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®

THE KINGMAKER’S ARMY

NEW EDITION THEME FORCE

P3 GRANdMASTERS

MODEL GALLERIES FROM LOCK & LOAD AND SMOGCON

IRON KINGdOMS UNCHARTEd

PIRATE EXPANSION FOR IKRPG

And EvEn morE ContEnt For:

®

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Stay on top of your game with the latest intel on all

things WARMACHINE, HORDES, and Privateer Press.

Know your enemy.

Know yourself.

No Quarter.

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Become a fan of No Quarter on Facebook!

Credits

President: Sherry Yeary Chief Creative Officer: Matthew D. Wilson

Publications Director: Michael G. Ryan Creative Director: Ed Bourelle Director of Business Development: Will Shick

Director of Operations: Jason Martin Art Director: Mike Vaillancourt

Lead Developer: Jason Soles Playtest Coordination: Jack Coleman Graphic Design Director: Laine Garrett

Studio Director: Ron Kruzie Hobby Manager: Stuart Spengler Editorial Manager: Daniel Henderson

Writing Manager: Matt Goetz • • •

Editor-in-Chief: Lyle Lowery Editing: Kelsey Fox, Lyle Lowery, Cal Moore,

Michael G. Ryan

Proofreading: Jack Coleman, Matt Goetz, Will

Hungerford, Ron Kruzie, Cal Moore, Dan Roman, William “Oz” Schoonover, William

Shick

Continuity Editors: Matt Goetz, Douglas Seacat,

Jason Soles

Graphic Design: Laine Garrett, Jessy Stetson,

Ainsley Yeager

Photography: Matt Ferbrache, Alex Smith, Jessy

Stetson, Gil Surepi

Studio Miniatures Painting: Matt DiPietro,

Geordie Hicks, Dallas Kemp, Ron Kruzie • • •

COntriButOrS

Michael Archer, Josh Colón, Steen Comer, Jason Enos, Matt Goetz, Doug Hamilton, Will Hungerford, Adam Oligschlaeger, Micah Scott

Ralston, Dan Roman, Aeryn Rudel, Michael G. Ryan, William “Oz” Schoonover, Douglas Seacat, William Shick, Tim Simpson, Jason Soles,

Mike Vaillancourt • • •

iLLuStrAtiOnS

Andrew Arconti, Carlos Cabrera,Oscar Cafaro, Jeremy Chong,Johan Grenier, Mariuez Gandzel, Nikolay Georgiev, Mateusz Ozminski, Luis Gama, Grzegorz Rutkowski, Brian Snoddy, Ben Lo, Néstor Ossandón, Andrea Uderzo, Mike

Vaillancourt, Matthew D. Wilson

All content copyright 2001–2016 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, The Witchfire Trilogy, Monsternomicon, Five Fingers: Port of Deceit, Full Metal Fantasy,

Immoren, Unleashed, WARMACHINE®, Forces of WARMACHINE, WARMACHINE High Command, Steam-Powered Miniatures Combat, WARMACHINE: Tactics, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution®, warcaster®, warjack®, HORDES®, Forces of HORDES, HORDES High Command, Monstrous Miniatures Combat, Circle Orboros®, Circle, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, War Room, Lock & Load®, Steamroller, Hardcore, Iron Gauntlet, No Quarter, Formula P3, Formula P3 Hobby Series, Monsterpocalypse®, Bodgers, Heap, Infernal Contraption, Infernal Contraption 2: Sabotage!, Scrappers, Zombies Keep Out, Grind, Skull Island eXpeditions, SIX, Dogs of War, Exiles in Arms, Called to Battle, The Warlock Sagas, The Warcaster Chronicles, Privateer Pins, and all associated logos and slogans are trademark property of Privateer Press, Inc. All other trademarks appearing

On the COver

Cygnar vs. Skorne by Néstor Ossandón and Andrea Uderzo

Even Vikings could have used a Juggernaut by their side as they raided up and down the coast. Granted, Juggernaut’s are more about pillage than plunder . . .

—Photo by Gil Surepi

Juggernaut’s JOurney

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New Releases

4

Editorial

10

Community Spotlight

11

News from the Front: European Masters Series

12

The Gavyn Kyle Files: Major Elizabeth Maddox

14

Inside the Art Director’s Studio

24

Battle Report: Double Rumble

35

Skull Island eXpeditions Plots a Course into the Future

49

Skull Island eXpeditions: Tales of the Invisible Hand

52

Grandmaster Painting Competition: Lock & Load

58

TABLE oF CoNTENTS

Basic Terraining Rough Terrain

Theme Force

The Kingmaker’s Army The Gavyn Kyle Files

Major Elizabeth Maddox

Battle Report Double Rumble

80

74

35

14

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Iron Gauntlet Terrain Showcase

64

Courage at the Crossroads: Season one

68

Theme Force: The Kingmaker’s Army

74

Grandmaster Painting Competition: SmogCon

77

Basic Terraining: Rough Terrain

80

Historical Scenario: Capturing Vinter’s Son

88

Peace of Mind

90

Iron Kingdoms Uncharted: Part one

94

Player Gallery

111

Painting Challenge

112

Grandmaster Painting Competition Lock & Load

Historical Scenario

Capturing Vinter’s Son

88

Iron Kingdoms Uncharted Part one

58

Grandmaster Painting Competition

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New Releases

B

erserker

/M

ad

d

og

/r

ager

(P

lastic

)

game: warmachine/khador

sculptor: dave kidd • painter: dallas kemp

release: july

PIP 33106 • $34.99

B

eheMoth

(r

esin

/M

etal

)

game: warmachine/khador

sculptor: dave kidd • painter: dallas kemp

release: july

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New Releases

c

arrion

t

hralls

(M

etal

)

game: warmachine/cryx

sculptor: steve saunders • painter: dallas kemp

release: august

PIP 34133 • $44.99

i

nflictor

/s

eether

(P

lastic

)

game: warmachine/cryx

sculptor: ben misenar • painter: dallas kemp

release: august

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New Releases

B

lack

13

th

s

trike

f

orce

(M

etal

)

game: warmachine/cygnar

sculptor: javier garcia ureña • painter: dallas kemp

release: august

PIP 31130 • $21.99

a

rcane

t

eMPest

r

ifleMan

(M

etal

)

game: warmachine/cygnar

sculptor: carlos castaño • painter: dallas kemp

release: august

PIP 31127 • $12.99

P

riMe

a

xioM

/c

onflux

(P

lastic

)

game: warmachine/convergence

sculptor: ben misenar

painter: matt dipietro

release: july

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New Releases

B

lackclad

s

toneshaPer

(M

etal

)

game: hordes/circle

sculptor: steve saunders • painter: dallas kemp

release: july

PIP 72098 • $12.99

B

aldurthe

s

tonecleaver

(M

etal

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game: hordes/circle

sculptor: steve saunders • painter: dallas kemp

release: july

PIP 72091 • $14.99

g

hetorix

(r

esin

/M

etal

)

game: hordes/circle

sculptor: brian dugas • painter: dallas kemp

release: august

PIP 72095 • $54.99

h

ellMouth

(r

esin

)

game: hordes/legion

sculptor: doug hamilton • painter: dallas kemp

release: august

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New Releases

WarMachine t

Wo

-P

layer

B

attleBox

release: august

PIP 25002 • $89.99

hordes t

Wo

-P

layer

B

attleBox

release: august

PIP 70002 • $89.99

u

niversal

e

ffect

t

okens

—f

ire

, c

orrosion

,

d

isruPtion

release: july

PIP 91122 • $14.99

u

niversal

c

orPse

& s

oul

t

okens

release: july

PIP 91124 • $14.99

u

niversal

e

ffect

t

okens

—B

lind

, k

nockdoWn

,

s

hadoW

B

ind

, s

tationary

release: july

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New Releases

a

ctsof

W

ar

i: f

lashPoint

release: july

PIP 609 • $14.99

Cygnar

PIP 91115 • $14.99

Protectorate of Menoth

PIP 91116 • $14.99

Khador

PIP 91117 • $14.99

WarMachine

and

hordes t

oken

s

ets

a

vailaBlein

J

uly

Cryx

PIP 91118 • $14.99

Retribution of Scyrah

PIP 91119 • $14.99

Convergence of Cyriss

PIP 91120 • $14.99

Mercenaries

PIP 91121 • $14.99

Trollbloods

PIP 91125 • $14.99

Circle Orboros

PIP 91126 • $14.99

Legion of Everblight

PIP 91127 • $14.99

Skorne

PIP 91128 • $14.99

Minions

PIP 91129 • $14.99

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Locked and Loaded

I’m writing this editorial with Lock & Load GameFest 2016 barely in the rearview mirror. What an event! It was a spectacular way to usher in the new editions of WARMACHINE and HORDES, and it was awesome to be able to dig into all the new rules and stats with so many excited people. In this issue, you’ll get a little taste of Lock & Load GameFest—you’ll find some great articles covering the likes of the Grandmaster Painting Competition and the spectacular terrain showcase that was the table used in the Iron Gauntlet Championship.

No Quarter #67 also presents a lot of firsts. It has the first

theme force for the new editions; Magnus and some of his Mercenary allies get some enticing new options in “The Kingmaker’s Army.” Speaking of kings, have you read Skull Island eXpeditions’ The Blood of Kings by Douglas Seacat? If you have, you’ll enjoy the historical scenario within. If you haven’t, what are you waiting for?

Then there’s the new-edition battle report, which premieres the recently released small-table Rumble format. You can also learn a lot about Cygnar’s new warcaster Beth Maddox in the newest “Gavyn Kyle Files.” If building terrain is your thing, this issue also includes the first of a new series that will lead you through building an entire table of useful terrain types.

Iron Kingdoms Uncharted also kicks off in this issue. It’s a

pirate-themed expansion for the Iron Kingdoms Roleplaying

Game presented in serial form. You’ll find lots of information

about life on the Meredius, offering a new perspective on the people of the Iron Kingdoms. If you like the IKRPG, you won’t want to miss this series!

There’s much more, of course, but I’ve nattered on long enough. Let’s get to it.

Lyle Lowery

Editor-in-Chief

No Quarter

Do you have a question for No Quarter or the crew at Privateer Press? Send us a letter with your question or any other

suggestions or comments you have! Email your letters to [email protected], tweet @privateerpress using

the hashtag #NQLetters, or send us a message on the No Quarter Facebook page.

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To many, WARMACHINE and HORDES are more than just games. They represent a community to share experiences with, a world to immerse in, and a hobby to express themselves through. Community Spotlight celebrates the incredible artistic work of the community, whether it is manifest through models for the tabletop or in fantastic creations beyond the tabletop.

Aaron Gordon Braaten of Everett, Washington, brought the Iron Kingdoms to life by building two exquisite, life-sized Rathroks!

Braaten made the axes as a raffle prize to support a WARMACHINE event called “Battle for Breath” that raised funds for Cystic Fibrosis Canada. The event, organized by Fraser Belfour, raised over $4,000 for the charity.

Said Braaten: “Rathrok was created to give back to a community that likes to help others. I am always impressed by the willingness of the WARMACHINE/HORDES community to help those in need, and I like being a part of that culture. I am not a tournament-level player, so I may not be able to teach gamers how to win, but there is a creative side to WARMACHINE and HORDES, and it is in that creative side that I feel I can contribute. I also hope very much to inspire others to show off what they can make from the Iron Kingdoms.”

His craftsmanship is another example of how WARMACHINE and HORDES continue to give passionate people a creative outlet to express themselves for big causes, whether it’s with their mastery of the game, their painting skills, or by making fantastical weapons a bit more real. We can’t wait to see what you create next!

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I not only saw Prague and Brno, but I also got to take a train across the country to really experience what a different place I was in. All because of WARMACHINE!

Black Oil Gaming & Social Hub was an excellent choice for this initial European Masters Championship. Our host, Vladimir Kokolia (original Czech Press Ganger!), and his staff went above and beyond welcoming every single attendee. I was not going to go all the way to the Czech Republic and not throw dice! I was able to get a couple games in and had an absolute blast. My opponents, Gary Moore and Ondřej Wachsmuth, were great sports, and I know they’re both eager for a rematch.

Saturday was the first day of gaming, and as you might imagine, all the champions were eager to play. The first games were for a last-chance qualifier—a simple knockout event to earn one final place in the championship tournament. In the finals, Kévin Maeder managed to squeak out a victory over Andreas Holm by deathclock. Andreas just needed a few more seconds to roll the damage on his assassination run when he suddenly ran out of time. This put three French men in the Championship—certainly a good showing!

The theme of the event was centered around the national champions, so each was given a series of button pins as

European Masters Series Crowns

the First European Champion

By Jason Enos

For many years now, Privateer Press EU has been developing a hugely ambitious Organized Play concept spanning the continent: officially sponsored WARMACHINE and HORDES National Masters tournaments in countries across Europe. After many years, we have reached the point where 16 countries hold their own National Masters events, so we were finally ready to unveil what our efforts had been leading up to: the European Masters Series, an invitational for all the champions of European Nationals in one tournament to crown an official European Masters champion.

The champions were invited to Brno, the second largest city in the Czech Republic, where the excellent Black Oil Gaming & Social Hub hosted the first European Masters Championship. Obviously, the champions came from all across Europe, but some surprises awaited us, like Martin Hornáček (of Skorne and Slovakia fame) coming as champion of Ireland, and the French earning two invitations. Black Oil provided the champions free food and beer for the weekend, and the players happily indulged while discussing the upcoming event and the new editions. We were lucky to have Privateer Press sculptor Doug Hamilton visit all the way from Seattle, bringing models, images, and stories for the attendees. Doug also had a lot to say about some of the Factions in the new editions and managed to play a few games over the weekend.

Doug Hamilton says:

Visiting the Czech Republic for European Masters was an absolute privilege. Never in my wildest steam-powered dreams did I think I would end up in Brno as guest of honor for such an event. The opportunity to represent Privateer Press in such a unique location was an amazing experience.

News from the froNt

News from the front

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“wound markers.” The other attendees could challenge the champions to games and earn a wound marker if they successfully defeated the champion. Prizes were awarded to the attendees for the wound markers they earned, and any undefeated champions could likewise claim a prize. After a day of gaming and wound marker claiming, everyone enjoyed a Q&A session with Doug. During the session, Doug showed off a Lys Healer and a new character warpwolf. Afterward, it was time for a barbeque in Black Oil’s Courtyard before the mayhem of the painting competition.

Doug Hamilton says:

One of the most exciting moments for me was the opportunity to show off some new WARMACHINE and HORDES sculpts that had not been seen outside of the studio. After doing a Q&A session with all of the attendees, I was able to share new models, which included two new character beasts for Circle Orboros and Legion of Everblight’s Loki and Azrael. Also shown were two solos, the Nyss Warlord and the Lyss Healer.

A Black Oil tradition, the painting event is like no other. Competitors paint a provided model in the given time, similar to a speed painting competition, but every time a competitor cleans his or her brush, he/she must take a shot of rum. After some fantastic painting and much agonizing over the time needed to clean a brush, I can say—with some

certainty—all participants had a good time.

Luckily, all the players recovered from the big first day by the morning! On Sunday, our champions were raring to play for the European title. As we had an odd number of champions, Black Oil provided a “local champion,” Jiří Kareš (who likes to go by the name Mr_Out). Unexpectedly, Kareš triumphed over one of the favorites, Martin Hornáček. World Team Championship-winning team member Tatu Purhonen also lost his first-round game.

By the third round, Swedish champion Christoffer Wedding and his Retribution Army had finally recovered from the previous night’s painting competition to knock out French

Master Mathieu Tamagne and his Cryx Army.

In the final round, it was the Netherlands champion Sascha Maisel against Florian Hartman, the Czech champion, in an all-Legion final.

Sascha Maisel

Lylyth, Shadow of Everblight Naga Nightlurker

Nephilim Bolt Thrower Ravagore x2

Zuriel

Spawning Vessel Strider Deathstalker x2 The Forsaken

Blighted Nyss Shepherd x2 Totem Hunter

Florian Hartman

Vayl, Consul of Everblight Angelius x3

Ravagore x2 Seraph Shredder Spawning Vessel

Blighted Nyss Shepherd x2

Many thought the matchup favored Sascha’s Lylyth 2 list, but Florian made some bold and aggressive plays to make a fight of it. In the end, Sascha’s battle of attrition was too much, and Florian conceded after losing most of his army. With the victory, Sascha was crowned the first official European Champion!

With Florian Hartman, Mathieu Tamagne, and Christoffer Wedding all sitting at one loss, it came down to strength-of-schedule to determine their final placing. Mathieu Tamagne placed second and Black Oil hall-of-famer Christoffer Wedding finished third, with Florian Hartman ending up with a fourth-place result.

If you want to play in the European Masters Championship next year, you can earn an invitation by winning any of the European National Masters events. You just might be the next European champion!

Doug Hamilton says:

Congratulations to Sascha Maisel on his win and to all of the competitors of this first European Masters Series! I look forward to next year’s tournament, and I cannot wait to see my European friends again. With the assistance of Greek champion Panagiotis Ntemiris, I have already had my nationality changed...“We are Greek.” Massive thanks to Bob Watts for not only making this event possible but also a great success and for helping this WARMACHINE player’s dream to see Europe come true.

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Major ElizabEth

Maddox

By Aeryn r

udel • Art

By néstor

ossAndón, gzegorz rutkowski &

MAtthew d

. wilson

Major Elizabeth Maddox is a fascinating figure in the Cygnaran military, and her recent rise to prominence has been quite unusual. Your request for information about her past is not surprising, given the way Cygnaran authorities have been making use of her story as a prisoner of war of the Protectorate of Menoth.

Major Maddox only recently escaped from the Protectorate, and though she has been returned to active duty, she is serving a significant secondary role as a recruitment tool for the Cygnaran military.

She is the central figure in a propaganda campaign aimed at increasing the army’s positive perception among the Cygnaran people. Why the monarchy and military leadership in Cygnar feel this is necessary is a question I will endeavor to answer. The question might arise whether this atmosphere has resulted in an exaggeration of her capabilities, or whether any of her accomplishments might have been fabricated altogether. This, too, is a question worth answering.

—GK

576  AR:  Elizabeth  Maddox  is  born  to  Jacob  and  Carolyn  Maddox  in  a  small  farming  community  between King’s Vine and Eastwall.

591  AR:  At  the  age  of  fifteen,  Maddox  joins  the  local  militia.  A  skirmish  with  a  group  of  farrow  results in an incident that draws the attention of  the Inquisition. 

593  AR:  At  the  age  of  seventeen,  Maddox qualifies  for training as a member of the Stormblade infantry.  She  completes  the  training  that  same  year  and  is  inducted as a Storm Knight. 

595 AR: Promoted to sergeant. 599 AR: Promoted to lieutenant.

602  AR:  Receives  the  Star  of  Valor  for  bravery for  her  actions  in  a  skirmish  with  Cryxian  raiders.  Promoted to captain. 

Late 604–early 605 AR: Warcaster ability manifests  amid  border  tensions  before  the  beginning  of  the  Llaelese War. Maddox is sent to the Strategic Academy  in Point Bourne to undergo warcaster training. She  completes her training early in the new year.

605  AR:  Maddox  is  assigned  to  Captain  Vanin  Harkus  for  her  journeyman tour and redeployed in 

Llael  with  Commander  Stryker’s  Storm  Division.  Her  journeyman  tour  is  declared  completed  after  Cygnar’s withdrawal from Llael midway through the  year, at which time she is promoted to full warcaster. 606 AR: Involved in the vicious fighting within Sul  during the first half of the Caspia-Sul War. Elements  of  her  company  are  ambushed  by  Protectorate  warcaster  Thyra,  Sorrow  of  the  Flame,  and  almost  completely wiped out. Maddox is taken prisoner.  606–610  AR:  Briefly  held  and  interrogated  at  an  internment  camp  southeast  of  Sul  where  she  was  subjected to torture and interrogation at the hands  of  Protectorate  scrutators.  Transferred  several  months  later  to  a  temple  prison  called Guhrsin in  Varhdan province.

Late 610 AR: Maddox breaks out of the temple prison  and evades Protectorate patrols to get closer to the  Black  River  and  the  Cygnaran  border.  Her  escape  comes  to  the  attention  of  Scout  General  Bolden  Rebald,  who  dispatches  agents  to  aid  her  return,  including Captain Jeremiah Kraye. 

611  AR:  Maddox  is  promoted  to  major  and  becomes  the central figure in a propaganda campaign aimed  at improving the Cygnaran public perception of the  military. 

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Suspecting  this  girl  might  be  a  sorcerer,  I  immediately  went  to  her  family’s  farmstead  to  submit her to our testing protocol. I interviewed  her family first, and they did not attempt to hide  the fact that the incident occurred, though they  seemed  legitimately  surprised  that  it  had  and  were  frightened  for  their  daughter.  I  believe  they were honest in suggesting this was the first  time anything like this had happened. There was  some  uncertainty  as  to  whether  Elizabeth  was  the  source  of  the  lightning.  Under  additional  questioning, it was admitted that something akin  to runes may have appeared around Elizabeth at  the  same  time  this  “miraculous  intervention”  took  place.  This  correlates  with  sorcerous  awakenings we have encountered in the past.  Despite  her  parents’  fears,  I  was  given  full  access  to  Elizabeth,  and  she  was  instructed  to  cooperate  with  my  testing.  The  results  were  not  what  I  expected.  I  was  unable  to  elicit  the  typical  sorcerous  outburst  despite  applying  emotional pressure, a good sign that something  else  was  at  play.  Utilizing  techniques  I  know  are  practiced  by  the  Strategic  Academy,  I  exposed  Elizabeth  to  a  minor  mechanikal  apparatus,  in  this  case  the  optical  assembly  taken from a laborjack. During the most intense  portion  of  the  interview,  this  device  briefly  glowed  despite  being  disconnected  from  its  accumulator,  suggesting  a  connection.  While  I  was  unable  to  replicate  this  effect,  I  believe  this suffices to strongly suggest Elizabeth has  the warcaster talent and is not a sorcerer.  The  talent  may  rest  dormant  within  her.  This  is  an opportunity I recommend we seize. I intend to  remain in contact with the family and Elizabeth  and will attempt to unlock this dormant talent.  I  have  studied  the  Strategic  Academy’s  methods  closely  and  believe  my  methods  should  bear  fruit. If successful, I will lay the foundation to  recruit Elizabeth into the Inquisition, where she  could be a powerful asset to our organization.  —Hasper Dray

Elizabeth Maddox was born in a small farming community called Hallow Field located between the city of King’s Vine and the fortress of Eastwall on the eastern border of Cygnar. Her father was a wheat farmer whose crops were largely sold to the garrison at Eastwall, and Maddox grew up working the family stead with her father and two younger brothers. The land outside of King’s Vine and Eastwall can be a wild place—bandits, marauding bands of farrow, and even hostile kriels of trollkin are an ever-present problem. Not surprisingly, the many small communities in this area have learned they cannot rely solely on protection from King’s Vine and Eastwall, and a well-trained and disciplined militia was established to protect the farms and homesteads in and around Hallow Field.

The Maddox extended family kept up a tradition of serving in the local militia, clearly a matter of pride. This tradition extended to Elizabeth’s grandfather, several aunts and uncles, and her father, Jacob Maddox, who also encouraged all of his children to join. Able-bodied farmhands and other laborers also frequently assisted, making this a significant communal bond. Jacob trained his daughter and two sons in the basics of swordplay and small-unit tactics. Elizabeth put this training to good use and joined the militia at the age of fifteen. There is evidence she partook in a number of violent exchanges with bandits and farrow as part of the militia.

It is important to note that Maddox’s warcaster abilities did not fully manifest until she was much older, though there were signs of her gift—which drew potentially dangerous attention—as the following letter suggests.

—GK

date: Trineus 12th, 591 AR

To: Senior Inquisitor Vernon Manderly  From: Inquisitor Hasper Dray

Manderly,

I  have  recently  received  a  report  from  Militia  Lieutenant  Dayle  Osmer  concerning  an  incident  with  a  young  volunteer  from  the  community  of  Hallow Field. I will summarize the lieutenant’s  report.  A  small  force  of  soldiers  was  sent  from  Eastwall to assist local militia in Hallow Field  that was attempting to root out a marauding band  of farrow. They managed to corner the farrow in  a small ravine and a pitched battle ensued. The  lieutenant  states  that  one  of  the  daughters  of  his  neighbor,  a  young  woman  named  Elizabeth  Maddox,  “unleashed  a  cloud  of  lightning”  to  strike down two farrow warriors threatening her  father,  also  a  member  of  the  militia.  He  was  not  the only witness.

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Inquisition records suggest Dray was given tentative authorization to proceed with his plans, so long as it did not affect his other duties. He visited Maddox more than two-dozen times over the next two years. He was allowed to attempt his unorthodox mentoring, and clearly the Inquisition hoped to secure a warcaster for their use.

Oddly, his reports adopt a familial tone in the second year, and I believe he became genuinely interested in the wellbeing of Elizabeth Maddox. I was almost disappointed to see nothing sinister in his approach. Perhaps this is why he failed, as from all accounts it seems Maddox did not manifest arcane abilities during this period. Near the end, Elizabeth Maddox decided to enlist in the Cygnaran Army, and Dray encouraged this decision in the hope that the stresses of training for battle might awaken the talent he was convinced she possessed. His superiors were initially in favor of this, but their patience was soon exhausted. As the next letter indicates, they were also not pleased that she qualified for the Cygnaran Storm Knights, an organization the Inquisition suspected of harboring improper loyalties.

date: Cinten 3rd, 593 AR To: Inquisitor Hasper Dray

From: Senior Inquisitor Vernon Manderly 

Dray,

I  have  read  your  recent  reports  regarding  the  progress of Subject E. Maddox and your request  to  continue  monitoring.  I  am  dismayed  to  find  that  you  have  yet  to  produce  the  least  shred  of  evidence  of  her  ability,  despite  two  years  of  effort. Worse yet, she has apparently qualified  for  training  as  a  Storm  Knight.  I  need  not  remind you that this organization has proven its  loyalties and goals are not necessarily aligned  with the interests of our king.

In  short,  you  have  failed  to  sufficiently  prove  this  girl  even  has  the  warcaster  talent,  and,  in  the  unlikely  case  she  does,  you  have  failed  to  foster  in  her  the  aspiration  to  join  the  Inquisition,  as  had  been  initially  proposed.  Your request for continued monitoring is denied,  and  you  are  hereby  summoned  to  Caspia  for  an  immediate  inquest  into  your  activities  over  the  last two years. 

—Vernon Manderly

I can find no record of Inquisitor Hasper Dray beyond this date, leaving me to wonder if he returned to Caspia as instructed. It is interesting that Dray, by all accounts a skilled inquisitor and one who had studied the work of others within the Cygnaran military, was unable to awaken her talents. This may simply suggest the elusive nature of the warcaster ability. We know that each nation expends considerable efforts to locate, secure, and train such individuals, but they are not always successful.

Still, the tone of his later reports leads me to an interesting, if largely unsupported, conjecture. Is it possible Dray developed an attachment to Maddox that compelled him to hide evidence of her ability and direct her toward what he saw as the safest path? Did he have a falling out with his peers and change his mind on encouraging her to join the Inquisition? Given the timing, this might indeed have saved her from a potentially disastrous fate. Within the year, Prince Leto would commit to the Lion’s Coup and soon thereafter the Inquisition was disbanded, at which point its members were either arrested or went underground. The fact that Maddox joined the Stormblades at the age of seventeen largely insulated her from being caught up in any of this.

—GK

Over the next six years, Maddox distinguished herself as a member of the Stormblade infantry. She climbed the ranks quickly and was promoted to sergeant in 595, following the Lion’s Coup, and then to lieutenant four years later in 599. These years before the start of the Llaelese War were relatively quiet ones for Cygnar, making Maddox’s rapid ascension that much more impressive. Records indicate she was part of numerous small skirmishes with Khador along the northern border early in her career. Here she acquired a reputation as both a skilled warrior and an effective battle leader. There is nothing during this time similar to the incident that drew attention from the Inquisition, no further manifestations of her ability. In fact, further research only unearthed one account that might indicate her future as a warcaster, a protracted skirmish with Cryxian forces on the western coast of Cygnar, north of Highgate.

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date: Doloven 24th, 602 AR To: Major Ellery Foster  From: Captain Garvin Tews

Major,

As  you  are  aware,  elements  of  my  company  were  recently called into action to defend the coastal  town  of  Langmore  against  a  sizable  force  of  Cryxian raiders. I was personally in command of  the Stormblades defending Langmore, and as you  know,  our  intelligence  did  not  account  for  the  presence  of  a  necrotech  and  a  Slayer  helljack  among them. 

You  have  read  the  action  report  which  details  the  extreme  courage  and  valor  of  Lieutenant  Elizabeth  Maddox,  but  such  reports  often  fail  to communicate the gravity of such events. I tell  you,  Lieutenant  Maddox  charged  that  Slayer  without regard for her own safety with the sole  intent of defending her men. She went toe-to-toe  with the helljack, fighting it alone and keeping  it  occupied  while  those  it  had  injured  were  dragged away to safety. She somehow managed to  damage the thing badly enough that we brought  it  down  without  further  casualties.  I’ve  never  seen the like.

I hereby recommend Lieutenant Elizabeth Maddox  for the Star of Valor in recognition of her extreme  courage  and  valor  in  the  face  of  the  enemy.  Lieutenant Maddox has served at her present rank  for three years, and during that time has proven  herself  one  of  the  most  capable  officers  under  my  command.  I  believe  her  exemplary  service  is  deserving of early promotion and that she should  be entrusted to lead a company of her own. —Captain Garvin Tews

As this letter attests, Maddox’s bravery and skill at this time are uncontestable. The report is remarkable given it is difficult to imagine a single Stormblade engaging in an extended battle with a heavy warjack and surviving, let alone critically damaging such a machine. I would suggest it likely this victory was made possible by a subtle manifestation of Maddox’s latent warcaster abilities. I have reviewed enough reports of those with this talent to suggest there are times such individuals draw on these powers without realizing it. It seems no one else in the Cygnaran military made this same connection, and there are no further records of the incident.

—GK

Maddox was, indeed, promoted to captain after this incident and served at that rank until her recent promotion. Two years later, she was deployed with the rest of the Storm Division to Llael in the weeks

leading up to what would become the Llaelese War. It was only at this time—eleven years after Inquisitor Dray first suspected its existence—that her warcaster talent manifested. The incident is similar to the one that initially drew the attention of the Inquisition. Prior to the full invasion, there were a number of skirmishes along the border as patrols encountered Khadorans. During one of these, Maddox unleashed a barrage of lightning that momentarily disrupted the cortex of a Khadoran warjack.

Just as full war broke out and even as Llael’s western border defenses collapsed, Maddox was sent to the Strategic Academy in Point Bourne to undergo accelerated warcaster training, which she completed early in 605 AR. As is typical in a time of war, her training was expedited to get her on the battlefield as quickly as possible. She began her journeyman tour and was redeployed back to Llael, where the fighting had been going poorly for both Cygnar and its allies in the Llaelese Army.

During her journeyman tour, Maddox frequently came into conflict with her warcaster supervisor, Captain Harkus. This prompted the following letter to Commander Coleman Stryker, his own superior. —GK date: Casteus 12th, 605 AR To: Commander Coleman Stryker  From: Captain Vanin Harkus Commander, Attached to this letter is a formal reprimand of  Captain  Elizabeth  Maddox  for  insubordination.  We  are  at  war,  and  Captain  Maddox’s  incessant  questioning  of  my  training  methods  and  battle  plans is both counterproductive and dangerous.  Captain  Maddox  is  the  third  warcaster  that  has  served  a  journeyman  tour  with  me,  and  my  experience  in  this  area  is,  I  believe,  well  established. 

Furthermore,  I  would  like  to  request  Captain  Maddox be transferred to another warcaster as I  do  not  believe  this  assignment  is  achieving  the  desired effect.

—Captain Vanin Harkus

As this next letter suggests, Commander Stryker took a different view of Maddox’s conflict with Captain Harkus.

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date: Casteus 16th, 605 AR To: Captain Vanin Harkus 

From: Commander Coleman Stryker

Captain,

I  have  read  your  official  reprimand  of  Captain  Maddox,  considered  the  events  you  describe  as  insubordination,  and  spoken  with  third  party  witnesses.  It  is  my  determination  that  Captain  Maddox’s  actions  do  not  constitute  insubordination,  and  there  will  be  no  formal  reprimand.  I  also  deny  your  request  to  have  Captain  Maddox  taken  off  your  hands.  You  need  to find a way to come to a better working accord. I  believe  the  friction  between  you  and  Captain  Maddox  stems  from  your  lack  of  respect  for  her  tenure  and  experience.  She  is  a  combat  veteran  with  over  ten  years  of  distinguished  service  with  the  Stormblades,  and  though  she  is  new  to  the  role  of  warcaster,  she  is  hardly  new  to  the  role  of  soldier  and  battlefield  commander.  I  advise you to consider her opinions and advice as  you would an officer’s of equal rank and superior  battlefield  experience.  Her  manner  is  different  from your own, but I have seen her in action and  find no fault in her leadership.

—Commander Coleman Stryker

Stryker’s clear admiration for Maddox’s abilities and service in this letter marks the beginning of a strong relationship between the two warcasters that appear to have served them well during this conflict. Maddox earned recognition as a full warcaster just before Cygnar’s withdrawal from Llael, completing her journeyman tour. This was once again an abbreviated term, but this is not unusual for someone of her experience.

—GK

Like many in the Storm Division, Maddox joined Lord Commander Coleman Stryker in ongoing conflicts versus the Protectorate of Menoth to the south. Major Brisbane breached the walls of Sul under Stryker’s orders, and the Cygnaran Army soon invaded the Menite city. This marked the beginning of the Caspia-Sul War, a conflict that would eventually have tragic consequences for Elizabeth Maddox.

Captain Maddox was front and center in the vicious street-to-street fighting within Sul. Records indicate she led her battle group supported by Storm Knights to assault a number of heavily fortified Protectorate positions. Late in 606 AR, while on a mission to reclaim several contentiously defended streets, Maddox was ambushed by the Protectorate warcaster called Thyra, Flame of Sorrow. The following report to Lord Commander Stryker details the aftermath of the battle.

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date: Rowen 14th, 606 AR To: Commander Coleman Stryker  From: Captain Garvin Tews

Lord Commander,

Captain  Harkus  led  a  reinforcing  force  of  Stormblades  and  Storm  Guard  to  the  area  where  elements of the 33rd Storm Knight Company were  ambushed  by  a  Protectorate  warcaster.  Despite  our  best  efforts,  we  failed  to  reach  Captain  Maddox’s position in time to change the outcome  of  the  battle,  thwarted  by  Protectorate  forces  controlling the region. There were a handful of  survivors  whom  we  eventually  recovered.  They  said  Captain  Maddox  was  fighting  the  Menite  warcaster  personally  when  she  was  last  seen.  There were no witnesses to her fall, and no body  was recovered. 

It  is  my  belief  that  Captain  Maddox  was  most  likely captured. We can’t be sure until we can do  a thorough search of the area, which doesn’t seem  likely in the near future.

We  can’t  give  up  on  her  yet,  sir.  We  both  know  Maddox  is  tough;  we  must  proceed  with  the  expectation that she survived. 

—Captain Garvin Tews

My research shows that Lord Commander Stryker believed Captain Tews’ report and conclusions, and the search for Captain Maddox did not end. Unfortunately, the state of the conflicts combined with the difficulties of searching inside hostile territory resulted in the failure of these searches. Eventually, they were scaled back, as more pressing matters took priority. From reports I saw, the Cygnaran Reconnaissance Service remained on the lookout for clues but adopted a largely passive approach.

—GK

After Cygnar’s retreat from Sul and the subsequent invasion of Caspia by Protectorate forces led by Hierarch Voyle, the search for Captain Maddox was largely abandoned, and most senior officers gave her up for dead. Of course, it is now established she was captured and sent to be interrogated by scrutators and eventually sent to the temple prison of Guhrsin deep within the Protectorate interior. I need not recount the terrible methods used by the scrutators to extract information from political prisoners, but suffice to say, they were used upon Captain Maddox. The following report from the scrutator in charge of her interrogation reveals she resisted the awful ministrations of her captors longer than anticipated.

date: Khadovus 9th, 606 AR

To: Senior Scrutator Sovereign Taro Ad-Vaka   From: Scrutator Potentate Gaius Shorn 

Sovereign,

The  Cygnaran  warcaster  captured  in  the  recent  conflict  in  the  holy  city  of  Sul  has  proven  unexpectedly  resistant  to  my  interrogation.  The  woman shows an inordinate degree of both physical  and mental fortitude, and, I must say, impressive  strength  of  will.  Would  that  she  had  found  the  true faith and fought in the name of the Lawgiver  rather than adhering to lesser doctrines. 

I  believe  she  has  information  that  could  be  crucial to future war efforts, and I will begin a  more concerted effort to draw it out. I will turn to  more extreme methods of interrogation, including  more  invasive  mortification  of  the  flesh.  I  will  endeavor  to  keep  her  alive  during  this  more  strenuous  phase,  as  I  know  she  is  a  prisoner  of  considerable value. 

I will immediately pass on any useful information  gained as I proceed with my interrogations. 

The letter above certainly paints a dire picture of the time Maddox spent as a prisoner of war, but it is the next report, the last I could find about her, that truly brings home the misery she endured.

date: Tempes 7th, 607 AR

To: Senior Scrutator Sovereign Taro Ad-Vaka   From: Scrutator Potentate Gaius Shorn 

Sovereign,

I  believe  I  have  all  that  the  information  the  Cygnaran  warcaster  has  to  give.  The  last  two  interrogations  produced  nothing  of  use,  and  the  woman’s  sanity  may  not  withstand  further  questioning. I will cease further interrogation,  and I believe she is strong enough to recover from  the  measures  we  used  to  extract  information.  I  suggest relocating her to Guhrsin Temple Prison  in  Varhdan,  where  we  can  keep  her  imprisoned  indefinitely. I believe she will be worth the cost  of sustaining, in case there arises a future need  for her knowledge or should we need to negotiate  some future prisoner exchange. 

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We know Maddox languished in a Protectorate cell for over three years. Her own account of this time states she was not subjected to further torture, though being shut away in the dark, alone, and surrounded by other dejected prisoners is a torture all its own.

Of course, one must ask if she gave up state secrets to the Protectorate at this time. I think there is no doubt she did, and who could blame her? Scrutators have untold centuries of experience at their ghoulish work, and no one could resist their expert attentions long. Only the skorne paingivers exceed the scrutators in this field. As it required months to break her spirit, it seems unlikely the Protectorate gained any advantage from this. The relevance of military reports would have been diminished by this time. Certainly she would have known little else the scrutators could bend to their advantage. This fact at least afforded her escape from additional torture, though I doubt that was much comfort during her long imprisonment. A lengthy stay in a Protectorate prison is a fate I would not wish on anyone.

By late 608 AR, all but a few believed Maddox long dead. Luckily, one of the strongest advocates that she had been captured instead of killed was Lord General Coleman Stryker. He used his considerable pull with King Leto Raelthorne to maintain the search for Maddox, albeit it appears only limited resources were actually allocated.

The search fell to the overworked Cygnaran Reconnaissance Service, though it is clear they lacked the manpower to commit to it fully. Scout General Bolden Rebald adopted the strategy of assigning the search for Maddox as a secondary goal for all agents and contacts in the Protectorate of Menoth. Therefore, spies and other sources of information in the region on other tasks were instructed to keep an ear out for anything that might hint at Maddox’s presence or other prisoners of war. It was not until late 610 AR that the following report from a CRS agent in the field was sent, which has been decoded for your ease of reading.

date: Ashtoven 1st, 610 AR To: Scout General Bolden Rebald   From: Lieutenant Nora Yewfield  

Sir,

It  has  come  to  my  attention  through  a  contact  living  in  the  town  of  Hala  in  Varhdan  Province  that  the  nearby  temple  prison  of  Guhrsin  has  experienced some sort of crisis. Despite efforts  to  keep  this  quiet,  I  have  learned  there  were  casualties, and several prisoners escaped. While  we have never gained access to this prison, it has  received  closely  guarded  transfers  in  the  past.  This may be just the break we had been looking  for. Given the security measures at such places,  the escape strikes me as noteworthy. 

There  is  an  unconfirmed  rumor  that  one  of  the  escaped  prisoners  is  an  arcanist  of  some  skill.  Based  on  existing  intelligence  and  considering  our list of high profile subjects MIA or thought  possibly  captured  for  the  Vassals  of  Menoth,  this  arcanist  might  be  one  of  the  following:  Illuminated  One  Jascin  Piers,  Koldun  Sergey  Vikoth, or Captain Elizabeth Maddox. I will seek  additional information and await further orders. —Yewfield

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While I was not able to secure definitive intelligence on what happened next, I was able to piece together scattered and vague reports to reconstruct what I believe to be the likely chain of events. It would seem these prisoners managed to evade Protectorate patrols and somehow made it nearly two hundred miles from their former prison to reach a village closer to the Black River and the Cygnaran border. While this was transpiring, it seems Captain Jeremiah Kraye was dispatched with limited support into the Protectorate interior to find them. Kraye came upon the scene of a battle in progress between Temple Flameguard and the escaped arcanist. Despite her emaciated and ragged appearance, the warcaster recognized Captain Elizabeth Maddox. Kraye aided Maddox in dispatching the Protectorate forces and helped escort her and several other prisoners back across the river to arrive safely in Cygnar.

When she had recovered from her harrowing ordeal, Maddox was debriefed in Caspia. There is mention of this debriefing, but I could secure no official transcript. From what I have unearthed, Maddox engineered her own escape—the details are murky—and made her heroic crossing of the barren Protectorate interior. It is remarkable that Maddox not only escaped Guhrsin on her own but was also able to cross half the Protectorate and then fight off her pursuers long enough to win her freedom, all without benefit of warcaster armor, her mechanikal weapons, or warjacks. Warcaster or no, this was quite a feat, one that is—as far as I am aware—unprecedented.

—GK

Maddox remained in Caspia after freeing herself from the Protectorate. Shortly after her escape, she began sending formal requests to her superiors that she be allowed to resume active duty. All of these requests were denied on the grounds she was not mentally prepared for the rigors of active duty. Maddox was not alone in the belief that she should be allowed to resume her career. Stormblade Captain Garvin Tews, who seems to know her better than anyone—there is evidence of a romantic relationship from before her capture—sent the following letter to Birk Kinbrace. As commander of the Strategic Academy, it fell to Kinbrace to evaluate her mental condition and readiness to return to duty.

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date: Glaceus 14th, 611 AR

To: Commander Adept Birk Kinbrace   From: Captain Garvin Tews  

Sir,

I know you have denied Captain Maddox’s previous  requests  to  return  to  active  duty,  and,  if  I  may  be  so  bold,  sir,  I  think  this  is  a  grave  mistake.  Whereas  Captain  Maddox’s  body  has  healed,  her  mind  has  not.  I  know  you  agree  with  me,  and  I  know  that  is  why  you  have  denied  her  requests,  but as one soldier to another, I tell you what is  best for Captain Maddox is to return to what she  had  devoted  her  life  to:  protecting  Cygnar  from  its enemies. 

I  have  served  with  Captain  Maddox  for  over  a  decade,  and  I  may  know  her  better  than  anyone.  I  ask  that  you  give  her  what  she  needs  to  heal,  serving alongside the men and women she nearly  gave her life to protect. 

—Tews

Captain Tews’ letter seems to have had some of the desired effect, in that it began a discussion among the upper echelons of the Cygnaran military regarding Captain Maddox. The result of this discussion is likely not what Tews and certainly not what Maddox had in mind. This address read to the Cygnaran Royal Assembly by Scout General Bolden Rebald on Casteus 2nd, 611 AR, outlines their plans for Captain Maddox.

Lords and Ladies,

Many of you are aware that one of Cygnar’s finest  soldiers and warcasters was returned to us after  a harrowing ordeal as a Protectorate prisoner of  war.  Her  name  is  Captain  Elizabeth  Maddox,  and  the suffering she has endured in the name of our  great  nation  cannot  be  overstated.  Now,  only  a  few  months  after  her  escape  from  the  torturous  ministrations  of  Protectorate  scrutators,  she  wants nothing more than to return to active duty  and once again risk life and limb in the defense  of Cygnar. 

How can we deny such a noble request? We cannot,  and  I  am  happy  to  report  Captain  Maddox  will  be immediately returned to active duty and also  promoted  to  the  rank  of  major.  I  speak  to  you  today  because  I  believe  Major  Maddox  has  more  to offer than her service. Her story is a beacon of  hope and strength for all of Cygnar. The people of  Cygnar have grown weary of war, and their attitude  toward  the  military  has  shifted  unfavorably.  I  believe we can win back their trust and favor by  showing  them  the  very  best  the  military  has  to  offer, to introduce them to a woman who signifies  the courage and nobility inherent in so many of  our soldiers. 

Before  we  send  Major  Maddox  back  to  the  front  lines, I believe we should send her home. Let her  travel  through  our  great  nation,  tell  her  story,  and show the Cygnaran people they are protected  by men and woman of unbreakable character, will,  and courage. 

This address to the Royal Assembly kicked off a propaganda campaign that sent Maddox around Cygnar to meet and speak with the general populace. Its aim was quite clear. Unceasing war both at home and abroad had soured the nation’s view of their military, and Maddox’s inspiring story was a chance to win back some of that favor. If you will recall the question I posed at the beginning of this dossier, one must ask why Rebald and the leaders of the Cygnaran military felt it was vitally important to change the people’s perception of the military. Unfortunately, I do not have a concrete answer, but if I were to guess, I would say Cygnar is gearing up for a significant military endeavor that will require the support of its people.

Rebald’s campaign has been incredibly effective, and Major Maddox has become a celebrated war hero throughout Cygnar. From the numerous letters and reports I have read, it is quite clear Major Maddox resents her role as a propaganda piece. Despite this, voluntary enlistment in the military has apparently increased since she began her tour.

One question I think I have ably answered in this dossier is that Major Maddox’s military prowess is not in any way overblown. This is a soldier and warcaster possessed of great skill, intelligence, and will. Of course, what effect her imprisonment might have upon these abilities is hard to predict. For the moment, it appears as though Maddox’s experiences did not break her but in fact only strengthened her fighting resolve. Still, I am certain countless scars remain, and only time will tell whether she was returned to active duty prematurely.

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By Mike Vaillancourt

In the last issue of No Quarter, I discussed the visual evolution of art between the different editions of WARMACHINE and HORDES, primarily looking at art for WARMACHINE: Prime. Now I’ll dig into the new art for HORDES: Primal to explain the processes and work that went into updating the art for the Factions of HORDES. We’ll begin with a quick look at one of the biggest pieces of art for the new editions, which features one of WARMACHINE’s newest warcasters, Major Elizabeth Maddox, and HORDES’ Lord Xekaar.

Cygnar v Skorne

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For the new editions, one of our biggest goals was to show how WARMACHINE and HORDES work together. With that in mind, we created a poster with an epic clash between the Trollbloods and Khador, which I discussed in the previous issue of No Quarter. For the second big art piece, we pitted Cygnar against skorne with the goal to show a range of characters. We wanted to be able to crop the piece in a variety of ways, each capturing a different perspective and story each time. The focal point of this work is Cygnaran warcaster Major Beth Maddox and the Skorne warlock Lord Xekaar. This second piece took so much work that it nearly broke our artist Néstor Ossandón.

The visual development process for Major Maddox started with Matt Wilson delivering a finished concept for her character. Next, we fleshed out her poses. Matt sketched up a few and I contributed a few alternates that incorporated Tempest, the new weapon Matt had designed for her.

The pose process for our characters tends to be fairly collaborative where the original artist and I will sketch up a few options. Drawing dynamic poses is a bit of its own art form and something I learned as an aspiring comic book artist. For the miniature, we used pose C, but Andrea used one of Matt’s original pose sketches for Maddox in the final illustration, and it turned out quite nicely.

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On the opposite side of the battle is Lord Xekaar, fighting alongside his skorne army. Xekaar went through the traditional feedback cycle, and we started with the following initial sketches from Andrea Uderzo.

In this sketch, you can see Andrea’s first three versions. The fourth is my mock up, where I took my favorite elements and combined them. The only downside to my version was the helmet, which had too much of a Legion of Everblight feel. Aside from the helmet, other changes included adding armor to his abdomen, removing armor from his shoulders so they would be bare, and notes for his whips and gauntlets. Matt also suggested keeping the armor on his arms just up to his armpits. Andrea incorporated these changes and sent us back the following:

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The winner was #2, but we eliminated the horizontal bead around each of the separating links, covered the ball joint near each tip, and tapered the design so the whip was thicker toward the gauntlet.

At this point, we moved on to the final line art and poses. Pose #2 was picked as the winning pose, and in the end, I think we learned a valuable lesson with Xekaar: whips take a lot of careful consideration.

At this point in the process, Andrea began exploring the segmentation of the whips. I absolutely loved the bladed chain-whip idea, but it would have been a nightmare to cast. I knew that would need to be changed. Matt sketched some alternate whip ideas on a flight to Seattle. After describing the whip/chain adjustment to Andrea and sending him a quick sketch, Andrea sent us this:

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Trollbloods

Now, I’ll move on to the Faction that required the largest amount of new art in Primal—the Trollbloods. Their large volume of legacy artwork was nearly ten years old, and it gave me the opportunity to bring more life to our unit illustrations and to show the unit is more than just a couple of figures in a nebulous environment. This was the first Faction I tackled for HORDES, and the kriel warriors were my first priority. If I had my way, Andrea would illustrate all the trollkin, but we live in the real world of deadlines. I immediately assigned Andrea the kriel warriors for Primal. There are very few artists who I trust as much as Andrea, and this is the perfect example of how far that trust goes. Andrea sent me two sketches, and I picked one and received the final a few days later. Yes, he’s that good.

Primal Kriel Warriors

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Legion of Everblight

For the Legion of Everblight, Roberto Cirillo helped evolve the concept art for the full-fledged warlock version of Fyanna the Lash. Roberto had designed several warlocks and warcasters for us over the years, and I knew he would be the perfect fit for this one. I sent Roberto our concept design description, and a few days later, I received the following sketches:

Just like Xekaar, I combined all the elements I liked most and created sketch D. Then from D, we changed the barbed tail on the head to hair, shrank the spikes on her shoulders and forearms, and adjusted the shape of her kneepads. For her weapon, #4 was selected. The only real challenge for this piece was finding her pose. Having learned our lesson with Xekaar, we opted to keep the weapon in her hand to avoid any casting issues.

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Now we could update her illustration. To tackle that project, I looked to one of my favorite new artists to work with, Jeremy Chong. After Jeremy delivered an absolutely spectacular piece for the harrier art update (right), I immediately knew he had to be put on higher profile work.

For Fyanna’s illustration, I really wanted to see her paired with shredders because they have been in desperate need of representation. I hoped Jeremy would deliver, and he did. My illustration description was: “Flanked by a pair of shredders, Fyanna pauses briefly in the action, whipping her blade through the air. She looks furious and ready to tear apart anyone that gets in her way. The setting is in a lush swampy environment. A low fog and heavy cloud cover gives the appearance of an early morning.”

Primal Harriers

Jeremy Chong

In the thumbnail sketches above, you can see how details can be misinterpreted from written descriptions when a new illustrator isn’t familiar with the setting. Jeremy was under the impression that Fyanna was fighting the shredders. Sketch-wise, they are beautiful looking pieces that would be fantastic if she was fighting against shredders. The second problem with the shredders was their size. They were woefully undersized. We discussed these changes, and he created a new piece. With a few quick adjustments, I had a final in hand, and its energy jumped off the page. (For final piece, see next page.)

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Circle Orboros

This next illustration was done as an homage to the old art. Unfortunately, in the final version of Primal we ended up losing the warpwolf that was teleporting due to the crop. So, here is the all-new shifting stones illustration in its undoctored format, side-by-side with the old illustration that it celebrates.

Minions

The last illustration I’ll be showing here is one that I’ve wanted to update since I first started at Privateer Press, the farrow brigands. I’ve always had a bit of a soft spot for the farrow, although I haven’t had many opportunities to give them attention over the years. Finally, I had my chance to give the farrow some love, so I enlisted the help of Carlos Cabrera to update their illustration. I didn’t want to overcomplicate this image; it wouldn’t take much to make the piece more dynamic. My simple illustration description was: “The farrow brigands charge across the field of battle, ready for action. The scene is lit by moonlight and the fires that surround them in battle.” Carlos sent me this sketch, and I immediately knew where he was going with it. Typically, I request three to five black-and-white thumbnail sketches. Carlos sent one, and I immediately knew it was going to be a winner. I responded to his email with a big thumbs-up.

Primal Shifting Stones

Oscar Cafaro MKII Shifting Stones

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Next, he sent me the basic color palette establishing the lighting and mood of the piece (right). I was extremely happy with it, and I had zero revisions. I knew that Carlos would address any detail issues while he was working. His next pass and proposed final version looked great, but I really wanted to see the foreground figure get a higher level of rendering (more detail and sharper focus), so I requested that he sharpen the render/focus on the foreground and middle ground farrow and add a bit of a rim light (light around the edge of the figure) to help separate the figures and background from one another. The final piece is shown below.

Primal Farrow Brigands

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The last piece I’ll leave you with is the illustration for the Trollblood Scattergunners. This illustration doesn’t appear in Primal, but it will replace the Scattergun artwork in the Trollbloods Command book.

These are only a few of the 50+ illustrations from Primal. As much as I’d love to talk about and share each illustration, you’ll simply have to pick up a copy of Primal to see the rest. Oh, and brace yourself for more all-new art—Prime and Primal are just the beginning.

Trollblood Scattergunners Andrea Uderzo

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The fast and furious new Rumble format gives players a new way to play small games of WARMACHINE and HORDES in a small space and in no time flat! We pitted two players who were new to the format against each other to see how they liked it. Without giving too much away, they thought it was so nice they played it twice! Read about their experiences here, and download the Rumble rules at privateerpress.com/NQ67.

This battle report uses the Rumble format and the Patrol scenario. These can be found in the Steamroller 2016 rules document at privateerpress.com.

By Dan Roman anD micah Scott RalSton chRonicleD By lyle loweRy

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A

s much as I love the spectacle of a massive clashing of armies, I don’t always have the time or space for such a game. I like to play smaller skirmishes, and the new Rumble format caters to just that. I toyed with the idea of fielding my beloved Convergence army for this battle report, but I ultimately settled on something simple, self-sufficient, and straightforward. Enter Orsus Zoktavir, the Butcher of Khardov.

The Butcher has been one of my favorite characters on and off the tabletop since I first heard of WARMACHINE. I love a high-casualty attrition game that ends with one warcaster or warlock killing the other. Zoktavir’s offensive and defensive spells epitomize Khador’s strategy of heavy armor and high melee damage. Full Throttle pairs nicely with the new Power Up mechanic, and Fury remains a great way of cracking enemy heavies. And once your army has carved a swath through the enemy, the Butcher is more than capable of killing almost anything he sets his rage-clouded mind to.

For his battlegroup, the Butcher brought along a Decimator and a Kodiak. Thanks to Power Up and the changes to ROF, the Decimator is a threat in melee or at range, especially on the Butcher’s Feat turn. The Kodiak is quite simply my favorite warjack in the game. It’s focus efficient and relatively maneuverable, at least for a Khadoran ’jack. I rarely take to the field without one.

The Winter Guard Infantry are another mainstay of my army. These brave sons and daughters of Khador laugh in the faces of the warpwolves and necrotite-fueled horrors against which I so regularly send them to die. But hey, they’re cheap and pack a wallop.

Finally, the Butcher brought along his War Dog to increase his survivability in melee. It is customary for it to say, “Bark bark bark,” as it advances.

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Model/Unit Points

Orsus Zoktavir,

the Butcher of Khardov +28 WJ

Decimator 16

Kodiak 13

Winter Guard Infantry (10) 11

War Dog 3

References

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