedcomedy, theeffects track
screamsfortheuse ofnormalsounds inunusualplaces, i.e. abuglesounding acharge. So
I browsedtheentireRITsound effectslibrary lookingforanythingthatcouldremotely
beusedforadded effect. OnceImademypicks theyweredigitizedandstored.Whilethe
animaticwasbeingassembledItried touseas much sound as possibletosupportthe
actionandaccentthecomedy.
Modeling
InthemodelsItried tohaveasorganic anoverall environmentaspossible while
juxtaposingvery inorganic itemsas comedicdevices. This ismost pronouncedinthefirst
scene where weareinanovarywheretheeggs are producedandinthatovary is an
organic structure whichhouses a posh apartment wheretwo singlefemaleeggslive.
Another funexampleisTommy'suseof anoutboard motortocheatintherace to the
eggs.
Shading
Shaders definethevisualqualitiesofeveryobjectin everycomputer-generated
scene. Amongotherthings,they definetheCG object'scolor, roughness, reflectivity,
andreactionstolight.Itwasimportanttohavethe organicthings look liketissue.
Fortunatelymygirlfriend, Rhonna,was a medicalillustratoratRIT. Iconsulted withher,
and she was agreathelpintherefiningprocesstoget an accurate organicfeelin my
shaders.She alsoillustrated"ThePlan"thatThe Brainuses tobriefthesperm. Bythe
sametokenitwas also importanttohavealltheinorganicmaterialsappear as they
should.Theposh apartmenthadtolook like an actual apartment.Thefloorswere
hardwood,thekitchen floorwastile, thewalls werepainted andceilingwas plaster.All
theseshadershadtoconvincetheviewersthattheywere inareal apartment.
Unfortunately, timewas short soitwas nevercompletelyfurnished,butwhat wasthere
fit.
Animation
Thestyle andpacingoftheanimationcalledforinthisstory isquick andjerky.
However,thespermhadtomove notjustlikesperm, theyhadtodothingssperm can't
normallydo,such as suddenlychangedirectionandspeed, speak, anddoone-arm push
ups. Theoverall movements ofthesperm wereadaptedfromcertainswimming
characteristics ofvarioustypesofeels. I carefullystudied videosonsperm and eels and
combinedthenatural motionsof eachtodefinethemovementofmysperm.
TheeggsandThe Brainwere acompletelydifferentproblem.Eggsmove in
responsetophysical andchemicalchanges aroundthemwhilethebrain doesn'tmove at
all. Thesimplest solutionwastopretendthat thesecharacterscouldmerelywill
themselvesin anydirection. Butthemovementshadtobenatural.Byusing theireyes
and armsto indicatethedirectiontheeggs were aboutto take, audience could anticipate
theflowof movementsandmorereadilyacceptedtheirmethodoflocomotion.
Allofthecharacters alsohadto moveas iftheywereoperating inafluidic
environment.Theswimmingspermtailswent alongwaytowardsthis, but forThe Brain
and eggsIadded a slightbobbingmovementthatvisuallycreatedtheillusionthat the
characters were all swimming.
Lighting andThe Camera
This isone ofthemore difficultpartsoftheproduction.I hadoriginally
envisionedmore complicated andricherlightingsetupstoreallymakethecharacters
standoutintheirenvironments. But,unfortunatelydueto timeconstraints, Iwasleast
ableto concentrateonthisaspect.
Thelightinghadto addto the lookandfeelofafluidicenvironment.Ibeganto
experiment withfogtohelpcreatesuch anillusion,with some success. Butthe limited
time conspiredagainstme sothat the testsbecamethe finalsolution. Ihadwantedto
refinethefogandtrytoadda slight visualdistortioninfrontofthecamera sothatit
reallydidlook likewe wereviewingthescene underwater.
Anotherdesiredeffectthatwas plannedwasthatthebackgroundswouldfade
awaythefurthersomethingwasfromthecamera,justlikeyou would seein anyunder
water environment.Again, timeprohibitedanytestingandimplementation.
Imadeveryspecific choicesregardingthemanyaspects ofthevirtual3D-camera
used.I treatedit justlikeareal moviecamera andgaveitthe same characteristics asa
real cameraofthesametype.Theaspectratioused, 1.85, wasprogrammedintothe
camerabecauseIlovetheletter-boxed feelofamovie, even on a video screen. The
backplaneofthe3D-camerawasalsoadjustedtoaccurately portraytheopticsof a real
cameraofthesametype.The changeinaspectratio alsohadtheadditionalbenefitof
requiring20% lessrendertime,becauseinordertofitthe 1.85 aspect ratioonavideo
screen, lessofthevideo screen wouldbeused. Choicesinthefocal lengthsoflenseswere
also specificdependingupon adesiredeffect or arequirementdemandedbythescene.
Themajordifferenceis that the3D-cameraisfarmoreflexiblethanitsreal-life
counterpart. Onemajordifference betweenarealcamera andmy3Dcamerawasthat
therewasnodepthoffield. Inrealcamerasonlya certainportion ofthevisibleimage
willbe infocusdependingupontheaperture,orthef-stop, ofthelens. But dueto the
computationaloverheadrequiredtocalculatethedepthoffieldineachframe,I decided to"fake"depthoffield inpostproduction. Butagain, lackoftimepreventedanyuse of
"depthof
field"
inthisproduction.
Post Production
AbandoningAnimation Master Did Not MeanThrowing OutMy
Macintosh.
Itwas anintegralpart oftheentireproduction processand wasindispensable in
all aspects oftheproduction.Thiswas an all-digital production. Everyframe, voice,
soundeffect, themusictracks, every texture, andthesound andvideoeditingwasdigital.
The Macintoshhandledeveryaspect oftheproductionflawlessly. I'mnotoneto
promote one platform overanotherbecauseofpersonalbias. The righttoolshouldbe
usedfortherightjoband mosttools thatIneededtoaccomplish outside of a3Dpackage
wasreadilyavailablefortheMac.
ThesoundwasdigitallyrecordedatStraightUpMusic. Iborrowedaprofessional
DATplayer andmini-mixingboard fromafriendandusedSoundEdit Protoimportthe
sound soitcouldbedigitallymanipulatedusingPremiere.
Voicetrackanalysisforplanningoutthemouthpositions ofthe lip-synched
speech was donethroughMagpie.Magpieisanawesome softwaretool thatallowed me
togreatlyshortentheamount oftimeneededtofigureout when each mouth position
shouldbeused andfor how long. The onlyproblem wasthatitwas aPC-onlyproduct at
the time (ithas since comeoutinaMacversionas well).Since Ididn'tneed, and could
notafford, aPCjusttorunthissoftware, IusedSoft Windows95onmyMacinstead.
AlthoughmyMacisold and ranSoft Windowsveryslowly, itwas enoughtorunMagpie
and getthejobdone atthefractionofthecostofaPC, newor used.Theonlythingthat
has everfailedonmyMacwastheharddrives. Thisisan expectedfailureasharddrives
willfail,no matter what system oneuses,butI alwayshad abackup onSyQuest
cartridges,Jazcartridges,or recordableCD. and somydowntimewas alwayslimited.
Once everyframeina shot wasrendered atRIT Idownloadedthem, atfirst using
Jazdisks andlaterusing a cablemodem, and processedthemusingDebabelizerinto a
single uncompressedQuickTimemoviefile. OncetheQuickTimeshots,voicetracks,
and sound effects wereedited, Ineeded awaytodump them tovideo. Thesolutionat
RIT inthebeginning, manuallydumpingoneframeat atime toan opticaldiscrecorder,
washighlyunacceptable.Theprocesswastoo timeconsuming andextremelyproneto
error.Intheend, over 18,000 individualframeswouldhave hadtobe transferred to
videoinafinaldump,thenallediting and soundsynchingwouldhave hadto be done
onananalogS-VHS editingstation. Thiswouldhavetremendously increasedthe time
requiredtodotests, makechanges, and editinthechanges.Lateron,RITacquired some
AVIDvideo stations.Butatfirstthesetupwascounter-productivetocomputer
animation studentsbecause theywerenotoriginallyslatedforuseofthistechnology
withintheoverall curriculum. Thiswas eventuallycorrected. Butunfortunatelythe
demandonthosesystems were suchthatschedulingtheiruse atneededtimes andin
goodworkingorder made theiruseunpredictable andrisky, especiallyattheend ofthe
quarter whentime isata premium.
FortunatelyIfounda student whohadaqualityvideooutputboardforsale at an
extremelyaffordableprice.For$1500Iboughttheboard, aharddrive, and aRAID
controller.ThiswasthebestsolutionbecausenowIhad24-houraccesstoa video
editingstationwith video output capability. Since Iwasthe onlypersonusingthe
station,thewear andtearoftheequipmentwouldbenothinglikethatatschool.Asa
result, Iwouldn'thavetoworry nearlyas much about equipmentgoing downat critical
times.
The Musical Soundtrack
OriginallyEdwinwastocomposethe musicforthis thesis. Onebigproblem was
thatat anygiventime theclosestEdwinevergottoRochesterwasNew YorkorBoston.
Heintroducedmetosomegreat people inVirginiawho wouldhave lovedto tackle the
job, buttheywerestill notlocalandStephanie Maxwell andIfeltit importantthat the
composerbe local. Sheprovided mewith somenamesandeventuallyJimCroson, a
studentatTheEastmanSchoolofMusic, agreed to takeontheproject.He definitelygot
morethanhe bargained for inthisbut hewasveryprofessional aboutit. Heexplained
that thisprojectwas awelcomediversionto the rigorsofhis formalcompositionstudies
atEastman.
Continuingalongwithmylove of oldWarnerBrothers shorts, Isoughttohave a
similar musical score.Itwastrulyfatewhen, out ofthe blue,mybrother-in-lawgave me
aCD, "The CarlStallingProject,Vol.
2,"
for Christmas. CarlStalling wasthe
composer/arranger ofmanyofmyfavoriteWarnerBrothers shorts.Itwashiswayof
weavingthemusicin, out, under,andovertheactionthatIwantedtotryand capturein
myfilm. BecauseoftheCDgiftIwasabletogiveJima solid example ofwhatIwas
lookingforinhiscompositions.
OverthefirstsessionsJimandI mettodiscusswhatthegoalswere andhe musically
"sketched-out"
somethemes.Atfirsttheoverallthemeforthesperm wasa
chorusofbassoons,butthatmadethespermsound andfeel likeahiveofbees. After my
requestfor"rounder"soundsforthesperm,he changedthebassoonstobrass horns and
theresultwasmuch morewhat Iwaslookingfor.As sceneswere completedIwould
provideJimwith aQuickTime movieonaCDfor himto composeto.Whenhe had
somethingcompletedJimthen invitedme overtoreviewtheresults. Althoughthere
weretimes IaskedJimtoadjust or change afew thingseverythingwentsmoothly overall.Eventuallywehadallthemajorthemesworkedoutand allthatwaslefttodo
wastofill inthe transitionsandcleanuptheroughspots.
Rendering and File Management
Thiswasone morecriticalstep intheprocess.At firstI renderedasmanytestsas
possible andthissignificantlycutdownonfinalrendertimes. Asthe deadlineloomed
overheadthenumber oftestsabletoberunbecame fewerandneartheend someofthe
shotshadtoberendered as afinalversionasis. Tomaximizecomputer usage and
shortenrendertimes I employed asmany"tricks"andoptimizationsaspossible.For
example, theforegroundactionin everyshotwas composited over abackgroundstill,
everythingwasraycastinsteadofraytraced,shadowswereused at aminimum, and all
geometryandlights wereoptimizedbeforerendering.
Topreservethe qualityoftheoriginalrender, Idecidedtoonlycompressthe
images once,whichrequired atremendous amount ofdrivespace. Intotalall ofthe
soundfiles and uncompressedQuickTimefilesusedapproximately 15 gigabytes ofhard
drivespace. Drives becamecheaperthroughoutproduction andIwasabletoaffordsome
newones,butintheendIhadto borrowa4-gigdriveand a 1-gigdrive fromfamilyand
friends. Theonlypoint whereIwantedtocompresstherenderedframeswasjustbefore
goingtovideo.Then Ineededtocompress allthe videoand soundfilesintoasinglefile
usingtheRadius CODEC (the compression schemethatmyvideoboarduses which
allowsthefiletobe dumpedtovideothrough theboardat60fieldsper secondandat
CDqualitysound).
Movinggigabytes of renderedframes fromRITtomyMac, wheretheycouldbe
convertedintoaseries ofhugeuncompressedQuickTimevideofiles,became alogistical
nightmare.Thebestwaytodothiswas adirecttransferfromtheRITcomputerstomy
computer. Butatthefastesttransferrates overa56kmodemthiswasunacceptablyslow.
Thenextbestsolution was an externalharddrivethatI could connect atschool, transfer
thefilestoit, then take thedrive home and reconnectitto mysystem.This option was
too expensive.Thesolution was aJazdrive and removablecartridges,whichhold 1
gigabyteofdatapercartridge.Althoughthisworked, itwasverytimeconsuming.This
systemrequiredthatIgotoschool, evenwhentheonlything Ineededto dowastransfer
files, spendtimedoing the transfer(oftenmanyhoursat atime), drive backhome, and
thentransfer theframesfrom allthecartridges tomyharddrive.ManytimesIdidn't
haveto transfer thefiles fromtheJazcartridges tomyharddrive. I onlyhadtodoso
whenthenumberofframesinagiven shot spanned multipleJazcartridges. Lateronin
theproduction,TimeWarnerofRochestercame outwithcable modem service.I
researchedthecosts andthe transferratesanddiscoveredthatnotonlywere the transfer
rates comparabletotransferringthefiles toaJazdiskatschool, butthecost as compared
tomycurrentInternetconnection was cheaper andthe installationcharges would
eventually payforitselfovertimebecauseofthesavings. Withoutthecable modem
therewasnot a chancethatIwouldhavefinishedthisproduction ontime.
Conclusion
Manytimes throughout thispaperImentionedalackoftimeasareason
somethingcould notbe accomplishedorincluded. Itmustbepointed outthatverylittle
ofthiscanbeattributedtopoorplanning.Theentire production process was newtome
and areaspertaining specificallytothemorecomputer-technical werenewtomy
committee. Inallfairness,mycommittee alwaystoldmethatmystorywastoobig and
encouragedme, nay, pleadedwithme,tochange itor give it upaltogetherinfavorofa
shorter,moremanageable, one.ButIwasambitious andstubborn.Totheircredit,they
letmedigmyowngraveandletmeshovelmyownwayout. Thisprocesswasnot
withoutitsconflicts andinhindsightIwishIhad listenedalittlemoreto themonthe
pointof a shorter story. Itissaid, "Becareful what you wishfor,youmayjustget
it."
IgotmywishintheformofastorythatIwantedto tell. Butthesize ofthe
production was overwhelming.Itaddedmany grayhairs andalmost cost memysanity.
The enormityoftheproductiondidn't allow metoreallyshinein anyone areaorreally
polish anythingeven closetomycompletesatisfaction. Butonthepositive side,I told
thestoryIwantedtotell, learnedtoassemble and managetherighttalentforthejobat
hand, learnedtomakecriticaldecisionsunderpressure, andtheproduction was
completed. Ilearnedjust aboutevery aspectofafull-scaleCGproduction andthatit
reallytakes ateam toproduce ahighqualitypiecelikethatofPixar's "Geri'sGame."
Toputthingsin perspective, "Geri'sGame"was about3 minuteslongandtook
over 100peopleworking as ateam 1 1/2years toproduce. "The Human Race"
wasjust
over 10minutes longandtookme3 yearstoproduce.I'mprettyproudof myself.
References
Poole,Robert M. (Editor). The Incredible Machine. Washington, D.C.:The National
GeographicSociety, 1992
Whitaker, Harold, andHalas,John.Timingfor Animation. Oxford: Focal Press, 1997
Thomas, Frank, andJohnston, Ollie. The Illusion of LifeDisneyAnimation. New York:
Hyperion, 1981
Faigin, Gary. TheArtist'sComplete Guide toFacial Expression. New York:
Watson-Guptill, 1990
Culhane, Shamus. Animationfrom ScripttoScreen. New York: St. Martin's Press, 1988
Blair, Preston. Cartoon Animation. Tustin,CA: Walter FosterPublishing, Inc., 1994
White,Tony. The Animator's Workbook. New York:Watson-Guptill, 1988
Muybridge,Edweard. The Male andFemaleFigureinMotion. NewYork: Dover
Publications, Inc., 1984
Maestri,George. Digital Character Animation. Indianapolis, Indiana:New Riders
Publishing, 1996
deLeeuw, Ben.DigitalCinematography. London:Academic PressLimited, 1997
Appendix A:
The Original Thesis Proposal
Committee:
Erik Timmerman (Chair)
Stephanie Maxwell
Adrianne Carageorge
Thesis Proposal
for
AlexGurevich
Synopsis
TheStory
The fruitsand vegetablesinBigAl's Market have beenenslavedbythejunkfood inthestore. Their only hope istogetahelpmessageto theoutside world. Carrot has
volunteeredtorunthismessagepasttheircaptorsandthisisthestoryofhow he does it.
The Production
Thiswillbea 3Dcomputeranimatedfilm. Iwill animate and renderthis story in
the3DprogramAnimation Master. Oncealltheframes arerenderedIwill output all of
themonto 16mmfilm usingone oftwo techniques: theDunncamera or abolex and an
animation motortoshootthescreen.
TheBudget
Category-Cost In Kind
Item
Film
Script 6,000 6,000
Producer 6,000 6,000
Director 9,000 9, 000
Art Director 5,000 5, 000
Camera Person 2,400 2,400
Sound Person 2,100 2,100
Food 400 0
Transportation 300 200
Camera 2,400 2,400
Film 250 0
Optical Printer 4,800 4,800
Editing Time 1, 000 1,000
Computer Animation
Animator 20,000 20,000
Computer Rental 2, 000 2,000
Software Rental 3, 000 3,000
Storage Media 300 0
Video Tapes 60 0
Music Soundtrack
Composer 5,000 5,000
Orchestration 2,000 2,000
Musicians 2, 000 2,000
Recording Studio 6,000 6,000
Audio Tapes 200
Time Line
October,November
Designcharacters,backgrounds, andsets.
Makethestory board.
Create Animatics.
Do digitalandopticaltests.
Schedule animation.
Startonfirstthirdoftheanimation.
December.January
Complete Iwo-tnirdsoftheanimation.
Lo-Resrendertestscenes.
February. March
Finishanimation.
Lo-Resrender complete animation.
RecordtheLo-Resanimation on opticaldisk.
EdittheLo-Res animation onto videotape.
Gain final approval ontheanimation.
Workwith composertocomeupwiththebasicsound
trackandmusic.
Workwithmy father forthearrangementofthemusical
score.Getit ready for recordingwithlivemusicians.
April.May
Re-renderallframes High-Res.
RecordtheHigh-Res animation on opticaldisk.
Printthedigitalframesontofilm.
Workwithmy father forthearrangementofthemusical
score.Get it ready for recording withlivemusicians.
Recordthemusical soundtrackina studio withthe
musicians.
Mixthesound.
Schedule finalshowing.
Writethereport.
Appendix B:
The Original Storyboard
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Appendix C:
Color Stills